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Posted: Wed May 15, 2013 8:17 pm
Player Feedback Surveys ::Now and again we come across something that we don't entirely know what to do with, something that we want feedback from you guys as to what you think. Which way should we jump on an issue? Do you think we shouldn't do anything at all? Do you like this thing we're doing? Do you hate it? We understand that sometimes it's hard to tell the staff what you think because seriously, words are hard. We hope though that you can find the right ones for our survey system. Please be aware that we do have one or two rules though: Be polite and constructive in your feedback. If you don't like something that's fine but if you come in raging at us, swearing and screaming without any intent to help better our community, we will remove your post. You don't have to fill out the whole survey but the more you can give us the better we'll understand how you feel! We would prefer you post your form in the this thread, if however you are uncomfortable doing that for some reason you may instead send your form via pm to the shop mule. As staff we will never, ever hold a constructively negative opinion against a player. This is less a rule and more a promise. If we ask 'do you like this' and you do not, and think you know a way that it can be done better tell us. That is why we are asking! Old Knight Survey thread
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Posted: Wed May 15, 2013 8:20 pm
Negaverse Survey ::You may have noticed during the recent Negaverse meetings that energy draining has once again returned to the Negaverse. (If you didn't noticed/haven't read them yet go go go to the Rift! Lots of good information there!) Energy draining was something we heard on multiple occasions that people wanted back and so we have delivered. In an effort to keep things fresh and keep our players happy we are looking for additional feedback on one of our oldest factions. There has been some occasional confusion regarding certain aspects of it and whispers of what people want or don't want, so the best remedy is just to ask flat out what you guys think and want. We need your input to make sure we don't charge into potentially fixing something that you don't think is broken, and leaving the broken thing where it was! We would like to make it clear, from the outset, that just because something is disliked does not mean we are necessarily going to remove it or change it. We want to get a feel for how you guys are feeling but cannot, at this time, make any promises about anything we'll be doing in the future. Thank you! You have until the end of the month (May 31st at midnight) to offer your opinions and feedback on this subject, so please do![b]Do you own a Negaverse officer? If so, how long have you played your officer?[/b] [b]If you don't have an officer, are you questing one? How long have you been questing?[/b]
[b]What do you like about the Negaverse faction?[/b]
[b]What do you dislike about the Negaverse faction?[/b]
[b]What would you like to see added to this faction?[/b]
[b]What would you like to never see become a part of this faction?[/b]
[b]If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one?[/b]
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Posted: Fri May 17, 2013 9:27 pm
Do you own a Negaverse officer? If so, how long have you played your officer? I do, but I only obtained him recently. He’s not even corrupted yet. It has taken me a while to convince myself a Nega would be worth having, and even now I’m still trying to convince myself.
If you don't have an officer, are you questing one? How long have you been questing? N/A
What do you like about the Negaverse faction? When I was first lured into the shop, I thought the Negaverse was fascinating. I played a handful of disposable Negas and youma, and participated in the Tartaros, Elysion, and ROTA metas/events. I loved that they were badguys. Legit badguys. There were a few that broke the mold such as Demy, but for the most part, they were the villains. They were wonderful villains that gave the senshi an actual threat. I loved that and I miss that.
The organization is something else I love about the Negaverse, but there’s no foundation to it. There is very little opportunity for learning about information ICly because so much of it is handwaved. There is nothing to really build on, nor is there much to contribute to when the higher ranked Negas already have an idea for what they want to happen and hold on to their personal ideal. Much of the activity done by normal players ends up being pushed under the metaphorical rug in favor of GK/GQ activity.
What do you dislike about the Negaverse faction? While my favorite part of the Negaverse it its ability to be evil and badass... Currently they are really... not that awesome. No, I don’t mean that I want them going around being absolutely evil, but a little threat would be nice. They’ve turned into an anti-hero, which is okay... in small doses. But because of this, there is no dynamic between the “good” and “bad”.
There are so many different things available to the Negaverse that others don’t have, and that’s all well and fine, until it becomes overwhelming. They naturally band together because of their ranking system. They have lethal weapons. They have the ability to remove the starseed of others/take their energy. They can teleport from place to place. They have the Rift, which has been rarely (if ever) mentioned to senshi and knights and it remains elusive, unlike space which has been infiltrated by the Negaverse before, despite the promise that such an occurrence wouldn’t happen. Corrupted senshi can give their worlds to the negaverse, even though corrupted senshi aren’t allowed access to their planets. They can be corrupted into Youma, which has occurred on at least three occasions. In short, they’re overpowered.
I will never be convinced that killing off Queen Beryl was necessary. It was done privately, for what seemed to be personal player development. Queen Beryl is the epitome of what the Negaverse should amount to. Sure there’s Metalia, but that’s more of a deus ex machina... overpowered shadow in the background. The potential Beryl had was phenomenal and she was never used to her full effect. What was worse, she was ended without any notice. Her death benefited only one player and is still a mystery to many.
The length of time it took for any information to be given about the Negaverse update was ridiculous, and in all honesty... I believe that is what has hurt the shop the most over the past year. There were so many people waiting and waiting and waiting for news of what they can do with their character, where the Negaverse was going, what was going to happen now. It hurt the shop and the players, and it was painful to watch others struggle with what to do.
I dislike the DMC alliance. It seems awkward and forced. Neither the DMC or Negaverse get anything out of the alliance other than they are lumped together, fight together, and share information that they could have obtained on their own. There doesn’t seem to be any benefit for either of them, other than the fact that it’s convenient. There has been little interaction since most of it has been handwaved meetings between them.
OOCly, the alliance makes sense, as they are both Chaos based, but ICly they are all but forced to work with one another, regardless of past transgressions. The BMC was the Negaverse’s biggest threat, and any attempt to rebel against the alliance was immediately squashed. They have no reason to trust each other, and yet it is expected for people to assume that all is well between them, via aforementioned handwaved meetings. At present, there is really no need for the alliance. They have nothing to really gain from each other, and in forcing the alliance to work, all dynamic of distrust, or trying to work together despite all odds, is lost and forgotten.
What would you like to see added to this faction? Bring back starseed ripping. Give these new senshi and knights a reason to fear them instead of being confused as to who they are and why these nice people with chaotic auras are offering them candy and lovely things. There is little to no threat for civilians, aside from youma and wraiths, but that gets old, fast.
What would you like to never see become a part of this faction? Child soldiers... Absolutely not. The Negaverse interfering with the government. They’ve already got hold of the media, so I think any more influence would be too powerful.
If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? N/A
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Posted: Sat May 18, 2013 12:12 am
Do you own a Negaverse officer? If so, how long have you played your officer? Yes, one. Bismuthite. I have played him for a few years now. If you don't have an officer, are you questing one? How long have you been questing? Nope
What do you like about the Negaverse faction? I liked that they were villains. Of course now, that title is of some question. =/ I liked that they were passionate, ruthless, had organization, and were a military who actually both feared and respected their superiors.
What do you dislike about the Negaverse faction? The Negaverse has really become too friendly. I mean seriously, we literally have Negaverse agents making smores with order-aligned Senshi or just chatting things up like buddies. They don't seem like villains anymore. Because of this, the Order side is being effected, making there be really no reason for a WAR anymore.
Killing Queen Beryl was a negative move. In the beginning the Negaverse went through SO MUCH TROUBLE to ressurect her, and then just like that she is killed by a single character, and the oldbies of the Negaverse who were there and put forth effort in to her revival are just supposed to sit there and accept that!? And then no one knows about it until a loooooong time later... That boggles my mind. It just doesn't make good sense. On top of that, SO MUCH PLOT POTENTIAL was lost when she was killed. Honestly, let us forget Metalia for a minute here, because minimal focus should be on the deus ex machina if AT ALL. All along Beryl should have had more of a presence in the Negaverse, setting forth the agenda to make the bad guys the bad guys, and giving something more than just a cause for the agents to feel loyal to. I think too much was handed down to the GK/GQs in way of plot power, that Beryl was forgotten, tossed aside, and honestly I think that makes things feel a little sandbox-y. Not saying Beryl should have been played like any other character, but more or less used as a guide to point the direction for the Negaverse like a good ol' NPC should. Pretty much, Beryl would summon the Negaverse for a meeting, state what their next plan of action would be, then GO FORTH MY MINIONS! DO MY BIDDING! MUAHAHAHAHAHAHAHAHAAA~ That didn't even have to be an actual metting RP, but a little announcement like the RP events bulletin. Only perhaps in the form of a story snippet like deal.
Now, for something else. The DMC alliance has never made IC sense. The faction might also be Chaos, but it is also headed by someone who the Negaverse has every reason, and should, feel animosity to. And yet, characters are forced to deal with it without question or any real uprising. The small rebellion that there was, was immediately squashed, as Guine said, even though things happened and the RP never got completed. Essentially uprisers got punished. This wraith plot thing had the ability to set some of this right, and yet that, too, was squashed(see spec ops meeting.) The Negaverse could have easily have seen the rogue wraiths as the DMC turning onthem, even if that wasn't the case. Cue Chaos vs Chaos warfare! The end of the WTF alliance, and the beginning of some interesting plot. After all, by now it is highly surprising that something like this hasn't happened. In true spirit of Sailor Moon, SOMEONE would have been back-stabbed by now.
I honestly believe that there has been so much missed plot potential for the Negaverse that is now irreversible that it is really, truly sad, and I'll just sit back and watch to see how we get the bad guys to be bad guys again instead of happy koombaya-hand-holding-campire-song-singing anti-heroes, because I have no idea where to begin when it comes to setting things right again. ;< Unless it comes forth that the Beryl killed by Howlite was a fake (which would explain why a single GENERAL could kill her) and that it was a test by Metalia and the real Queen Beryl to see if Howlite had the balls to follow such an order, and thus make her a worthy pawn for promotion. Then the real Queen Beryl returns and s**t gets set straight.
Also yeah, the Negaverse has a lot of perks, and I honestly don't use most of them. XD I don't see the Negaverse crystal communicator used much at all.
