The Hill Moves the Mountain is a style based around the idea of throwing your opponent off balance, moving forward to your opponent and throwing them. Resisting a more powerful opponent will result in defeat, and this style teaches its students to adjust and evade the opponent. The opponent will lose his balance and his power will be reduced, then the student may defeat him. Much of this style is executed through grappling and tossing, and then delivering a few harsh blows to incapacitate the opponent. There are three of attacking within the Hill Moves the Mountain style: Throwing, grappling, and striking. Each of the methods have their own sub branches that give them a lot of versatility in battles. Throwing is divided into Standing and Sacrificing methods. Standing throws are done with the hands, hips, and foot and legs. Sacrificing is done through rear and side sacrifices. Grappling has three methods, pinning, strangulation, and joint locks. Striking is done in many ways, most of which are used to dislocate limbs or wear out an opponent once they have been grappled or thrown. [Training Methods] • The student trains with another person. They will have the person attack them and attempt to grab onto them. From there they will practice tossing the opponent in a myriad of ways, all mentioned above.
[Rules] • This style is defensive and countering. The moves are not meant to be done in an offensive manner. If they are initiated as attacks instead of counters they cannot be chained. [Stage One: To Stand Against the Mountain] To Stand Against the Mountain teaches the student how to grapple. The entirety of this stage revolves around grabbing an opponent in various ways. It is essential that they learn to dodge and evade while keeping the opponent within arm's length. They practice dodging attacks and grabbing the limb that was used to attack them with. [Abilities] • Each type of attack can be chained: 1 Grapple, 1 Throw, 1 Strike • Melee Master Passive [1/2 Rank] • Perception Stat Cap Increase
[Techniques] • Grappling: Hold - Rank: C The user waits until the enemy is about to strike them. Just when the hit is within their range they will side step and reach out for the hand/foot of the enemy. They will grab at either the wrist or ankle and pivot around the opponent, pushing the hand/leg upward and holding the enemy in place.
• Grappling: Pin - Rank: C The user waits until the enemy is about to strike them. They will evade the initial attack and step forward, sticking their leg between the legs of the enemy. From there they merely lean forward to toss the opponent off balance. Their hand will shoot up either to the chest, neck, or shoulder of the enemy and push them down to the ground. They will keep their hand on that portion of the body to keep their opponent down.
• Grappling: Holding Pin - Rank: B Once an enemy attacks the user they will reach out and catch the attacking limb. They immediately pivot and push forward, working their away around the enemy and leaning into them. The enemy falls forward and the user holds the enemy's limb at a painful angle, keeping them pinned to the ground.
• Grappling: Strangulate - Rank: B This move is technically a holding pin, but because of its ability to easily incapacitate someone it is counted as its own technique. The user waits until an opponent attacks as usual but does not grab the attacking limb. Instead they move within the guard of the opponent and execute the strangulation in one of two ways. They can simply reach their hands upward and wrap it around the neck of the target or they get behind them and use their arms to lock them in position. This can easily be done on the ground to keep the enemy from trying to move too much.
• Grappling: Joint Lock - Rank: A The targets of the joint locks are always ankles, knees, pelvic joint, shoulders, elbows, and wrists. The user merely maneuvers themselves in a way to get towards one of these limbs and wraps their arms/legs around it. This is usually done on the ground. Once they do this they can either hold the limb in place, or elect to dislocate or break the joint. [Stage Two: To Move the Mountain] To Move the Mountain teaches the student how to toss their opponent like a hot potato. The entirety of this stage revolves around using the opponent's momentum to essentially put their own weight into getting themselves thrown. All throws are done after the opponent has moved to strike. They practice by waiting for the enemy to attack and moving just enough to toss them in a multitude of ways. [Abilities] • Perception Passive [1/2 Rank] • Perception Stat increase
[Techniques] • Throw: Hand - Rank: C Once the enemy runs at the user they slightly side step and and use both hands to grab the enemy in whatever way they see fit. This can be done by grabbing a limb that was stuck out or placing a hand on the neck and back of the opponent. The user tosses them in a direction, using the enemy's own momentum against them.
• Throw: Leg - Rank: C Unlike most of the dodges in this style the user will step to the enemy. They will use their leg as a fulcrum and pull the enemy towards it, causing them to trip and fall over it.
• Throw: Hip - Rank: C The user must wait until an opponent comes running at them. Similar to Throw: Leg, they will use their own body to flip the opponent over them, throwing them to the ground.
• Throw: Rear Sacrifice - Rank: B The user will wait till an enemy runs at them and they will grab them around the waist, falling onto their back and tossing the enemy overhead. This can be done from behind the enemy as well.
• Throw: Side Sacrifice - Rank: B The user will wait till an enemy runs at them and they will grab them and fall to the side, tossing the enemy to the ground as they fall as well. [Stage Three: To Break the Mountain] To Break the Mountain teaches the user how best to deliver a quick strike after grappling and/or tossing. The goal is to deliver a sharp and effective strike, and then move away before the situation goes awry. They train by learning vital points on the body, such as pressure points and joints, and then delivering attacks after grappling/tossing. [Abilities] • Perception Passive [1/2 Rank] • Melee Master Passive [1/2 Rank]
[Techniques] • Throat Shot - Rank: D The user strikes out at the target's throat with their hands or elbow.
• Joint Shot - Rank: C The user strikes out at the opponent's joint, generally after grappling and holding a limb. With this you can easily fracture a bone, break a joint, dislocate a limb, etc.
• Elbow Shot - Rank: C The user strikes out with their elbow at an opponent, generally aiming for vital points like the diaphragm. If they are targeting a limb they will aim for the correct area to 'charlie horse' a person, forcing the muscle to tighten and the afflicted area to become sore.
• Knee Shot - Rank: C The user strikes out with their knee to hit a a vital point on an enemy. This is generally done after grappling and can be used to further incapacitate a limb.
• Heel Shot - Rank: C The user will launch out their heel and drive it into an opponent's vital point. This is generally done after grappling or throwing and targets joints or certain muscle areas.
Property of A faint smile. Original idea.
Posted: Wed May 22, 2013 7:34 pm
[Moretsuna]
There have been bloodlines who's powers are unlocked through emotions, and styles that pertain to being angry to get strong. The Moretsuna are a people who have unlocked the secret to tapping into their emotions and unlocking passive abilities, turning them into actives for little chakra cost. These people have used this to adapt to various situations, making them very versatile fighters. Depending on the emotion they tap into a different effect is given for a certain amount of time. The Moretsuna throughout time have been recruited as mercenaries for special jobs because they can handle just about any situation. There is a secret kept hidden within the Bloodline, one of incredible power. Generally the Moretsuna is only able to tap into one emotion at a time. In this secret art they can mix two together and use both abilities, of course for a raised drawback. There is a final form as well, one where all abilities are tapped at once. It also bears the greatest drawback. [Abilities] • Limit breakers left and right • Emotional Control Swapping and shizz
[Rules] • The Drawbacks and Cooldowns must be abided by. They cannot be reset, ignored, or reduced.
