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medigel

Anxious Spirit

PostPosted: Tue Apr 23, 2013 9:24 pm


The Sunken Cave
[ gaia_crown [ Setting and Rules ]

The Cavern is surrounded by greenish blue water on all sides. Craggy rocks dripping with algae and kelp lift up above the surface, and if you look down you'll be able to see the entrance, halfway buried in gently rippling sea water. Once inside, it's all dry (mostly), but it looks like you'll have to swim a bit to get there.

- Roll 2d20 for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points, they can go no further/ have to leave the area.
- If their HP turns to 0, they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!

gaia_crown [ Round 1 ]

All players must roll 1d6. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!

gaia_crown [ Round 2 ]

Inside the Cavern, it's dark and difficult to see, and it smells strongly of brine and fish. You're standing at the beginning of what looks like a center room, with several other rooms split off of it, but it's too dark to see what exactly they are.

- Use the diagram in the spoiler tags below to move around the room! You start at the heart square.
- You will be rolling 1d4 five times.
- The key is: 1 = up, 2 = down, 3 = left, 4 = right
- If you're at the edge, and you roll in that direction, you don't move, and stay on that square - i.e. if you're on the heart square, and you roll a 1, you don't move anywhere, because you can't move upwards.
- All players must roll 5 times. They must record each tile they have been on. If blank, it is a blank space.

User Image - Blocked by "Display Image" Settings. Click to show.

BONUSES:
- Life Hunters/ Undead/ Famine Horsemen: If you are right NEXT to a tile, you can choose to land on that tile instead! You can only use this once.
- Death Hunters/ Reapers/ Death Horsemen: If you are standing at the TOP EDGE of the tiles, you can choose at any point to teleport to the BOTTOM EDGE, in the same column. You can only choose this one. You can use this the same turn you roll a dice.
- Moon Hunters/ Demons/ Conquest Horsemen: You can choose to move TWO TILES ACROSS instead of just one (where applicable), you can only use this once.
- Sun Hunters/ Monsters/ War horsemen: If you are standing at the LEFT OR RIGHT EDGE of the tiles, you can choose at any point to teleport to the opposite direction in the LEFT OR RIGHT EDGE, in the same row. You can only choose this one. You can use this the same turn you roll a dice.
- Mist Hunters/ Ghosts: Choose any of the above abilities

gaia_crown [ Round 3 ]

- If you are left standing on black space:

- If you are left standing on the knife icon, noose icon, or heart icon: You and your team makes are all ejected from the area, the last thing you see is the darkness looming over you and a voice that seems to whisper something...

- If you are left standing on the flower icon, star icon, or starburst icon: At last a room opens up in front of you. You enter the STAR ROOM (see below).

- If you are left standing on the book icon, chair icon, or table icon: At last a room opens in front of you. You enter the BOOK ROOM (see below).

- If you are left standing on the chandelier icon or the sleuth icon: At last a room opens in front of you. You enter the SECRET ROOM (see below).

gaia_crown [ Round 4 ]

You are now inside of a room. Inside the room are several glittering artifacts. Roll 1d4, match your dice roll to the result. You can only obtain ONE of these artifacts at any point in time. If that item is taken just round to closest one.

gaia_star STAR ROOM: Class C Artifacts (open to all). All artifacts are TRINKET based. That means when you bring it home the artifact will be shaped like a trinket. Please see below as to the EXACT shape of the artifact. It cannot change shape or form, and even if brought over on Hunter side, it retains its original shape (with a few runic markings Hunter side). These artifacts bind to the player, and respond to being summoned

1. Droplets of the Mist: A beautiful small vial that has a valuable liquid within. It glows a opalescent hue.
Status Effect: Droplets can be scattered on players afflicted by Insanity, temporarily ceasing their pain. The cure only lasts for 6 IC hours. Only one person can be cured at once for that duration. However, droplets take 1 IC week to recharge. Cannot be used in battle.

2. Ring of Truth: A small ring with a simple gem fastened at the end.
Status Effect: Anyone wearing the ring on their FINGER can only speak the truth. This does not affect anyone who is at a higher rank/ Fear level than the owner of the ring itself. This effect lasts until the ring is taken off.

3. Necklace of Pledge: A simple necklace with a large stone at the end. The stone changes colours according to the mood of the owner.
Battle effect: Once per battle, you may PLEDGE YOUR LOYALTY to one character. If that character dissipates/ falls in battle, or is ready to take the killing blow, you can instead, take that blow for them. This is only applicable for any blows that would send that pledged character to 0 HP or lower. You can only pledge to one character once per battle and its effect can only be used once.

