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Reply Dissidia: Emblem's Course -A FF/FE Cross Rp-
Introduction to Servannia -read first-

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RosesxScythes
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PostPosted: Mon Mar 25, 2013 11:43 pm


Introduction


Hello and welcome to Dissidia: Emblem's Course!

Affectionatelty dubbed "Fe-Dio", this little Roleplay here is set within the Dissidia world, but with a little...twist. This is crossed over with the Fire Emblem fandom. This is a semi-serious RP requiring as much participation as possible. Much calculation went into this and so I expect you all to do your best at keeping up with the formula!

You see, Chaos and Cosmos got tired of their normal battlegrounds and decided to adopt another world's warfare tactics and thus transported all of their chosen Heroes to that world and went so far as to summon new Heroes as well, pitting them against each other and manikins alike, all for the sake of this new power they discovered: The Fire Emblem. With it, one side or the other has the power to wipe out the others existence. Gathering all the force they can, the Gods will send their chosen to hunt down and find this power, no matter the cost!

Armed with new powers and abilities, the Heroes set forth once more to battle, all with their precious memories dwindling and their strength fading with only vague feelings of hope left...

So, the question is, players, which side are you on?

Chaos, God of Discord? Or Cosmos, Goddess of Harmony?

Pick your side well and may the scales tip in your favor!

------

Setting:

Players are set within the world of Servannia, an old-age timeline with castles, swords, magic and the like. All modern technology has been lost upon time, or has not yet advanced. Players whose general weapons include guns with the exception of gunblades may or may not see a difference in their weapon. I.E., they may start with a bowgun or bow and MAY be able to come into grasp of their original weapon with certain abilities or powers granted by the Gods. Play-style is of course left to the player but there will be a spesific way this will be run:

Anyone who has played Duodecim will understand the Manikins, but those who havent: Manikins are Chaos' creations that imitate and mimic the Heroes of Light in their appearances and abilities. Now, as the warring has escalated and Chaos' power flucctuating, as well as Cosmos having created her own Holy set of Manikins, they're slowly forming consciousnesses of their own and craving the power of the Fire Emblem to end all life so they can be free. These are your common advesaries both Good and Evil side alike.

All "Newcomers" to the game will be automatically transported to the Sanctuary of the Gods (Cosmos or Chaos' respectively) with little to no memory other than hearing the God's calling to their bidding and being branded with their respective mark and will thus be prompted to pick a "Class", starting weapon (if the class provides dual weaponry, that is.), and a starting perk/ability that can aid friends, the player, or be used against the opponents. However, the catch is the player MUST be within terms of their former self before transportation. For example: Rikku, she has the choice of starting out as a: Thief, Cleric, or Mage since in FFX (We're assuming you've chosen her over X-2, please state otherwise for a list of her X-2 classes) she took on the role of a thief with the ability to wield spells and later on could branch out to the other "classes".

Same goes with Vaan, he has the choice of being a: Thief, Myrmidon, or Archer. In the beginning of XII, it was easy to get the ability to wield Bows first, with the starting ability being small swords, thus making the Myrmidon and Archer classes the most obvious starting points other than thief, if the player wants to go a different route than the norm.

New Characters will be informed of why they were called: The Fire Emblem. They must tear apart all of Servannia and find this item of magnificent power in order to truly destroy the other side and end the war once and for all.

New Good Characters (And I say Good loosely as allegiences and characters can switch at the drop of a hat should the player so choose.) will start in Cosmos' Sanctuary and will be set within the midst of a battle going on outside, but a few branches of Manikins manage to break into the place, so it's the Newcomer's job to defeat and defend Cosmos for a set number of turns.

New Evil Characters will start in Chaos' Sanctuary and will also be infiltrated by straggle Manikins that have gained some-sort of consciousness and are no longer completely under Chaos or Cosmos' control and must defend Chaos for a set number of turns.

After each respective "newcomer" battle, they will then be able to leave the Sanctuary and set out upon the Lands of Servannia, tagging alongside their new allies, or going with the returning characters, or even striking out on their own, the choice is yours.