[Stage One: One Emotion, One Power] At this stage the user is generally stoic and devoid of emotions. They are constantly practicing keeping a handle on their emotions. If at any point they loose control they will unleash a devastating attack; on themselves. The only time they truly show emotion is when they have chosen one to portray. They are only able to tap into one emotion at a time. [Abilities] • 5 limit breakers.
[Rules] • Each emotion has a two post cool down. • Switching between emotions takes 10 Chakra points, no reductions. • Each emotion has a minor and major drawback. Each emotion can be active for 5 posts without hitting the major drawback. For an additional 5 chakra they can extend the emotion's effect for 5 more posts, but will suffer the major drawback when the posts are up. • These limit breakers cannot be used with any other limit breaker at the same time.
[Techniques] • Anger - Rank: B When tapping into Anger, the user's Strength is limit broken by 1 rank. Minor Drawback: While using Anger the user's perception is reduced by 1/2 a rank. Major Drawback: After using Anger the user's perception is reduced by 1 rank for 5 posts. They experience a powerful migraine, inhibiting proper thoughts.
• Fear - Rank: B When tapping into Fear, the user's Speed is limit broken by 1 rank. Minor Drawback: While using Fear the user's strength is reduced by 1/2 a rank. Major Drawback: After using Fear the user's strength is reduced by 1 rank for 5 posts. They experience a powerful disbelief in their own strength, essentially reducing them to a lily-livered, yellow bellied, sack of weenies.
• Worry - Rank:B When tapping into Worry, the user's Perception is limit broken by 1 rank. Minor Drawback: While using Worry the user's speed is dropped by 1/2 a rank. Major Drawback: After using Worry the user's speed is reduced by 1 rank for 5 posts. They experience a paranoia so strong they will not trust their own allies, or even the one they love the most.
• Grief - Rank: B When tapping into Grief, the user's Elemental Affinity is limit broken by 1 rank. Minor Drawback: While using Grief the user's proficiency with any other chakra based technique that is not an elemental ninjutsu is reduced by 1/2 a rank. Major Drawback: After using Grief the user's proficiency with any other chakra based technique that is not an element ninjutsu is reduced by 1 rank for 5 posts. They will experience a sadness so profound they will be reduced to a crying, slobbering fool.
• Joy - Rank: B When tapping into Joy, the user's cost of all chakra based techniques is reduced by 30%. Minor Drawback: While using Joy all physical attacks cost chakra, regardless of whether or not they use chakra. Major Drawback: After using Joy every chakra based technique costs 1 rank higher than they normally would for 5 posts. They will experience an utter hysteria where they are ridiculously happy, and are reduced to a maniacally laughing maniac.
[Stage Two: Ultimate Enlightenment] Reaching this stage is no easy feat, it requires the user to master their emotions totally. All emotions must be learned, they must be of jounin rank, and they must have reached the major drawback of each emotion and have survived the battles. Once they reach this stage they are able to mix emotions into one, receiving the powers from both of them, at the cost of both the reductions. [Abilities] • Can take any two emotions and mix them for both the bonuses for 5 posts. Once those posts are up they receive both major drawbacks for 5 posts.
[Rules] • Cool downs are not reset per pairing. This means if someone uses Anger and Joy at the same time they cannot use Fear and Joy the next, because Joy is on a cool down. • Mixing emotions costs 15 Chakra, not 20.
[Techniques] • True Enlightenment - Rank: S This technique is the icing on the cake for members of the Moretsuna Bloodline. They are able to use every single emotion at once, with none of the drawbacks for 5 posts. Instead of each separate drawback they are rolled into one with a devastating result: the user is put into a catatonic state. On the sixth post they do not have the will to do anything. They do not wish to fight, defend themselves, eat, sleep, or anything other than merely blink and breath. They must seek immediately medical attention or this becomes a permanent state. If this technique is used three times in one lifetime the affect becomes permanent.
Technique Name: Genjtusu Reversal Technique Type: Genjutsu Rank: D-A Description: Upon sensing a genjutsu being cast upon him, Adreyus is able to pay chakra to reverse the technique upon the user. Bloodline and Clan genjutsu cannot be reversed, nor can S rank techniques. If a non-genjutsu class RPC casts a genjuts on Adreyus the reversal costs one rank less. Techniques cast by genjutsu users the same rank or lower cost the same rank. Techniques a rank above cost 1.5x the chakra cost to break.
Technique Name: False Wound Technique Type: Genjutsu Rank: D Description: This is the counterpart to False Blood, where the user places a shallow wound on the opponent to make them believe they have been harmed.
Technique Name: Ignore the Pain Technique Type: Genjutsu Rank: D-S Description: The cost of the genjutsu directly correlates to the seriousness of the wound. The user casts this technique on themselves, allowing them to ignore the pain of the wound as if it did not exist. This lets them keep fighting without passing out from physical trauma. Of course the damage may worsen with more movement, and this will not allow the user to suddenly fight with a broken arm.
Seals
Technique Name: Explosive Seal 200 Technique Type: Sealing Rank: D Description: It is a seal that explodes with the force a single explosive tag.
Technique Name: Steam Cloud 500 Technique Type: Sealing Rank: C Description: Upon activation the seal releases a cloud of steam, capable of causing 2nd degree burns. The cloud has a range of 5m.
Technique Name: Shifting Technique Type: Sealing Rank: E Description: The user is able to create seals that act as a redirection for their own seals. They can just shift their seals rather than paying to keep putting them down again and again.
Technique Name: Slow Down 700 Technique Type: Sealing Rank: A Description: The user places down four seals to create an area of affect. Anyone within this area that does not have a seal placed on themselves that matches the other is slowed down by 1/2 a rank until the seals are destroyed.
Technique Name: Speed Up 700 Technique Type: Sealing Rank: A Description: The user places down four seals to create an area of affect. Anyone within this area that has a mark placed on them specific to this technique has their speed buffed by 1/2 a rank.
Technique Name: Light Seal 500 Technique Type: Sealing Rank: C Description: The user places down four seals to create an area of affect. Everything within that area goes completely black as the light is being absorbed away from the area.
Technique Name: Intense Gravity 600 Technique Type: Sealing Rank: B Description: Through physical contact the user places a seal on any inanimate object, and can do this to as many items as they want. The second part to this seal is done through the user placing the receiving seal anywhere they want. When they activate it the marked items fly to this area and remain stuck there, as if gravity is holding it down.
