The Sunken Cavern was once said to be a place of great wealth, a vast expanse of knowledge and power. Humans used to come from across the world to bask in its provisions and seek enlightenment, but over time the Cavern began to sink into the waters which rose every year. Due to the instability of the ground, the people fled the area, and the Cavern and all its teachings, belongings, and stash of priceless artifacts were lost. No one has dared to try and find it again, as some humans have claimed the Cavern was sunk because of the greed of humankind, and that there was a curse upon the place for all who tried to take that knowledge back.
<< Part 1 - Finding the ******** place >> > As the Cavern is half submerged in water, and is basically an underwater island, you'll have to open the portal very, very carefully - otherwise you might just find yourself learning what it's like to be a fish. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
> - Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back.
>>- All players roll 1d100. - Rolling 50 or less will let players find a portal that randomly leads to an island - except not the right island, where on Earth are you?? - Rolling 70 or less will let players find a portal that randomly leads to what appears to be an empty shack on an entirely different island. But there is something hostile lurking here... - Rolling 80 or less will lead you to the Haunted House. Oops. - Rolling 81 or higher will lead you to the portal that opens up on the most stable part of the Sunken Cavern. Congratulations, you've made it. I hope you know how to swim.
Rep stepped out of the portal in Halloween in the by now all too ******** familiar weeping woods. As always the fear drenched atmosphere of the place pressed in on him like a mental weight and he felt Tracey kick up the shield to compensate.
When the others arrived, Al got a quick briefing. "If your shield gets shitty here, pendant out, rest up and we'll come back. Don't do anything retarded, this is Halloween and it's lethal."
"Just check the ******** portals." he said, trudging off into the trees. The first portal he found had an open ledge in an underwater cavern. "Hahah. Ya ********' dancer." he smirked. Looked like he'd found what he was looking for.
The only downside was it looked like he'd be swimming.
Roll 1/6
Baneful Crew
Dramatic Hunter
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Zoobey Artist
Magical Incubator
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Posted: Tue May 14, 2013 2:44 pm
"Oh yay," Said Mark, directly following Rep and not really watching his way as he continued to type on his cellphone a surprisingly lengthy text, "You found it."
He seemed extremely enthused.
Baneful
Mark is just following him until something eventful happens
Beyond the portal there was a very short swim to the entrance of the cave itself, but of course, a simple life was far too much to hope for. It appeared at least some of the talk of certain adventure movies had been right on the button as the second they stepped out of the water, there was a whir of ancient stone and something somewhere in the caverns clunked open. There was a distant light which grew larger and larger in the gloom..
A low hiss echoed through the cave and there was a scrape of stone talons on the rocky floor as a large dragon like guardian - a creature of animate stone, slick with ocean slime, moss and seaweed stepped out to bar their path. Noxious fumes emanated from its nostrils and it reared up to its full height on its hind legs, almost tall enough to scrape the ceiling, vast and lethal looking tail curling behind it with a rattle.
Looked like it was showtime.
Roles > Player 1 - Harrison - Tank Player 2 - Rep - DPS Player 3 - Mark - DPS Player 4 - Jordan - DPS Player 5 - Al - Healer
Roles
- 1 healer. They can HEAL your party instead of doing damage. Roll damage equal to their YEAR (so Y1 = 2d6, Y2 = 2d8 etc)- 6 damage for heal amount. They can target ONE player. They do TRIPLE HEALS to a Tank (2x heal 'damage' done)! This effect is unlimited but don't forget to quote your target. - 1 Tank. They have DOUBLE their original HP but do half the damage! They can quote UP TO TWO players a round to SHIELD them and take their damage for them. This effect is unlimited but don't forget to quote your targets. - 3 DPS (damage dealers). Damage dealers do DOUBLE attack damage INCLUDING Fear and charged attacks(when it hits). - Once these roles are set they CANNOT be changed for the entire duration!
