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[PRP Quest] Underground Adventuring (Jake&Sherry) Goto Page: 1 2 3 ... 4 5 6 7 [>] [»|]

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Grifferie rolled 4 20-sided dice: 6, 20, 15, 16 Total: 57 (4-80)


Grifferie

Crew

Deus Sherry

PostPosted: Sat Apr 20, 2013 7:05 pm


gaia_crown [ Setting and Rules: ]

The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate.
- If a character runs out of stamina or HP, they must try again from Round 1!

gaia_crown [ Round 1: ]

- This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corriders, lit with ominous fire that glows more red than orange.
- All players must roll a 6 sided dice. If any player rolls a 2 or 4, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal.
-The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated.
-IF NO ONE rolls a 2 or 4, or you have defeated the boss, you may proceed to round 2. If two players roll a 2 or 4, you now have two swarms of scarabs... congratulations.
- This initial roll does not cost stamina!
- Note that the triggers are 2 and 4 instead of 1 and 6 like other quests!


STAMINA

Jake: 26
Sherry: 31
Grifferie rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sat Apr 20, 2013 7:31 pm


The other side of the portal was obviously the place they'd been looking for. Unless there were other untouched tombs lying around. Which...was a possibility. Hopefully she'd found the right one. Gah. She'd never live it down if she'd messed this up.

To be fair, the tomb itself didn't seem quite so bad yet. The air was old, but not dry like she'd been expecting. It was supposed to be in a desert. Were they that far underground? Possibly. It was dark and a bit eerie, but not for the same reasons the forest was. The forest was open, living. This was...closed and...the torches were lit. They didn't give off copious amounts of light, but they gave off more than enough. Their reddish glow was slightly unsettling. So was the fact they'd been lit at all.

Sherry shuddered and hoped Jake would be right behind her. She didn't like the idea of being alone down here.


Grifferie

Crew

Deus Sherry

[A.V.] rolled 1 6-sided dice: 4 Total: 4 (1-6)


[A.V.]


Dangerous Hunter

PostPosted: Sat Apr 20, 2013 7:36 pm


His footsteps echoed off through the corridor, the hot humid air bringing some sort of nostalgia to him... along with unpleasant memories of his past Ugh, this wasn't Rio, it was a tomb.

He finally reached Sherry, and was about to ask if she had found anything, when there was some sort of hissing and scurrying sound. It seemed they weren't alone in here.
Grifferie rolled 2 10-sided dice: 5, 9 Total: 14 (2-20)
PostPosted: Sat Apr 20, 2013 7:58 pm


Sherry had turned at Jake's steps, relieved they were his and not the footsteps of something else. She barely had time to nod at him before she heard the other noise, too.

Soft scratching, with a strange...No. It was more like scurrying and...As it grew louder a shiver went down Sherry's spine. She'd heard bugs before. She summoned Armagnac out of reflex. "I don't think this good," she whispered to Jake.

And it certainly wasn't. A swarm of something raced out of the shadows. Beetles. Scarabs. That was the proper word, wasn't it. "I suppose it could be worse," she muttered as she used her weapon to swat at the encroaching wave of insects.

HP: 45/50
Target: Boss bugs
Damage: 8

Items: Flask, Bandages
Charge: 1/3 (Y3 Tainted Fang, Y2 Chill)

Boss HP: 42/50

Stamina: 30


Grifferie

Crew

Deus Sherry

[A.V.] rolled 2 10-sided dice: 3, 2 Total: 5 (2-20)


[A.V.]


Dangerous Hunter

PostPosted: Sat Apr 20, 2013 8:56 pm


Really, Jake shouldn't be allowed on quests EVER.
Was there ever a single run they didn't run into some sort of mob boss on the first encounter?

"I guess." he muttered, summoning his own weapons.

-------------------

HP: 45/50
Action: Attacking
Result: nope
Boss HP: 42/50
Stamina: 25
Grifferie rolled 2 10-sided dice: 10, 6 Total: 16 (2-20)
PostPosted: Sat Apr 20, 2013 9:04 pm


Bugs were better than dead things. Much better. Unless you counted the fact that properly dead things didn't actually try to attack you. (Which was why Armagnac called it an irrational fear.) Bugs however...

There was the sound of metal on stone as Sherry let her blade scrape along the floor, squishing and pushing at the scarabs.

HP: 40/50
Target: Boss bugs
Damage: 10

Items: Flask, Bandages
Charge: 2/3 (Y3 Tainted Fang, Y2 Chill)

Boss HP: 32/50

Stamina: 29


Grifferie

Crew

Deus Sherry

[A.V.] rolled 2 10-sided dice: 8, 7 Total: 15 (2-20)


[A.V.]


Dangerous Hunter

PostPosted: Sat Apr 20, 2013 11:30 pm


He wasn't sure what he preferred more, the shadow mobs or a pile of bugs.
Though both of them kinda sucked.
He managed to cut through a handful with the tonfas, and stepped on any stray ones. BUGS. >C

-------------------

HP: 40/50
Action: Attacking
Result: 9 dmg
Boss HP: 23/50
Stamina: 24
Grifferie rolled 2 10-sided dice: 9, 6 Total: 15 (2-20)
PostPosted: Sat Apr 20, 2013 11:37 pm


Truth be told, a glaive was not the most effective weapon against a swarm of insects. But Sherry made it work. Somehow. She also squished a few bugs between her arm and wall. Eww. Hopefully that would was out.