Technique Name: Back at them! 300 Technique Type: Sealing Rank: C Description: The user can create this seal wherever they want, though it is usually in the palm of the user's hand. They are able to warp projectiles to another dimension. Whenever the user wants they can send these projectiles back out at the same speeds they were received in.
Technique Name: Decrease 200 Technique Type: Sealing Rank: D Description: The user can decrease the weight of an object.
Technique Name: Increase 200 Technique Type: Sealing Rank: D Description: The user can increase the weight of an object.
Technique Name: Propulsion 300 Technique Type: Sealing Rank: C Description: The user creates a seal on an object, which when activated launches in that particular direction.
Technique Name: Rewrite 200 Technique Type: Sealing Rank: D Description: If the user is affecting the same object/area twice they are able to merely rewrite the seal at a D-ranks chakra cost. The user cannot rewrite seals that are A rank or higher.
Technique Name: Quicken 300 Technique Type: Sealing Rank: C Description: This seal must be placed on a surface. Whenever something passes over it the speed of the object is increased by 1 rank. These seals stack for the singular post.
Technique Name: Object Switching 300 Technique Type: Sealing Rank: C Description: One seal is labeled here, and the other is labeled there. These must be placed on objects of similar size, and they are able to have their locations switched.
Technique Name: Hidden Arsenal 300 Technique Type: Sealing Rank: C Description: The user is able to summon pre-sealed weapons to battle at a single touch.
Tear Series: BoulderDSealing200 After having sealed a boulder into a scroll the user will alter the seal. They will add in a projectile element, so when the scroll is activated it will launch out the boulder as fast as one would throw a kunai. There is only one boulder per scroll. Each boulder is a five foot spherical ball.
Tear Series: Iron WallCSealing300 When activated an iron wall 8 ft tall and 5 ft wide will shoot up from it. It is a foot thick as well.
Tear Series: VoidD-SSealing500 This sealing technique requires the user to mark four points around them. Once those are marked a clear dome will surround them. The dome is capable of defending against a single particular type of attack (nin/gen/physical) that must be written on the scroll. For example if ninjutsu is written on the scroll then ninjutsu attacks will be nullified. The amount of chakra that is put into the dome equals the level of technique it can nullify. 7 chakra put into the dome means that it can block B-ranks and below. Once the scrolls have taken on a defensive type they cannot be changed unless the seal is completely rewritten, which takes time. If one of the scrolls are destroyed then the dome is destroyed as well.
Tear Series: Null ZoneD-SSealing500 This sealing technique is used in conjunction with some sort of trap, and has a partner scroll. The partner scroll is the trigger, and is always kept on the user. The Null Zone seal itself is usually placed in some sort of a container, say a puppet that can hold someone inside of them. Once the trigger is activated, anyone within 3 feet of the Null Zone seal is sucked right in. The chakra that must be expended is equal to the rank of the person being trapped. This seal can be broken if the trapped person expends 1.5x the amount of chakra that the user used. If they are successfully captured then they can be transported just like anything else sealed in the scroll. They will not die inside the Null Zone, like Anne Frank died in the ovens.
6600
Posted: Wed May 29, 2013 5:23 pm
Hayate
Item Name:Excessive Force Item Range: 3 feet Item Cost: 1,000 Item Ability: Excessive Force is a pair of gauntlets that reach midway up the forearm. Everything but the palm of the hand is metal, meaning that it can block physical attacks. The gauntlets store up to three charges, each costing 3 CP. Upon release these charges tend to have explosive reactions. The gauntlets act as a catalyst that shoves the chakra out, shooting out a cone of blunt force power. Getting hit with this force would be the same as getting punched by a rock. They also cannot block techniques other than solid ones. He wouldn't be able to punch a fireball to death or parry a lightning blast, but he could punch a boulder and break it.
Item Name:All-purpose gloves Item Range: 35 feet Item Cost: 2,500 Item Ability: The Gauntlets are a pair of specially crafted gloves that would fit over Hayate's hands. Each glove has a different affect. The first one shoots out a grappling hook that is able to place seals from afar if prepared ahead of time. The second gives Hayate a sort of mini glider, which allows him to glide in the air.
Item Name:Steam-powered boots Item Range: Self Item Cost: 1,500 Item Ability: These boots are able to have chakra pumped through them to shoot out a burst of steam, which propels Hayate in a certain direction at the cost of a D-rank technique.
A faint smile
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Posted: Thu May 30, 2013 12:22 am
[Way of the Sissy Slap]
Men over the centuries have long since feared one thing above all other: the temper of women. It has been said in a dozen different ways; hell hath no fury like a woman scorned for example. The stinging slaps of these women have been felt through time, and even till this day they threaten the manliness of all around them. A keen observer noted the shame on the faces of these men after the slaps have been felt, and decided to hash a bunch of the 'techniques' they had witnessed into an actual style. It has been formed and reformed over and over again until it is now a fully fledged style. [Training Methods] • All of the stages can be trained by practicing open hand slaps as well as backhand slaps. The user needs to strengthen their hands as well as their legs. This style revolves around a series of slaps and kicks to get the job done. [Stage One: Stinging Fingers] The first stage teaches the user how best to utilize the slaps and at what angles they should do it at. Their slaps are not yet powerful enough to break or even fracture bone but they sting like hell. A full on slap from the user at this point can easily bruise someone. [Abilities] • Strength Stat Cap increase. • Slaps can bruise easily.
[Techniques] • Take out the trash! Slap - Rank: C The user generally gets a running start and pulls their arm back fully. Their arm slingshots around in an arc and they make contact with just their fingers. While this does not have the normal knock back damage it stings like a biyatch.
• You never do anything! Low Kick - Rank: C The user aims low for the shins and ankles of an opponent with a sharp swinging kick. This is good for making an opponent's leg seriously hurt. Unlike most of the other techniques this does not have launching capabilities.
• Tell me I'm pretty! Cuff - Rank: B The user swings their hand around and smacks the opponent with the palm of their hand in one direction and then immediately backhand the opponent with the same hand from the other side. This has the ability to send an opponent 5 meters away from where they were hit.
• You were late for dinner! Smack - Rank: A This done generally from a standing point. The user spins on one foot and generates enough force to deliver a smack so powerful it is capable of lifting a full grown man off his feet. It can send an opponent back 10 meters. [Stage Two: Itching Hand] At this stage the user begins to use more of their hand to deliver painful smacks. Their attacks are able to cause deep bruising and some techniques can even fracture bones. [Abilities] • Strength Passive [1/2 Rank] • Can cause contusions.
[Techniques] • You never notice me! Buffet - Rank: C The user runs at an opponent and uses their hands to slap at them four times in rapid succession. They aim for the same point over and over to further the damage.
• You never listen! Clout - Rank: C This is a technique designed to disorientate an opponent. The user cups their hand and smashes it against the ear of the target. This causes the opponent to lose their balance and even makes their vision blurry for a post.
