The Summonings in this guild run a bit differently from other Naruto guilds. Only those of the Summoner Class can have a contract and tap into Sage mode. All other characters are allowed to have loose summons. This means they can pick and choose which creature off of which contract they are able to summon. All summonings must be applied for. If an RPC of the Summoner Class chooses/creates a contract they are automatically the sage. They can choose to teach a single summoning to others or accept other Summoner Class RPCs into their contract.
Posted: Tue Apr 09, 2013 7:18 pm
[Bovine Contract] Hearing the word bovine brings to mind silly cows and lame bison. How about badass bulls and minotaurs? Most of the bovine are advanced forms of the creatures they originate from, able to fully comprehend people and communicate fully. These aren't your normal elemental summonings, these are advanced summonings. [Abilities] • Badass Bull/Ox/Cows • Special Taijutsu Style [No slots taken]
[Rules] • All Summoners can learn the Taijutsu Style even if they are not the Sage.
[Familiars] • Kegawa - Rank: C Kegawa is a cousin to the Bull Family, one of their softer kin. He is very large, though not as big as Tōgyū-shi. While he does have ramming capabilities and the ability to sit on things and squish them, he is mainly used for getaways or rides. This is because Kegawa flies. Also, due to his sunglasses he takes 1% reduced damage from sunlight based techniques.
• Nago - Rank: B Nago is the oldest of all the Bovine familiars. He is very special and respected the most due to his age. Nago is the wisest and most level headed, and as a single use when it comes to battles. Nago is the only bull capable of casting genjutsu. He is able to utilize earth based genjutsu and has one fabled technique of his own.
Cows & Cows & Cows - B Rank Nago will begin to stomp his hooves. This is the catalyst for the genjutsu that is cast. If the enemies can hear his hoof beats then they are captured in the genjutsu. As long as Nago stomps his feet the opponents will be forced to witness the hypnotizing cows. This serves as a distraction, allowing the user to move through the cows unseen.
• Tōgyū-shi - Rank: B Tōgyū-shi is a big a** bull with a big a** attitude. He is the oldest son and lives to see his enemies crushed. He is much larger than any other bull, easily twice their size. Tōgyū-shi's strength is not how hard he can swing his axe nor how fast he can charge, but rather how many hits he is able to take. Tōgyū-shi is a true tank, having created his own abilities to tailor to his style.
- Rough Hide [Passive] Tōgyū-shi is able to pretty much shake off techniques that are lower than his rank. Even those that are his rank are weaker. Those above him are their normal rank.
- Ground Pound - C Rank Tōgyū-shi slams his fists into the ground, breaking the earth below him and catapulting people into the air.
- Knock Back - C Rank Tōgyū-shi rams his body into the opponent, sending them flying backward in whatever direction he hit them in.
• Chāji - Rank: A Chāji is the youngest of the Bull family. He is also one of the most noble. Unlike many of his brothers he chooses to fight only with his own body. He knows all taijutsu techniques that the summoner knows, and has the strength and speed of a jounin taijutsu user. On top of that he knows the Charging Bull Taijutsu Techniques up to his rank.
• Hizume - Rank: A Hizume is the second oldest of the Bull Family. He is a warrior at heart and never turns down a challenge. Hizume fights with two double-maced flails. Hizume's prowess with his weapons are equal to any great weapon user. Because of his strength the flails have serious crushing damage.
- Crush [Passive] Hizume's flails are incredibly heavy, making them able to seriously crush the crap out of things. If he was to hit the ground with these flails he would create a small crater.
• Jūden - S Rank Jūden is the father of the Bulls, and the most badass. He carries around a huge battle axe that he uses as if it was made of paper. Jūden does not pity the weak, instead he separates them from their living bodies. When he enters a battle Jūden will willingly take on more than one opponent, and that is because of his axe, Sunder. With a combination of chakra from Jūden and his brute strength, Sunder turns into an item of mass destruction.
- Sunder - B Rank Each stroke from Sunder send out a devastating wave of destruction around the axe for 3m. The wave is capable of shearing into opponents and rending them apart.
