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Posted: Wed Apr 10, 2013 8:06 pm
Now I know what your thinking. Why should we limit our magical creativity with limitations. First of all I'd like to say that if I could get away with casting infinite spells. I would.
However it's not really interesting as an RP'er to see all of this magic being cast, and their isn't any re precautions. Not only that their are some super natural abilities that I think I need to adress. So if this gets a lot of feedback and I have approval. I am going to muster up all the magic into one post, and questions about it can be asked from things I haven't covered, or just flaws you'd like to point at that I can address. Or even additions if I missed something you want to see.
So i'd like to point out magic weapon characters. Like Tsuchimizu and Ranmyaku who are characters built around being magical orientated.
I think that the concept of 'Charges' should be in place. This will limit your weapon or 'weapon' character. It will give them a concept that they do in fact need an owner and someone to keep them maintained. I do have something in the universe that does explain how this will operate... so i'll go ahead and explain it here.
The world of magic operates on an 'Arcane Stream.' Magic flows around to universe. Living creatures can use magic at will. However they cannot use it constantly as if they deplete there own personal 'Arcane Energy Pool'. They will suffer from Summoners Sickness. Summoners a severe punishment to living casters. They suffer a terrible death. There are two ways of getting out of Summoners Sickness. They both cannot general be obtained on your own. One is Divine Intervention. Either a god or divine entity has to restore your mana for you. The other way is becoming a liche or turning yourself into a golem. (However both will still cost you your life.)
Living creatures can recover Arcane Energy by not using it, or by normal means of rest. So what does that leave for Non Living creatures like magic items and golems? Well since you have 'Charges', you'll need to be restored by a caster of equal or stronger than your creator. (Or creators in some cases). If you lose all of your energy as a magic item. you simulate unconsciousness. You cannot be invoked and you are not able to speak to your wielder or invoke other abilities. Your physical form isn't effected by loss of Arcane Energy, so you can always be restored by forges. Golems will have the same concept as Magic items, since they are close to the same concept.
However some of you are probably asking. "God of war! What about undead characters?" Well undead characters aren't effected by arcane stream as they haven't much of a body to effect. However since they aren't effected by the Arcane Stream anymore. They'll have a seperate source of energy. Whatever energy they can use is up to them. They can use darkness as much as they like now, being a creature full of it. Although it can't be expended the same way Arcane Energy can. Essentially they have infinite ability to cast spells. However they do have more drawbacks. If an undead character is introduced to Light magic or The Arcane Stream. They will be disintegrated, just like any fantasy game. Their body is more frail, and they are general unstable and weak. (Unless they have done something to avoid this.) Necromancy is a forbidden art. So to explain in detail would be a spoiler.
To summarize everything. - Living creatures can die from spending to much Arcane Energy - Magical weapons or creatures that aren't alive are limited by 'Charges' that can only be regained by casters.
If this idea get's permission with a go ahead i'll post all the magic knowledge that I have posted previously in one post, so that it can be reviewed and added upon. Any character that is a Magic Weapon or similar to that perspective should edit their profile or reply to their own profile with a number of charges.
The basis for charges of this standard should be the power of the creators and the number of creators. If their are any exceptions to this, note them. Curses do add to the amount of charges, however make a separate charge count. It will make a better system and will allow you to know when you would succumb to more adverse effects of the curse.
Feed back and criticism is important. Tell me what you think and if this is a good idea. If it get's a go ahead, then we'll get started right away.
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Posted: Sat Apr 13, 2013 10:56 pm
This is your last chance to vote! If you haven't already voted. Now is the time. Next time I wake up. I will be putting this into motion. Gl and HF
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Posted: Mon Apr 15, 2013 7:32 am
I am just going to explain how charges work here. Give Aster an A for effort. You were really close to what I was looking for. Just missing one thing. Gonna explain it now.
Charges are a TOTAL amount of uses you have as a magic item. When I first used Alex Scriber for casting. He cast 2 advanced spells before collapsing. Putting that into perspective of simple spells. It would be about 8 simple spells. Outside of Cantrips. However now that I think about it... Aster doesn't need charges being a living character. O_O
Although for everyone else that isn't living or undead. Charges... charges for those people.
The number of 'Charges' are a total limit. Using your abilities will lower these charges. Usually by 1 point per use. So if you have 10, you can use your abilities 10 times before you fade away. (Not saying 10 is your limit, but if you don't have a powerful creator, then it should be around that.)
Aster has brought up an interesting few things though. Like how certain abilities cost more than one charge. If your ability is meant to consume more power than one charge, then it should.
If you have any questions/ idea's about charges and magic. Put them here. So I can update the magic page.
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Posted: Tue Aug 13, 2013 8:52 pm
Question. What are the stages of summoner's sickness?
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Posted: Wed Aug 14, 2013 2:56 am
The first symptom: The last thing that happened is all that your sight remembers when it starts. You can hear and touch objects if they moved in different places. If you move to an area that you have never been to, it will be discerned as an endless black. People or animals you haven't met will also come as a black. Weather will not be able to be seen at all.
The second: Death of your familiar. Your arcane link between you and your familiar fades, and it dies. You will feel searing pain when it dies and a large portion of memory will disintegrate along with it. This has been known to kill many great sages and wizards alike.
The Third: Cannot control arcane energy. No matter what you do, you cannot gain energy back. You cannot cast spells. You cannot use magic items. Any form of arcane magic is out of the question. Divine aid cannot remove this stage of Summoners Sickness.
The Fourth: You are not considered alive anymore. You fall into an undead like stage where you are not considered living. Every Creature is born with arcane energy that helps it survive against the rigors of an invisible arcane stream. Once you run out of this option and reach this stage of Summoners Sickness, Your body will literally fall apart. For most, this is the last stage.
The Fifth: If you are not dead by stage four (By means of necromancy or some sort of item), then you have progressed to a different stage of summoners sickness. You begin it emit a lethal amount of negative energy. Without the little arcane energy in your body, you fill with negative energy. You cannot survive this stage. It kills all living creatures. Undead and Constructs cannot gain summoners sickness.
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