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Divine_Malevolence

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PostPosted: Tue May 21, 2013 8:06 pm


I am now convinced that the best way to massacre enemies in outer space is to set fire to their medical wing before sending in a pair of rock men, who are inherently immune to fire, to beat the tar out of anyone who is so ignorant as to think you can get medical attention when being attacked by the ARC MUTHA FUGGIN SOLARIS!

FTL is an interesting beast.....


Oh, and I may have incidentally committed multiple acts of piracy, bribery, engaging in slave trading, general war crimes, and being an a*****e. If the interspace police show up, I'm not here.
PostPosted: Wed May 22, 2013 12:01 am


High, this violet scent...

That's strange. I could have sworn Divine posted this thread... but I guess I was mistaken, because Divine is clearly not here.

Are those sirens I hear?

I'm floating on air...

Yoru Kurosawa

Man-Hungry Vampire

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Nespin Fernagon
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PostPosted: Thu May 23, 2013 8:32 pm


Killing their entire crew is a bad idea though... then that damn AI kicks in.

Much better to only kill the gunners via boarding parties. They have no way to repair their guns once disabled that way. >.>

[/vanishes into the mist again]
PostPosted: Thu May 23, 2013 8:54 pm


Nespin Fernagon
Killing their entire crew is a bad idea though... then that damn AI kicks in.

Much better to only kill the gunners via boarding parties. They have no way to repair their guns once disabled that way. >.>

[/vanishes into the mist again]
Dats why you leave the burst laser operator alive, and avoid damaging the oxygen gear.
Which is actually a little difficult. 'Cause when you start a fire in the medical wing, it spreads to the life support, and the thing about death by asphyxiation is that it doesn't have any bias.

Also, since you're you, I'm wondering. Do you see as many parallels to Escape Velocity as I do?

Divine_Malevolence

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Jennivieve


Peaceful Nerd

PostPosted: Thu May 23, 2013 9:13 pm


Nespin Fernagon
Killing their entire crew is a bad idea though... then that damn AI kicks in.

Much better to only kill the gunners via boarding parties. They have no way to repair their guns once disabled that way. >.>

[/vanishes into the mist again]

Oh, no, you don't.
PostPosted: Thu May 23, 2013 9:19 pm


Jennivieve
Nespin Fernagon
Killing their entire crew is a bad idea though... then that damn AI kicks in.

Much better to only kill the gunners via boarding parties. They have no way to repair their guns once disabled that way. >.>

[/vanishes into the mist again]

Oh, no, you don't.
I forgot to cast dimensional anchor in time.
So he may well have.

Divine_Malevolence

Blessed Tactician

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Yoru Kurosawa

Man-Hungry Vampire

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PostPosted: Thu May 23, 2013 11:30 pm


Divine_Malevolence
Jennivieve
Nespin Fernagon
Killing their entire crew is a bad idea though... then that damn AI kicks in.

Much better to only kill the gunners via boarding parties. They have no way to repair their guns once disabled that way. >.>

[/vanishes into the mist again]

Oh, no, you don't.
I forgot to cast dimensional anchor in time.
So he may well have.
High, this violet scent...

I might be able to trace the teleportation. It's complex... and teleportation is not my specialty.

I'm floating on air...
PostPosted: Thu May 23, 2013 11:35 pm


Yoru Kurosawa
Divine_Malevolence
Jennivieve
Nespin Fernagon
Killing their entire crew is a bad idea though... then that damn AI kicks in.

Much better to only kill the gunners via boarding parties. They have no way to repair their guns once disabled that way. >.>

[/vanishes into the mist again]

Oh, no, you don't.
I forgot to cast dimensional anchor in time.
So he may well have.
High, this violet scent...

I might be able to trace the teleportation. It's complex... and teleportation is not my specialty.

I'm floating on air...
If you can get the coordinates, I can utilize the orbital beam cannonz.

Divine_Malevolence

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Nespin Fernagon
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PostPosted: Sat May 25, 2013 10:02 am


Divine_Malevolence
Nespin Fernagon
Killing their entire crew is a bad idea though... then that damn AI kicks in.

Much better to only kill the gunners via boarding parties. They have no way to repair their guns once disabled that way. >.>

[/vanishes into the mist again]
Dats why you leave the burst laser operator alive, and avoid damaging the oxygen gear.
Which is actually a little difficult. 'Cause when you start a fire in the medical wing, it spreads to the life support, and the thing about death by asphyxiation is that it doesn't have any bias.

Also, since you're you, I'm wondering. Do you see as many parallels to Escape Velocity as I do?


Yes. Yes I do. I personally tend to just leave the pilot alive - and leave him running around the ship like a lunatic, trying to fix whatever I've broken THIS time.

@Jennivieve: Oh yes I do! twisted
PostPosted: Sat May 25, 2013 11:36 am


High, this violet scent...

Oh, look! A Nessy! *glomp*

I'm floating on air...

Yoru Kurosawa

Man-Hungry Vampire

10,050 Points
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Divine_Malevolence

Blessed Tactician

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PostPosted: Sat May 25, 2013 2:43 pm


Nespin Fernagon


Yes. Yes I do. I personally tend to just leave the pilot alive - and leave him running around the ship like a lunatic, trying to fix whatever I've broken THIS time.

@Jennivieve: Oh yes I do! twisted
But that'd be a problem when your boarding party goes in the second and third times to take out the shields more quickly.
It isn't like the flagship's burst laser is ever going to get through a half upgraded ships's shields.
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