- Stampede - A Rank Jūden will hold up Sunder and let out a terrifying battlecry. He will drop down his axe into the ground and cleave a rift. Out of the rift hundreds of bulls will charge out and stampede out towards the opponents. Each will try to gore and impale or overrun their targets. If there are more than one opponent the bulls will charge a single one of them first. After that initial wave they will switch targets. Once all targets have been charged they will run back to the rift and disappear.
- Stomp - B Rank Jūden will stomp on the ground with his hooves, causing the ground around him to crack and move about. Pieces will sink away and others will rise constantly as long as he is doing this.
[Sage Mode] The Sage Mode for the Bovine contract is different from many other contracts. There is a stat bonus and an aesthetic change, but a fighting style is given as well. This does not take a taijutsu slot because the only time the summoner can use them is in sage mode. On top of that, there can be more than one sage since this isn't some sort of god sage mode allowing people to obliterate people with an accidental sneeze. [Abilities] • The summoner grows B.A. horns • The summoner's lower half turns into that of a bull, effectively making them a reverse minotaur. • Speed increase of 1 rank and Strength increase of 2 ranks breaking limits. • Rough Hide [Passive]
[Charging Bull Style] • Buck - C Rank The summoner will dash forth in a short burst [3 feet] and ram their skull into the opponent, stabbing them with their horns. This technique is incredibly spammable, though changing directions is impossible.
• Donkey Kick - C Rank This technique is usually reserved for an occasion where the summoner finds someone behind them. They will drop to their hands and thrust out their legs, using their hooves to smash into whatever is behind them.
• Impale - C Rank The summoner will launch themselves in a singular path, lowering their head to impale or gore their targets. It is a very fast move, though it is impossible to change directions once started.
• Battlecry - B Rank The summoner will let out a terrifying battlecry, instilling an unshakeable fear in their opponent. The next three techniques an opponent uses are reduced in rank. 6 post cooldown.
• Crushing Bull Fist - B Rank The Crushing Bull Fist is the signature combo of moves for the Charging Bull Style. The user will first initiate the combination by ramming their shoulder into the opponent, knocking them backward. They will latch onto one of their target's arms and yank the enemy back to themselves, slamming their free hand straight into the opponent. This technique has been known to break jaws and crush ribs.
• Stampeding Fist - B Rank The summoner will charge at the opponent and attempt to throw them into the air with their horns. They will then jump in the air and use both fists in a hammer formation to smash the opponent into the ground. Upon descent, the summoner will roflstomp the ever loving hell out of the unfortunate soul caught under them, simulating a stampede.
• Sitting Bull - A Rank The summoner will slam both of their hooves into the ground in a 'horse' stance. They lower their head and put their arms up for an ultimate defense. In this position the summoner is able to protect against techniques up to their rank, though they can't attack in that same post.
• Raging Bull Fist - A Rank The summoner will charge at the opponent and ram their horns into them, stunning them in place for a moment. They will then jump up and drop kick them with their hooves, sending them to the floor. After, they will grab their skull and slam it into the ground five times.
[Contract Members] • Sage [] • [] • []
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Posted: Wed Apr 10, 2013 1:30 pm
[Voodoo Dolls Contract] Most summonings revolve around certain types of animals, or puppets. The Voodoo Doll Contract deals with created shells, animated with a form of life. These dolls are extremely loyal to the summoner, and may even attack others without provocation, if not told to not attack. Generally, the Dolls are small, save for a special few. Each has their own specialties as well. There are two types of the Dolls, those created from inanimate objects, and those created from sentient beings. Despite the two different classes, they are both held together by threads and such, and stuffed, with...stuffing. [Abilities] • Diverse Dolls that don't die.
[Familiars] • Kuri - Rank: E Kuri has absolutely no fighting capabilities whatsoever. He is basically a comic relief character, who can at most deliver messages, or spy upon people. He is about a foot tall, and really light. When he speaks, it is in an eerily deep voice, and raspy as well, almost as if Death is speaking out to someone. He seems to be an omniscient being, knowing things that stretch very far back. He acts as a database as well, recalling things from distant times.