• You smell like sake! Swat - Rank: B The user spins three times in rapid succession, each time slamming their palm into the enemy. On the fourth strike they squat while spinning and the shoot skyward with a rising open hand smack. This can launch an opponent into the air.
• Is that lipstick on your collar?! Wallop - Rank: A The user initiates this by first kicking at the opponent's feet or shins. They immediately follow up with a rising open palm smack aimed at the chin or the side of the face of the opponent. A spin is performed and they backhand the opponent at a falling diagonal angle, aiming to smash them into the floor. [Stage Three: Burning Palm] By the third stage the user is able to break bones with their smacks and cause serious damage. Each of the hits in this stage sends an opponent flying in whatever direction the user hits them in. [Abilities] • Strength Passive [1/2 rank increase] • Hits can fracture bones.
[Techniques] • Does this dress make me look fat?! Whack - Rank: C The user reaches out with one hand and smacks them first with the palm and then with the back of the hand. They immediately reach out with the other and deliver the same sort of double strike blow.
• Don't roll your eyes at me! Spank - Rank: C The user kicks twice at the opponent's shins and then spins, raising their leg to deliver a harsh roundhouse to their midsection.
• My cooking tastes like WHAT?! Bash - Rank: B The user jumps at the opponent after a low kick and unleashes a fury of open palm smacks over and over. The goal with the jump is to wrap their legs around the opponent and hopefully knock them to the floor. If not the user is still locked in place and able to deliver powerful stinging smacks of doom.
• What do you mean I sound like your mother?! Sock - Rank: A The user thrusts their palm forward and essentially shoves the opponent backward for 25 feet. They leap after them and unleash a torrent of slaps and kicks to the opponent while they are in the air. The last hit is always the user once more thrusting their open palm to direct the opponent to the ground.
• You don't even appreciate me! Crack - Rank: S This technique is considered the creme de la creme of the Sissy Slaps style. The user starts off with a devastating low kick to the opponent's groin. They then bend very low to the ground and shoot skyward, smashing their open palm into the chin of the target. This sends both the user and the target into the air. Once in the air the user wraps their legs and essentially straddles the opponent. They begin to smash their hands into the opponent, aiming for the face. If they can't hit the face they can still hit all over the place. Each hit causes them to fall faster and faster until they about to hit the ground. Just at the end the user unwraps their legs and delivers one last smack the sends the opponent slamming into the ground. Because of the position it is impossible for the user to escape unscathed. In most cases they have sprained their wrists and broken their fingers.
Property of A faint smile. Original Idea.
Posted: Thu May 30, 2013 12:36 am
[Illusory Combat]
Almost every ninja possesses the ability to create a clone. They are generally used to overwhelm an opponent or used to quickly substitute with and save a ninja's a**. Illusory Combat takes the usage of clones and turns them into a force to be reckoned with. There are three steps to initiating a full attack with Illusory Combat; The Pledge, the Turn, and the Prestige. The pledge is an attack issued by the actual user. It can be anything from a punch to an axe kick. The Turn is where the user creates the clone and generally slips out of the way and has the clone push the attack, setting of the user for the Prestige. The Prestige is the final attack that finished the combo, generally with the clone taking any damage from countering and the user delivering a harsh blow. [Training Methods] • The user needs to practice creating a new type of clone, the Turn Clone. This clone is created only when one of the Turn techniques is actually used and requires no hand seals. These clones are your average non elemental clones at first, but at higher ranks the user is able to mix in elements. After learning to make the clone they must learn to use it at the proper times. It is always done at the mid section of their combo. The user learns to slip away from an attack and position themselves for a combo with their clone. [Stage One: The Pledge] The Pledge is merely the initiation of an attack done by the user. It can be any sort of basic physical attack. The Pledge can be and is usually followed up by a Turn, and then a Prestige. It never skips from Pledge to Prestige or starts at the Turn. The Pledge and the Turn are generally done within moments of each other, and followed by the Prestige. [Abilities] • Combining Techniques for three part attacks • Perception Stat Increase [Stage Two: The Turn] The Turn stage teaches the user how to create the Turn clone. This is done without handseals and always costs chakra, regardless of the rank. A Turn Clone comes straight from the user, and does not appear next to them. If the user is grabbing an opponent then the clone occupies the same space until the user rolls away. This allows the user to roll away or move from any countering while still leaving the clone to hold or continue an attack. [Abilities] • Access to Turn Clones. The Turn Clones can take two hits before being dispersed. • Perception Passive [1/2 Rank] [Techniques] • Elemental Turn Clone - Rank: C-S The user can choose to create an elemental Turn Clone instead of a normal kind. If they were going to use One turn clone the cost would be C instead of D. They do not need to pay twice for these techniques.
• One Turn Clone - Rank: D The user creates a single Turn Clone to stand in their place.
• Two Turn Clones - Rank: C The user creates two Turn Clones to stand in their place.
• Three Turn Clones - Rank: B Th user creates three Turn Clones to stand in their place.
• Four Turn Clones - Rank: A The user creates four Turn Clones to stand in their place.
• Five Turn Clones The user creates five Turn Clones to stand in their place. [Stage Three: The Prestige] The Prestige is the final piece to the three part attacks. It is always done after the Turn. Once the user has created the clone to stand in for them they are free to deliver a last attack to an opponent who may be otherwise engaged. The Prestige is always a punishing attack, generally knocking an opponent to the ground or away from the user. [Abilities] •
[Techniques] • Name - Rank: Description
• Name - Rank: Description
Property of A faint smile. Original Idea.
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Posted: Thu May 30, 2013 12:34 pm
[Creepy Crawly Contract] Much of the world is united in the general fear of things with too many legs. Many a shriek has been given at the sight of crawling insects skittering about in the corner of rooms and high on walls. Somewhere in the depths of hell this contract was conceived. It holds a vast array of insects that all have their own specialties. And of course they are much, much bigger than they should be. [Abilities] • • •
☐ Personality: Jade was born to be wild. She is incredibly playful, and very flirty. Jade likes a challenge, and enjoys a good fight. Everything she does is always calculated, never rushes into something. Despite that, she likes speed. She enjoys people who can do something crazy and get away with it. Jade loves fun. No matter the situation, Jade is mischievous. When alone, she is most likely to play pranks on people, or paint the town red. With others, Jade will try to kick up conversations, and start parties, or do something that probably isn't a very good idea. She likes to flirt, and speaks her mind all the time. Even in combat she's playful, catcalling jokes and taunting left and right. ☐ Family: - Uchiha Clan [Kin] - Shihōin Clan [Kin]
☐ Theme Song:Hysteria ☐ Nindo: "Everyone has something they want to protect. 'Good' and 'Evil' don't affect the will to guard it with your life." ☐ Background:
Jade originally hailed from the regions of Konohagakure, living within the Shihōin Clan compound. Her clan held a high and prestigious status within the village, famous for producing top notch Shinobi. At a young age it was very evident that Jade would be one of those kunoichi. While she was often absent from her classes and very mischievous Jade excelled in many aspects of being a ninja. She mastered the Flash Step style from her clan midway through her teen years and utilized it in conjunction with her fighting. Jade practiced and trained hard, polishing her taijutsu and gaining a wide array of knowledge with ninjutsu.