What would you like to see added to this faction? A reason for Order to hate them again. I want my hardcore villains back - the broken souls with a reason for hurting others. RAWR! Basically, bring back the badass and the evil.
Chaos vs Chaos warfare. Negaverse vs. DMC. There is pent up aggression that is, perhaps for the most part now, one-sided, but it would make original Moon-verse sense. Like I said, by now, someone would have back-stabbed the other.
NPC figurehead(s) setting the stage so it doesn't feel like we're playing in someone else's sandbox. =|
This next one goes for all factions really, but how about a longer wait time between upgrades? It seems some people flash through the requirement RPs so fast, that it is quite ridiculous ICly. It seems like what was a newbie recruit just a little while ago is getting promoted way too quickly for it to make IC sense. Like...why do you deserve a promotion so fast? As I said, this goes for all factions. It doesn't bother me on an artist level, but on an IC level it does.
Can we be a bit more strict on the uniform guidelines, please? Some uniforms now a days look more civilian than Negaverse, and certainly not military. I miss uniforms feeling like uniforms.
Honestly...sit down and watch the show. See how the Negaverse did their s**t. I've always wanted to see some sort of player-plots run to use some sort of item/grand scheme to steal energy. Right now, the 'using items to steal energy' has never been explored, and it really should. I mean, we have an infiltration division that this would be great for!
What would you like to never see become a part of this faction? No evil chibis. Children are evil enough on their own. LOL. Negaverse (or any non-civilian) in the government.
If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? n/a
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Posted: Sat May 18, 2013 1:04 am
Do you own a Negaverse officer? If so, how long have you played your officer? Yes, three. The first, Buddingtonite I quested for in December 2012 and received his civilian art in January, and his powered art in February. So, I've been playing him for four months now. Mica was gifted to me by Holy Blasphemy and I believe I've been playing her for two months now. Vespa I won in an auction in late March and received his art in April, so I've been playing him for roughly a month now. If you don't have an officer, are you questing one? How long have you been questing? N/A
What do you like about the Negaverse faction? The bad guys, or in the very least, antagonist guys, are always more interesting or fun to play for me. They get to have a little more freedom than good guys in the sense of what is acceptable and the range of them can be stretched to encompass a wide spectrum, from being completely child-killing evil, to even almost neutral, and it still be interesting. You get the noble kind of evil, lawful evil, chaotic evil, and it can cause serious debates and critical thinking on character behavior and the conception of what is evil, bad, or just being antagonistic. I have a lot of fun playing Buddingtonite for this reason- he's not evil because he's in the Negaverse, he's evil because he's selfish and manipulative (among other things to be developed later). I like how the Negaverse is trying to be that way.
What do you dislike about the Negaverse faction? I'll break them down with bullet points.
* They’re overpowered. Like Guine stated, they have a ridiculously amount of perks that Order characters don’t get, such as the ability to Teleport, bond with a youma/have a personal youma, legitimate weapons that CAN have magic abilities if they so desire, drain energy, rip starseeds, corrupt others against their will (the ambush, for example), go to the Rift that CANNOT BE INFILTRATED UNDER ANY CIRCUMSTANCES (White Moon finally has the Moon, but the rules for going there are so obscure and they’re limited to when they can go and what they can do when there.) They have a definite goal. They have pretty much everything working for them that from an Order perspective, it seems almost pointless to even try going against them. Knights can now have summons, which is a start, but they’re still limited in comparison to their Chaos counterparts. Either taking away or limiting some of these perks, or simply giving Order faction more perks to make up for it would help with this problem.
* The handling of Queen Beryl's death. As someone who's watched Sailormoon as a child and is rereading the manga, I found this to be one of the biggest shockers in regards to the story of this shop (from the time I started questing back into late 2011), and while I don't mind the creative licence that was taken, it was how it was handled that bothered me. First of all, Queen Beryl's death was very private- if players didn't think to stalk/lurk the Rift, they wouldn't have known that Beryl, the queen of the Negaverse, the one from the show, Queen GodDamn Beryl, was killed. Something as big as that should have been made to be a public affair for the players- even if they couldn't participate, they could have at least been made aware of the changes. OOC, the players learned, but IC, they didn't, and therefor, any chance of reaction RPs or solos in regards to this event were shot down. Until recently. And even then, Players were restricted in how they could react or respond to the event. While I understand this was to keep the meetings focused and moving at a steady pace, I felt it killed a lot of player's muse and therefor they no longer want a part in the event. Many of us have been sitting on this possible plot point for months and the payoff wasn't worth it in the end.
* "Negaverse can't do evil things anymore!" - I understand what was trying to be done here, and I can appreciate the desire to want to add depth to the Negaverse and give them a noble cause. However, when you tell the group, which is fueled with Chaos, that they can't do the things they used to do, it's going to create a problem with the game. If the Negaverse cannot collect energy, attack civilians, take starseeds, then their only focus is to keep an eye on the enemy. The enemy, the Order faction, is very passive- they outnumber the Negaverse, but they are extremely passive and with no Negaverse to do bad or evil things, there's no reason for them to be proactive in seeking out RPs with others besides the usual meet-and-greet or spar. With no Order characters lurking around, there's really no reason for the Negaverse to be active. There may still be tensions there, but neither side is being proactive without having to bend or break the Negaverse's rules (something that shouldn't be allowed to do because we're told how strict the Negaverse is). What you create is a Cold War, and Cold Wars make RPing extremely boring after awhile. Sure, there’s some doubt running through the Order characters’ minds and that alone COULD be a good point, but it’s gone on too long, and honestly, I feel a lot of players, both with Order and Chaos players, are getting tired of it. If neither side is proactive, then there’s nothing to react to, and therefore interests is dropped. It’s already bad enough we have so few Chaos players compared to Order, but to those that are trying to be active and not feel like they’re not getting anywhere, it’s counterproductive. Bringing back energy draining will help with this cold war some as it finally gives Chaos players a reason to act, thus giving Order players something to work with. The whole ‘we’re not really enemies’ schtick is getting old.
* DMC/Negaverse Alliance. Again, like Guine said, it doesn’t really add much to the story, especially considering the DMC’s background with the BMC (something I was not present for, but heard about from a friend and read up on when entering this shop). I don’t want to get into too many details with the problem I have as it’s more of a critique for the DMC and not really the Negaverse, but it just seems that given their history and just how brutal the BMC once was that they’d have to have been fools to align themselves with them anyway. The fact that the players are told that they -have- to get along and aren’t allowed to cause tension IC, which could bring about something interesting as far as character arcs go, is also crippling. Now, unless they’re allies, like WW2 US and Soviet Union allies (Keep friends close, but enemies closer) sort of deal, which would be interesting if we ever see the end results of that, this allies really just seems more convenient for an OOC reason but doesn’t really hold up with IC reasons.
* There is entirely way too much handwaving going on in regards to the Negaverse. I understand that there are rules in place in regards to awakenings, upgrades, etc, but sometimes there’s little time to establish such things or get an RP started, so handwaving an awakening or promotion has become acceptable to an extent. However, some things are being handwaved that really shouldn’t be, such as new Lieutenants/Corrupt Senshi having to know who Metallia is, who Queen Beryl were, their senior ranking officers and the such, and that shouldn’t be allowed. If there is no Order equivalent to handwaving vital information, then why should there be one for the Negaverse? Why can’t there be an orientation RP or obligation of those owning either a General-King or Queen, or General to show them the ropes, instead of being ridiculed for their character ICly not knowing Metallia or Beryl when it was never mentioned? I suppose it would make sense that there is some kind of documentation in the Rift, but first level Lieutenants/Corrupt Senshi cannot go there to look at the information on their own (I don’t even think Corrupt CAN enter the Rift without an officer’s escort). What this means is that those with characters with the ability to educate or bring them to the Rift have an obligation to fulfill, but sometimes they’re not available, so what can the player do? They can either handwave and feel as if they’ve missed out on a vital part of their character’s development, or they can continue to play with their characters not knowing much of this ‘vital information’ IC. It’s not just a Negaverse thing, though, but given that they’re the only force that actually have a focus and goal, one would think that they’d endeavor being on top of things.
* A More serious General-King/Queen for Infiltration. This is coming off from the recent meetings, but I feel like there could be a more serious character, or at least a more competent feeling character in charge of the Infiltration branch. For being one of the largest, if not THE largest branch, with a very important task of helping spread confusion among the WMC and Knights as well as citizens of Destiny City through the media, their leader doesn’t stack up against the likes of Zinkenite and Howlite. Perhaps Laurelite would have been better suited, and I can understand the quirkiness that Apatite can bring, but there is a time and place for that kind of stuff, especially when reading over the other meetings and seeing how much more serious they are. It made the Infiltration unit seem like a joke, that she cared more for what she was reading on her iPad than addressing her officers. Infiltration should be taken just as seriously as Intelligence and Spec-Ops, if not a little more if we’re insisting on using the whole ‘We’re not bad’ PR that we are going with. These are the ones keeping that illusion up for the public and the enemies eyes and they should be treated with respect.
What would you like to see added to this faction? * The return of Starseed ripping- Especially after the ambush last summer, the whole ‘we’re not evil, just misunderstood’ gig is thrown to the wolves and is fooling no one. Energy draining is back, characters like Painite haven’t stopped themselves from ripping seeds, so bringing this back to invoke action from Order would definitely be great. This doesn’t mean EVERY Negaverse character has to do it (having a few being unwilling would add the dynamics that a lot of people would like), but it should definitely be brought back.
*A legitimate follow up for the re-corruption of Linarite. For an organization that’s all about trust and loyalty, one would think that returning traitors would be frowned upon or made an example of. I feel like a good plot bunny was swept under the rug with Linarite’s re-corruption being more or less shrugged off, as I can imagine several characters not wanting to trust her. They could have some people who simply refuse to want to work with her or near her, due to them not trusting someone that’s switched sides. You could also have those who trust her or have faith in her trying to convince others that she can be trusted, but any chance of that plot point being available to the average Negaverse character is pretty much pushed to the side because there was no real follow up. This re-corruption could have also been used to motivate the Order faction as well, but again, as far as I know, it was very hush-hush and any character’s interaction to it feels discouraged.
