What Do You Look Like:

What Were You Known As: Archeren, High Wizard of the Kingdom of Arün
Do You Have Another Name:The High Wizard. The Gold Wizard.
How Old Are You: 286 years old. Appears 19
What Are You: Human
║▌│█│║▌║││█║▌│║║█║█║▌│█║▌│║║█║
What Is The Color Of Your Eyes: Blue
How Tall Are You: 5'8"
How Much Do You Weigh: 120lbs
What Is Your Job: High Wizard and Ruler of the Kingdom of Arün
Where Did You Live: Kingdom of Arün
Do You Have Any Family: Father- Deceased, Mother-Banished, Grandparents, mother side-banished, grandparents father side-banished.
Do You Have Any Pets: None
What Are Your Favorite Things: Magic, Teaching those to embrace magic. Learning forgotten arts. Collecting Magical Artifacts across the worlds.
What Are Your Least Favorite Things: Pickles. Alcohol, Those who treat magic as a source of power.
What Type Of Weapon(s) Do You Use: A Staff
║▌│█│║▌║││█║▌│║║█║█║▌│█║▌│║║█║
What Do You Like: Heterosexual
What Of Your Past: Archeren, born from a mage and an unknown being.
0-10, His first ten years of life was the easiest for him. Ever since he was five years old he has wanted to follow in his father's footsteps. He wanted to learn to become a mage. His father had forbade him from practicing magic. He pleaded with his mother, however she remained silent. Her voice was never to be heard. Archeren traveled around the library to search for a would be mage to teach him.
11-20. His Father found that he was sneaking around talking to other mages to learn how to use what he had specifically forbade it. He punished him by using a magical whip that damaged his ability to cast magic. It interrupted his ability to cast magic. He had received a blow that had shaken him from ever casting magic again. He went to his mother. Whom again, watched in silence. It must have been devastating to see her son being treated this way, but there was nothing she could do.
21-30 Archeren again disobeyed orders and found a Sage who was willing to disobey his father's orders and taught him how to cast the fundamental spells to any wizard, something that his father never truly understood. Archeren returned one day to the sage that had mentored him, to find out he was to be executed for Treason. Archeren snuck into the execution to try to free him, but it was hopeless. The Sage had said his last words, "Boy, listen to these words. Your father is a tyrant. He wishes to hold onto Magic, not just the magic of this realm that was created by your grandfather, but the magic of the original world. with an iron fist. You can stop him, but for now you must return to the original world. There you can perfect your magic. When you are ready return here. Sage Tynamos will promote you to Master Wizard." Then the guards came in and forced Archeren to watch them kill his former Mentor. Quickly, he gathered a bag and a robe. He then left the dimension. His Father immediately sent guards after him to bring him home.
31-150years. Archeren did well to dodge the mage slayers sents by his father. He had traveled. Growing old, he knew as a human he will die sometime soon. It was around this time he came to a rumor of an ancient magic that could give one immortality. Not immortality like the gods, but immortality as never die of old age. It was also around this time he had discovered the Staff of Arterimias. It was a unique staff that would allow him to cast magic through it instead of using his own magic. Therefore, he could use the charges in the staff to cast his own magic. Not only that it was able to transform into a ring for convenience. Even with his training he was able to defeat all the mage slayers.
151-250, Like his former teacher had told him, Archeren returned to his former homeland. His father appeared before him, demanding that he be executed. Archeren was not in the mood to deal with his father. He immediately asked to see the Sage. His father would not allow him. His father then initiated a mage duel with him. Archeren still followed the old customs, and accepted his challenge. However, he could not defeat him because of the customs. He was not a Master Mage. Only a Master Mage was allowed to actually fight the Leader for Rulership. Just as the battle was almost wrapped up, Sage Tynamos appeared before upon a cliff. "I Sage Tynamos hereby promote Archeren as a Master Mage for his skill with Magic and never giving into defeat." Archeren now had the rightful permission to defeat his father. He used all the magic he could master. He used the energy he saved up in his ring for those two hundred years. He finished him off. His father displeased with the defeat used a suicidal spell that was meant to take both of them. However, Sage Tynamos intervened and sacrificed himself his father. He looked for his mother. She had disappeared many years before he returned.
250-286, Archeren then took leadership and began to change the ways of kingdom.
Kingdom of Arün (Faction that is working on being created)
What Are You Able To Do:
The 7 Ancient Runes:
Rune of the Four Elements: A powerful Rune that allows the user to manipulate the four elements.
Rune of Flight: A powerful Rune that allows the user to control flight. The user may fly and control the flight of others.
Rune of Levitation: Allows the user to levitate himself and others. Not to mention other inanimate objects.
Rune of Creation: Allow the user to touch any inanimate object and it becomes alive controlled solely by the user.
Rune of Transmutation: Allows the user to transmute themselves with any supernatural power. For Example: Super Strength, Super Speed, Super Hearing, Super Sight, Super Smell. Only along these lines.
Rune of Reincarnation: Allows the user to reincarnate into another animal upon death.
Rune of Soul Stone: The owner of this rune allows the user upon death to absorb his soul into this Rune. Other Wizards/Sages can restore the soul to the body.
All 7 Runes are currently locked away in the Kingdom of Arün. They generate the plane. They catalyst being Archeren's spellbook.
Ring of Arün: Archeren can create Rings of Arün for the mages to be able to port back to Arün. The original Ring of Arün has the unique property to store magical energy to be used for later. Archeren may only use this at night before he sleeps. He may store the remaining energy for the day.
Summoning Spells: He has obtained the power to summon a Phoenix. This takes a huge amount of energy and he only uses it if he needs to heal an ally.
He has obtained the power to summon a Leviathan that only lasts 2 posts for the amount of energy it consumes. Leviathan is also summoned with a tidal wave of water.
Conjuration Spells: These are the list of objects he can summon.
Small Cottage
Light
Torch
Any household item
Transmutation Spells: These are the list of Transmutations he can make.
He can give him or someone else super Strength
He can give him or someone else Super Speed.
He can give him or Someone else amazing Gymnastics
He can give him or someone else super hearing
He can give him or someone else super smell
He can give him or someone else super eye sight
Air Spells:
He can shoot air blasts and lightning
He can call for Thunder
He can cast a Thunder Shield.
He can empower Golems with Lightning.
He Can create an air bubble.
Water Spells: (Must have Water as a source)
He can control Water.
He can create a Water Shield.
He can heal using water.
Earth Spells:
Earth Wall
Earth Shield
Mud Wall
He can empower Golem's strength with earth.
Fire Spells:
Fire Wall
Fire Shield
Fire Blast
Burning Fire: (It makes the enemy burn indefinitely.)
Transfiguration:
He can transform into any animal at will.
His favorite form is:

Can Also Scry.
What Is Your Song: (Theme/Optional)
Staff of Artimiris: Transform into a Staff. Allows him to use his spells through the staff. The staff has 20 charges.
Ring of Arun has 10 Charges right now.
Will update his abilities as he learns.