After her graduation from the Chuunin Exams the Fifth Great Shinobi war was just kicking off, and Jade was shoved onto the front lines. There she watched countless of her comrades die, and even bloodied her hands more times than she cares to remember. It was not until her entire squad was wiped out and she was at death's door when Jade's greatest weapon kicked in. She developed the Sharingan Eye, ultimately saving her life. Jade was able to hold her point and fend off multiple attacks until backup came. She returned to the village a hero, but a scarred one. No longer was Jade the carefree youth she had been raised as. Jade could no longer turn a blind eye to the way the Shinobi world worked. Too many young and naive people were signing up to be cannon fodder in territorial disputes, putting their lives on the line for a few acres of land. She dedicated her time to pushing herself to her absolute limits and climbing the Shinobi Ranks.
Jounin came a mere month after the battle, and it was then that she was offered a special job. The higher ups wished to use Jade and a few other Uchiha members as a special guinea pig project. Knowing this would further her ascent to the top, Jade accepted. The training program was rigorous, constantly bringing Jade within inches of her life and then back. A few of her kin died in the program, leaving only two; Jade and a dear friend of hers, Genzai. The Faceless Ninja were thus created, and Jade became a mere shadow. Her name was forgotten, her claim to the Shihōin Family Clan Head was given up, and Jade became an assassin. She traveled the world obliterating her targets and leaving nary a trace. Genzai accompanied her on every mission, creating a bond that made them brother and sister.
Years of Jade's life passed by in this manner, and soon the only social contact she had was with Genzai. Jade no longer had a family to love, friends to spend time with, or a home to live in. Genzai and Jade rarely set foot in Konoha, and if they did it was under the cover of night. Regardless, a sense of pride and joy filled Jade whenever her blade fell upon her target. Knowing that everything she did was for her village made the killing bearable.
During one mission Genzai and Jade found themselves with bad information. There mark was waiting for them, and they had a small army to fight back with. Genzai and Jade gritted their teeth and fought with everything they had, taking dozens of people down with them. Genzai was terribly wounded during the battle, having lost his leg. Knowing their lives were about to be taken, Jade tapped into another level of the Sharingan; The Mangekyo. A terrible aura spread around her, a skeletal armor enveloping her body. The chakra surged throughout her, and Jade became a killing machine. Each flash of light was accompanied with a scream, and the thud of a falling body. Genzai could only watch in awe as Jade tore their enemies apart. It was he who dubbed it 'Hachiman', named after a god of war. Even Jade's new found power was not enough to save them, which forced Genzai to follow suit. A golden aura wrapped around his own body, and a huge burst of chakra flowed through his body. Genzai was able to finish off the enemies, rescuing Jade and finishing the mission. Upon their return to Konoha Genzai was told his leg could not be properly repaired, at least not in time for the next mission. Jade's recovery was swift, and she was told to do the mission alone. Genzai urged her to not go, telling her he had a strange feeling about something. Despite the warning Jade took the mission, heading out on her own.
That was a decision Jade would regret for the rest of her life. The mission had been bait, and Jade could not believe it. Instead of an enemy of Konoha dead under her hands Jade instead discovered a council member of Konoha. She had been set up, but there was no way to prove it. The dead drops they used as briefing points were wiped clean immediately after. There was little time for her and she knew it. Jade decided to rush back to Konoha and turn herself in and attempt to prove her innocence. As she left the building Jade was ambushed by the very ninja she fought to defend. Her heart sank as members of her village's ANBU attacked her ruthlessly. Jade fought back, accepting her fate. Konoha had used her, and when they no longer needed her they decided to kill her. Her thoughts went to Genzai as she wondered if he too was going to be killed. Jade managed to incapacitate her assailants and flee, leaving Konoha for good.
As the years passed Jade spent her time traveling the world and seeing many sights. It was during her sojourn that she met a beaten and battered boy laying in the snow. Why Jade stopped she did not and could not answer, even to this day. But she did, and she also saved his life. From there on out the boy followed Jade everywhere she went. She could tell he had been from a Ninja family, and aided him in his training. The boy Aeden Nagamo became Jade's right hand man. Together they traveled, exiled from their respective villages. As rogues they did odd jobs here and there, often acting as mercenaries. Jade and Aeden found themselves within Iwagakure, participating in Jade's favorite past time; drinking sake.
Jade and an older man got into a dispute about the name of the Uchiha. He slandered them as heathens and cutthroats, whereas Jade defended them. Aeden tried his best to hush Jade before she gave up her identity, but it was too late. In a drunken stupor Jade challenged the old man to a fight to the death. The old man boisterously laughed at her and questioned how on earth a weakling like her thought she could win against the Tsukikage. Jade merely looked him in the eyes, all four of them in her drunken haze, and said 'I must, or else I am not Jade Uchiha.' With her name finally out the Tsukikage immediately ordered for everyone to leave the vicinity of the village and Jade to step outside of the fine facility. Jade agreed to this and entered her battle mode.
The old man fought fiercely, but Jade was merely too fast for him. He had been known for his immense strength, but one cannot hit what they cannot catch. Before his final breath left his mouth, the Tsukikage gave up his title, and named Jade the 'Goddess of Flash'. Oddly enough the village took to Jade rather quickly, and a new chapter started in her life. A few years passed with her as the acting Kage, but it was not a job for her. Jade could not stop other villages from treating their shinobi like trap, and a new threat was on the rise. Jinchuuriki were being created in every village, and they were losing control. These ninja were being turned out at random locations and being set to wreak havoc upon everything they could reach. Jade could not have this. She gave up her position of Tsukikage to a promising Shinobi and left the village, becoming a rogue once more.
Jade and Aeden created a new version of the Akatsuki, an organization set upon collection of the demons. The Akatsuki were not aiming for world domination, merely a removal of these powerful and destructive forces. During their recruiting of able ninja who shared their view, Jade stumbled upon a long lost friend. Genzai was back, and he was ready to fight alongside of her. They fell into step with each other easily, and it was quickly discovered that Genzai was not enjoying Aeden. He tried to rival Jade's new companion and outdo him at every turn, trying to gain Jade's favor. Aeden could not care less, but he did notice something odd. Bringing it to Jade's attention a terrible secret was found. Jade followed Genzai as he disappeared as usual on secret journeys. He was still in contact with Konoha. Confusion and hurt filled Jade, and she knew one more Faceless Ninja must be fulfilled. Jade snuck back into Konoha and caught a retired council member with his pants down. She interrogated him and found the truth. Genzai had been sent with her on those missions to keep an eye on her, having been promised Jade's mangekyo as a reward when she reached the end of the line. He had been the one to give the go ahead on her set up.