* Legitimate follow-up for Bazzite becoming a youma. Again, an interesting plot that I feel is being neglected by the shop as a whole. This event could be used to set an example for the Negaverse, to discourage them from trying to take matters into their own hands, but could also be used as a way to rattle both Chaos and Order into action. Revealing Bazzite’s fate could spread doubt to those within the Negaverse’s rank, cause some dissention, and perhaps the Negaverse could try to use that fear to their advantage and find a way to pin this on the WMC. For Order, those who think that the Negaverse isn’t really as bad as they appear will look at this and go ‘holy crap, how can anyone possibly be good if their Chaos power does THAT to one of their own’ and would then strengthen their resolve. Give a reason for characters to play and interact, but of course, this event feels swept under the rug and any potential this plot may have had feels discouraged (for now).
* Some metagaming tweaking. To go with the whole they feel overpowered. I’d rather you give the other faction more perks than to take away from one team, but I agree with Guine that the Negaverse feels favored in regards to abilities and perks.
* Make Corrupted senshi less rare. I understand you want to keep them rare, but if it will help boost the ranks of Chaos and come close to having an equal playing field, make the Corrupt senshi more available. The artists here have proven they can handle making great Corrupt art, and if they’re willing to do more of them, let them. IC and OOC, I no longer see a reason to keep them as rare as they are now.
What would you like to never see become a part of this faction?
* The Negaverse to remain how it is now. The ‘misunderstood anti-hero’ business is getting old. If we are going to continue down this route, I might suggest looking for inspiration from other shows, novels, or movies that use this plot and do it well. As it is now, prior to the return of energy draining, players had to work REALLY hard to want to quest or play a Chaos character, and that’s never a good sign.
* A Negaverse seat in government. Again, Guine said it best. They feel like they already have everything else handed to them- giving them a position in the government just seems like overkill at this point. Keep the government neutral or even as a third party that wants BOTH factions out of it.
If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? N/A, got plenty enough.
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Posted: Sat May 18, 2013 2:16 am
Do you own a Negaverse officer? If so, how long have you played your officer? Yeah, Benitoite. Over a year now. If you don't have an officer, are you questing one? How long have you been questing? Nope.
What do you like about the Negaverse faction? I liked that they were the bad guys who believed they were fighting for a just cause. But they were the bad guys. They were badass and dangerous, feared even. I liked that they had organization and have ranks and a power structure. I like that energy draining is back in play, I really like that.
What do you dislike about the Negaverse faction? The Negaverse seems to have gone soft. Trying to make friends and be nice to the enemy. It seems too soft for me. If they are the bad guys, and the senshi are their enemy as well as the knights, they should be fighting them or corrupting them. They just seem to be getting too friendly with the enemy and not being the feared entity which they should be. It also doesn't' give the senshi or knights much reason to fight them. Why fight those who will sit and talk to you and make friends with you?
As it's been mentioned I dislike the killing of Queen Beryl as well. It seems like it was just a plot device for one single character to be put into the lime light. But also it makes no sense to me. When Zinkenite went General King it was how many who attacked Beryl and couldn't beat her? And yet it was just one General, who became a General Queen, who was able to take her out all on their own? It made no sense to me and seemed like something made up just to highlight a single character and make them somehow special.
I'd have liked it if Beryl had been present more and had more of an active role in things - like deciding what would be done next. Moving the pawns on the chess board sort to speak. After all she was the highest ranked person, not counting Metalia. It seems like she wasn't used to her full potential. I mean in the show she was important and had all this power and say.
Which brings me to the next point. I think I'd like to see more interaction between Generals and the GK's and GQ's. With the Generals being involved in whatever plots the GK's and GQ's might have going on behind the scenes. Where the Generals can add in ideas and other such things. Right now it seems like all Generals do is corrupt and train the newer/lower ranked members. Not much difference from when they are Captain's, the only addition being corrupting abilities This is of course my opinion and how I see it.
It also seems like training rp's just suddenly die, for no apparent reason. So it seems like training is an issue, in the rp sense. So really training is just handwaved. I'd like to see something Generals can do and not just handwave or watch die.
And like it's been stated by those previous to me. The alliance between the Dark Mirror and the Negaverse. I can see where some members of the Negaverse would rise up against the alliance the moment it was announced. That was squashed. And now the plot of the Nega's going after Wraiths has been as well, or at least MK's idea seems like it would be (given the most recent orders from the meetings). When legitimately some members of the Negaverse could and would see this as the DMC possibly going against the alliance and would take up arms against them, or at least kill off wraiths. And even beyond that some members, those who were around for Rota, should/would have legit issues with the alliance but aren't really allowed to complain about it or reject the alliance. No tension over it with a split in the Negaverse faction over it, which could lead to some interesting plots and rp's I think. It seems like this alliance is being forced, oocly, at every turn, no matter what happens ic. And because of that some plots and rp's are being missed out on.
I'd also like to see more done with the corrupted senshi. I don't know what but I'd like to see them a more active, equal, in the Negaverse. These senshi are still members of team chaos and have either corrupted from the white moon to the Negaverse or were never even white moon senshi. They are loyal members and should gain something and a more active role in things, as they can't even go down into the Rift on there own.
I also agree that the Negaverse is OP. But rather than taking things from the Negaverse I think things should be given to the other factions. Someplace to freely go to for the senshi, rather than limiting it as it is now. And some place for Knights to go which no one else can go to. I think a balance is needed on what each faction has and can and can't do.
What would you like to see added to this faction? I'd like to see a database of information which characters should know. Like what is archived information. Otherwise one could easily handwave a character as knowing about operation Rota and such. When the character wasn't around for it. Or other things they weren't around for. I think an idea of what information members could find would be nice. As I don't think characters should know everything and with no database of what they should/can know you can potentially handwave a character knowing everything about everything from Tartaros and Elysion to Rota and other things like the more recent Surrounding and ambush. All things they may not have even been around for.
I'd like to see them more bad a** for one, that's a big thing. I'd like to see some tension and fighting between the Negaverse and the DMC, and inner group tension over those who support the alliance and those who don't. I'd also like to see Generals with more duties, things they can play out with others and do, other than corruption and training - which Captains also have as a duty (save for corrupting of course). I'd like to see them working more closely with GK's and GQ's and know about any plots being worked out between the GQ's and GK's. Since they are the ones out on the front lines heading things up, right?
The Negaverse seems out numbered, really it does! Between Knights and senshi the Negaverse, even with the DMC, seems out numbered. Perhaps it would be a nice idea to have another event to get more Negaverse agents into the hands of active players. Or maybe even some corrupted senshi? It would be nice to see more of them, maybe make them no longer rare? I'd like to see the corrupted senshi with more of a place, a feeling of being part of the whole, for them. I can see why cats are rare. I never really saw why corrupted senshi are rare. Dark mirror senshi aren't rare nor are knights. Of all the smaller factions they are the only rare ones, aside from cats, I just like the idea of more members for the chaos side.
I'd like to see something more happen with the plot of Linarite, a former knight and former General, rejoining the Negaverse. Does it split people up? Do some agents dislike that she was taken back in? I mean she did betray them. Isn't the job of Spec Op's to kill those who betray the Negaverse or at least punish them? Not bring them back in with open arms?
I'd even be up for more/something to happen with the Bazzite plot. When others find out, as surely others will somehow. I don't know what. But aside from punishment being handed down I'd like to see more happen there as well. What do members of team chaos think and feel? I mean they think they are the good guys, or at least the ones in the right, and here goes something like this happening. Does this make some rethink themselves and their side? Does it split opinions?
Another thing I'd like to see if more delving into the past, into the original war and beyond that. I believe it was in rp's of the past that a Sailor Earth was mentioned/seen and I'd like to see more with that. Give the Negaverse agents more information on the past more knowledge on why they are fighting and how imperative it is for them to win. I think having more information, finding out more, would not only be interesting and give people more to write solo's and rp's about but it could also give more of a sense of being in the right to officers.
Lastly, I'd like to see a sense of unity, of family, given to the Negaverse. it seems like that has somewhere along the line been lost. I think, in my opinion, that having members spying on other members and reporting them only makes that family feeling less possible. After all, who would talk to someone openly if they might not be able to trust them? Would you consider someone family if they might back stab you?
Oh, and I would like to see more forced corruptions. I mean like we had in the ambush. Where some people offered up their order characters to be corrupted, by force, and some nameless ones to be done as well. I liked this, it got more chaos characters into players hands. And it helped people who wanted their characters to corrupt to do just that - corrupt.
What would you like to never see become a part of this faction? No chibi Negaverse agents! Also, no forced purification of any agent of chaos, it wouldn't make sense. Forcing something "good" would make the act bad...so yeah. Kinda an odd thing I think.
If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? N/A
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Posted: Sat May 18, 2013 1:04 pm
Do you own a Negaverse officer? If so, how long have you played your officer? Yes, Bischofite. About a month. If you don't have an officer, are you questing one? How long have you been questing? --
What do you like about the Negaverse faction? To be honest, I'm struggling to come up with an answer to this one. I like their capabilities - their teleportation, starseed pulling, energy draining. I like that they have the capacity to be evil.
What do you dislike about the Negaverse faction? That capacity to be evil is completely and utterly wasted. This whole PR stunt that prevented them from doing any harm left the faction feeling entirely neutral to me. They don't even DO anything, so what's the point in being a part of the Negaverse? I may as well be playing a super special civilian at this point.
