Knight Title: Celliwig Page
Challenge: It's dangerous to go alone!
Uniform: Arthurian. Celtic. Classic Adventurer (Zelda, D&D )
Top -- CC!
Bottoms -- CC!
Gloves -- CC!
Belt -- CC!
Shoes -- CC!
Shoulders -- CC!
Accessories -- CC! ( ARE WE SENSING A THEME YET? I have, honestly, always been impressed with the workings of the artists of this staff and the things they can do with a vague concept and a few ideas to start off with. I would love to see their interpretation of Earth when combined with Regina's existing character. )
Inspirational Images --
Dress like you have class.
Theme Music --
https://www.youtube.com/watch?v=AKYn4ACAd7s *** *** ***Weapon -- A basic, curved wooden stick; looks like it might have some potential if someone were to take a bit of time to work it into something else -> A basic boomerang; something with a bit of detailing to it -> this boomerang has been in the family for years; guard it well, young adventurer and remember, it's dangerous to go alone. [
x].
Magic --
At Squire --
Return! - Celliwig casts her boomerang in a small arc that draws one ally under attack in an unfair/outranked/outnumbered situation out of melee/back towards her. Effect is instantaneous and ally is free to move on their own immediately upon their next turn.
Example: Sailor Thisbe is obviously outnumbered by Captain X and their Lieutenant Y. Celliwig uses her magic to draw Thisbe back & even the odds, making the fight more honorable.
Not Useful: In a fight that Celliwig deems 'fair'/if the opponent is conducting themselves 'honorably'.
Magic Visual: A 'mystical circle' appears along the path of the boomerang, drawing on the magic of Celliwig's Sacred Grove which often sounds & smells vaguely like a fresh summer breeze blowing through the leaves.
At Knight --
Return & Protect! - Celliwig casts her boomerang in a slightly larger arc that draws up to two allies under unfair/outranked/outnumbered situation out of melee/back towards her forming a protective barrier around them when it 'closes circle' by returning to Celliwig's opposite hand. Barrier can protect against physical damage and light weapon damage until either dismissed or penetrated by heavy magic (see restrictions).
Example: Eternal Sailor Corvus is protecting a civilian and is thus unable to protect herself from the attack of General V and his youma. Celliwig uses her magic to draw Corvus & the civilian back towards her & defend them because it is dishonorable to attack those who are unable to defend themselves.
Not useful: In a fight that Celliwig deems 'fair'/if the opponent is conducting themselves 'honorably'.
Weak against: Large or massive objects (thrown vehicles, stampeding animals..) or magic attacks above regular senshi level. Heavy assault attacks (multiple weapons) will make barrier harder to hold as it will require focus on magic to do so and may drain Celliwig's resources more quickly). Magic attacks will
severely weaken the barrier; two super attacks or one eternal attack will dissolve/penetrate barrier.
Magic Visual: A 'mystical circle' appears along the path of the boomerang, drawing on the magic of Celliwig's Sacred Grove which often sounds & smells vaguely like a fresh summer breeze blowing through the leaves. The barrier looks very much like ethereal/astral tree trunks bound together (think Fern Gully when the trees are winding closed around the faeries to protect them in Magi Lune's sacred circle).
*** *** ***Colors -- White as primary, of course, and then variations on the first two colors in the
Earth Knight swatch. Open to colorist interpretation, honestly, but I prefer the greens and more earthy browns to the mustardy brown colors. >.>