With the wrath of a woman scorned Jade made her way back to Genzai, intending to rip his throat from him. He did not deny the truth, and revealed his final order. He had been told to kill Jade, though he had not been able to bring himself to do it. Fury filled Jade and a hatred so strong it was palpable, in the form of her Hachimon. Jade ended Genzai's life, proclaiming him a coward and a weakling. The moment Genzai's heart stopped beating Aeden rushed forward, knowing there was a way to make Jade even stronger. He removed Genzai's eyes and transplanted them into Jade's, combining their mangekyo. Jade's new power was now known as the Reverent Sage. With the last ties to her village severed, Jade turned her eyes forward and back to her goal. Jade and Aeden, along with the Akatsuki were able to successfully capture all demon and hold them for a very long time. They brought all the villages to their knees, forcing a signed treaty to stop these wars. Jade and Aeden ended the Akatsuki and took off towards the roads once more. It was then that their relationship transcended all the barriers they had set before them. Aeden and Jade consummated their unrequited love each other, which had an odd effect on Jade. Through the physical contact Aeden accidentally transferred a large amount of his Lunar Chakra. Jade's hair turned startlingly white after that.
As the years passed Jade found herself once more at the head of a village. The former Kazekage sought her out and begged Jade to watch her village. He could not fulfill his role any longer and wished for Jade to take over. Begrudgingly Jade accepted. This began a series of the most interesting attacks she had ever had to fend off. Some demigod of a man stepped forward and attacked her village after a peace settled throughout it. Together Jade and Aeden were able to send him off, but not before he set some monstrous beast upon Sunagakure. The village held off the attack and eventually ended the monster's life. Before they could even catch their breath yet another threat reared its ugly head. An attack was made on Jade, her office being blown to bits. Through a series of shenanigans too long to be recorded, Jade and Aeden unmasked this assailant. He turned out to be none other than the previous kazekage, Zane Hajime! The man had been rejected by one Etsushi Motarasu, and he merely could not handle it. With that being Jade's last straw she handed the position down to another Shinobi, vowing to never take a position like that again.
It would not be long before Jade would have to swallow her words and go back on her vow. The larger villages began dabbling in secret and destructive powers even greater than the jinchuuriki. Unfortunately they were not able to control such massive powers. Villages were wiped off of maps with blasts so big one could see them from miles away. The world was in shambles, and it was up to the strong to rebuild. Jade rose to the challenge and led the way to a new land, creating the Village Hidden Under the Moon. Her husband Aeden came along with her, as well as Jade's remaining kinsmen from her clans. Now, she reigns as Tsukikage, defender of the realm and beauty of the moon.
☐ Personal Attribute: - Quick on her Feet: Jade is fast, very fast. 1/2 a rank to speed.
☐ Strengths: - Close-Range Battle - Hand to hand Combat - Agility ☐ Weakness: - Glass Cannon: Not very tough - Long Ranged Battles - Supporting Techniques ☐ Fears: - Tentacles - Being put in stasis
- Hachiman Jade's special Eternal Mangekyo technique. At first it appears as if her special Susanoo has appeared once more, though this time it wraps around her body and creates an ethereal outer armor. It breaks all limits and raises her speed, strength, and perception by 1 rank for five posts. - Reverent Sage The Mangekyo that Jade took from a very dear friend of hers during his downfall. The Reverent Sage basks Jade in a golden light, giving her a bonus of 25% of her current chakra as a refund. For five posts all of her techniques that are ninjutsu based are 1 rank stronger.
☐ Clan Techniques: - Minor Shunkō - Fall Break - Wall Climb
☐ Dance of the Crescent Moon: - Mastered ☐ Devil's Suicide: - Mastered
▌CUSTOM INFORMATION ▌ ☐ Technique Name: Fireflies ☐ Element: Fire ☐ Type: Ninjutsu ☐ Rank: S ☐ Description: Jade sends out a massive fireball into the sky, which dissipates over the course of 2 posts. On the third post a mass amount of tiny fireballs, resembling fireflies, begin to spread around the battlefield, overwhelming the area. These fireflies light everything on fire, and in groups evaporate water of this rank or lower. The fireflies swarm the enemies, inflicting thousands of tiny burns onto their body.
☐ Technique Name: Temple of Nirvana ☐ Element: Null ☐ Type: Genjutsu ☐ Rank: S ☐ Description: Jade holds her hands to the sky, referencing sending the targets into their own paradise. Feathers will begin to fall from the sky, which is the trigger. When the enemies see the trigger they fall asleep for 1 post.