There's also the matter of the faction being completely muddled OOCly and little to no information present ICly. And part of this covers the organization for the entire shop but the Negaverse info available OOC is organized piss poorly. I cannot stress how completely awful the organization is. Information is everywhere, yet really freaking hard to find, and that only frustrates me and makes me wonder how much other players really know because it's so damned hard to find information. It's NOT consolidated in one place, with links everywhere directing you to it in neon signs. Seriously. On top of that, there's no real way that I know of for new officers to even come into IC information, aside from hearing it from another officer. If this is supposed to be the military, I expect it to be extremely organized and have printed documentation or databases for easy access, inside of the Rift or in the field.
There needs to be more structure in general. This doesn't feel like a military so much as a bunch of angsty kids trying to run their own D&D game (no offense to avid players). If you're going to have branches, which I think could be a great idea, then don't make it a limiting factor. As it stands, there's no encouragement for different branch members to interact and use each other's abilities to further their effectiveness in the Negaverse. They're just told, do your job because it benefits others, but there's no direct proof of that. It just looks like a means of limiting character interactions to an even smaller clique of officers, and that's killer.
On the topic of branches, they should be redone. It sounds right now like only one branch does any actual fighting, and that's Spec Ops. That's ridiculous. They're all trained to fight, so why is it that only this one branch is super special fighters that come wreck order's s**t? These branches should've meshed better than they do. So far, I think the only really good and useful branch is infiltration, because that really DOES seem like a specialization. Already officers should be fighting the enemy and gathering information as they go, so having spec ops and information seems pointless and redundant. Besides, calling them branches is kind of a silly idea. Branches split off from the tree and grow progressively weaker as they span outward. They should be specializations in my opinion.
Corrupt senshi, while I love the idea and how they could be treated as beneath officers, seem pointless. They really need a purpose, rather than love and serve the evil military in some form of stockholm syndrome. That's all they are right now. I'd really really like to see them have a way of becoming equals or forming their own faction, or even becoming some kind of special weapon in Negaverse units (which begs the question, if they're like the military then why don't they have divisions, with corrupts as the artillery?). Seriously, they need their own means of proving themselves in the Negaverse or be blended better into it.
The whole Beryl thing... I don't even get it. I wasn't around for it, but without her I don't even know what the hell the Negaverse is doing. It would've been a helluva lot better to keep Beryl around since she could've provided so many starting factors for different events. Killing her off wasn't a good move, and from what I can tell, only one character really benefitted it? And that character isn't filling Beryl's shoes, so I don't know why the shop shafted such an integral plot element like that.
The DMC seems like it should be at odds with the Negaverse. I don't know why it's not. I have yet to hear a good reason for it. The Negaverse have their own senshi - the corrupted ones. Why in the hell do they need these other senshi allies? And if the DMC is so anti-violence about their whole mission, why do they ally with violent criminals?
What would you like to see added to this faction? Things to do, for one. Energy draining is nice, but it seems a little passive. No one dies. No one gets seriously injured.
I want to see the Negaverse become a sinister and intimidating presence. They have all the tools to do so, in their abilities, but all of that's become wasted since the Negaverse was reduced to three separate, gimpy machines. It needs to become one well-oiled, deadly contraption again if it's going to become interesting. The branches should be reworked, violence against innocents should be excusable if used to attack the White Moon and knights, and there should be a lot more plots for violence against the WMC and more of a manipulative action toward civilians. Seriously, if the Negaverse is supposed to be as evil as you want it to be, they really need to get their asses in gear and go on the offensive. Besides, it's infiltration's job to cover this up, so make it hard.
I want to see starseed pulling become something of a badge of honor. I want to see officers be supported for their plots toward assaulting and crippling the WMC. I want chaos to actually show through their motives.
I also want to see distinct features between the stages. Yeah, they get more power as they rank up, but I want to see captains having significantly more responsibilities than lieutenants, and generals to have significantly more responsibilities than captains. For example, a lieutenant is certainly a grunt and they have to obey orders from everything, even when farted out a captain's backside. However, as a captain, it would make sense if they were in charge of a small group of lieutenants and made to train or educate them. Since generals are, well, generals, their time can't be wasted on troop training and bsing around with these new kids. They need to plan tactical assaults. They need to determine locations for energy draining. They need to plot ambushes. They have so much more they could be doing at that stage, just like in the military itself.
I want to see so many more reasons for player interaction and working together within the negaverse, and a lot of encouragement toward assaulting the enemy, especially in groups. Seriously, it never made any tactical sense to go skirmish one-on-one in a war, right? I want to see the Negaverse take advantage of their purported organization and really give the WMC a threat. And in response to that ,I want to see the order side receive some buffs to even out the playing field and give the Negaverse a challenge.
What would you like to never see become a part of this faction? No more of this buddy-buddy bs with the White Moon. No child warriors. No democracy or republic - the Negaverse should be fascist imo.
I don't want to see one player or a couple players running the Negaverse either. I like the idea of General-Kings, but the Negaverse should be run by the shop using an npc figurehead.
If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? --
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Posted: Sat May 18, 2013 2:33 pm
Do you own a Negaverse officer? If so, how long have you played your officer? I had Mica for idk how long, but rehomed her to ChibiGingi. Now I have Chernobylite, who I won in the marathon event.
If you don't have an officer, are you questing one? How long have you been questing? Edit: I lied. I'm questing for a Corrupt, if that counts (Jabberwock).
What do you like about the Negaverse faction? The Rift, personal youmas
What do you dislike about the Negaverse faction? OP Anti-heroes
The biggest problem a while back was that Chaos was grossly outnumbered, and still kinda is. I think a lot of the stuff done – the perks, the DMC, etc. – was done to try to even the Order/Chaos ratio. Maybe a discussion/poll could be done about making Chaos character easier to obtain than Order characters – more tickets in raffles, slots in contests, etc. – and if the idea is liked, make it public knowledge so questers will know Chaos is easier to obtain and why.
I don’t particularly like the Negaverse anti-hero feel, but I think I’d like it more if it felt less stagnant. When they were rip-out-your-starseed-and-dance-on-your-corpse evil, there was the obvious, successful effect of rallying Order against them. Now they’re supposed to be subversive PR manipulators, getting agents in positions of influence everywhere, but there’s been no noticeable, IC, shopwide impact. Feels like they’re spinning their wheels and getting no where.
What would you like to see added to this faction?
For the Negaverse-feels stagnant thing, I’d say they either need to go back to being evil and/or have their PR efforts to pay off. I think it’d be interesting if there’d be an arc where the civilian public at least temporarily turned against Senshi as a result of the Negaverse’s efforts. It’d help the Negaverse feel like they’re achieving something, and I think it’d make for interesting plots/character development opportunities.
As for Chaos being out-numbered, make Corrupt Senshi easier to get. It’d help even numbers and make the PR efforts seem more successful, assuming that route is continued.
Partial youma-fication. It was mentioned that eating a lot of starseeds had serious consequences. Some characters were eating them, and some are still pulling them, so I think this’d be an interesting option, especially after Zanazzaniite and Bazzite. This option could be one of those things that requires plots/applications or a good reason, and it should have consequences/repercussions. Still think it’s a neat idea, especially if starseed-ripping comes back, so I’m tossing it out there.
What would you like to never see become a part of this faction?
If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? Already got one, so n/a
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Posted: Sat May 18, 2013 5:34 pm
Do you own a Negaverse officer? If so, how long have you played your officer? Bazzite, and I've had him about two years. If you don't have an officer, are you questing one? How long have you been questing? N/A What do you like about the Negaverse faction? Initially (and this is what made me want a Negaverse character in the first place) was the fact that they caused so much trouble. They were a serious threat to the Senshi. They were organized, ruthless, lethal... They held no qualms about harming civilians, property, unleashing youma and making everyone's life a living hell. I loved that. It was utterly amazing. Was, as in the past tense. I don't feel the Negaverse operates this way any longer and I miss it dearly. What do you dislike about the Negaverse faction? I just don't get the thrilling feeling of evil from them anymore. I'll go through each item point-by-point:
The Negaverse Update - It took such a long time and it was such a huge upheaval that I completely understand and sympathize with people who don't want to play the Negaverse anymore. I understand the need for organization being a military-based faction, but it took several months from "we're changing the faction" until we got some real info we could use. I think that was a major blow to the Negaverse. Now we're in subdivisions, sure, but now what do we do? Energy draining was recently put back onto the table, which is fantastic! But the subdivisions seem a little arbitrary right now, like we're organized, but now what? I hope that makes sense.
The Negaverse Doesn't Feel Evil - They're told not to harm humans and like others have said, they have a more anti-hero vibe than pure-evil. I mean, certainly some characters will deviate within the faction and that's totally understandable. I absolutely encourage some deviation. But we shouldn't harm civilians, we should hold hands with the senshi, etc. etc. just doesn't ring evil to me? I know it's tough to work around "now we have these subdivisions and each subdivision has a job to do" but... it feels like SpecOps does all the actual evil blowing-s**t-up-hi-we're-an-actual-threat whereas the other two subdivisions' jobs are to... talk or watch people.
The Killing of Queen Beryl - I honestly disliked this more than the wait time between the Negaverse update announcement and the actual update, and for several reasons.
1) It spotlighted one character, Howlite, and seemed completely unnecessary. Beryl was the figurehead of the Negaverse, she was pure evil. She was amazing and I really looked forward to interacting with her at some point but it seemed only the highest of the high could do so. Then suddenly she is killed, by one single character after all that effort was taken to restore Beryl many years ago. Beryl was incredibly powerful, or she was played that way, and suddenly just one person, a General (ranked below Queen Beryl) could kill her. It just does not sit right with me at all.
2) It was done privately. Many people didn't even know about it for weeks afterwards because they didn't check the Rift. Beryl's death was not publicly announced, either, and there doesn't seem to be any real consequences for her death.
3) Supposedly, info about Beryl's death is trickling down through the ranks. However, this is handwaved, or it seems handwaved and I absolutely believe the killing of the Negaverse Queen should be something that everybody knows about.