• Jiatsu - Rank: C Jisatsu Dolls are recognized by their inability to cease their maniacal laughter. It has been said that their tormenting laughter can bring a full-grown man to his knees, begging for it to stop. Aside from being ridiculously annoying, they tend to blow themselves up. A Lot. They pack a force of 1 explosive tag. The Jisatsu dolls are roughly 1.5 Feet.
• Kichigai - Rank: B Kichigai is the mad warrior of the Voodoo Dolls. He was once a living specimen, one who slaughtered many for a living. In his death someone thought it better for him to make a comeback, one where he would not face death again. Kichigai fights with a variety of swords or curved blades. Many of them are rusty and sawed so he may add a shredding effect. He is an expert swordsmen, on par with those his rank.
• Ban-Suu - Rank: A Ban-Suu is the first of the 'Ban' elemental Dolls. Each Ban specializes in a specific Element. Ban-Suu is the Water Elemental Doll. He controls water to a certain extent, not necessarily able to cast jutsu, but to manipulate the water itself. He is able to move water, freeze, heat, change the shape of, etc. He cannot control enemy Water Techniques. Ban-Suu is 3 feet tall. Ban-Suu is generally smarter than the other Bans, tending to try and trap enemies or cease their attacks rather than hurt them.
• Ban-Ka - Rank: A Ban-Ka is the second of the 'Ban' elemental Dolls. Each Ban specializes in a specific element. Ban-Ka is the Fire Elemental Doll. He can control fire to a certain extent, not necessarily able to cast jutsu. From his two torches, he generates flames for necessary attacks, such as fireballs and what not. He cannot control enemy Fire Techniques. Ban-Ka is 3 feet tall. Ban-Ka is the brash one of the Bans. He tends to try and harm his enemy rather than trap or catch them. He is quite fast, comparable to that of a C-Rank Taijutsu user.
• Ban-Do - Rank: A Ban-Do is the third of the 'Ban' Dolls. Each Ban specializes in a specific element, Ban-Do specializes in earth techniques, not necessarily able to use jutsu though. Ban-Do is able to control the earth to a certain extent, such as creating walls, pits, quick-sand, etc. He is not able to control enemy earth techniques. Ban-Do is considered the tank of the Bans, being abnormally strong for something only 3 feet tall. He is not very fast, but a punch from him would be akin to being punched by a rock. Ban-Do is generally level-headed, but not necessarily peaceful. If he has the chance to subdue over harm, he will. If he must harm, he will.
• Ban-Fuu - Rank: A Ban-Fuu is the fourth of the 'Ban' Dolls. Each Ban specializes in a specific element, Ban-Fuu specializes in wind techniques, not necessarily able to use jutsu though. He stands 3 feet tall, as his brothers do, and is the nimblest of all. Not only that, he is the only one capable of gliding through the air. Ban-Fuu is the jester of the Ban dolls, generally toying with his opponents before actually finishing them off. He is able to create strong gusts of winds, similar to the Kamaitachi no jutsu. He cannot control enemy wind techniques.
• Ban-Rai - Rank: A Ban-Rai is the fifth of the 'Ban' Dolls. Each Ban specializes in a specific element, Ban-Rai specializes in lightning techniques, not necessarily able to use jutsu though. He is able to summon small scale storms, and deal with lightning, such as acting as a conductor, shooting lightning, etc. He stands 3 feet tall, and is considered the deadliest of the Ban Dolls. Ban-Rai does not joke, or wait, or ever show mercy. He will pursue his target, until he is called back, or until they show no signs of life. Ban-Rai usually attacks by using his multitude of arms in fast-paced taijutsu attacks, supplemented by lightning. It would be akin to being zapped while taking blunt force. He is both strong and fast, but not as strong as Ban-Do, or as fast as Ban-Fuu.
• Mistake - Rank: S A true mistake was made when a vengeful being created Mistake. He is a combination of long dead beings in an attempt to construct a creature capable of mass destruction. Mistake is massive, larger than Gamabunta and other boss summonings. Unfortunately Mistake is not a levelheaded being. It is full of hatred and anger, and only wishes to squash many a person. Once Mistake is summoned he cannot be controlled unless it is the Sage who is summoned him.