Returning Good Characters, I.E. Cloud, Yuna, Squall, ect. will immediately be set upon the new battlefield to reunite for the newest battle against Chaos and his Chosen, as well as the manikins and will be informed of their new Abilities, their new classes, ect and must defeat by routing the enemy from the Sanctuary before meeting with Cosmos to learn of why they were transported: The Fire Emblem. After the battle, they may go with the newcomers, with other players, or their own way, ect. Players who begin as Yuna may choose her X or X-2 form, either form will offer different starting classes, but there will be no two Yuna's or two Rikku's like old and younger, that's not fair, no exceptions, you must make a choice. You may PM me for both form's starting classes if you want to make a conscious decision, or just jump in blindly, It's your choice. They must re-take Cosmos' Sanctuary at all costs!

Returning Evil Characters, I.E. Cloud of Darkness, Sephiroth, The Emperor, ect. will start out on the battlefield against the Good Characters armed with the knowledge of the Fire Emblem already (because for some reason, badguys ALWAYS know about the quest before the good guys, it's in the script), their new abilties and classes. For a player starting as Sephiroth, they will be able to choose from the advanced classes from the start. Example: He may start as a Swordmaster, Assassin, or Hero. The choice is the players and it *does* give the evil side an advantage...which makes it all the more exciting. They must overtake Cosmos' Sanctuary and lay it to waste.

If a Character fails/dies, they will be respawned with the next cycle/battle, depending on certain events.

Certain New Characters or Returning Characters *may* get to start as an advanced class if you kiss up to me or know me well enough to bribe me with what I want. xD

No characters will truly "die" until the final battle when the Emblem has been obtained!  
PostPosted: Wed Mar 27, 2013 10:00 am


Locations:

Locations will be added and updated as we go along! Mostly because I cannot possibly hope to draw maps and battlegrounds for each place I can think of so all will be done at the drop of a hat or at whim by me and the admins of this rp!

Current Locations:

Sanctuary of Cosmos (Battleground): This is where all "good" newcomers will start and where their first battle takes place.

Sanctuary of Cosmos (Story): This is where "reawakening" posts, Out of battle, and storyline posts happen. Chaos Warriors must post their arrival here upon switching sides and asking the Goddess for her blessing to switch sides.

Sanctuary of Chaos (Battleground): This is where all "evil" newcomers will start and where their first battle takes place.

Sanctuary of Chaos (Story): This is for "reawakening" posts, OoB posts, and storyline posts. All Cosmos Heroes must post here, renouncing the light and bending knee to Chaos to recieve his power and switch sides.

Outside Cosmos' Sanctuary: Where the Returning Heroes and Villains reunite for their first battle in this new world! It's the Heroes' goal to route the manikins and keep the Villans from laying waste to the place while it's the Villain's job to defeat the Heroes and capture the sanctuary to drain it of Cosmos' power to make Chaos stronger!

--------


Current Admins:

SnK/Mandi - Overall God of the RP.
Chaos - In charge of helping with the Manikins and Roster updating. <3

If you want to be an admin to this RP, I expect you to take full responsibilities for your roles I assign you to. Example: If I assign you to assist with Manikins, then you'd better do your best with keeping up with the battles, inventory checks, pagechecking to help with the roster updates, ect. PM me to app for a position. Help is always appreciated.  

RosesxScythes
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RosesxScythes
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PostPosted: Tue Apr 02, 2013 10:14 am


Game Play and Game Mechanics:

Now then, as with every FE game, we all know it's turn based. The same will be true with this RP. You have exactly three days to respond to the rp before the next "turn" ends and begins the next. Each battle will have an approximate turn-guesstimate and if the players can finish the battle before the limit, good things will happen to either party that wins. (And newcomers, don't worry, just jump into the battle, it's ok. We may also "restart" the scenario a few times for people who missed the cycle.)

Characters will be given a set number of HP, every time a character is attacked the character will do a damage/resistence check and apply damage accordingly and will continue to battle until defeated. Healers will heal according to their magic stat + 10 for Cure staves, +20 for Cura staves, FULL HP for Curaga, (Cure, Cura, and Curaga staves must be used close to the recipient of the heal) MAG+10 at a distance for Physics, +20 range for Fortifies, and the Holy staff may heal five people for full health at close and at range! And then there's the much saught after, even better than Holy, one-time-use-only, Goddess Staff that heals ALL the party's units!