4. Clasp of Fortune: A simple clasp with an opal gem, round in shape, embedded on a silver backing.
Battle effect: Once per battle you may forfeit your turn (non Fear charge only) to grant ANOTHER PLAYER that turn that you forfeited. That player will get an extra turn during that round at no cost!

gaia_star BOOK ROOM: Class C Artifacts (open to all). All artifacts are TOME/BOOKS EXACTLY like this! That means when you bring it home the artifact will be shaped like a book/tome/notebook. You can choose how large it is, but once you do, it cannot change shape or form, and even if brought over on Hunter side, it retains its original shape (with a few runic markings Hunter side). These artifacts bind to the player, and respond to being summoned. They will dissipate/ flare out of existence when desummoned through sensitivity of your Fear levels alone (weapons and Halloween creatures)

1. Book of Destruction: A book that glows an ominous deep red. It speaks of destruction...
Battle effect: Once per battle, you can simply stack +1 to your attack roll, at any point in time, equal to the number of misses you have had. Thus if you missed 6 times, stack +6 attack.

2. Book of Creation: A book that glows a brilliant green. It speaks of creation.
Battle effect: Once per battle, you can heal yourself +1 x the number of times you have been hit by the opponent. If you were hit six times you can heal yourself 1 x 6 = for 6 HP. This does not take up a turn.

3. Book of Protection: A book that glows a brilliant blue. It speaks of protection.
Battle effect: Once per battle you can stack +1 to your defense roll, at any point in time, equal to the number of defensive blocks you have made. Thus if you defended 6 times, you get +6 defense.

4. Book of Pride: A book that glows a brilliant gold. It speaks of pride..
Battle effect: Once per battle you can subtract 1 from your damage modifier, at any point in time, equal to the number of successful attacks you have made. Thus if you successfully attacked 6 times, you get -0 damage modifier for that turn. (Ie: I roll 5, 5. My damage is 10 (the usual modifier is -6, but since I got -0 the example, I do 10 damage flat out).


gaia_star SECRET ROOM: Class C Artifacts. All artifacts are SMALL WEAPON SHAPED. You can choose what colour they are but their design is described as below. That means when you bring it home the artifact will be shaped like a small weapon (about gauntlet/ dagger sized). Even if brought over on Hunter side, it retains its original shape (with a few runic markings Hunter side). These artifacts bind to the player, and respond to being summoned. They will dissipate/ flare out of existence when desummoned through sensitivity of your Fear levels alone (weapons and Halloween).
- Randomise between 1 - 2 to determine which item you get. If that item is taken just round to closest one.

1. Thorn of Pendragon: A beautiful, ornate dagger that glows a brilliant white. A fine white mist escapes its tip...
Battle effect: This item is useless unless there is are people who own ARTIFACTS from this cavern. It resets ALL USES of those artifacts, not including this one. This affects allies and opponents.

2. Thorn of the Enchanter: A small wizened stick with a single glowing blue orb at the tip. A fine mist escapes from the orb...
Battle effect: This item is useless unless there is are people who own ARTIFACTS from this cavern. It resets ALL USES of those artifacts, not including this one. This affects allies and opponents.

medigel rolled 4 20-sided dice: 14, 3, 6, 1 Total: 24 (4-80)
PostPosted: Tue Apr 23, 2013 9:25 pm


GM STAMINA ROLLLLL

Stormy:
Lucky:

medigel

Anxious Spirit

medigel rolled 1 6-sided dice: 1 Total: 1 (1-6)

medigel

Anxious Spirit

PostPosted: Tue Apr 23, 2013 9:41 pm


So after Stormy took a quick refreshing splash to the face, hair mucked up by God only knew what, she stood up, straightened herself out, and nodded to Lucky to show she was okay - just drippy. But ready to go!

And ready, of course, to show off her monster bait aura. Just like on those external missions, Stormy set but one foot within the cave when she heard the ominous noise of something coming.

"Sorry," she squeaked, because totally her fault.
Molten Tigrex rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Tue Apr 23, 2013 9:41 pm


Lucky emerged from the water sopping wet and smelling like seaweed. The cave had curved upward, offering at least some hope of air on the other side. He gasped a few times before pulling his glasses out of a pocket and replacing them.

He shook out his sleeves, leaving a trail of water in his wake as he stepped forward. "Bluh."

Molten Tigrex

Shameless Hunter

medigel rolled 2 8-sided dice: 6, 2 Total: 8 (2-16)

medigel

Anxious Spirit

PostPosted: Tue Apr 23, 2013 9:55 pm


Soaked and now with a shadowy beast at their front. Fsdlfkjsldkfjdsl DANG IT MONSTER BAIT AURA.