[align=center] [color=white]xxxxxxxxxxxxxxxxxx xxxxx[/color][color=black]▅▅▅▅▅▅[/color][color=goldenrod] ▅[/color][color=#a3a3a3] ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅ [/color][color=black]▅▅▅▅▅▅▅▅▅ [/color][color=goldenrod]▅[/color] [color=#a3a3a3] ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅ [/color][color=white]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[/color][/align] [imgleft]http://i961.photobucket.com/albums/ae92/TUP1/RPC OC/yoroichilookalike.jpg[/imgleft][align=center][u][size=18][color=black]J A D E[/color][color=goldenrod] ●[/color] [color=#a3a3a3]"F L A S H[/color][color=white]x[/color][color=#a3a3a3]Q U E E N"[/color][color=goldenrod] ●[/color] [color=black]S H I H Ō I N[/color][color=white]xxx[/color][color=black][b]閃 [/b][/color][color=#a3a3a3][b]光 [/b][/color][color=goldenrod][b]火 [/b][/color][color=white][/color][/size][/align][/u][align=right][size=15][color=black][[/color][color=goldenrod]S-Rank[/color][color=black]][/color][color=#a3a3a3] ●[/color] [color=black][[/color][color=goldenrod]Tsukikage[/color][color=black]][/color][color=#a3a3a3] ●[/color] [color=black][[/color][color=goldenrod]Sharingan[/color][color=black]][/color] [color=#a3a3a3] ●[/color] [color=black][[/color][color=goldenrod]Enhanced Fighter[/color][color=black]][/color] [/size][/align][size=13]
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[align=center][u][size=14][color=goldenrod]"[/color][color=#a3a3a3]Everyone has something they want to protect. 'Good' and 'Evil' don't affect the will to guard it with your life.[/color][color=goldenrod]"[/color][/size][/u][/align] [spoiler] [align=left][color=black][[/color][color=goldenrod]Chakra Points[/color][color=black]][/color][color=#a3a3a3] 100[/color] [color=black][[/color][color=goldenrod]Element[/color][color=black]][/color][color=#a3a3a3] Fire[/color]
XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Olivia and Oliver Delacroix Nicknames: Heads and Tails Notable Title: Gender: Male and Female Age: 19 Birth date: May 11th Sexuality: Yes XXXXXXXX{ appearance } Personality: Oliva and Oliver are two very intelligent, and very removed from reality. They are eclectic and random even in their most attentive states. Some have even said that they seem to be like their in an entirely different reality. The twins do not hesitate to remark upon any observation they make, and often times will make people question the choices they make. Nindo: "Heads or Tails, or both." Theme song: " Height: 5'8 Weight: 134 lbs Build: Lithe Hair Color: Orange Eye Color: Green Complexion: Fair Outfits: Olivia and Oliver wear almost identical outfits. Both of them where a beige jacket over a white shirt, and dark brown pants with high topped boots. Olivia's hair is always pinned up and Oliver's hair is always pushed back. XXXXXXXX{ personalXinfo } Relationships: Olivia & Oliver Delacroix - Brother/Sister Adrienne Delacroix - Mother Dorian Delacroix - Father XXXXL I K E S Food: Lasagna Drink: Strawberritas Color: Orange XXXXD I S L I K E S Food: Seafood Drink: Cranberry Juice Color: - XXXXXXXX{ backgroundXstory } Olivia and Oliver were born together, and have been together since then. They are inseparable, literally. Due to a gene passed down recessively by their mother they are one soul with two bodies. Despite their literal closeness, they are constantly at odds. It is not that they are in constant disagreement, but they are always debating two different answers to the same question of a diffe. They grew up in Soragakure and have always considered themselves patriots. Early on they knew that they wanted to be apart of their village in anyway they can. They found their path in the ninja world. Olivia and Oliver have always been interested in taking things apart and seeing how they work; puppeteering came almost naturally to them. Other dimensions and the possibility of bending reality was another intrigue of theirs, and sealing became something they sought out very eagerly. After graduating from the Academy with top marks they have begun to pursue their career as soldiers of Soragakure.
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XXXXE S S E N T I A L S Village: Soragakure Profession: Repairmen Rank: Genin Chakra: 20
Clan: Uzumaki Bloodline: Twin Body Merging Demon: -
Class: - Path: Divided Attention Users specialize in using a variety of multiple, simpler puppets to overwhelm their opponents, and gain a 20% chakra cost reduction to puppetry jutsu.
Strengths: - Multiple limbs means multiple jutsu - Utilizing seals and puppets for neat tricks - Two sets of genitals
Weaknesses: - High chakra cost - Low physical prowess - Close combat
Fears: - Being separated permanently from each other - Tentacles - Being stuck in a paradoxical existence of being and not being.
Elemental Affinities: Wind
Personal Attribute: Because they have two sets of limbs from the same body, Olivia and Oliver can both control puppets at the same time. They do not have to pay more chakra to control more puppets, though if they control any more than four at a time then the cost is applied.
- 20% Chakra Reduction to Puppeteering • Sealing Master Passive [1/2 Rank increase] • 20% Reduction to Clan techniques
XXXXE Q U I P M E N T Special Items: -
Weapons: PhantomB The Phantom puppet is only a torso with two arms and a head. It appears to wear a mask that has the ability to uncover the eye holes as well as the mouth. It is covered by a cloak as well. Abilities: - Dig: The Phantom puppet is able to burrow under ground and travel through it as if it was using the Earth Military Movement - Poison Tipped Blades: The Phantom wields two blades per arm, one attached to the forearm and one extending from the palm of its hand. The poison is very potent and is corrosive. - Hallucinogen: The Phantom produces a gas from its mouth that is very potent, and causes those who breath it in to hallucinate. They begin to see dozens of phantasms flying around and constantly trying to stab through them with their blades.
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 0 Fame/Infamy: 0
XXXXP E T S / S U M M O N S Name: - Species: - Abilities: -
XXXXXXXX{ techniques }
AIR TECHNIQUES
UNIVERSAL TECHNIQUES
BLOODLINE TECHNIQUES • Merge • Take Over • Merging Heal
CLAN TECHNIQUES • Chakra Chains • Mark • Flying Thunder God • Chakra Chains Barrier
MEDICAL TECHNIQUES
SEALING TECHNIQUES
•FIGHTING STYLE HERE
•FIGHTING STYLE HERE
•FIGHTING STYLE HERE
Posted: Fri Apr 25, 2014 11:53 pm
• Last SamuraiA The Last Samurai looks exactly like a set of samurai armor that is linked and covered with actual armor. The most important aspect about his armor are the links and his mask. The mask has two eyeholes and a mouth carved like a demon. It features steel tipped pointed teeth.
Physical Addition 1 The mouth of the samurai features a launcher that can shoot senbon out at high speeds. It is loaded with one hundred senbon, each tipped with the poison specially made for this puppet. The launcher can swap to a gas dispenser. The range of the gas is 5m.
Physical Addition 2 The eyes of the mask have the ability to flash very suddenly and very brightly. Before they flash the eyes quiver and clack for half a second, generally attracting looks to it. When they flash it is capable of blinding an opponent for 1 post.
Physical Addition 3 The two shoulder guards have the ability to flip upward, revealing a tube in each. The tubes are filled with rods tipped with blades that launch out as fast as one coudl throw a punch. The range on these rods is two feet.
Physical Addition 4 The torso of the samurai can open as well. The two pieces that lock together slide apart and reveal a bolt launcher. There are five launchers, each loaded with five bolts. These bolts are poisoned as well. Once they launch they must be reloaded which takes a single post.
Physical Addition 5 The swords are attached to the Samurai via wires, so that way he can throw them and retrieve them easily.
Physical Addition 6 The bottom of the Samurai's feet are coated with spikes that can secrete the poison.
Special Affect 1: Poison The poison, after one post of being within the system of the victim, will begin to take its affect. It forces the victim to see the world as if they were 'lagging'. This will make it harder to react to attacks and movements. It will seem as if they have dropped in stats, but in reality it is a mental thing. The longer the poison is within the victim they will feel disoriented and naseous. After 6 they will begin to vomit uncontrollably.
Total Cost; 3,000
• Pringle B Pringle is a 20 foot long chinese dragon-styled puppet. It soars in the air and constantly seems to be moving. Its body consists of hundreds of petal like sheets of metal, forming the scales. These alone with its spikes, teeth, and claws are sharp enough to skewer a person. It has the ability to curl into a ball and become an iron whirling circlet of doom. In its mouth it has five different launchers, each with its own element attached to it.