Baneful Crew
Dramatic Hunter
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Baneful Crew
Dramatic Hunter
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Posted: Tue May 14, 2013 3:36 pm
>> Round 1
Boss HP: 114
> Sustained Harrison: 4 damage Rep: 8 damage Mark: 7 damage Jordan: 3 damage Al: 16 damage (what did he tell you about being careful bro)
Posted: Tue May 14, 2013 6:10 pm
The swimtrunks were of zero help in the Arctic, and did ******** in the autumny chill of the Weeping Forest.
Luckily, he didn't have to stand around and shiver too long.
"This is what I'm talking about," Harrison said, although cave water wasn't exactly a tropical diving zone or a sunken shipwreck. Pirates hid treasurey s**t in caves, though. So odds were good.
Harrison took a couple of gallon ziplock bags out of the pocket Jordan bought him for Christmas, and unbuttoning his shirt, stowed his sneakers, shirt, B0nez's flashdrive, and his bandaid box.
He held the bag in his teeth, then dived under, heading towards the light. Once they surfaced, he hoisted himself up onto the rocky shore, dumping the bag and getting his sneakers back on. His swimtrunks were wet, but that's what he'd worn them for.
"Looks promising so far," Harrison said, shaking water off his hands before fishing out B0nez. "...anybody hear that leaky air sound?"
He looked up. Oh. Probably the giant lizard.
He flashed into action, before Al got skewered, and threw up a block to a set of claws headed Mark's way, for good measure.
Rep couldn't help but give Harrison a slightly miffed look as he was unashamedly well prepared for their trip. He hadn't even though to dress efficiently and about all he had going was that his own bandaid box was watertight. He shoved his phone in it.
As far as everything else. Well. That's what hunter coats were for. Getting ******** soaked to the skin. At least it was water, he'd been knee deep in worse.
Shrugging he dove right in, swimming strongly to the other side where he dragged himself out looking like a drowned rat, he shook his hair irritably. "b*****d." was the only comment Harrison got. It wasn't malicious.
He was about to go on an extended rant about how it wasn't polite to show up the guy who'd come up with the adventure in the first place but he was cut short by the strange light, raising a brow at the doorway. It was a lot more dangerous looking than anything with lights on had right to be.
Summoning Tracey he dropped into his battle stance and tried to ignore how uncomfortable soaked jeans were. Next time he was wearing a ******** speedo, mentally scarred Al or not.
As Harrison snapped into action, so too did he, leaping up to meet stone talons with Tracey's serrated blade. The breath was noxious enough to sear at his shield, but it held. He'd certainly survived a lot worse.
"No s**t man. It's dangerous. Someone get it a ******** mint."
HP: 52 DMG: 14 Charge: 1/3
Boss HP: 100
Toshihiko Two rolled 1 10-sided dice:
5Total: 5 (1-10)
"Quiet," The Death assistant continued, his cell phone one of the primary sources of the glow effect happening inside the cave. He suddenly stopped, a little abruptly. "I'm concentrating, this roleplay post is like, so important I'm-"
- And then he came into close encounters with the tall, slimy, and somewhat terrible. Mark screamed, because seriously, when did he ever not scream and flail, and nearly dropped his cell phone. It was a good thing Rep and Harrison caught on a lot faster because he was way too busy trying to figure out what exactly happened. Sometimes, one had to wonder how he was the Death assistant, weren't Death Hunters supposed to be some amazing hybrid of assassin spy or something?
"Oh geez, oh geez, uh, stop drop and roll!" Upon deciding a dank cave was a really gross place to do the following, or to usually do his usual of running away screaming as this might actually lead him out of the pot and into the fire - he knew how those sort of survival horror movies went - he went for Option B.
Mark summoned his weapon, majestically, a pair of oversized pruning shears which incidentally went pretty complementary with his lead's weapon of oversized farming implemented themes-
- And then stuck them on the ground.
He then took a second, while Rep was attacking, to wipe the sweat from his brow, check his cellphone, crack his back a little, and look proud of himself.
