Members of the Ninjutsu Class specialize in using their chakra to fire off multiple elemental attacks. They depend on these techniques to do most of their work, and often have the largest chakra pools. Ninjutsuists will also have a higher level of chakra manipulation and access to more elements than most other classes. What they lack in physical strength they make up with their vast arsenal of techniques. [Base Passive] • [Elemental Stats] The ninjutsuist, since they lose out on getting physical styles, gain increased stats based on the elements of their choosing. These stats grow in power as the users do. In addition, ninjutsu users gain three elements. Primary elements start giving their bonuses at genin, secondary at chuunin, and tertiary at jounin. These increase caps.
Katon gives a 1/2 rank bonus to strength. Doton gives a 1/2 rank bonus to toughness. Raiton gives a 1/2 rank bonus to perception. Fuuton gives a 1/2 rank bonus to speed. Suiton gives a 1/2 rank bonus to flexibility.
[Abilities] • [Chain Attacks] The Ninjutsu master can string together techniques that to create combination attacks. Each technique combo'd takes half the seals to mold, but 1.5x the chakra to use. -OR- • [Hand Seal Master] The ninjutsuist is able to perform techniques A rank and lower without any hand seals. Gestures must be made that fit the technique and all costs must be payed. If a technique would require a charge post than that is still required.
[Limits] • 1 Taijutsu Style OR Bukijutsu Style • 70 Slots for techniques • Can learn medical • Can learn genjutsu • 3 Elements
Posted: Tue Apr 02, 2013 8:47 pm
[Genjutsu]
Members of the Genjutsu class specialize in illusionary combat. They are very rarely seen engaging in physical fights and instead usually end a battle before most know it has begun. Their chakra control is so keen and precise they are able to simply tap into the minds of others and make them hallucinate. Genjutsuists most often try to tire their opponents out or incapacitate them somehow via illusions. [Base Passive] • Genjutsu Master Passive [1/2 Rank in Genjutsu Strength Increase]
[Abilities] • [Single Target Destroyer] The user excels at decimating a single opponent. Their Genjutsu are reduced in costs by 20% when used on a single target. -OR- • [Crowd Controller] The user is able to extend the effects of their genjutsu to multiple targets. They must pay 5 Chakra points for each other person they wish to affect with the genjutsu other than the original single target.
[Limits] • 1 Tai and 1 Buki Style • 70 Slots for Techniques • 2 Elements • Can learn Sealing [All seals must be submitted to customs] • Can learn ninjutsu
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Posted: Tue Apr 02, 2013 8:56 pm
[Taijutsu]
Members of the Taijutsu Class train their body to become the only weapon they need. They are weapons of mass destruction all without having to use their elements or ninjutsu techniques to aid them. While they are not great with chakra control they are masters of Hand to Hand combat. They are the fastest, the strongest, and the most resilient in terms of physical prowess. [Base Passive] • Melee Master [1/2 Rank in Melee Combat increase]
[Abilities] • [Speed Passive] The user gains 1/2 a rank in speed. -OR- • [Strength Passive] The user gains 1/2 a rank in strength
[Limits] • 5 Taijutsu Styles • 3 Weapon Styles • 45 Slots for Techniques • Can learn ninjutsu • 1 Element
Posted: Tue Apr 02, 2013 8:58 pm
[Medical]
Members of the Medical Class excel in chakra control so much that they are able to perform intense surgeries right on the battlefield. They can be the reason a shinobi lives, or the reason one meets a harsh fate. They are valued members of any time due to their amazing defensive capabilities in terms of healing as well as their offensive medical prowess. [Base Passive] • [Healing Hands] The user is granted access to the Healing Hands technique. This technique increases in rank with the user. At low ranks they are able to patch up minor bruises, cuts, and scrapes. At higher levels they are able to close fatal wounds and repair most organs. They cannot regenerate limbs with this technique.
[Abilities] • [Power of One Hundred] Users receive a stat boost of 1 1/2 to either speed or strength. -OR- • [Dr. Surgeon General] Users receive a 20% decrease in Medical technique costs.