Negas Are Overpowered - In a sense, they have a completely untouchable place to go where they're safe (the Rift). They have lethal weapons at General stage. They can corrupt at General stage. They can teleport at Captain stage. They drain energy, call their weapon back to them, teleport with others if they desire, they can have Youma... Senshi do not have any sort of equivalent. The knight update was definitely helpful though! Knights getting summons and aspects definitely helps level the playing field in terms of Knight vs. Nega, but in the Senshi vs. Nega, things are still incredibly imbalanced.
Senshi are weaker, physically, than the Negaverse in all ways. They have a limited number of times they can fire off magic, whereas the Negaverse has a lethal weapon at all times, for example. Nobody can get to the Rift to cause problems but the Negaverse can get to space? It seems Chaos is very overpowered. I would love to see the Senshi get some powers/abilities to offset the imbalance or perhaps tone down all the benefits the Negaverse gets? Maybe somehow someone figures out how to bust into the Rift and cause some serious damage?
The Senshi have the Moon, but you can only go there once a month and nothing happens there, whereas the Rift has meetings, the youma are housed there, there's training and the Negaverse can come and go whenever they want so the Moon feels like it's essentially useless to the Senshi.
More Corrupted Senshi/More Interaction with Corrupted Senshi - Corrupteds are rare, certainly, but they're so often overlooked or handwaved away when it comes to major Negaverse happenings that the whole faction feels like an afterthought. Sure, Alkaid ascended to General, but nothing really came of that (ICly, rather, it wasn't announced or it's not widely-known and I understand her player is inactive). I'd love to see the Corrupteds become less rare and have them become more of a part of the faction rather than a small group nobody trusts.
The DMC Alliance - There doesn't feel like there's any real IC reason for it aside from "Hey, we're all Chaos here, let's hold hands." Like the Corrupteds, the DMCers aren't really part of the Negaverse. They don't go into the Rift, they don't interact much with the Negaverse at all. I would love to see some kind of serious tension going on between the factions since the Negaverse distrust their own corrupted senshi anyway, why should they trust the DMC more? The DMC came from Operation Rota, which isn't common knowledge among most of the Negaverse because they weren't around. The BMC were torturing and killing Negaverse officers. Maybe there can be a plot where this info is somehow leaked (and that many BMCers became Dark Mirrors) and this could cause some serious trouble between the factions? What would you like to see added to this faction? Some sort of goal. Right now, things feel very stagnant. Maybe a meta to bring everything back to life? Give the faction a bit of a purpose? Another big attack plan, maybe? Also allowing more corrupted senshi would be awesome, perhaps making them less rare and giving them a real place in the faction. I'd even propose doing away with the subdivisions completely and just having people follow their favorite/most trusted Generals and General-Kings/Queens with everyone united under the same goal instead of three different goals with three different groups of people. More players in positions of power - i.e. General-Kings/Queens. I like the idea of using temporary NPCs to head important groups but it really feels like our game when players are able to take the reigns, you know? What would you like to never see become a part of this faction? The Negaverse remaining as it is, sadly. I'm simply not seeing very much benefit to the subdivisions as it is. We've had them for a long while and they haven't... done much of anything (save for SpecOps, but that's only one division). If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? N/A, the Negaverse has more than enough going for it already.
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Posted: Sat May 18, 2013 6:55 pm
Do you own a Negaverse officer? If so, how long have you played your officer? Yes, Lieutenant Aurostibite. I've had him for almost two years.
What do you like about the Negaverse faction? I used to like the fact that they were the baddies. When I first discovered Moonshop many years ago, it was the Negaverse that immediately drew me in. Aurostibite is a quest that was started WAY back in the day, and it took me a good two years or so to get him, but I was pretty excited to play a Negaverse because I loved the darker aspects of it, and I loved the conniving, evil ways. I was definitely looking forward to playing a bad character, but, er, the enthusiasm more than a little petered out over time.
What do you dislike about the Negaverse faction? Pretty much what everyone else has said, so here is the tl;dr version:
a) I'm a person who doesn't really get the whole "fourth stage character" thing, because I'm pretty against spotlighting player characters (not NPCs) over other player characters, but Queen Beryl's death really did it in for me. It was just so incredibly OOC and so out of place and badly handled (re: amount of time for update / spotlighting a single character that should not have been powerful enough to defeat her single handedly) that it was just one big mess all over the place. This was one of the biggest reasons I stopped playing my Negaverser, I have to say.
b) No more starseed ripping. I get having a noble cause and all that, but this was also a big disappointment when it came to rping my character. I was really looking forward to having a character that was dark, that was bad, that was really entrenched in this other cause. Taking away the starseed ripping sort of...made the entire Negaverse as a whole deflate. The war between Order and Chaos is less seriously taken and is seen more as a casual squabble between siblings, instead of an all-out war between enemies.
c) The DMC alliance literally makes no IC sense and I have never understood why it was implanted in the first place.
What would you like to see added to this faction? I liked that the Knight update encouraged the Knights with their own goals and their own abilities, pushing them to grow and develop into their own person instead of being just stepping stools for the Order. It was a really nice way to give them their own sense of being and their own faction.
With the Negaverse, I would like it if the Negaverse had their own unifying goal. The Negaverse is a militaristic organization that's currently falling apart at the seams. They're going nowhere fast, and I would like to have them figure out what it is that they can do. I also agree that corrupted senshi are always skated over; they are the "knights" of the Negaverse, and I really would like to see them have their own use for themselves, rather than just be a sidekick to the Negaverse.
The subdivisions could have been a good idea, but right now they're honestly not working out too well. Maybe with a little more reorganization and clarity they could become better, but as of the moment everything is just muddled and confusing.
What would you like to never see become a part of this faction? Chibi officers / children officers in the Negaverse. Please just no. Also no more OOC alliances with the DMC, unless it is a specific player run plot for their own character's growth and development. If a single character wants to plot with another person about an alliance, that's their business. But forcing the Negaverse as an entirety to have this alliance is really limiting and frankly pretty OOC and unpleasant.
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Quicksilver the Archangel
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Posted: Sat May 18, 2013 8:46 pm
Do you own a Negaverse officer? If so, how long have you played your officer? Yes, Serpentine. I have been playing him since August 2012. If you don't have an officer, are you questing one? How long have you been questing? N/A What do you like about the Negaverse faction? 1. Villains are fun to play. 2. Potential for interesting character dynamics due to military organization, mixed loyalties/agendas, etc. 3. Weapons - a large variety with interesting move sets and only "minor" magic makes a good contrast to the magic heavy aspects of the shop 4. Youma - not only for the personal sidekick aspect, but also for the potential for plotting a la Bazzite becoming youma, the "cold turkey" aspect if one gets dusted, etc. 5. Allies - Corrupted Senshi/kitties and DMC add more chances for interesting character dynamics/plots and all glory for evil is awesome! What do you dislike about the Negaverse faction? 1. Not My Negaverse What I dislike the most about the Negaverse is that it offers no incentive for a player to become invested in it. It has always highlighted a few characters above all others. Currently, it feels like if you aren't playing a fourth-level character--or not connected to those characters via the BFF system--then your own character doesn't matter in the grand scheme of things. There are no announcements made. There are no commendations given to any officer of any rank for doing good work - and no punishments given to any officer of any rank for doing bad work unless they specifically seek it out. (Except in ORPs, the one place it seems people are forced to acknowledge a character's words/actions.) So, there's no impetus to care about what your character says or does in the long run; ultimately, it has no effect on the world. I'm not suggesting everyone deserves to be treated like a special snowflake--it is a military operation after all--but there's got to be a better system then the one currently in place. For example, Bazzite and Benoitite just had a major plot happen where Bazzite was made into a bonded, humanoid youma - something that has never happened before. (The two other Youma Negaverse officer are not bonded to another officer, and this is the first time a General has done such a thing.) Yet, there has been NO public acknowledgment of this event. It wasn't even announced in the recent meetings as sort of a warning of "don't do this guys, seriously." There is nothing in the current information to suggest officers don’t know better than to pump Chaos into other agents--particularly if they’re generals--so it’s a chance to add new information, new interactions. But with no one being told about it… it leads nowhere. Similarly, Beryl and Tanzanite's deaths were hidden in the Rift and only affected those characters who knew about it. No announcement--until recently--was made of the loss of either of these two rather important power houses in the Negaverse arsenal. Even when announcement was made of Beryl's slaying, it was swept under the rug as "nothing to see here, move along" It's a disappointing loss to a big character, and the way everything was handled took away any chance for other characters to have a reaction. What if there were officers steadfastly loyal to Beryl who might have wanted to do something in regards to it? One more example: recorruption and purification. With the recorruption of Lina into a Captain, no announcement was made and no indication given that she should be watched as a potential traitor - and why not? I mean, she did leave the fold once before. If the Negaverse is so team-oriented--and paranoid of treachery--then it seems like a person in such a position should be made an example of. Instead, there... didn't seem to be any problem for her to rejoin the ranks at all. Similarly, Corrupt Sailor Pysche has been purified--and the Negaverse has said nothing about it! There’s no closer eye on corrupt Senshi, no talks about an effort to get her back… nada. It makes it seem like the Negaverse doesn’t really know what’s going on at best or that it doesn’t really care about traitors at worst. In the case of Pysche, I think it underscores a true neglect of Corrupted Senshi in particular. They are an interesting addition to the Negaverse ranks but never truly seem to be given a chance to do much. That all being said, I hate to point out weaknesses without offering some potential ways to correct the problem. I think that some sort of thread where people can post major events for their characters--seeking either to receive praise or to be punished--could help with making sure people get the proper spotlight. If they were unsure of whether the action warranted attention, then they could receive feedback. It would also keep things somewhat organized and maybe make it easier to keep track of what's going on with individual characters. Dovetailing with the above suggested thread is to allow various ranking officers to participate in commendation/punishment when people post. For example, a captain could certainly praise or scold a lieutenant and then send a report to a higher up. Then, if the good/bad thing gets repeated, an even higher ranking officer could step in? Basically, if everything falls on the shoulders of general kings/queens and generals, then there's just not enough of them for it to work. Another thing that might help are more frequent meetings, so that important events are brought up ICly--or a newsletter in the form of a memo? One could be sent to all Negaverse officers every so often when something important occurs. 