[Sage Mode] The Sage Mode for the Voodoo Dolls grants the user a very special inability to die. They become a living doll, just as their summonings are. Rather than innards and blood they have doll stuffing, and are held together with stitches. While they are able to be hacked apart/destroyed like a normal person they will not die. They are able to reform themselves if they can pay the chakra necessary for it. If not, they die. [Techniques] • Reform - Rank: S Upon separation of their body the Sage is able to use this technique to reform their entire body. It can be done as many times as they have chakra to perform it.
[Contract Members] • Sage [] • [] • []
Property of A faint smile. Original Idea.
Posted: Thu Apr 11, 2013 5:18 pm
[Monkey Contract] The Monkey Contract grants the user access to many physically combat oriented familiars. Each of the monkeys specializes in a particular brand of combat, and all together are very skilled. Many of the monkeys fight with a weapon of some sorts, namely staffs, and others fight with their bodies. Monkeys come in varying sizes as well. [Abilities] • Getting down with monkey bidness
[Familiars] • Sarubuoi - Rank: C Sarubuoi is the youngest and most energetic of all the monkeys. He as a notoriously short temper and tends to fight recklessly. Despite his relatively low ranking he can be incredibly useful in battles. Unlike his kin who mostly specialize in a single fighting method Sarubuoi brings a lot to the table. His key tool is a very large scroll, in which he summons a variety of tools for him to fight with.
- Blow Pipe - Rank: D Sarubuoi's signature weapon is a blow pipe. He always has a supply of 10 poison tipped darts within his scroll for joint usage. The poison is capable of causing the afflicted area to swell and any muscles nearby to spasm painfully for 2 posts.
- Projectiles - Rank: D Sarubuoi's scroll is always packed with a variety of projectiles. These range from senbon, demon windmill shuriken, to even smoke bombs.
- Hand-held Weapons - Rank: D Sarubuoi has stuffed his scroll with a metric crap ton of weapons for him to fight with. While he is master of none, he knows how to work with all of them. These can be swords, kusari-gama, staffs, bananas, cinder blocks, nunchaku, etc.
• Sarutan - Rank: B Sarutan is a white and red gorilla who sports various pieces of armor upon his body. He is physically beefy and seems to be able to take dozens and dozens of hits. Sarutan is always used as a defensive summoning. He is able to withstand attacks up to A-rank with relative ease. Sarutan is slow, but strong. He does not often partake in offensive attacks due to how slow he is.
• Sarusoi - Rank: A Sarusoi is the most massive familiar of the Monkey Contract. He is on par in terms of size with Gamabunta. Other than being very large and very heavy he does not do anything in particular. Obviously if he is summoned on top of something it will probably be crushed under his weight. He is mostly used as a destroyer.
• Sarutatsu - Rank: A Sarutatsu is a relatively old monkey who excels in physical combat. He passively has the Hand to Hand Combat Master Passive [1/2 Rank increase to melee combat] and knows the tai styles that the user knows. He has the speed and strength of a taijutsu based Jounin.
• Sarunushi - Rank: A Sarunushi is the oldest of the monkeys by many years. He is one of the few that has mastered a chakra art far beyond what the others can do. Sarunushi is able to produce 8 ninjutsu/genjutsu techniques the user knows, as well as his own special technique.
- Ghostly Calling: Monkey Spirits - Rank: A Sarunushi produces a genjutsu in which it seems like he summons a mass undead monkeys ranging from all types, shapes, and sizes. These monkeys are screeching for the death of the targets and swarm them. They serve to drive the enemy into madness from the screams as well as distract the hell out of them.
• Enma - Rank: S Enma is the most adept monkey in terms of battle prowess. He is considered a master at both hand to hand combat as well as weapon based skills. His strength is immense, and while he is not the fastest his agility far makes up for it. He is very quick to anger, and fiercely loyal to the summoner. Customary of most monkeys, Enma's body and tail is covered by white fur which protrude from his sleeves and pants. He has long white hair that reached into his back and long sideburns and a goatee. He wears a black suit with mesh armour underneath, over which he wears a sleeveless, kimono shirt with white, fur trimmings and markings reminiscent of tiger stripes on it which is held closed by a sash.