Characters *will* "Level" and their HP will go up (As well as strength/magic and defense/resistance). Other instances may vary damage dealt, I.E. Abilities and Certain Staves. PM me for a list of this if you want to know. For every post/action done by the user, they will accumulate a certain amount of EXP. When you hit the level threshold you will level and gain a statboost. When leveling, PM me your chosen stat boost so I can update the roster, I will leave the stat boost to you, you only get three points to add to any stats or all in one, your choice. I'm really giving you guys free reign over your personal growth. Once the unit reaches Level 20 in their first tier, they may then class change to an advanced class. Though, there is rumor of some items that will allow you to change classes sooner... Where they are, or how to obtain them, however, is a mystery.

EXP Granted each post to all starting units is: 20 until level 8, then they gain 15 like the rest of the units minus the advanced classes.
Returning Characters: 15 (no matter if they're under level 8 ) until level 20
Advanced Classes: 10

With the exception of certain abilities, this will never change. Once the unit hits 50, they level. Please keep a tally of how many points you gain every level and PM me when you do, so we can discuss your stat increase and I can update the roster.

All weapons will have a set number for damage that adds into your own Str stat!

Each side will have a community inventory that all treasure, found, and purchased items will go into!

Each side will start with a total value of 30000 Gil to spend on vendors and smithys! The battlegrounds will note beforehand if there is a vendor or smithy nearby. Also, be on the lookout for a certain redheaded girl and her siblings named Anna, who, after a few "secondary" quests, will offer either side a discount and rare items!

Also in the world are the fabled Silver and Gold Cards that when shown to Anna, will allow her to give you an even more discount and broadened range of items! Now wont that be a good thing? <3

Please keep track of your own HP! For the love of the Gods, I cannot stress it enough, this is absolutely crucial for you guys to make sure you survive! I literally cannot keep track of everyone's HP given all the roles I will be playing (Not to mention my ADD) within this RP. Remember, if you "die" within the battle, gracefully transport yourself over to your respectful God's Sanctuary and post your "reawakening" post. However, you may not rejoin that current battle until the next cycle/battle. *nod*

Special Class Abilities may get an overhaul so as not to be completely OP and pwn on usage. Like Astra, Sol, Luna, and Aether. These abilities may get toned down due to this, but we'll see. For a list of all abilities, PM me. Also abilities that bump speed, skill, and luck will get changed or removed/replaced.

Starting units will only get 1 ability, returning *may* get two if you're lucky and with enough a**-kissage, and Advanced get three, unless they start with a special and all classes can accumulate up to five skills max!

Does your FF character have special abilities? Take Noctis for example:

In-game: He can shield himself and allies from all damage with his weapons. This ability has been adapted into his abilities called "Absolute-Shield", which activates only when fighting alongside another unit that has taken half damage or more to their HP--it completely shields them from an attack one time per battle and grows stronger/more uses as the character levels. He also has an alter-ego/persona that is quite sinister. When he shifts, his eyes change and his hair does too a little and he gains a +4 boost to attack and magic, losing his ability of Absolute-Shield while in that state for compensation.

Another example would be Balthier's FFT Adaption of Astra: Four hits at half damage will be adapted to 3/4's damage to slightly make it more powerful as Astra's own ability will be 5 hits at 1/3rd damage. Such abilities, if you want them for your character, must pass my standard. Talk it over with me when you app! <3

Also note that we will be exempting the "Skill, Luk, and Spd" stats from this to avoid mass damage/crit calcs. You want to be able to shoot/hit twice? Talk it over with me, I/Cosmos/Chaos may grant you the ability to double hit. Certain weapons may give that ability innately, and as for criticals, certain abilities and weapons will give you a chance, upon which you must generate a number and if, only if you hit the lowest or highest number will you do double damage. (Each time you level, the threshold will bump, and I/Admin will PM you with new numbers to generate from each time you do so.)

Criticals shall be given a number to generate based upon which crit+ skill you have. Killer weapons auto assume a Crit+5 skill to the user and gives them a 50% chance to crit which *does* stack with the users accumulated Crit+ skill. If the number becomes 2 or less, then the user is granted the ability of Auto-Crit, allowing the user to critical every strike they make! Very useful, no? <3

Characters without any crit+ skill cannot do criticals without a Killer weapon. Sorry.

In all battles, as I expect for almost all points, You MUST display your stats and check off HP as you go, ect. All Skills that require activation, will be rolled for! Meaning you cannot go for a Dodge+Skill, or Crit+Skill. Sorry, but we're trying to keep this fairly simple.