2. Too Much Handwaving + Expected Handwaving It seems like everything in the Negaverse can be or is "handwaved." Corruption? Handwave. Promotions? Handwave. Background information--including key bits like who is in charge, what the branches are, etc? Handwave. Events that could be major core shakers a la death of Tanzanite and Beryl? Handwave. And not only can it be handwaved, it's expected for you to handwave it. There are things every single Negaverse officer is just supposed to know and to be doing - whether it's IC or not. All of this handwaving furthers the problem of a lack of investment. If no one is going to play with you or take an interest in growth or take advantage of particular moments/stories... then why should you? It feels like you're being told as a player that you don’t matter and that if you want something, you have to make it work on your own. Except you can't do too much exploring or planning because there's limits based on what your character is "supposed" to know and to do, events that you know about OOCly but not ICly, etc. Compare this to Senshi and Knights, who have an excellent IC guide and yet still have plenty of showing-the-ropes RPs. No one expects them to handwave knowing about the Moon Queen or all the ins and outs of their enemies or past events--such as Elysion, the Surrounding, etc. Even loner Senshi/Knights can find more experienced Senshi/Knights--plenty of them--to help tell them things they "could" already know. Why, then, does this expectation exist for Negaverse officers--who, ICly are supposed to have a better organization system? As an additional problem to the above, the handwaving means that characters don't get to express themselves honestly. There is all this information that people are supposed to know... but if you don't want to handwave it, then how could they possibly know? As an example, no one ever ICly told my lieutenant who Metallia is - yet he is expected to know her. Why would he? It feels like godmodding to tell me what he does and does not know, what he has and has not done. Don't get me wrong - I was perfectly happy with how the RP in which this occurred was handled, and it did open up a new storyline for my character. But that's only because I was willing to buck this "expected" knowledge and accept any potential consequences. And even then, I still didn't like the assumption that something was -wrong- with my lieutenant because he did not know. Is it not fairer to say there's something wrong with the Negaverse because he doesn't know? How many other Negaverse officers and Corrupt Senshi are in the same boat? It's just... unfulfilling. I certainly don't mind handwaving availability for those that want it. I just hate that it's expected of all players. I want to have active corruptions, punishments, training, etc. I want to be in control of my character’s destiny and for others to play with me. Fixing this issue would be difficult on some level, I acknowledge. The Negaverse faction is smaller - both in total officers and in active players - than other factions. However, I think fostering more relationships and RPs can help solve the handwaving. Do not expect all characters to know certain things - maybe there could be a handbook that each player "signs" to say what their character did and did not learn? Also, maybe players could be assigned to do a certain amount of RPs, depending on rank? Each player could indicate what they would/would not like to do, how many RPs they feel they could handle, etc. The branch system already sort of supports this idea, so why not just put it into formal practice? Lieutenants could formally seek out Captains, Captains Generals, Corrupt Senshi more powerful ones, etc. It means greater responsibility on the part of every Negaverse player, particularly as they rise through the ranks, but given the small number of active players, that responsibility is already there to keep the faction alive. Additional ORPs and meetings could also help in this area, I think. Maybe certain quotas or "Tasks" could be developed for the various branches? Moving towards a common goal could be a motivator for people to play together--and give a reason for characters to interact. For example, maybe all SpecOps people, since they're the elite fighters, are expected to give X amount of training; maybe Infiltration people could develop slogans or bylines and teach X amount of other officers to use them to try and lure the enemy, etc. These wouldn't necessarily be requirements in the same vein as growth requirements--and I don't think they should be--but instead a means of opportunity? Maybe some form of reward could be made, if desired--an achievement for journals, a "pin" to go on certs or upgraded art, to show it had been done? 3. "Advantages” vs. Advantages The Negaverse OOCly has "advantages" that are not expressed in play but are assumed to be ICly true. For example, in the recent meetings, the impression was given that Order was on the run--which is not really true. It MIGHT have been true right after the Ambush, but that was months ago. As another example, the Negaverse claims to be this well-oiled military operation... and again, this is not true. There is a very, very small pool of higher leveled officers and all others are pretty much left on their own. Characters who perform actions for which they should be ICly punished must actively seek out those plots. There's supposedly an organization full of mixed loyalty and lots of backstabbing/spying hence constant surveillance of allies as well as enemies... but there's not, not really. The issue with these “advantages” is that, combined with what some others have said, it makes the Negaverse seem unstoppable and kills personal character growth. It doesn’t matter if ICly there are problems or weaknesses or a player’s plot contradicts what is being said - the “advantages” cannot be pierced. I think the above are mostly a result of lack of participation and thus my suggestions on how to improve investment/participation already stated seem applicable. However, I think that steps should be taken to make sure that what is actually happening ICly is reflected. No, no one likes to be the loser all the time (and I don't feel the Negaverse has to be the loser all the time) - but being the winner/having no problems all the time is just as bad. The real advantages--the secrecy of the Rift, the numerous powers, etc.--of the Negaverse have already been dealt with better by others. I like the suggestion of adding some balance to the other factions to make it fairer. I also think having set limits during ORP battles and such, as occurred with the Ambush, (only X amount of starseeds may be taken, only X amount of energy drained, consuming a starseed only recovers X) helps with the feeling that the Negaverse is OP. 4. Branches While I like the idea of the branches, as it is militaristic, I think the execution is lacking for a couple of reasons. First, each branch has a specialty… but is also expected to do the work of all other branches. So, someone in Infiltration is expected to fight just as much as someone in SpecOps; someone in Intelligence is expected to try and woo over someone as much as someone Infiltration, etc. As a result, there doesn’t seem to be any real difference between the officers in the various branches. I’m not really sure why? If a character is good at a certain skill, or wants to develop a skill set, then it seems leaving them in their own branch would do that. It’s hard to see a SpecOps person like mine, however, who is only interested in fighting being told he has to talk to people and try to convert them when… well, that’s not his job. It seems like asking as sniper to suddenly be a proficient medic with no training or indication that he would be asked to do that new job. If each Negaverse officer is expected to be able to do everything each other one can do, then it seems like there’s no point to having the three branches in the first place. Second, the branches don’t really seem to take rank or anything into account when considering character interaction. Does an Infiltration Captain owe the same amount of loyalty to an Intelligence General or to a SpecOps General as to an Infiltration General? Does an Eternal Corrupted Senshi in any branch have the same type of authority as Generals--or are they always having to answer to Negaverse officers? All of these areas are kind of vague and confusing in the branch system. Without branches, it’s at least clear that all lieutenants answer to all captains and so on; the Corrupted Senshi were confusing in terms of their power even before the branch system, but splitting them up has not made things any clearer. To improve the above, maybe if there is going to be overlapping duties expected of each person, there could be training held by different branches? I mentioned that a bit in the suggestions for how to increase activity, so I won’t go into it in detail again. However, having explanations of the tasks expected of each rank of officer--as listed currently in the Information subforum--is clearly not enough and in my opinion only furthers the handwaving problem. What would you like to see added to this faction?1. I would really like some intrigue added to the ranks. Some backstabbing, some torn loyalties. That was always what stuck out to me about the Negaverse in Sailor Moon--they were a powerful organization, but they had interesting individuals and character motivations too. 2. As an extension of the above, I’d like for there to be clear delineations of what each rank in the Negaverse can do in terms of the organization and what Corrupted Senshi can/are expected to do. By this I mean, how they interact with one another and what sorts of commands can be given. I feel the Information Guide clearly states the power limitations of teleportation, etc. However, in terms of presence, presently there doesn’t seem to be much difference between being a lieutenant and a captain, or between being a captain and a general, and I don’t know how being a Corrupted Senshi is different from being any other Negaverse office. Are there salutes? Off limit areas? I feel like a structured, military organization would have that information. 3. I would like player plots to be highlighted and fleshed out more. One that has worked pretty well has been Osumlite’s interviews - it’s a natural extension of Infiltration, fits nicely with his position as news anchor, and can fit naturally into everyday RP for both those being interviewed and those that watch the interviews. It has also been brought up at Meetings and such - I wish all were treated in this fashion. 4. I would like more villain behavior in general. Negaverse officers don’t have to be monsters, but they should be the bad guys, for the most part. They need to be a legitimate threat. What would you like to never see become a part of this faction?1. Obey or die - disobedience and internal politics are interesting and sort of to be expected in any large organization. I'd actually like those internal politics to be a larger part of the Negaverse, to be honest. 2. This character and that character's power hour - the Negaverse becomes completely wrapped up in just one or two characters and their plot lines. 3. Negaverse officers in space/taking over/conquering Senshi homeworlds and Knight Wonders. 4. Negaverse running Destiny City and its government. 5. Negaverse always wins, and there are no consequences for slaughter. 6. Negaverse always loses. If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? N/A
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Posted: Sun May 19, 2013 9:37 am
Do you own a Negaverse officer? If so, how long have you played your officer? I have Captain Avalon and have had her since Marchish. I also have Corrupted Spinel, and have had him since 2010 sometime. If you don't have an officer, are you questing one? How long have you been questing? ~
What do you like about the Negaverse faction? The wide variety of characters within it. The weapons (I am so bad at magic). The ranking structure.
What do you dislike about the Negaverse faction? I agree with basically everything everyone else has said. They've all got excellent points that ought to be considered. I especially agree with everyone's points on the DMC--Yuna especially had a great idea about the mirror wraiths. (I don't agree about GQ Apatite--I think she's pretty great.)
I don't like how adrift I as a corrupted senshi owner feel? I never know where exactly my character stands with ANYTHING and it's very stressful. When the branches came out, I didn't even bother putting Spinel down for any section because I didn't know if corrupted senshi were even supposed to. I know it's really lame to blame my own plotting failures on other people, but I feel like the regular officer members of the Negaverse get prompts and direction and I just feel kind of aimless and uninspired about it all especially because like Kuro said, they feel more like sidekicks.