Physical Addition 1 The mouth of Pringle houses a lightning rod which is capable of absorbing lightning based attacks. These can be later shot back out as a bolt of lightning equal to B-rank strength.
Physical Addition 2 The mouth of Pringle houses a hose capable of pouring out an amount of water that would be enough to flood a large room or able to launch the water as a highly condensed missile, capable of cutting through rock.
Physical Addition 3 The mouth of Pringle is able to produce a large dril, strong enough to pierce the heavens even the strongest of earthen materials. It spins at high speeds and allows Pringle to delve into the earth and lay in wait for enemies.
Physical Addition 4 The mouth of Pringle houses a jet capable of producing a flame as hot as B-rank fire. The fire reaches a length of 20 feet, as long as the dragon itself.
Physical Addition 5 The mouth of Pringle houses a fan generator capable of launching gusts of wind so powerful they can knock down anyone who is not firmly rooted. This can even push over trees and poorly structured buildings over time. The fan can also spin in reverse and suck things towards it with B-rank strength.
Total Cost: 2250
• Mr. BubblesB Mr. Bubbles is an 8 foot tall, 550 pound diving suit. It is mostly made out of iron with rubber tubings and glass in certain areas. There are iron plates all over bolted onto the tough cloth material. Where its right hand would be there is a high powered drill. It is equipped with two different weapons, a rivet gun and a launcher that shoots out explosives. It is capable of withstanding a load of water pressure and can even house someone inside of it.
Physical Addition 1 Mr. Bubbles is equipped with a high powered drill capable of easily smashing and breaking through tough barriers. The drill is attached to a thick steel wire and can launch up to 20 feet away and retract to the iron giant.
Physical Addition 2 Mr. Bubbles carries around a rivet gun which shoots out metal bolts at high speeds.
Physical Addition 3 Mr. Bubbles carries around a launcher loaded with 20 explosive bombs. These bombs explode with the force of three explosive tags. It has to be loaded after shooting four explosive bombs. Loading takes one post.
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Posted: Wed May 07, 2014 4:16 pm
▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Keira Hendricks Nicknames: Key, Kiki Notable Title: - Gender: Female Age: 20 Birth date: February 12th Sexuality: Lesbian XXXXXXXX{ appearance } Personality: Keira could literally not give two less ******** about the world, or at least thats what she portrays. On the outside she is a smouldering, sarcastic, and apathetic. On the inside she cares a bit more than she would like. Keira will always begrudingly help someone if they are in a spot of trouble. During battles she seeks to end them swiftly and with efficiency, rather than toying with people. Nindo: "Most of the people in this world suck. It's those few who don't that make this life worth living." Theme song: Eyes on Fire Height: 5'8 Weight: 126 lbs Build: Curvaceous Hair Color: Brown Eye Color: Blue Complexion: Fair XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S Food: Sweets Drink: Root beer Color: Cherry red Miscellaneous: Hand-drawn art XXXXD I S L I K E S Food: Fish Drink: Cranberry juice Color: Yellow Miscellaneous: Loud-mouths XXXXXXXX{ backgroundXstory } Keira was born of the secret union of a great woman and a man who captured her heart. Their love was so intense, purer than even a crystal clear diamond. Unfortunately the woman was in no position to raise a baby. Being a very prominent member of society she had to uphold a very stern and specific image. An illegitimate child did not fit in the equation. And so Keira was raised only by her father, kept in the dark as to the identity of her mother. Her life was not an overly hard one, in fact it was quite comfortable. While her mother could not be with her in person she provided for her in every other way she could. Regardless, Keira grew resentful of this mysterious woman. Entering her teen years the girl found herself on the wrong side of the law; constantly. She was always seeking a fight where there was not one and vandalism was like her second language. Her father growing desperate entered her in the Academy, hoping to channel this angry energy into something useful. Unfortunately Keira card little for authority. She was a problem child right from the start and her grades reflected that. There was no apparent ability she retained through genetics, much to the disappointment of her father. No latent abilities showed themselves, only her terrible attitude.
One night, as Keira lay sleeping fitfully in her bed, a woman entered. The woman gazed down at the young girl with eyes of molten gold, her soft lips set in a frown. The look in her eyes reflected anguish, a pain that cut deeper than a physical one could ever. The woman reached out a hand, slender fingers pausing just before Keira's cheek. Keira sighed in her sleep and stirred, eyes cracking open in the night. A flash of white, a blur of gold and the woman was gone. This was the night that Keira ran away from her house.
In those days Keira was not a very good person. More than once she had been called a street urchin. She did regrettable things to live; stealing, soliciting, lying, and more. On one of her usual nightly runs Keira found herself walking by a newstand. A familiar face caught her eye. A gasp escaped the woman's lips as she recognized who it was. Her father had passed away, having suffered a wound in the line of duty. Struck with grief Keira fleed from the streets, retreating to a dark alleyway to mourn the second loss of a loved one. For three days and three nights Keira sat at the grave of her father, barely bothering to try and live.
On the third night a man arrived, giving the last name of Avient. This man seized Keira by the collar of her shirt and slapped her hard. "What a mess. What a disgrace. Your mother would be ashamed." Keira gave the man a hard look and jerked his hand away from her, cradling her face gently. "Yeah well that's just dandy. She can shove one up her ar-" Another slap to the face and Keira tasted the blood in her mouth. "You'll do wisely to watch your mouth. You've nothing left in the world save for what your mother left you. You can cut your tough girl act and come with me, or shrivel and die for all I care." The man turned away and stalked off into the distance, not bothering to look back and see if the girl was following. Keira sat on the ground, dazed and confused. What did this man mean? What had her mother left her? She made a life altering decision then and pushed herself off of the ground. Hardening herself, Keira chased after the man and entered her new life.
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XXXXE S S E N T I A L S Village: Tsukigakure Profession: Ship Guard Rank: Genin Chakra: 20
Clan: - Bloodline: Sharingan Demon: -
Class: Genjutsu - Path: Single Target Destroyer
Strengths: - Illusions - High Perception - Large arsenal
Weaknesses: - Few physical bonuses - High perception can be used against her. - More than one opponent
Fears: - Seeing the ghost of her father, ashamed of her. - Meeting her mother - Tentacles
Elemental Affinities: Fire, Wind
Personal Attribute: • It'll hurt you more For every major wound that Keira receives she gains a 1/2 rank boost to the potency of her genjutsu.
• Cheap Tricks Keira receives a 20% to the cost of her genjutsu
• I know you're there Each rank Keira receives a 1/2 rank to perception, at the cost of being unable to receive a different physical stat boost from ninjutsu/bukijutsu.
Passives:
- Speed: 1/2 - Strength: 1/2 - Perception: 1
XXXXE Q U I P M E N T Special Items:
Weapons:
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 0 Fame/Infamy:
XXXXP E T S / S U M M O N S Name: Species: Abilities: