Introduction
Hello and welcome to Dissidia: Emblem's Course!
Affectionatelty dubbed "Fe-Dio", this little Roleplay here is set within the Dissidia world, but with a little...twist. This is crossed over with the Fire Emblem fandom. This is a semi-serious RP requiring as much participation as possible. Much calculation went into this and so I expect you all to do your best at keeping up with the formula!
You see, Chaos and Cosmos got tired of their normal battlegrounds and decided to adopt another world's warfare tactics and thus transported all of their chosen Heroes to that world and went so far as to summon new Heroes as well, pitting them against each other and manikins alike, all for the sake of this new power they discovered: The Fire Emblem. With it, one side or the other has the power to wipe out the others existence. Gathering all the force they can, the Gods will send their chosen to hunt down and find this power, no matter the cost!
Armed with new powers and abilities, the Heroes set forth once more to battle, all with their precious memories dwindling and their strength fading with only vague feelings of hope left...
So, the question is, players, which side are you on?
Chaos, God of Discord? Or Cosmos, Goddess of Harmony?
Pick your side well and may the scales tip in your favor!
------
Setting:
Players are set within the world of Servannia, an old-age timeline with castles, swords, magic and the like. All modern technology has been lost upon time, or has not yet advanced. Players whose general weapons include guns with the exception of gunblades may or may not see a difference in their weapon. I.E., they may start with a bowgun or bow and MAY be able to come into grasp of their original weapon with certain abilities or powers granted by the Gods. Play-style is of course left to the player but there will be a spesific way this will be run:
Anyone who has played Duodecim will understand the Manikins, but those who havent: Manikins are Chaos' creations that imitate and mimic the Heroes of Light in their appearances and abilities. Now, as the warring has escalated and Chaos' power flucctuating, as well as Cosmos having created her own Holy set of Manikins, they're slowly forming consciousnesses of their own and craving the power of the Fire Emblem to end all life so they can be free. These are your common advesaries both Good and Evil side alike.
All "Newcomers" to the game will be automatically transported to the Sanctuary of the Gods (Cosmos or Chaos' respectively) with little to no memory other than hearing the God's calling to their bidding and being branded with their respective mark and will thus be prompted to pick a "Class", starting weapon (if the class provides dual weaponry, that is.), and a starting perk/ability that can aid friends, the player, or be used against the opponents. However, the catch is the player MUST be within terms of their former self before transportation. For example: Rikku, she has the choice of starting out as a: Thief, Cleric, or Mage since in FFX (We're assuming you've chosen her over X-2, please state otherwise for a list of her X-2 classes) she took on the role of a thief with the ability to wield spells and later on could branch out to the other "classes".
Same goes with Vaan, he has the choice of being a: Thief, Myrmidon, or Archer. In the beginning of XII, it was easy to get the ability to wield Bows first, with the starting ability being small swords, thus making the Myrmidon and Archer classes the most obvious starting points other than thief, if the player wants to go a different route than the norm.
New Characters will be informed of why they were called: The Fire Emblem. They must tear apart all of Servannia and find this item of magnificent power in order to truly destroy the other side and end the war once and for all.
New Good Characters (And I say Good loosely as allegiences and characters can switch at the drop of a hat should the player so choose.) will start in Cosmos' Sanctuary and will be set within the midst of a battle going on outside, but a few branches of Manikins manage to break into the place, so it's the Newcomer's job to defeat and defend Cosmos for a set number of turns.
New Evil Characters will start in Chaos' Sanctuary and will also be infiltrated by straggle Manikins that have gained some-sort of consciousness and are no longer completely under Chaos or Cosmos' control and must defend Chaos for a set number of turns.
After each respective "newcomer" battle, they will then be able to leave the Sanctuary and set out upon the Lands of Servannia, tagging alongside their new allies, or going with the returning characters, or even striking out on their own, the choice is yours.
Returning Good Characters, I.E. Cloud, Yuna, Squall, ect. will immediately be set upon the new battlefield to reunite for the newest battle against Chaos and his Chosen, as well as the manikins and will be informed of their new Abilities, their new classes, ect and must defeat by routing the enemy from the Sanctuary before meeting with Cosmos to learn of why they were transported: The Fire Emblem. After the battle, they may go with the newcomers, with other players, or their own way, ect. Players who begin as Yuna may choose her X or X-2 form, either form will offer different starting classes, but there will be no two Yuna's or two Rikku's like old and younger, that's not fair, no exceptions, you must make a choice. You may PM me for both form's starting classes if you want to make a conscious decision, or just jump in blindly, It's your choice. They must re-take Cosmos' Sanctuary at all costs!
Returning Evil Characters, I.E. Cloud of Darkness, Sephiroth, The Emperor, ect. will start out on the battlefield against the Good Characters armed with the knowledge of the Fire Emblem already (because for some reason, badguys ALWAYS know about the quest before the good guys, it's in the script), their new abilties and classes. For a player starting as Sephiroth, they will be able to choose from the advanced classes from the start. Example: He may start as a Swordmaster, Assassin, or Hero. The choice is the players and it *does* give the evil side an advantage...which makes it all the more exciting. They must overtake Cosmos' Sanctuary and lay it to waste.
If a Character fails/dies, they will be respawned with the next cycle/battle, depending on certain events.
Certain New Characters or Returning Characters *may* get to start as an advanced class if you kiss up to me or know me well enough to bribe me with what I want. xD
No characters will truly "die" until the final battle when the Emblem has been obtained!
Hello and welcome to Dissidia: Emblem's Course!
Affectionatelty dubbed "Fe-Dio", this little Roleplay here is set within the Dissidia world, but with a little...twist. This is crossed over with the Fire Emblem fandom. This is a semi-serious RP requiring as much participation as possible. Much calculation went into this and so I expect you all to do your best at keeping up with the formula!
You see, Chaos and Cosmos got tired of their normal battlegrounds and decided to adopt another world's warfare tactics and thus transported all of their chosen Heroes to that world and went so far as to summon new Heroes as well, pitting them against each other and manikins alike, all for the sake of this new power they discovered: The Fire Emblem. With it, one side or the other has the power to wipe out the others existence. Gathering all the force they can, the Gods will send their chosen to hunt down and find this power, no matter the cost!
Armed with new powers and abilities, the Heroes set forth once more to battle, all with their precious memories dwindling and their strength fading with only vague feelings of hope left...
So, the question is, players, which side are you on?
Chaos, God of Discord? Or Cosmos, Goddess of Harmony?
Pick your side well and may the scales tip in your favor!
------
Setting:
Players are set within the world of Servannia, an old-age timeline with castles, swords, magic and the like. All modern technology has been lost upon time, or has not yet advanced. Players whose general weapons include guns with the exception of gunblades may or may not see a difference in their weapon. I.E., they may start with a bowgun or bow and MAY be able to come into grasp of their original weapon with certain abilities or powers granted by the Gods. Play-style is of course left to the player but there will be a spesific way this will be run:
Anyone who has played Duodecim will understand the Manikins, but those who havent: Manikins are Chaos' creations that imitate and mimic the Heroes of Light in their appearances and abilities. Now, as the warring has escalated and Chaos' power flucctuating, as well as Cosmos having created her own Holy set of Manikins, they're slowly forming consciousnesses of their own and craving the power of the Fire Emblem to end all life so they can be free. These are your common advesaries both Good and Evil side alike.
All "Newcomers" to the game will be automatically transported to the Sanctuary of the Gods (Cosmos or Chaos' respectively) with little to no memory other than hearing the God's calling to their bidding and being branded with their respective mark and will thus be prompted to pick a "Class", starting weapon (if the class provides dual weaponry, that is.), and a starting perk/ability that can aid friends, the player, or be used against the opponents. However, the catch is the player MUST be within terms of their former self before transportation. For example: Rikku, she has the choice of starting out as a: Thief, Cleric, or Mage since in FFX (We're assuming you've chosen her over X-2, please state otherwise for a list of her X-2 classes) she took on the role of a thief with the ability to wield spells and later on could branch out to the other "classes".
Same goes with Vaan, he has the choice of being a: Thief, Myrmidon, or Archer. In the beginning of XII, it was easy to get the ability to wield Bows first, with the starting ability being small swords, thus making the Myrmidon and Archer classes the most obvious starting points other than thief, if the player wants to go a different route than the norm.
New Characters will be informed of why they were called: The Fire Emblem. They must tear apart all of Servannia and find this item of magnificent power in order to truly destroy the other side and end the war once and for all.
New Good Characters (And I say Good loosely as allegiences and characters can switch at the drop of a hat should the player so choose.) will start in Cosmos' Sanctuary and will be set within the midst of a battle going on outside, but a few branches of Manikins manage to break into the place, so it's the Newcomer's job to defeat and defend Cosmos for a set number of turns.
New Evil Characters will start in Chaos' Sanctuary and will also be infiltrated by straggle Manikins that have gained some-sort of consciousness and are no longer completely under Chaos or Cosmos' control and must defend Chaos for a set number of turns.
After each respective "newcomer" battle, they will then be able to leave the Sanctuary and set out upon the Lands of Servannia, tagging alongside their new allies, or going with the returning characters, or even striking out on their own, the choice is yours.
Returning Good Characters, I.E. Cloud, Yuna, Squall, ect. will immediately be set upon the new battlefield to reunite for the newest battle against Chaos and his Chosen, as well as the manikins and will be informed of their new Abilities, their new classes, ect and must defeat by routing the enemy from the Sanctuary before meeting with Cosmos to learn of why they were transported: The Fire Emblem. After the battle, they may go with the newcomers, with other players, or their own way, ect. Players who begin as Yuna may choose her X or X-2 form, either form will offer different starting classes, but there will be no two Yuna's or two Rikku's like old and younger, that's not fair, no exceptions, you must make a choice. You may PM me for both form's starting classes if you want to make a conscious decision, or just jump in blindly, It's your choice. They must re-take Cosmos' Sanctuary at all costs!
Returning Evil Characters, I.E. Cloud of Darkness, Sephiroth, The Emperor, ect. will start out on the battlefield against the Good Characters armed with the knowledge of the Fire Emblem already (because for some reason, badguys ALWAYS know about the quest before the good guys, it's in the script), their new abilties and classes. For a player starting as Sephiroth, they will be able to choose from the advanced classes from the start. Example: He may start as a Swordmaster, Assassin, or Hero. The choice is the players and it *does* give the evil side an advantage...which makes it all the more exciting. They must overtake Cosmos' Sanctuary and lay it to waste.
If a Character fails/dies, they will be respawned with the next cycle/battle, depending on certain events.
Certain New Characters or Returning Characters *may* get to start as an advanced class if you kiss up to me or know me well enough to bribe me with what I want. xD
No characters will truly "die" until the final battle when the Emblem has been obtained!