What would you like to see added to this faction? I dunno. SOME NPC plot-movers would be nice. I know that we've always been trying to make a shift towards player leaders for factions, but that's REALLY limiting as far as people who aren't those player leaders or friends with them wanting to make plots. And I know that all the GK/GQ players are totally willing to plot with people even when they aren't friends, but a lot of people have problems approaching people they don't know. There's also that you need to find a GK or GQ who will, for whatever reason, give your character the impetus you're looking for--not that fourth-stage characters should have to act OOC in their roles, but if you want your character to do something against their own will for character development and you can't find a fourth-stage character to drive that, it's kind of crippling! There's always that factor of intimidation going, and then the concerns when the player leaders drop off the map or just don't have time to manage their RPs.
I'm not saying nix player leaders entirely. Howlite/Zinkenite are really cool! I'm just saying, without an NPC leader, it does tend to start feeling kind of sandboxy.
I'd like to see more spotlight on player-run plots. All the major plots that have gone down recently have gone through the GMs and mods, right? So the GQs and GKs do know about these things--Bazzite and Zanazzite and such. I feel like plots that have such creativity behind them deserve their moment in the spotlight like Alkaid got, even if it's a "DUDE YOU RUINED A FREAKING GENERAL CANDIDATE, BENITOITE!! YOU DONT ******** UP" as opposed to Alkaid's "You are what Corrupted senshi should aspire to become!"
Also, I'd like to see some exposition on the galactic energy there was some mumbling about Negaversers collecting. I don't think the idea of Negas in Space!! is bad inherently. I do think that it should be balanced by senshi being able to start encroaching on the Rift, even if it's just the antechambers before the Gate. (HEY, plot idea: senshi get into the antechambers before the Gate, SOMEONE GETS EATEN BY THE GUARDIANS IN THE HALL OF SHADOWS? OR... DOESN'T!!!!! IDFK. But I feel like the Hall of Shadows is a huge plot point waiting to happen. Pick me, I have ideas.)
I'd kind of like an NPC to just... be in charge of corrupted senshi as a whole. While yeah they should be in branches, they have astonishingly different capabilities as compared to Negaverse officers and should honestly be treated differently. I'd like more information about what corrupted senshi are expected to do within the Negaverse, what their purpose is beyond side-swapped lovers and living lessons. Honestly, I feel like the character faction is neat enough and unique enough that it DESERVES its own write-up thread.
What would you like to never see become a part of this faction? Child soldiers? Honestly at this point I'm down with anything as long as it's not like, anthropophagy.
If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? ~
BUT OKAY, I have a note that I don't think I can fit anywhere else, so I'm just adding it on to the end and feeling like a dork.
I feel like a lot of these things that have been pointed out are things that we as players could totally fix, if we were given the resources to do it. A small cabal of Negaverse officers could totally plot to backstab the DMC by like, destroying their mirror-wraiths, or handing one of them over to the White Moon for attempted purification, or, ********, someone could totally have not forgiven them for what they've done and just outright attempt to kill one of hte members from the old Blood Moon days--or for extra crazy, just ANY of them. Rather than hearing "You can't do that, your character will be punished" and taking that as a DETERRENT, we should proceed forward and go "SO WHAT, I AM A ROCKSTAR, also punishments are an important part of character development and no one can control my character but me and no one can kill my character unless I choose to let them or they're huge assholes!"
The Negaverse really shines when it works with player-created plots. Operation Rota happened because Bismuthite stabbed a Blood Moon trainee in the face and Gunn was there to see it. That event was completely built by players, for players, and brought to the GMs later! We as players still have that capability and I think that if we grab hold of that, I think we can fix it ourselves.
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Posted: Sun May 19, 2013 11:47 am
Do you own a Negaverse officer? If so, how long have you played your officer? I received Wolfarmite Jan 24th of 2010
If you don't have an officer, are you questing one? How long have you been questing? Nopes
What do you like about the Negaverse faction? I loved the military aspect of it; The minions of a higher power, but also the hardcore ruthlessness of the superiors. We have a long legacy in our higher-ups. There was Charonite who was a bad mo-fo who was available for personal plots by having office hours in school, while Nealite handled the organization and was available for personal plots in and out of school as well. Then there was the resurrection of Beryl and power struggles, then that ruthless plot that made both Charonite and Nealite deemed traitors. Then we had Tanzanite who was a hardcore Queen who took no mercy. The Negaverse gave you orders and everyone saluted and did as commanded, but they were also a very tight-nit family. I wanted that interaction SO BADLY that I saved up to get a Nega and have stayed plunked in this fraction for a long time without any complaints.
I loved the ruthlessness of the fraction too. It was clear that they would follow their orders and be punished if they stepped out of line. You did your job, soldier, and you didn’t cry to mamma if you got cut in the process. I remember when the World Tree came to visit and the officers came to tear that tree apart. It was simply that the tree was a treat, and had to be destroyed. No negotiations. Just murder it and be done, and it was done with no mercy. Even a few officers brought out their personal youmas to do the most damage. I LOVED that. I understand Gaia restrictions, but that wicked structure of follow orders and get bloody doing it was what really tickled me.
What do you dislike about the Negaverse faction? I understand breaking up the fractions, but at the same time I wish it wasn’t the main way to handle meetings. I’d rather there was one massive meeting like before where everyone was in the Negaverse HQ, not the Rift, and they bowed down to their superiors. They were given a set of orders, direction, and then questions could be given so EVERYONE in the entire meeting could read and take part. Then, after that, we could go to our division leads for plots with them/personal rp/or when ORPs are handled then they are grouped under each commander . Splitting up everyone during big meetings doesn’t bring that big army feel to me, separates players who could interact and judge other characters while in meetings for their questions and feedback, and allow everyone to read and be informed in one big rp.
Big missions to either destroy or heavily damage the senshi or any other threat that comes from the unicerse are pretty scarce now. I liked the big displays of power the Negaverse had that made it VERY clear to the senshi that they did not mess around and would strangle your grandmother if it meant getting to their goal. I feel the Negaverse is being softer on the officers now, and that is partly due to starseed tearing being forbidden. Since there was a heavy mental toll to taking your first starseed and those after, you expected officers to be a bit off but then become used (and maybe enjoying) starseed ripping. It meant you were prepared to kill senshi when the time came and have no qualms about it. The Negaverse was raising killers after all, but now that we just help lull a few civilians into being sleep as we grab energy orbs, it greatly drops that impact in being a fresh rookie who has to learn that lesson of taking your first kill. You had to have your character mentally explain to themselves and handle what they did and how they could prepare to do it again, and in that working they became more dedicated to their task . I’m fine with energy orbs for energy, but I also would like starseed stealing brought back.
Lack of Negaverse superior presence. I remember there were a lot of rps with them having discussions and backstabbing plots between superiors that were like delicious teasers leading up to a big battle. We don’t have that anymore. I miss that a lot. The point of the two fractions was that the senshi had their sandbox where they could organize teams and work together or not, and the Negaverse did not. They followed their orders.
What would you like to see added to this faction? I know with RL issues, that a lot of rpers have had to step down and I completely understand that. However, I wish we could have a NPC leader, a figurehead of power, or at least a set of figureheads that could be the leader of this army again. I miss it immensely and it made everyone in the past sort of pin for the respect and attention to prove themselves. I know before, Wolframite pined to impress Charonite/Nealite, and then Beryl after, and followed her blindly. It was a desire to be a good solider, to get some sort of metaphorical medal or pat on the head that made a lot of Negas so hardcore. You wanted to be the elite soldier. Even with rank now, you don’t really feel that.
If possible, I’d like for those leaders to be available after hours, not only for serious rp but for fun rp as well. I know this demands time of said rper, but if it can be broken down across a Nega leader in a staff position in each school, I’d love that. We used to have Hillworth as the Bad Boy school that had most of the Nega boys in it. I loved that adults and teenager banter and it caused drama back in Nega HQ during meetings. It was that balance of knowing that officer in RL and in uniform that was great for character development.
I also liked that, when Wolfy started, officers were required to have teams. I believe the generals all had to have a group of captains to train and they got close to them. If that could be reinforced again, I think that would be great for all the fresh Negas to help with character interaction and plotting again (not to mention that family feel). Just a list of rookies created and divided into teams and then assigned to an officer so that everyone has someone to group up with if they are lost or have questions they want to rp out.
More youma history and exploration would be great too. We did that big introduction into the Rift and then that exploration into the Youma towns and bar. Then it just stopped. There was hints that the Rift went on for a long time and there were ancient, massive youma. I’d love if we got to see more of that because it had the potential of use resurrecting more youma again and doing more attacks. Even learning ancient Earth history that could be in the ruins. With the Negas being protectors of Earth, I’d love more ancient places that the Negas feel should be protected or even becoming activated in some way to then visit in future events, or even places inside Negaverse HQ since they also have endless hallways that could lead to interesting places.
What would you like to never see become a part of this faction?
Though it’s been stated before that there would be no use for children in the Negaverse, I’ll just show my support in no kid officers. I like the age requirement we have now.
Even though it’s just started, keeping youma Negas from becoming popular is a concern.
If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one?
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Posted: Tue May 21, 2013 8:08 pm
Do you own a Negaverse officer? If so, how long have you played your officer? Lt. Opal and though I've had her at least 2 weeks - Painite's plot is her first RP. If you don't have an officer, are you questing one? How long have you been questing? N/A What do you like about the Negaverse faction?At the moment? Not a whole lot. I like what they're supposed to be. They're the chaos in the story, the thing you fear at night. What do you dislike about the Negaverse faction?
I don't like the mini-factions within the faction. Why are these necessary? I kind of figure they were supposed to be ideas so people could try to come up with Nega concepts that reflected these ideas of what the Negaverse does. The thing is, though, I feel like forcing a Nega into these mini-factions is wrong. No character is singly dimensional so forcing them into these roles kinda means they are committing to be just one thing.