- Transformation: Adamantine Staff - Rank: D Monkey King Enma's transformation technique, which is characterised by the hardness of diamond and its at-will extendibility.When Enma is transformed into the Adamantine Staff, it is possible for him to attack of his own free will using his claws and fangs which protrude from the staff itself, adding an element of surprise and irregularity. Forged in the fire of battle, its at-will transformation-based attack and defence go beyond the scope of proficiency, to attain the realm of shinobi "godhood". The main method of attack consists in strikes and thrusts that take advantage of its ability to extend. The hardness of diamond also translates into destructive power. Despite its hardness, the staff CAN be cut by something harder than diamond.
- Adamantine Prison Wall - Rank: A After transforming himself into an adamantine staff, Enma clones himself then boxes the enemy into a lattice. The prison wall has incredible toughness, and is impossible to break. When used for defence the enemy has no way of attacking.
[Sage Mode] Entering the Sage Mode for the monkeys turns the user into something very near and dear to everyone's heart. They grow fur in various places as well as a long monkey tail. What really gets a big bonus is their perception and their agility. The Sage is able to move around just as well as any of the monkeys in his own contract. [Abilities] • Perception Passive [1 Rank increase breaks limits] • Speed Passive [1 Rank increase breaks limits]
[Rules] • Lasts eight posts
[Contract Members] • Sage [] • [] • []
Property of W.H.Y.. Idea taken from a collective of guilds/Leafninja/Narutopedia.
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Posted: Thu Apr 11, 2013 5:45 pm
[Golem - Rank: S] The Golem is a single summoning, not belonging to any other contract. Initially it is a large, sculpted being from some sort of light metal. The Golem is 10 feet tall and very heavy. It has the single ability to absorb the elemental nature of chakra-based attacks and become it for a certain amount of time. Each piece of its body is able to be manipulated to the utmost extent, making it able to create drills with its body, walls, shapes, etc. [Abilities] • Elemental Absorption
[Rules] • Only one element at a time. If it is hit with another element it takes that one for its form instead of the other. • Forms last for 5 posts each. • If the Golem is in a particular element, its weakness does double the damage to it if it does not absorb that element. On the other hand, all elements that its current form is are strong against do virtually nothing to it.
[Techniques] • Elemental Absorption - Rank: S If the Golem is hit with a ninjutsu based attack it absorbs the chakra nature and becomes an Elemental Golem. This means if it if hit with fire it becomes a Fire Golem, a flaming hell beast. Same thing with every other elemental type, even combinations such as Ice, Lava, Steam, etc. The Golem would have the ability to manipulate its body and let of blasts of these attacks. It is very versatile and very deadly.
[Toad Contract] Toads possess a wide range of abilities, being able to spit water or oil from their mouths as well as utilising things ranging from their own tongues and weapons in battle. What is most unusual is that they are one of the few species able to do ninjutsu, and one of the few animals thus far capable of hand signs. Toads are also familiar with senjutsu, making them (along with their contractor) very powerful when invoked on the battlefield. [Abilities] • There are even toads who know Senjutsu, only those that are listed. • Special Frog Summoner Techniques open to all, not just the sage.
[Rules] • Toads are able to use the Ninjutsu listed under them and nothing more
[Familiars] • Gamakichi - Rank: C He is rather funny, and has the mannerisms of a smart aleck. He is also often very condescending as well as light-hearted in most situations, preferring the levity of talk to the seriousness of battle. He seems to favour Naruto because he saved him from Gaara in his miniature Shukaku form. After he is summoned he tends to greet people by saying, "Yo" (in English dub, "Hey"). In Part II, Gamakichi has not just grown in size but in maturity as well. Gamakichi seems to have a considerably large amount of knowledge when it comes to human-toad combination techniques and nature energy. Also, he seems to be on better terms with his younger brother, Gamatatsu, as shown by him no longer calling him an idiot.