All dodges will be rolled for, each class has certain set numbers in order to roll for a successful dodge. Your number will be given via PM when you start and when you level, you will be PM'd a new number gen. I am trusting you guys to apply bonuses and damages to your HP and stats by yourselves and take your roles seriously!

Unlike in FE games, weapons/tomes will not break, Healing staves will, after so many uses, and the elusive, legendary staves known as Hammerne *may* lurk around and show up from time to time with...a special use.

Also, The Weapon and Magic Triangles are still in effect. Swords>Axes>Lances>Swords and Light>Dark>Anima>Light, got it? If a user with a sword goes against an axe, they automatically get a +2 to the damage counter and/or a +5 to the crit % if the user is going for a crit. It also lowers the dodge by +5 to the recipient. Likewise, if a Lance user goes against the person wielding the sword, the same goes likewise, their def goes down -2 and dodge -5. Simple, no? As stated before, please make sure to check the enemy out before attacking, keep track of your HP, their HP, and you will be fine! <3 *Also note: I play dirty, if someone's hurt, you can bet your socks the enemies are gonna jump on this. Fight dirty but be good about it, don't purposely gang up on the same person all the time*

Please note Guns and Bows will still do double-damage to flying types and Wyvern riders/knights/ect are still susceptible to magic, got that? Good. So be wary, all you flying types and try to get your hits in fast before the archers and snipers try to pick you off! Guns and Bows as you know are ranged, however, Guns will also be allowed to fire at pointblank, Shotguns (With the exception of Prompto's sawed-off shotgun), however, must be at range so please give your character adequete distance to the enemy if you wield any of these weapons. Levin Swords, Boltaxes, and Shocksticks will be not only do magic damage, they're ranged as well! Look for weapons that have Rng next to their name and they can be wielded at a distance if you're the type that likes to keep an adequete distance from their foes. All Spells will be ranged and wind magic is *still* double damage to flying units so flyers watch out for which mages you attack to make sure you're not retaliated upon with wind!

Teaming up is allowed. For two or more characters to attack the same unit will not only increase damage output, but gives the units the ability to protect and shield one another from attacks. This will be crucial for Ranged or Flying units or just if you feel that tag-teaming is the best approach, it's up to you! There will be abilities that give certain units the ability to completely absorb an attack for an ally with no damage, so best stick close to those!

Also, I'm overhauling the Spells and Items list, since this *is* a fire emblem and final fantasy game, I want a nice mix of FF and FE spells and items. *nod* For a full list, you'll have to PM me, of course. <3 You guys know the drill by now, right?

As stated priorly, you guys are free to switch sides at any time, although I am limiting certain characters to this such as the Cloud of Darkness, The Emperor, Sephiroth. Same goes for the ultimate "light" characters, such Yuna, Cecil, and Shantotto. If you've a question about which characters I will restrict, you know the drill--PM me. ALSO PM ME ABOUT YOUR SWITCHING SIDES AND MAKE AN ELABORATE POST IN THE RESPECTIVE SANCTUARY ABOUT THIS TO CLARIFY, PLEASE SO I MAY UPDATE THE ROSTER.

--------


Supports

That's right. Supports. There WILL be supports for each side and if a character switches sides, a new list of supports will be given. This will be much like the newest FE's Game (Awakening) in which you can have as many A supports as you want and only one S support. (Like always, PM me for details and a whole list shall be given~) Heck, maybe even some supports for the "other side" may be provided, given certain circumstances~ Ohohoho~ <3 Also certain supports may or may not persuade the unit to switch sides *hint hint*.

Characters may also talk to the opposition and attempt to sway them over to their cause. Example: Rydia has appeared on Chaos' side and Cecil is of Cosmos' side, he can attempt to spark her memory to turn her, or just initiate simple conversation, or a plea to her better, gentle nature, ect. Anything goes! <3

All pairings are allowed, check it with the other player first~!

Current Pairings:

BalthierxVaan
FirionxKuja (Or is it KujaxFirion O_o; xD)
ShuyinxTidus
SeiferxIrvine
PromptoxNoctis
IngusxLuneth
BaralaixRikku

Also, No godmoding, swearing is allowed, and nothing over the ToS of Gaia! That is all for this subject. Please refer to the Taken and Free Characters list next for your selection of characters available to you!  
PostPosted: Tue Apr 02, 2013 10:25 am


Reserved For Extras and Anything Else.  

RosesxScythes
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Dissidia: Emblem's Course -A FF/FE Cross Rp-

 
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