We've tried for a poison system several times in the past here, but never really got one we liked set up. Well, this is the latest try, and one I believe could stick. This, as should be obvious by it's location, is neither a customs thread nor a list thread. What I'm after here, is your ideas. The crew could probably fill this out, but frankly, we're busy. But we do want this out and available as soon as possible, so here it is as a pseudo-customs thread. That means that we want your submissions here, for medicines, poisons, and ingredients for both that you think could work. We'll also answer any questions or worries you might have with the setup. Anything you submit here though, if accepted, will become a part of the guildwide list. There won't be any personals approved in this thread. The goal, is to get a list worthy of full release.
So, without further ado, the system. I hope to see lots of ideas and suggestions soon.
Medicines and poisons are the territory of the Medical Specialist. To heal, or to kill, they are able to develop these chemical concoctions. Both medicine and poison come in many forms. Some medicines enhance an ability while others merely heal. Likewise some poisons deal direct harm, while others simply hinder the victim in some way. Further, there are several forms of each, requiring varied delivery methods.
Injected: Many medicines and poisons come in liquid forms that must be delivered to the bloodstream. These are referred to by the injection delivery method, which requires a Syringe. Syringes can be purchased by medics creating this type, from their local hospital or medical center. Medicines or poisons available on the open market of this type, will already come packaged with their syringe.
Airborne: Airborne medicine and poisons come in a gaseous form. These are generally released into the air around a target, and must be breathed in to take effect. Some airborne gasses may also effect on contact. Gasses are generally delivered by gas canisters or capsules. Both can, again, be purchased at the medical center, and the open market versions will come pre-packaged.
Ingested: The simplest form of medicine or poison, the ingested type is merely taken through the mouth. This type ranges from pills, to powders placed on food, to liquids. Some naturally growing plants also fall under this category, if they have a direct effect when eaten. Ingested medicines and poisons need no delivery system, and are only available in their basic form.
Contact: Contact effecting chemicals are those which take their effect after making contact with the target's skin. Usually in liquid or gas form, they make their way through the target's pores, and find their way into the system that way. Gas types use the same delivery methods as airborne medicine and poison, while liquid types can be applied in many ways.
Medicine/Poison Format
Special Ingredient Format
So, without further ado, the system. I hope to see lots of ideas and suggestions soon.
~ Medicines & Poisons ~
Medicines and poisons are the territory of the Medical Specialist. To heal, or to kill, they are able to develop these chemical concoctions. Both medicine and poison come in many forms. Some medicines enhance an ability while others merely heal. Likewise some poisons deal direct harm, while others simply hinder the victim in some way. Further, there are several forms of each, requiring varied delivery methods.
Injected: Many medicines and poisons come in liquid forms that must be delivered to the bloodstream. These are referred to by the injection delivery method, which requires a Syringe. Syringes can be purchased by medics creating this type, from their local hospital or medical center. Medicines or poisons available on the open market of this type, will already come packaged with their syringe.
Airborne: Airborne medicine and poisons come in a gaseous form. These are generally released into the air around a target, and must be breathed in to take effect. Some airborne gasses may also effect on contact. Gasses are generally delivered by gas canisters or capsules. Both can, again, be purchased at the medical center, and the open market versions will come pre-packaged.
Ingested: The simplest form of medicine or poison, the ingested type is merely taken through the mouth. This type ranges from pills, to powders placed on food, to liquids. Some naturally growing plants also fall under this category, if they have a direct effect when eaten. Ingested medicines and poisons need no delivery system, and are only available in their basic form.
Contact: Contact effecting chemicals are those which take their effect after making contact with the target's skin. Usually in liquid or gas form, they make their way through the target's pores, and find their way into the system that way. Gas types use the same delivery methods as airborne medicine and poison, while liquid types can be applied in many ways.
Medicine/Poison Format
[*]
[i][b]Rank:[/b] (Rank of Poison/Medicine)
[b]Type:[/b] (Injected, Airborne, Ingested, Contact, etc) | (Use: Medical, Poison, Enhancement, etc)
[b]Ingredients:[/b] #
[b]Special Ingredients:[/b] (What uncommon ingredients are needed?)