- Fire Release: Flame Bullet - Rank: C This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower. If this technique is fired after covering the enemy with oil using the Toad Oil Bullet, it has the power to wound or kill. This also keeps down the consumption of chakra. There is a bigger version, augmented with senjutsu chakra, called the Fire Release: Big Flame Bullet technique.
-- Shrinking Technique -- Rank: D Gamatatsu and Gamakichi can use this technique to shrink to the size they were when they were smaller. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own.
-- Reverse Summoning -- Rank: D The counterpart of the Summoning Technique, this technique allows an animal to summon humans that they have a contract with. Gamakichi used this technique to summon Naruto to Mount Myōboku to begin his training. Fukasaku has also been shown summoning Naruto's shadow clones from Mount Myōboku with the use of a scroll.
• Gamatatsu - Rank: C From his first appearance, Gamatatsu has shown that he would choose snacks over someone's life. Though he has a somewhat naive and childish personality, Gamatatsu does sometimes make use of his natural curiosity to help Naruto solve puzzles. Gamatatsu's obsession with snacks is so great that he waited a year since his first summon for the snack he had been promised, even though he still didn't get it. He is always hungry and asking his summoner for snacks, and often gets confused by unusual predicaments, in which he counts on his "big brother Gamakichi" to help him with. In the English anime, his voice is jocularly high. He also openly refers to his father Gamabunta as "daddy", which the older toad either chooses to ignore or simply doesn't mind. Gamatatsu seems to lack a sense of danger.
- Shrinking Technique - Rank: D Gamatatsu and Gamakichi can use this technique to shrink to the size they were in Part I. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own. Nekomata can also perform this technique.
- Toad Oil Bullet - Rank: C The user converts their chakra into an extremely sticky oil and spits this out as a huge mass. When this oil touches the target, their entire body is covered, and it prevents them from moving. Simply washing the oil away with regular water wouldn't be easy. Furthermore, if a Fire Release technique is thrown at the target after this technique is used, they will be enveloped in flames in an instant.
- Water Release: Water Gun - Rank: C This technique is demonstrated as being both a technique on its own and as a two-way collaboration technique between Gamariki and Jiraiya. Using this technique, Gamariki can blast off a wave of high speed water from his mouth with extreme precision and force. When combined with another person's chakra, this technique becomes a two-way collaboration water technique that can slice the target into multiple fine-carved pieces.
• Gama - Rank: C Gama seems to be skilled in taijutsu, which benefits from his large size and toad traits, as seen when smashing around a skilled ninja such as Ebisu with his long, extendible tongue. He also appears to possess considerably great strength, being capable of blocking an attack from Kisame Hoshigaki, known for being immensely strong, with his armour, which prevented him from having his chakra absorbed by Kisame's Samehada.
- Whip of Love - Rank: D The user (normally a toad) stretches its tongue out with an incredible speed and force, delivering a powerful blow to the opponent. The toad may also use its tongue to wrap around the enemy and smash them into the ground.
• Gamahiro - Rank: B Gamahiro is a huge toad, easily towering over buildings and trees. He has an aquamarine skin tone and yellow eyes with grey markings around them and two distinct, circular markings on his shoulders. He also carries two huge katanas on his back, which are his main weapons with an orange sash around his stomach. Gamahiro wields two large swords with great proficiency, able to use them to easily dispatch his enemies. He has also shown aptitude in close-range taijutsu.
• Gamaken - Rank: B Gamaken is very modest. He is constantly referring to how clumsy he is, and often seems nervous. While fighting the Animal Path's summons during Pain's invasion, he once again states how clumsy he is to Gamabunta. Despite this, he has shown no signs of being anymore clumsy or "ungraceful" than other toads in the series, albeit he also says that he will always do his best. His nickname "Ken-san" gives him a sense of reliability like that of someone who will definitely be there for a timely rescue when in dire straits.