"I think they're starting to thin out," she didn't want to jinx it or anything, but she couldn't keep her hope to herself.

HP: 35/50
Target: Boss bugs
Damage: 9

Items: Flask, Bandages
Charge: 3/3 (Y3 Tainted Fang, Y2 Chill)

Boss HP: 14/50

Stamina: 28


Grifferie

Crew

Deus Sherry

[A.V.] rolled 2 10-sided dice: 1, 1 Total: 2 (2-20)


[A.V.]


Dangerous Hunter

PostPosted: Sat Apr 20, 2013 11:48 pm


Wow, Sherry REALLY didn't like those bugs. But then again, who did?
They were disgusting things.

-------------------

HP: 35/50
Action: Attacking
Result: Completely and utterly useless
Boss HP: 14/50
Stamina: 23
Grifferie rolled 2 10-sided dice: 5, 1 Total: 6 (2-20)
PostPosted: Sat Apr 20, 2013 11:53 pm


The bugs had thinned out. Which made them really hard to hit, ok. Especially with a weapon like hers. She was going to have start stomping on them more, a thought which Armagnac didn't really like.

"Ugh. These things are terrible!"

HP: 30/50
Target: Boss bugs
Damage: 0

Items: Flask, Bandages
Charge: 3/3 (Y3 Tainted Fang, Y2 Chill)

Boss HP: 14/50

Stamina: 27


Grifferie

Crew

Deus Sherry

[A.V.] rolled 2 10-sided dice: 3, 10 Total: 13 (2-20)


[A.V.]


Dangerous Hunter

PostPosted: Sat Apr 20, 2013 11:58 pm


He concurred... and proved it by destroying a few more.
ALMOST THERE.

-------------------

HP: 30/50
Action: Attacking
Result: 7 dmg
Boss HP: 7/50
Stamina: 22
Grifferie rolled 2 10-sided dice: 5, 5 Total: 10 (2-20)
PostPosted: Sun Apr 21, 2013 12:00 am


She did resort to stomping. And squishing more with her sleeve. Gross. Not as gross as other things she'd done in her life, but still not pretty.

They just had a few more to go.

HP: 25/50
Target: Boss bugs
Damage: 4

Items: Flask, Bandages
Charge: 3/3 (Y3 Tainted Fang, Y2 Chill)

Boss HP: 3/50

Stamina: 26


Grifferie

Crew

Deus Sherry

[A.V.] rolled 2 10-sided dice: 5, 9 Total: 14 (2-20)


[A.V.]


Dangerous Hunter

PostPosted: Sun Apr 21, 2013 12:03 am


And then Jake crushed the rest of them by stomping on them.
SUPER EFFECTIVE.
"Ok let's move."

-------------------

HP: 25/50
Action: Attacking
Result: 8 dmg
Boss HP: DED/50
Stamina: 21
PostPosted: Sun Apr 21, 2013 12:08 am


gaia_crown [ Round 2: ]

- All players must now descend into the belly of The Ancient Necropolis...By wandering the corridors. They seem to change on their own, and attempting to double back might take you to a different place than you started. If you try to cheat the system by using a ball of string to track your path, you'll find that your string runs right into solid walls....
- To navigate the aforementioned labyrinth, roll 1d100.
- If you roll 80 or higher you manage to navigate through the labyrinthine corridors without any skirmishes. Phew!
- If you roll between 25 and 80, you manage to come to an abrupt end: the corridor turns into a sheer drop you nearly walk right over. Scary! You better try to find a different way: you hear the ominous hissing of snakes down below. Keep rolling, and subtract 1 Stamina.
- If you roll between 1 and 24, you trip and plummet down the hole. sad You land in the pit of snakes, and they chase after you like the starved: turns out, they're undead Egyptian Asps. Keep rolling, and subtract 3 Stamina, since you had to run REALLY FAST to escape them.
-Continue rolling until you roll 80 or higher!
- For ever time you roll 25-80/b] (each reroll between these numbers), you must subtract 1 of your given Stamina points.
- For ever time you roll 1-24 (each reroll between these numbers), you must subtract 3 of your given Stamina points.
- If you hit 0 Stamina points, you cannot go any further/ you dissipate/ pass out/ are w and have to start over from Round !Round !
- If you made it past this round, you can proceed to round 3:


Grifferie

Crew

Deus Sherry

Grifferie rolled 1 100-sided dice: 59 Total: 59 (1-100)


Grifferie

Crew

Deus Sherry

PostPosted: Sun Apr 21, 2013 12:12 am


Sherry gave a small sigh of relief as Jake smashed the last few bugs. Ok. Good. That was a lot nicer than what she had been expecting. Desummoning her weapon, Sherry nodded.

"Yeah. I think...we have to deeper. Down," she glanced down the corridor. Even with the red torchlight it was incredibly dark down that corridor. She stepped up close to Jake. "If at all possible...we should probably stick together."

It would be the best plan. Unfortunately, the corridors might have other ideas. Sherry was doing her best to not get separated and head down this obviously straight corridor, when, well. Where'd that wall come from?

"Jake?"


Stamina: 25
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