Stormy summoned her weapon with a squeak and swung, clipping an arm. An arm that then swung back with a vengeance and knocked her to the wall with a welt squelch. Maybe it was the crash to her head, but she was getting deja vu from when she had first met Lucky - the enemy had been just as nebulous, if more draconic.

HP: 35
Damage: 2
Charge: 1/3
Stamina: 6
Boss HP: 48
Molten Tigrex rolled 2 8-sided dice: 4, 7 Total: 11 (2-16)
PostPosted: Tue Apr 23, 2013 9:57 pm


With a brief flash of light, Lucky drew his sawblade. All week he'd been living in constant paranoia - it finally came in handy.

He slashed in a whirling motion, digging Song's teeth into the shadowy creature.

HP: 35
Damage: 5
Charge: 1/3
Stamina: 16
Boss HP: 42

Molten Tigrex

Shameless Hunter

medigel rolled 2 8-sided dice: 8, 5 Total: 13 (2-16)

medigel

Anxious Spirit

PostPosted: Tue Apr 23, 2013 9:59 pm


It seemed all it took was someone looking like they were in control to get Stormy to go back on her game. Days of Thane enforcing a training regimen finally began to pay off as she struck the creature opposite her partner.

More deja vu, this time shadowlings. She shuddered and kept her balance as the thing trashed at them, hoping they'd get out as easily as routing the creatures had been.

HP: 30
Damage: 7
Charge: 2/3
Stamina: 5
Boss HP: 35
Molten Tigrex rolled 2 8-sided dice: 8, 4 Total: 12 (2-16)
PostPosted: Tue Apr 23, 2013 10:01 pm


All of the mindless practice seemed to have done some good for his muscle memory. He slashed again, daring to move slightly closer, swing slightly harder, and kept his green eyes carefully on the creature.

HP: 30
Damage: 6
Charge: 2/3
Stamina: 15
Boss HP: 29

Molten Tigrex

Shameless Hunter

medigel rolled 2 8-sided dice: 3, 2 Total: 5 (2-16)

medigel

Anxious Spirit

PostPosted: Tue Apr 23, 2013 10:03 pm


The momentum caught up to her, however, and with a small cry she tripped up and nearly embedded the greatsword into the rock to stop herself from falling. Thane hissed for her to keep going, and though she felt her Fear shield start to waver, Stormy remained light-footed and kept from completely falling over.

HP: 25
Damage: 0
Charge: 2/3
Stamina: 4
Boss HP: 29
Molten Tigrex rolled 2 8-sided dice: 1, 4 Total: 5 (2-16)
PostPosted: Tue Apr 23, 2013 10:05 pm


Lucky was so startled by Stormy, he failed to notice the shadowy arm coming to slam him halfway across the room.

HP: 25
Damage: -
Charge: 2/3
Stamina: 14
Boss HP: 29

Molten Tigrex

Shameless Hunter

medigel rolled 2 8-sided dice: 3, 1 Total: 4 (2-16)

medigel

Anxious Spirit

PostPosted: Tue Apr 23, 2013 10:07 pm


She thought she had a break, really. And then she noticed Lucky getting smacked for being distracted by her and then in turn was struck herself for being distracted by him being distracted by her.

It was Attackception.

HP: 20
Damage: 0
Charge: 2/3
Stamina: 3
Boss HP: 29
Molten Tigrex rolled 2 8-sided dice: 1, 5 Total: 6 (2-16)
PostPosted: Tue Apr 23, 2013 10:09 pm


The thing seemed to be learning, and was moving much faster now. It caught him off guard again.

"Kurwa!"

HP: 20
Damage: -
Charge: 2/3
Stamina: 13
Boss HP: 29

Molten Tigrex

Shameless Hunter

medigel rolled 4 20-sided dice: 9, 6, 10, 15 Total: 40 (4-80)

medigel

Anxious Spirit

PostPosted: Tue Apr 23, 2013 10:15 pm


And then they both gtfo'd because they knew when they got had. Next time.
Molten Tigrex rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Tue Apr 23, 2013 10:16 pm


WOOOOOOO

Molten Tigrex

Shameless Hunter

medigel rolled 1 6-sided dice: 6 Total: 6 (1-6)

medigel

Anxious Spirit

PostPosted: Tue Apr 23, 2013 10:16 pm


It was the best of times, it was the worst of times - orrrr it was time to give this another shot now that they had refreshed.

Except for the third time Stormy felt a sense of having done this already, for not a few steps in did she feel the chilly creep up her spine as the shadows condensed to stop them.

"No lo puedo creer . . ." Boy did she look sheepish.
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