In spite of his lack of confidence in his abilities, Gamaken is actually a very powerful combatant. His fighting style revolved around armed melee combat with both a sasumata and a shield which he wields with extreme proficiency. His skill was shown both times he confronted Pain's summons as he was initially able to fend off many different summons while Jiraiya prepared to summon the Two Great Sage Toads and then later able to deal a detrimental blow to Pain's Giant Rhino when summoned to defend Konoha. In the anime his satsumata can be used to create explosions adding an even more deadly surprise to his attacks. He is also very agile as he evaded many attacks while fighting in an industrialised city. He uses his shield both defensively, to guard against attacks as well as like a flail and even for other supplementary purposes. He has great endurance and commitment as he had taken many bite wounds from Pain's dog summon but nevertheless, still continued to fight.
- Exploding Sasumata Attack - Rank: C Gamaken attacks the opponent using his Sasumata, which causes explosions to occur wherever he hits.
• Gamariki - Rank: B Gamariki is predominantly very flamboyant in his actions, often making extensive use of bodily gestures to bring his feelings across. He also has a tendency to refer to persons with the suffix "-chan" in a manner that would be deemed cute. On the other hand when he became serious his voice that was normally high-pitched would take on a deep, serious tone which is assumed to be his normal voice. Despite this very flamboyant nature, he could be very serious when situations called for it.
Gamariki is able to use some of the more generic techniques of the toads such as the Whip of Love. He is also able to use Water Release technique in conjunction with his summoner to produce powerful collaboration techniques such as the Water Release: Water Gun. Gamariki has also shown himself proficient in genjutsu, able to induce these through kissing his target sending them into a world of hallucinations.
- Genjutsu Kiss - Rank: B Gamariki kisses the opponent, placing them in an illusionary world. When Naruto was trapped in his genjutsu, the world had floating hearts. Everyone that the person sees in this illusory world will also have Gamakiri's face.
- Whip of Love - Rank: D The user (normally a toad) stretches its tongue out with an incredible speed and force, delivering a powerful blow to the opponent. The toad may also use its tongue to wrap around the enemy and smash them into the ground.
- Water Release: Water Gun - Rank: C This technique is demonstrated as being both a technique on its own and as a two-way collaboration technique between Gamariki and Jiraiya. Using this technique, Gamariki can blast off a wave of high speed water from his mouth with extreme precision and force. When combined with another person's chakra, this technique becomes a two-way collaboration water technique that can slice the target into multiple fine-carved pieces. After Gamatatsu learns this technique, he is able to combine it with Naruto's wind-natured chakra to create the Wind Release: Toad Gun technique.
• Great Toad Sage - Rank: A The Great Toad Sage is the oldest and most respected toad of all the inhabitants of Mount Myōboku. Because of his age, the other toads affectionately call him Great Honourable Geezer. He is famed for his highly accurate prophecies. At his great age, the Great Toad Sage seems to constantly smile and tends to have his eyes closed or squinting. He is portrayed and described as being senile, and sometimes out of touch with his present situation, so he does tend to forget things easily and quite quickly. However, when reminded, he is still able to remember things and can easily tell things very precisely. As a sage, he is also very wise, and is quick to stop Shima and Fukasaku from bickering and encourages harmony. It would seem that unlike most other toads, he actually has respect for Jiraiya, and has urged both Shima and Fukasaku to cooperate with him.
- Telescope Technique - Rank: A A technique that uses a crystal ball to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's chakra pattern. If someone can be targeted for pursuit, they may be very far away, the crystal ball will be able to confirm their position. As this technique is infallible for intelligence purposes, the Third Hokage used it to maintain public order in the village.
• Gamabunta - Rank: S Gamabunta is a grumpy and highly apathetic toad. He does not like to take orders from anyone, unless the summoner is highly talented and earns his respect. Jiraiya, Naruto and the Fourth Hokage are three of the few people that he has allowed to ride on top of his head without question. While he is quite confident of his abilities as a fighter, he is well aware of his limitations and perceptive of the power of his enemies, shown in his apprehension when confronting Shukaku head-on.