The weapon just stood there stuck, tips buried in the ground.
It wasn't until the creature lashed out at him that the Death assistant finally moved to plan B, screaming a little more before he finally got a good handle on his weapon, unwrapping a small satchel tied to the end of it.
With a look of slightly intense concentration, Mark reached into the bag, shifting around in god knows where before his eyes lit up. He emerged with a Runic version of something that looked like the bastardized love child of Jerry's bazooka and Gale's Jinhai. "Fire in the hole!"
BOOM.
The Runic weapon began smoking at the end post fireworks and explosions. A little disappointed at the result, Mark placed it back, reaching for the next item.
Jordan was good at swimming, but swimming in his clothes was never much fun. Harrison had been smart about it, and Jordan made a mental note: check for possible conditions in future.
I'll remind you, Ferros grumbled, none too happy about all the water.
Thanks. It was only about half sarcastic. Jordan stuffed his phone and notebook into one of the plastic bags from his kit - the rest of his stuff could handle being wet - and submerged, heading for the light.
He took a moment after hauling himself back to land to squeeze some of the water out of the tails of his coat. The distant clunk and its accompanying hiss and growing light got his attention, though, and he moved to the side to summon Ferros; he and Rep were both going to need a little space to work with if they were going to be fighting, and he had no idea what Mark's weapon was like. For all they knew, it could be another oversized heavy-class type.
It wasn't. Jordan spared only a moment to glance incredulously at the shears. The runic cannon was more impressive, and Jordan waited until Mark had fired before moving in for his own attack. Being around Jerry had taught him to keep clear of anything bazooka-shaped.
Ferros snarled gleefully as he slammed into the stone guardian's weed-slimed body. In his opinion, this more than made up for the indignity of having had to go underwater to get here.
"I don't think a mint would help," Jordan called. "This is some serious halitosis. Maybe if it stops breathing completely."
Al could barely move as he emerged on the other side; his clothes normally loose fitting and possibly a size or two too big were suddenly form fitting and substantially heavier. He had to pull his scarf down from his head to drape about his neck to even see what the ******** was going- almost too late. He quickly backed up at Harrison's intervention, allowing the horrifyingly powerful moon to take on the glowing lizard-thing. He wasn't too sure what to do about any of it.
He reached back to pull his freshly summoned weapon from what appeared to be thin air and aimed it at the creature. What happened however, was something Nuru has never done before. He was attacking Harrison with a violent violet light?! Wait... wait, no, that's not an attack, is it?
It wasn't. Al might have looked extremely proud of himself for a split second - before he realized they were still under attack.
Toshihiko Two rolled 1 10-sided dice:
8Total: 8 (1-10)
Toshihiko Two
Sugary Marshmallow
Offline
Posted: Wed May 15, 2013 11:31 pm
The heal helped, but they definitely weren't out of the woods. Or cave. Or whatever. Smellyass decided to give them another toxic dose.
"The not breathing thing sounds like a great plan to me," Harrison coughed into his sleeve, pulling Jordan out of the cloud. Mark, who was staying in one damn place, was open to skewering.
Harrison stepped in to block the hit, and got a faceful of claws. He got in a slash of his own, pushing it backwards.
Jordan caught half a whiff of the acidic stuff; it was still enough to make him cough several times, and his face was grim as he sidestepped and brought Ferros up into the creature's belly. "Sooner the better," he agreed. Harrison was taking the worst of the damage defending them, and Harrison was tough, but their job was to get rid of the thing before it really got to him.
It was fun fighting in close quarters with two enormous weapons, used to Jordan and Ferros' fighting style and permanently aware of where Harrison stood it was easy and familiar. Once again he leapt back in to attack the creature, cleaving a slash along the exact same point he'd struck before. Once again the viciously sharp breath attack was turned on him and pushed him back coughing and spluttering.
"It needs to ******** die already." he snarled, readying the massive axe again.