|
|
|
|
Posted: Sun May 19, 2013 5:21 pm
Sun Hunter SHADOW RUN General Information The Shadow Run is both the simplest and most dangerous training course that can be run without a golem. A flurry of continuous attacks is what the Sun Division holds in highest respect, and the course reflects that. The course itself is a simple tunnel, reached via portal. Within the tunnel await hundreds of weak, hungry shadowlings. Nothing to worry about on their own, but capable of overwhelming a Hunter through sheer numbers at the first moment of weakness. At the other end of the tunnel is another portal, leading back to the course observation booth.
If you fail: your character is KO'd, but there's always a senior hunter in the observation booth with enhanced bandages at the ready. They should reach you in time. Really. Trained and trusty professionals on-hand 24/7.
If you win: peen points and bragging rights to those who take out the greatest number of shadowlings and go the most turns without needing to attempt a recovery maneuver.
Mechanics You must get through 5 waves of attacks to make it through the tunnel. Simply roll for attack as you would in battle. If you miss, your character falters in their attacking and is overwhelmed by shadowlings. After 3 successful hits, you may use your weapon's charge attack.
Bonus Mechanics This bonus is consumable. The bonus in this course is in the form of "recoveries" ~ these are would-be missed attacks that are quickly recovered and turned into a successful hit. Basically, they can miss once and roll again for an extra try. If you keep consecutively missing, though, and run out of recoveries, it's lights out. These do not equal an automatic pass for a round, you still have to land a successful hit to proceed.
Trainees: 0 recovery Sun Trainees: 1 recovery Hunters: 1 recovery Sun Hunters: 2 recoveries
Status Wave: (current wave number)Attack Dmg:Total Shadowlings taken out:Recoveries left: [quote="Status"] [size=14][color=#00BFFF][b]Wave: (current wave number)[/b][/color][/size]
[b]Attack Dmg:[/b] [b]Total Shadowlings taken out:[/b] [b]Recoveries left:[/b] [/quote]
|
 |
 |
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
3, 2
Total: 5 (2-16)
|
Posted: Sun May 19, 2013 5:22 pm
Tuck entered the portal into the shadowy hallway and promptly got his a** handed to him. This was going to be the most amazing training run of all time, he thought to himself as he wiped away a single tear. Status Wave: 1 Attack Dmg: -- Total Shadowlings taken out: -- Recoveries left: --
|
 |
 |
|
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
7, 2
Total: 9 (2-16)
|
|
Posted: Sun May 19, 2013 5:24 pm
He was off to a shitty start, but at least he wasn't dead. Status Wave: 1 Attack Dmg: 3 Total Shadowlings taken out: 3 Recoveries left: 0
|
 |
 |
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
2, 5
Total: 7 (2-16)
|
Posted: Sun May 19, 2013 5:26 pm
Performance anxiety? What? No, why would anyone even think such a thing? We can't hit s**t.Herryk was mentally shrugging. < Theodore is a moon. Theodore does not need to hit things.> Status Wave: 2 Attack Dmg: 1 Total Shadowlings taken out: 4 Recoveries left: 0
|
 |
 |
|
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
6, 4
Total: 10 (2-16)
|
|
Posted: Sun May 19, 2013 5:28 pm
Tuck swung his axe out in a wide arc. < This is boring, Theodore.> Oh, ******** you, dude.Four measly shadowlings dissipated. Herryk laughed. Status Wave: 3 Attack Dmg: 4 Total Shadowlings taken out: 8 Recoveries left: 0
|
 |
 |
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
2, 3
Total: 5 (2-16)
|
Posted: Sun May 19, 2013 5:31 pm
It was suddenly made very obvious to Tuck that he really sucked at attacking anything, and he should probably just defend people for the rest of his life. Or he should just die in a fire. That would work, too. Status Wave: 4 Attack Dmg: Total Shadowlings taken out: 8 + Recoveries left: 0
|
 |
 |
|
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
5, 6
Total: 11 (2-16)
|
|
Posted: Sun May 19, 2013 5:34 pm
Tuck pretended, for a moment, that the shadowlings were Nevada's fine a**. He proceeded to spank them. The shadowlings. "I have no idea what is even going on anymore," Tuck said aloud, a look of confusion on his face. Status Wave: 1 Attack Dmg: 5 Total Shadowlings taken out: 5 Recoveries left:
|
 |
 |
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
7, 6
Total: 13 (2-16)
|
Posted: Sun May 19, 2013 5:37 pm
< This is more like it, Theodore.> This is more like it, Theodore.< Stop copying Herryk.> Stop copying Herryk.Herryk began to brood. Status Wave: 2 Attack Dmg: 7 Total Shadowlings taken out: 12 Recoveries left:
|
 |
 |
|
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
6, 3
Total: 9 (2-16)
|
|
Posted: Sun May 19, 2013 5:40 pm
Okay, this wasn't so bad. Maybe he could make it. Maybe Tuck Ross could beat the Sun's training run. Maybe he could. If he believed. Status Wave: 3 Attack Dmg: 3 Total Shadowlings taken out: 15 Recoveries left:
|
 |
 |
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
5, 7
Total: 12 (2-16)
|
Posted: Sun May 19, 2013 5:42 pm
"We got this," Tuck grinned to himself, wiping out a small herd of shadows. < Don't get the hopes up.> Herryk replied. Status Wave: 4 Attack Dmg: 6 Total Shadowlings taken out: 21 Recoveries left:
|
 |
 |
|
|
|
|
|
|
|
|
bipolar bee rolled 2 8-sided dice:
5, 2
Total: 7 (2-16)
|
|
Posted: Sun May 19, 2013 5:45 pm
Okay, twenty-two shadowlings was nothing to brag about, but at least he'd finished the run. Finally. Status Wave: 5 Attack Dmg: 1 Total Shadowlings taken out: 22 Recoveries left:
|
 |
 |
|
|
|
|
|
|
 |
|