[Limits] • 2 Taijutsu Style OR Bukijutsu Style • Can learn Ninjutsu • Can learn Sealing • Can learn ALL medical jutsu • 50 Slots for Techniques • 2 Elements
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Posted: Tue Apr 02, 2013 8:59 pm
[Summoner]
Members of the Summoner Class never fight alone. Even at the lowest ranks they are able to call upon members of various contracts to aid them in their battles. They are the only shinobi and kunoichi who are able to learn full contracts and tap into sage mode. [Base Passive] • [Sage Mode] The users of the Summoner Class are able to tap into Sage mode as well as learn full contracts.
[Rules] • [Single Contract Master] The user specializes in a single contract. All of their summonings are one rank stronger than what they would normally be at the same costs. -OR- • [Multi-Contract Master] The user is able to learn a multitude of contracts, though can only become the sage in one.
[Limits] • Can learn 4 Contracts [depending on chosen ability] • Can learn Ninjutsu • Can learn Genjutsu • 1 Taijutsu and Bukijutsu Style • 2 Elements • 50 Slots for Techniques
Posted: Tue Apr 02, 2013 9:02 pm
[Weapon Master]
Members of the Weapon Master Class excel in weapon based attacks. They may be users of a single weapon or a summoner and wielder of many. Due to their training they have a stronger physical base than most classes aside from Enhanced Fighters and Taijutsuists. [Base Passive] • Weapon Master Passive [1/2 Rank in Weapon based skills]
[Abilities] • [Single Weapon Master] Users are masters of a single weapon, whether it be a katana, chopsticks or staffs. They will always beat out someone who is using that one specific weapon against them in terms of weapon play. This does not mean the user can only use a single weapon, merely that they excel in the singular use of a certain type of weapon. -OR- • [Multi-Weapon Master] Users are able to excel at the usage of many different weapons, and master none totally. They will never beat out a single weapon master in their chosen weapon but are better than others at pretty much every other weapon. They most often use scrolls in combat to summon a mass amount of these weapons. [Limits] • 5 Bukijutsu Styles • 3 Taijutsu Styles • 45 Slots for Techniques • Can learn Ninjutsu • 1 Element
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Posted: Tue Apr 02, 2013 9:05 pm
[Enhanced Fighter]
Members of the Enhanced Fighter Class are people who excel at both Taijutsu and Ninjutsu. They are able to mix physical attacks with ninjutsu. While they are good at both they are masters of neither. [base Passive] • [Elemental Fighter] Users are able to perform the seals for B rank techniques and below and seal it into their body. Afterward they are able to release this jutsu with a gesture that logically fits when they wish while fighting. • Access to Nin/Tai techniques
[Abilities] • [Chakra Control] Users receive a 20% reduction in costs for their ninjutsu -OR- • [Melee Master] Users receive a 1/2 rank increase in Melee Combat
[Limits] • 4 Taijutsu Styles • 2 Bukijutsu Style • 1 Element • Can learn Ninjutsu • Can learn Genjutsu • 40 Slots for techniques
Posted: Tue Apr 02, 2013 9:08 pm
[Assassin]
Members of the Assassin Class are those who excel in weapon based combat as well as illusionary combat. They excel in stealth and most often strike before they can be seen. They are not the best fighters in open battle but if given time to prepare they can be very, very deadly. [Base Passive] • [Stealth Passive] Users are stealthier than others their rank and if they are hiding can only be seen via a dojutsu/technique that spots chakra/life force or by someone with 1 rank in perception higher than their rank.
[Abilities] • [The Illusionist] Genjutsu techniques are 1/2 a rank stronger. -OR- • [Chakra Control] Users receive a 20% decrease in their technique costs for genjutsu or bukijutsu.
[Limits] • 4 Bukijutsu Styles • 2 Taijutsu Style • 1 Elements • Can learn Genjutsu • Can learn Ninjutsu • 40 Slots for Techniques
Members of the Sensor Class are trained specifically in the art of detecting other ninja and chakra-based materials. Because of this, they lack physical prowess compared to the more physical shinobi, but their quick reactions and keen instinct leave them as a force to be feared nonetheless. [Base Passive] • Perception Passive [1/2 Rank in Perception]
[Abilities] • [Long-Range Sensor] Users with this class are able to detect chakra signatures within two threads of their current position. To put this into perspective, the Long-Range Sensor ninja can sense everything within their subforum, as well as any entrance threads into their subforum from other subforums. This ability does not work on ninja one ranks higher than the sensor, as they can conceal their chakra. -OR- • [Short-Range Sensor] Users with this class are able to detect chakra signatures within one thread of their current position, as well as much more accurate chakra detection, up to elements and bloodines. To put this into perspective, this sensor ninja can sense everything within the subforum they're currently in, and ninja must be at least two ranks higher than them in order to hide from them. *Note: The ninja in question must have sensed the bloodline at least once before in order to accurately pinpoint it as a bloodline, meaning that metagaming bloodline chakra signatures is impossible.