[b]Ingredient Locations:[/b] {Where the special ingredients can be found.}
[b]Creation Posts:[/b] {How many posts does it take to manually create?}
[b]Effect:[/b][/i]
[i][b]Rank:[/b] (Rank of Poison/Medicine)
[b]Type:[/b] (Injected, Airborne, Ingested, Contact, etc) | (Use: Medical, Poison, Enhancement, etc)
[b]Ingredients:[/b] #
[b]Special Ingredients:[/b] (What uncommon ingredients are needed?)
[b]Ingredient Locations:[/b] {Where the special ingredients can be found.}
[b]Creation Posts:[/b] {How many posts does it take to manually create?}
[b]Effect:[/b][/i]
Special Ingredient Format
[*]
[i][b]Rank:[/b] (Rank of Poison/Medicine)
[b]Type:[/b] (Injected, Airborne, Ingested, Contact, etc) | (Use: Medical, Poison, Enhancement, etc)
[b]Ingredient Locations:[/b] {Where the special ingredients can be found.}
[b]Effect:[/b][/i]
[i][b]Rank:[/b] (Rank of Poison/Medicine)
[b]Type:[/b] (Injected, Airborne, Ingested, Contact, etc) | (Use: Medical, Poison, Enhancement, etc)
[b]Ingredient Locations:[/b] {Where the special ingredients can be found.}
[b]Effect:[/b][/i]
~ Rules ~
Basic ingredients may be purchased at the market.
Medicines and Poisons ranked D and below can be purchased by anyone from the village market or medical center.
No medicine or poison may use more than two types.
The more powerful the effect, the longer it must take to take effect.
Any medicine or poison utilizing “Special Ingredients” may only be created by a medic with the proper benefits.
Special Ingredients must be found in game. They cannot be purchased at the market.
The same special ingredient may be used for any medicine or poison, so long as the basic effect of that ingredient is the same.
Only one special ingredient can be found per post when foraging.
Anyone can find special ingredients, so long as they know what they are looking for and are equal or higher rank to the ingredient. (Medical Specialists can find one rank higher.)
Higher ranking or more powerful effects require more ingredients, and higher creation post counts.
No Medicine or Poison may have multiple effects. Likewise, there is no “Cure All” antidote that can cure every poison effect.
Science is your friend. If there is an existing version of what you want in the real world, try that before making up your own.
~ Special Ingredients ~
Magic Mushrooms
Rank: E
Type: Ingested | Poison
Ingredient Locations: Forest Around the Land of Fire. The mushrooms grow in small clumps around the bases of certain trees. When hunting mushrooms, roll a six sided die. 1, 3, or 6, and you find a mushroom.
Effect: A natural hallucinogen, when eaten these mushrooms weaken your inhibitions and grasp on reality. Left to their own devices, victims of this will begin to imagine things happening around them. The base effect is mostly harmless, however the victim is highly vulnerable to suggestion, and someone could easily convince them of a scenario of their own design while under the mushroom's effect. A side effect of this is that the victim's mind is highly susceptible to genjutsu while under the effect of the mushroom. The effect lasts for three posts per mushroom ingested. It is not uncommon for unsuspecting campers to fall victim to these mushrooms.
(-1 Rank to Genjutsu Resistance. (Effect does not stack with itself.))
~ Medicines ~
~ Poisons ~
Hallucinogen
Rank: D
Type: Airborne | Poison
Ingredients: 3
Special Ingredients: Magic Mushrooms
Creation Posts: 5
Effect: By extracting and refining the liquid secretions of the “Magic Mushrooms”, a poison crafter is able to transform it into a gas which, released into the air has much the same effect as the mushrooms themselves. The refining process makes the effect last significantly longer however, up to six posts.
Chakra Inhibitor
Rank: C
Type: Injected | Poison
Ingredients: 5
Creation Posts: 5
Effect: This poison is a chemical agent which, when introduced to the bloodstream makes it's way into the chakra circulatory system, creating blockages and disruptions, interfering with the victim's chakra control. For ten posts after injection, the victim must spend more chakra than normal to activate their jutsu, and is incapable of utilizing chakra control exercises such as wall and water walking.
(+1 chakra point cost of all Genin techniques, +2 for all Chuunin techniques, +3 for all Jounin, and +5 for all S rank.)