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Posted: Tue Apr 02, 2013 10:17 pm
[Universal Illusions] *The word or phrase underneath the name of the jutsu is the trigger.
[E-Rank] • Clone - Genjutsu active once cast A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.
• Double Vision - Genjutsu active upon cast This is a simple genjutsu that causes the opponent to see doubles of everything.
• Fake Blood - Genjutsu active upon cast This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell. Can only create one wound per rank.
• Drunken Sight - Genjutsu active upon cast A basic technique that makes the opponent see the world around him in a blur, as if drunk.
• Stupification - Must lock eyes with target. The user locks eyes with the target and forces a hand seal. The target then suddenly becomes paralyzed with inexplicable fear.
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Posted: Tue Apr 02, 2013 10:20 pm
[D-Rank] • False Surroundings - Target must enter the area of affect. An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man.
• Exploding Kunai - Target must touch afflicted item. Whenever the target touches a weapon it seemingly explodes, even if it’s there own. This however will not actually injure the person it's being used on, because this is a genjutsu.
• Hell Viewing - Target must be able to view the handseals. A low level illusion skill, which makes the opponent envision a very traumatic scene. The jutsu forces the target to think about the worst event possible for them because falling is considered to be a bad omen, and then capitalizes on that by making the target see it happen.
• Sly Fellow Mind - Target must enter the area of affect. This technique was developed in order to slow down an enemy’s movement and confuse them while the user plans an assault against them. After performing the series of seals, they create a powerful genjutsu that causes the target to mysteriously loop around to that exact same spot no matter where they try to go while in the genjutsu.
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Posted: Tue Apr 02, 2013 10:22 pm
[C-Rank] • Chained Mind - The target must see the hands of the user. This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement. The technique is a great means of temporarily taking one target out of the battle.
• Fake Chakra Power - The target must be able to see the user. Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
• Instant Strike - The target must be able to see the hands of the user. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu.
• Inflict Emotion - User must make eye contact with the target. This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc.
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Posted: Tue Apr 02, 2013 10:24 pm
[B-Rank] • False Summons - The target must he able to see the hands of the user. This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will not dissipate.
• Spiritual Possession - The target must be able to see the user. An upgrade of the Fake Chakra Power illusionary technique. The chakra aura becomes bigger and more intensified. The user’s body starts to change into something evil, like a demon. The form is up to the user. He/she can grow longer sharper fingernails and teeth, change hair and eye and skin color, grow horns from anywhere on the body.
• Smokescreen - The target must be able to see the user. Forming the hands into a seal, the user fills up the area with an illusionary smokescreen, impossible to penetrate with the eyes or ears. However, the smoke cannot be felt or smelled, which may cause the enemy to realize it is an illusionary smokescreen.
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Posted: Tue Apr 02, 2013 10:29 pm
[A-Rank] • Visions of Paranoia - The target must enter a specific area of affect. Once the victim is caught in the genjutsu, they start to think that there are things watching them. The genjutsu makes it look like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies, they seem to vanish.
• Internal Spawn - The target must see the handseals of the jutsu. Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes, anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body, and is obviously quite a traumatic experience.
• World of Illusion - The user must touch the target. A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
• Body Stop - The target must be able to see the hand seals. After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique lasts two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold, but it wears off after that one post of being unable to move.
• Melting Flesh Skill - The target must see the user's hand seals. Upon watching the user create the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course. Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn't really melting.
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Posted: Tue Apr 02, 2013 10:33 pm
[S-Rank] • Blood Itch - The user must make eye contact with the enemy. This requires eye contact with the enemy. Immediately after, the victim feels an incredible itching all over his body, and invariably, he will begin to scratch. Yet, the scratching both alleviates and heightens the itching sensation. The victim scratches harder, reddening his skin, and then harder still, eventually tearing some of his clothing and right into his own flesh. Still, the itching doesn't stop—it seems to be taunting him right from his very core. The technique ends by itself after three posts; by then the victim will have scratched himself into quite the quivering, bloody mess. More than one shinobi to fall under this genjutsu has clawed himself right down to the bone. Base Duration: 3 Post
• Mincemeat Brain - The user must make physical contact with the head of the target. This requires the user to make physical contact with the head region of the intended victim, even if it is just a tap on the back of the head. After, the enemy will feel the urge to sneeze, and will do so… but wait! What is that on his hands and the ground? To the victim, he will see a tiny puddle of slimy, slightly translucent fluid with little bits of pale-pink, squishy meat, and he realizes to his horror that he’s just sneezed out a bit of his brain. Shocked, the genjutsu induces the victim to sneeze yet again, expelling more of his brain through his nose and mouth. The more panicked he becomes, the more he sneezes. Though there is little pain involved, being exposed to this genjutsu for too long may reduce the victim to an incoherent babbling mess, so convinced is he that he’s sneezed half his brains out. Proper counseling might help, if such is the case.
• True Nightmare - The user must make physical contact with the target. This technique requires physical contact with the victim before it can take hold, and even then, it will only show itself after the victim has fallen asleep, whether by force of jutsu or naturally. In this nightmare, he dreams of being attacked and shredded by wild beasts, monsters, demons, perhaps all three, and amazingly, he can feel the pain from his injuries but will not wake up. The screams from this sleeping torture are chilling to hear. After waking up, he may be afraid to sleep for several weeks.
• Death God's Judgment - The user must make physical contact with the target. A technique that can literally scare an opponent to death. First everything becomes black around the victim and he/she can only see his/her own body. Suddenly a large spirit emerges in front of him/her… the Death God himself! The sight of the God of Death paralyzes most victims in fear. The Death God moves his clawed arm into the chest of the victim without causing any physical wounds and starts to slowly pull out the victim’s soul. The victim does not feel any physical pain, but still screams as the very essence of life leaves him/her and then has to watch as the Death God devours the soul. The technique can leave psychological damage on the victim and can only be restored by a skilled jounin healer.
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