[Limits] • 1 Bukijutsu or Taijutsu Style • 60 Slots for Techniques • Can Learn Sealing • Can Learn Genjutsu • Can Learn Ninjutsu • 1 Element
Posted: Sun May 05, 2013 2:54 pm
[Dual Bloodline]
Members of the Dual Bloodline class are able to choose two bloodlines within the given rules. These ninja excel in battle with their special inherited techniques and often are the strongest adversaries due to the versatility provided from two bloodlines. They are limited in terms of other slots of techniques and styles because of how strong Bloodlines are. [Base Passive] • [Deep Reserves] Dual Bloodliners typically have deep wells of chakra, resulting in a 20% chakra boost.
[Abilities] • [Glass Cannon] As they will never have stats as good as taijutsuists or weaponistas, practitioners receive huge bonuses to their bloodline abilities, resulting in a 1 rank boost to bloodline techniques.
- OR -
• [Seemless Casting] This ability allows a DB to string together up to three bloodline attacks into one by performing half or a third of the seals for each technique. The combos that can come from this vary wildly, but the techniques must make some form of sense. This ability also gives a 10% chakra reduction on combined BL attacks only.
[Limits] Elemental combination bloodlines must have 1 element in common. • 3 Elements [generally from a bloodline] • 40 Slots for Techniques • Can learn Ninjutsu • Can learn Genjutsu • 1 Tai and 1 Buki Style ~ Note: You cannot have a Clan if you gain two Bloodlines.
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Posted: Mon Jun 03, 2013 1:20 pm
[Puppeteer]
Members of the Puppeteer class specialize in long-ranged combat with the use of weaponized puppets, equipped with an assortment of malevolent gadgetry and poisons. Puppets come in a variety of shapes and sizes, and basic models tend to be geared towards a single purpose, while more complex types can be used to handle multiple situations. [Base Passive] • [Puppetry Technique] The user can cast threads of chakra to control puppets as well as an assortment of inanimate objects (with exception of the user's puppets, chakra threads require physical touch to be connected)
[Abilities] •[Pin-Point] Users start off with 1/2 a rank in accuracy. -OR- •[Divided Attention] Users specialize in using a variety of multiple, simpler puppets to overwhelm their opponents, and gain a 20% chakra cost reduction to puppetry jutsu.
[Limits] • Maximum number of puppet slots increases by 2 per rank, starting at 2 and ending in 10 (Goes up by 4 between chuunin and jounin if special jounin is bypassed). Puppets, depending on the complexity will take up multiple slots. • 45 slots for techniques • 1 element • Can learn Ninjutsu • Can learn Genjutsu • Can learn Sealing • First Puppet is free, the rest will cost money. • Attaching chakra strings costs nothing, but requires 1 point of chakra to maintain every two posts.
[Pulling Strings]
This is the only weapon style that Puppeteers, and only that class, have access to. It is very different from other styles because it does not have techniques per puppet. It is instead methods, passives, and bonuses that a Puppeteer can access themselves. This also holds the information for how much chakra is spent using puppets and what not. [Passives] • +1/2 to Accuracy at Genin, Chuunin, Special Jounin and Jounin • +1/2 to Perception at Chuunin, and Jounin [Puppeteer Descriptions]
[Rules] • Puppeteering Costs Chakra: 1 point per two posts with the puppet PER puppet. • Puppets can be broken.
[Techniques] • Chakra Storage - Rank: E-S Outside of battle the user may put in chakra into their puppets. The puppets may pull from the chakra in order to activate their techniques. Once the pool is depleted it must be filled outside of battle, or can be taken from the user. This must actually be linked and if people are caught cheating, they will be reprimanded however we see fit.
• Human Puppet - Rank: S Puppeteers can have eleven puppets in total, themselves being the last one. Through a lot of ninja magic and things the user can replace most of their human parts with puppet ones. This means they are able to create an entire new puppet that they themselves will always control. Like all other puppets, this one must be approved before being put in use.