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Reply { ARCHIVED } ----------------- Wonder Park, May 2013
[ Wonder Park ] Faerie Forest Visitor Center [pvp: on]

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lizbot
Vice Captain

No Faun

PostPosted: Wed May 22, 2013 8:01 pm


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Faerie Forest Visitor Center


General & Item Information


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    Survival on the island is up to YOU. Scattered across various places in the damaged Wonder Park are small pockets of hope, weapons that you can try to reach in order to increase your survivability. These are often extremely risky to take and carry. Items are classified into the types below. All weapons are first come first serve. A reminder that while items are important and may save you, carrying too many will slow you down, and decrease your escape roll chance!



  • Weapons available:
    All weapons are classified by allowing you to gain attack power, but are difficult to find. They are of limited supply and may break.
    - Handgun
    They seem to be everywhere but none of them are standardized meaning the bullets for each one is frustratingly different. This one is loaded only with half ammo. You can fire three shots from the handgun. Each shot does + 3 damage on top of your normal attacks. If the normal attack is result is 0 or negative, the result with the gun is 3. (subtract 1 from your escape rolls for every handgun you carry)
    - Shotgun
    A very large, unwieldy gun that is a lot more effective. This gun is loaded only with one shot. You can one shot from the shotgun. Each shot does damage equal to 50% of your opponent's REMAINING HP. (subtract 3 from your escape rolls for every shotgun you carry)
    - Throwing stars
    .... Really? Throwing stars are light but extremely difficult to use. You may only use this once. Roll a 6-sided dice. If you roll 1 or 6, you do 10 damage to your opponent. Otherwise, you do nothing. This takes up a turn. (subtract 1 from your escape rolls for every set of throwing stars you carry)


  • Healing Items available:
    All healing items are classified by their ability to heal a player. These can be found in a number of areas and are of limited supply.
    - Polysporin
    This will prevent at least the infection of wounds and help your wounds heal faster. You may use this up to three times on whomever. Each use heals you +5 HP (subtract 1 from your escape rolls for every polysporin you carry)
    - Ice pack
    This helps ease the pain and bruising. Phew. You may use this unlimited times. As long as you carry it, every single 24 OOC hours that pass will heal your character for +5 HP. It can only heal the person carrying it. You can use this indefinitely until discarded. Does not stack. (subtract 3 from your escape rolls for every icepack you carry)
    - Medkit
    Painkillers, gauze, a needle, thread, and anti-septic needed to treat a severe wound. You may use this once. It will heal you for 15 HP. (subtract 2 from your escape rolls for every medkit you carry)

  • Defensive Items available:
    The most common type of item. These ones may spare you from otherwise terrible damage or ward off enemies or even camouflage you for a bit. They may also break easily.
    - Chains
    Chains will slow an enemy down. If you fail to roll to escape, roll a 20-sided dice again. If you roll 5 or higher, you manage to escape! . You can only use this once. (subtract 2 from your escape rolls for every chain you carry)
    - Pair of Shoes
    It's a pretty decent pair of shoes. Maybe you can run faster with these. Your equipment load feels lighter. (add +1 to escape rolls.) You can use this indefinitely until discarded. Does not stack.
    - Kelvar Vest: Not the most comfortable, but b Add +10 permanently to your HP. You can use this indefinitely until discarded. Does not stack. (subtract 2 from your escape rolls for every vest you carry)


  • SPECIAL ACCESS CARDS:
    - Occasionally, you may run into a SPECIAL ACCESS CARD. It looks like in the chaos, a high-level staff member has dropped it by accident! Each SPECIAL ACCESS CARD leads only to a specific area. For instance, you may find a SPECIAL ACCESS CARD labelled PARABLE POOL. You will only be able to use it for that location by finding the secret security point.

  • SECRET SECURITY POINTS:
    - If you have a special access card and you reach that specific security point, congratulations, you have found a loot and shelter area. This will provide you shelter for 24 IC hours as well as some useful loot, such as attack, healing, and defensive items.

PostPosted: Wed May 22, 2013 8:08 pm


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  • In the parking area there is 1 4Wheeler!

  • The Great Hunt : Fine Family Dining
    It's freezers contain 3 icepacks!

  • The Infirmary has 3 medkits!


lizbot
Vice Captain

No Faun


medigel

Anxious Spirit

PostPosted: Sat May 25, 2013 12:12 pm


The Visitor Center never looked so welcoming. Kiera all but literally hopped out of the four wheeler once she was parked. With a small grunt she helped Lydia out in the case she till needed someone to lean on, and together they entered the building.

Knowing the place by heart at this point, she led the cryptozoologist to everywhere she knew had medical supplies, taking an ice pack and medkit for herself just in case. While waiting for Lydia to patch herself up, she scrounged around and found another set of keys to the four wheeler they saw out back.

"Think you look good enough to drive," Kiera remarked with a little smile as she passed them on to her. "Mine's stil banged up, so don't be surprised if If have to hop in yours. But for once, I think our chances are looking up."
PostPosted: Sat May 25, 2013 12:19 pm


((enter))

Holding on was proving to be quite useful, considering Lydia was both still alive and they seemed to have reached their first destination.

Didn't look all that safe, however. What was this? A shopping center? Tourist information, gift shop...oh wow seriously?

Lydia followed after Kiera, exiting the four wheeler a little more gingerly than her companion...and with her companions help, of course.

It apparently paid to be with somebody who knew the island well, and Lydia mentally blessed whatever force, if there had been any, that had brought them together on the mermaid squad and that the woman would feel obligated to try and keep her from harm. Grabbing a medkit for herself, she wasted no time in cracking it open, treating herself with ointment and bandages and whatever else seemed useful before tossing it to the side, and grabbing a second med kit to take on the road.

She was feeling much, much better already.

Once done with that, she followed Kiera until a pair of keys were tossed her way. "I think you're right." She smiled in response, reaching up to pull the glasses out of her hair and put them on her face.

"Ready when you are."

items: Took two medkits from here, one discarded after use. Taking 4 wheeler.
previous items: 1 ice pack and 1 pair of shoes
HP: 25/25

Seussi

Ice-Cold Hunter


medigel

Anxious Spirit

PostPosted: Sat May 25, 2013 12:22 pm


"Alright then, glasses girl," Kiera said with a push of her own and a grin. "Let's see if we can't find something useful out there. Hopefully the others won't mind waiting on us a bit more."

With a jingle of the keys and rev of engines, they were off.

[ exit ]
PostPosted: Sat May 25, 2013 12:23 pm


Lydia was only too glad to follow.

And to hope she didn't get eaten out there.

Jumping in her own four wheeler this time, she was off.

((Exit))

Seussi

Ice-Cold Hunter


Ravvlet

Hygienic Waffles

PostPosted: Sat May 25, 2013 1:09 pm


Glenda entered the abandoned building, poking around until she found the dining hall.

Well, it was no use letting all this food go to waste.

Once she'd eaten her fill, she took an Ice Pack and headed back out to her vehicle.

HP: 13 + 5 = 18
PostPosted: Sat May 25, 2013 1:09 pm


With one last look at the visitor center, she patted her full stomach, gunned the ignition and took off.


[bye y'all]

Ravvlet

Hygienic Waffles

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{ ARCHIVED } ----------------- Wonder Park, May 2013

 
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