I don't like that Negas seem to be neutered. They're no longer the villains. (They're called Chaos. Chaos! They act so far from chaotic its not even funny) Most of them just run around and carry on with conversation or banter with the White Moon which is fine once in a while or if you're a pacifist but not everyone is or can be.
It just seems like everyone has stopped fearing these guys and for good reason. If the Carnival plot has shown anything it's that people WANT to be scary and the White Moon wants a reason to fight. (eg motivation) In the show they continually reiterated how bad the Negaverse was by doing really bad things. They were kind of horrible. If you don't constantly reinforce why these two sides are warring though very public definite acts you really lose the whole meat of the story. After a while people will soften up, as they are now, taking a lax view of their powered selves.
Like everyone else, I'm not sure why Beryl was killed and if it was necessary why was it done in private and then announced later? If it was important to a plot, even a personal one, a change that would effect the entire faction should have involved the entire faction.
I do feel like the Negaverse is kind of the faction to beat in the arms race. They get to do so many things that other factions simply can't and there's nothing offered to the other factions to make up for this. I know knights got a few upgrades that made them compatible (yay!) but I think there's still work that needs to be done in this arena.
I don't feel like the leadership is really active or effective. You have a militarized faction where people have definite ranks but none of that authority seems to trickle down. It should either be strictly regimented or total anarchy. If you wanna go militarized like any hierarchy power should be greatest at the top with measures of power being granted down the line until you get to base level. Meetings are all well and good but where are the exercises, training, etc? Where are the missions? For all the good these mini groups are (infiltration, for example) What have they infiltrated? What happens when cover is compromised? To what purpose is this happening?
Likewise, I think leaders need to EARN their followings. I think this whole expectation of following someone for the sake of it is sort of counter-intuitive especially when there's no consequence to basically giving your higher ups the middle finger. I'd really liked to see more personal interaction. I'd like to see generals step up and be among their Captains actively coaching and helping them. I'd like to see Captains step up and do things among their Lieutenants. In this kind of organization you need some sort of binding agent other than "do it cause I'm stronger than you". Where is the sense of community? It should feel like a strong team.
I think a lot of Negas are getting complacent. Where are the real consequences to actions? Since this is an RP community I can understand how this might be hard but really...it's like being afraid of some invisible figure wagging their finger at you. It's all well and good to think that someone might disapprove. It's another to find out first hand.
I'd also really like forced corruption to be given reconsideration. It doesn't seem fair that people can be forced to become bad but not forced to be good. I don't get why that inequality exists. Either make it ok for both or make it ok for neither. What would you like to see added to this faction?I'd like to see some sort of task or test that Negas must perform to have a promotion recognized. I feel like moving up the ranks is a significant thing and hand-waving shouldn't be ok. Think of it as a rite of passage. And, hell, it counts as a roleplay toward the new rank! LOL
I'd like to see power go back to the characters so they can open up and be as bad as they wanna be. Maybe not abolish the mini-factions but maybe make them suggestions and not concrete guidelines.
I'd like to see more involvement from the leaders of the faction, more hands on stuff. I'd also like to see A more regimented approach. Punish people, that's part of being in a militarized faction of bad guys!
I'd also like to see purpose and long term goals. Short term goals and spurts of activity don't mean a thing unless it builds to something. Though, honestly, this isn't so much an observation of the Negaverse than for ALL the factions. They all need more goals to follow.
I'd also like to see player plots and initiative rewarded in general but it's really important here with the ranking system and regimentation. If someone goes above and beyond OCly they could really have that reflected ICly even if it's just getting a commendation or medal or something.What would you like to never see become a part of this faction?Chibi Negas - never chibi Negas. If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one?N/A
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Posted: Tue May 21, 2013 11:31 pm
(( *Please be aware as an old fuddy duddy around these parts I'm going to do a little pulling from the past. Yes the past is the past and you can't bring lazarus back from the dead; but you can always pull influence. Also be ready for TL;RD)) Do you own a Negaverse officer? If so, how long have you played your officer? No If you don't have an officer, are you questing one? How long have you been questing?Yes I am, honestly I've been questing one since the first time I had an idea for one. While Sailor Halley is my oldest existing quest I've made quests and trashed quests for Nega's along the way. I currently have one approved nega quest sitting in the quest forum since Nov. of 2010. What do you like about the Negaverse faction? What do you dislike about the Negaverse faction?How do you feel about the Negaverse faction? ( <- doing this for a reason you'll see.) So what I like... obviously I use to love (and yes I know it's in the past but I was one of the few remaining that had seen the shop before mega meltdown), I use to love that the faction was about energy draining and being a family. They weren't what you called feared, I've always referred to them as the anti-hero. They're like Doctor Horrible, the bad guy but yet they don't see themselves as being the bad guy. It was something that was endearing and made them seem like the faction to be in despite the small underdog size. However, along the way things get lost, and improvements have to come. Some of those improvements I agree with in theory but I don't agree with how they actually worked out for the faction. So my likes are actually double edged here and it's going to be probably nearly impossible to separate the two in current day negaverse. So I'm going to be the anti-body here and completely nix the like and dislike because again I don't dislike the ideas, I disagree with how they worked out. It's all mechanics you don't know what happens with it until you try it. Anyways.... some of this might be Nit picky or idealism stuff and I'm just breaking it into groups so it's a little more coherent and easier to read. Branches - Honestly, the branches in theory were a great idea. The negaverse has always been a militaristic group and it fits well with the group. I've always wondered how the negaverse was going to handle all it's grunts (lts) turning eventually into captains and generals because it's always seemed that way. This was a great opportunity and attempt to address that problem.
However, I believe what has happened with this is that it's closed off the negaverse instead of making it more interactive with the order side. Some of the branches lead more towards going underground - infiltrating places - sure it's opened up more civilian RP which is great because we need that, there are civilians that don't get that much RP because it was just impossible. However, for the powered characters it originally cut off something that made them interact - power draining. Sure they still needed starseeds and stuff but when the change came it suddenly became harder for the senshi and knights to interact with the negaverse officers. I also think this is what lead to a lot of the order people just battling youmas for their battles, because they're not always interested in attacking negas just for the hell of it. Even in the past when order fought the negaverse it was because the negaverse either attacked them or they targeted a civilian to energy drain/steal the civilians starseed. A lot of that fodder was something that seemed to go away when the branches were brought out.
Metal Head (Metalia)/Beryl - ((I call her metal head 'cause I can't spell her name without looking it up.)) I'm okay with the whole killing off of Beryl but at the same time I'm a little concerned(?). Beryl in manga/anime version is metal head's puppet does as she wills. And I know for crying out loud that no more Cannon characters should show up... however I feel like Metal head's being a little left out, she's really a major part of the negaverse and without Beryl commanding the GK/GQ's it's a little ???? as to how the whole puppeting thing goes now. Heck even Gunn was a puppet of Beryl but he was an NPC, most - if not all the GK/GQ's that exist now are more considered player characters (at least in my little head bubble). So honestly I guess I'm a little more waffly and foggy on how this'll actually work because you don't really see Metal head giving any commands to any of the GK/GQ's - which I think also threw into some of my original unsure-ness of how the branches actually were okay with the mega chaos mama herself. I don't know guys somewhere along the way you lost me and my love for the faction. What would you like to see added to this faction?Branches - I'd like to see more diverse branches. Not only the current three that exist but expand it a bit more maybe have a branch that's role is to just drain energy and come up with 'evil' plots to steal it. Maybe 'youma trainer', there's a lot of other branches that could crop up and maybe a nega isn't limited to one specialization, maybe they could be a major player in one and minor in others.
Shoot I have some ideas that I'm going to need help with and knowing that there's people in a branch that's just to drain energy or come up with 'evil plots' would be useful because I'd know those were people I could go poke to help with that and they'd gain karma points with the faction. I think a lot of other players would also utilize branches like that because it opens up more plot potential.
Metal Head (Metalia) - Honestly, and I'm not sure how many people are going to like this suggestion. . . I'd like to see a little more interaction from Metalia at least on the GK/GQ level. So that it does seem like they're actually following some megahead mama of all evils. And this is probably one of the most nitpickiest and weirdest suggestion of things I'm ever going to say in this... It just might show where the true ebilness lies instead of all the anti-hero's running around, because I mean surely Metalhead has more of an evil motive than anyone in the whole story - since it's always kind of been pushed off (for a lack of a better term here) as the lower officers are just brain washed minions that need saving.
. . . . I was thinking of something here and I blanked out on it. Seriously though, I'd love to see the negaverse give the order side a reason to fight them again. Yes the energy drain has been reinstalled, though as a bit of a side note; but it's almost... like the story needs a fresh twist on it. I've seen a point where the negaverse was (for lack of better words here) attempted and almost forced into going demonic and actually evil. The blood moon court before Ares turned to Chaos was one such attempt at least from my stand point and what I knew of characters involved in that plot. It wasn't what the shop needed, because it forced people's characters to attempt to become something they weren't - like it broke their characters and I've been there in this shop trying to play a broke charcter isn't fun. Trying to - by force - turn the faction that is little more than anti-hero at the moment, isn't the answer; I don't think. Trying to turn it by example though... be it punishment or actually having Metalhead show up and set the fear of god into them or something as equally scary... that might be something worth at least looking into. And again people might not like me for suggesting Metalhead gain a little bigger of a role, but at least at the moment I'm not sure what else to suggest. Also.... I have a tiny, tiny.... art feed back thing... and I know this is probably suppose to be all RP... but I feel like the Negaverse uniforms keep getting more and more lax, and I continue to see negas pop up that could be confused with civilians on powered lines or now knights; while Senshi uniform designs have become way more strict. Is there anything that can be done to balance this out so that the negas have their military uniform feel back? Please? What would you like to never see become a part of this faction?We've done this already and confirmed it but Chibis. NO, just never not please; thanks! If you do not have an officer and are not questing one, is there anything that we could add to this faction that would make you want one? Hopefully, eventually the negaverse'll catch my attention again; I miss wanting to have someone from the other side. (Hi, I have a lot order characters...)
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