- Combination Transformation - Rank: B An advanced form of the Transformation Technique, the Combination Transformation transforms two users into one being. In some cases, when one user is preoccupied or cannot use hand seals, one may perform the necessary hand seals, while the other may provide the chakra. Naruto used this method with Gamabunta in their fight against Gaara's full Shukaku form to assume the appearance of a giant fox (Kurama in the anime).
- Toad Oil Bullet - Rank: C The user converts their chakra into an extremely sticky oil and spits this out as a huge mass. When this oil touches the target, their entire body is covered, and it prevents them from moving. Simply washing the oil away with regular water wouldn't be easy. Furthermore, if a Fire Release technique is thrown at the target after this technique is used, they will be enveloped in flames in an instant.
- Toad Sword Beheading - Rank: A A technique only a toad can use, by employing its characteristic bodily features. Its strong hips and legs give birth to an uncommonly precise leap, with which it slices at its target. Since the interval is covered in the blink of an eye, the opponent has to be pretty damn fast to react, let alone counter or dodge. Gamabunta uses this together with his huge dosu
- Water Release: Gunshot - Rank: C The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.
[Techniques] - Great Fire Breathing Toad Esophagus - Rank: B The user is able to summon a large Fire Breathing toad, but the catch is that everyone in the vicinity ends up within the Toad's esophagus. This makes moving much harder as the people can get easily stuck within the lining of the throat. It is very hard to get out of the throat, and the only known escape has been the Amaterasu technique utilized by Itachi Uchiha.
- Toad Shop Transformation - Rank: B The user can summon a toad that disguises itself as a shop. Whenever the user wishes the shop can transform back into a toad and hop away with whoever gets caught on the inside. This is mainly used as a form of holding someone hostage in order to learn information.
- Toad Oil Bullet - Rank: C The user converts their chakra into an extremely sticky oil and spits this out as a huge mass. When this oil touches the target, their entire body is covered, and it prevents them from moving. Simply washing the oil away with regular water wouldn't be easy. Furthermore, if a Fire Release technique is thrown at the target after this technique is used, they will be enveloped in flames in an instant.
- Whip of Love - Rank: D The user (normally a toad) stretches its tongue out with an incredible speed and force, delivering a powerful blow to the opponent. The toad may also use its tongue to wrap around the enemy and smash them into the ground.
[Sage Mode] The Sage mode of the Toad Contract grants the user access to two special summons, as well as a special physical stat boost and special fighting method. [Abilities] • Speed and Strength Passives [1/2 Rank increase] • Sage Summons
[Rules] • Sage mode lasts 6 posts
[Familiars] • Shima and Fukasaku - Rank: S Shima and Fukasaku are always summoned together and known as the 'Two Great Sage Toads'. Shima is a kind-hearted and very motherly toad, loved by all the residents of Mt. Mount Myōboku. Fukasaku is considered a very wise toad, respected by all. Together, the two seem to constantly bicker but are in truth very much in love.
Shima is known for her keen analyses of the situations and circumstances of the battles she participates in. She can quickly figure out the best plan and will turn into the control centre that will make sure that plan is executed. She also has excellent sensing skill, apparently because of her tongue, which allow her to detect and apprehend her enemy with ease. The warts on her tongue can release a highly corrosive mucus. She has been shown to possess a very large amount of chakra, evidenced by her ability to enter Sage Mode. She was even able to bring forth Gamabunta, Gamahiro, Gamaken, Fukasaku, Gamakichi and Naruto Uzumaki with a single summoning technique.
In battle, Fukasaku and Shima are extremely formidable. After Shima extends a serpent-like creature from her stomach to seek out the opponent, Fukasaku can quickly strike with his tongue. Both are capable of exerting powerful gusts of wind. Also, they are highly intelligent, as they quickly determined a weakness in the way Pain used his Rinnegan. Shima and Fukasaku are able to use senjutsu. Senjutsu is a specialised field of techniques that allows the user to sense and then gather the natural energy around a person and draw it inside them, then blending it with their own chakra to create senjutsu chakra. This natural energy-empowered state grants the practitioner a high amount of a type of chakra which is stronger than other types of chakra. Other benefits include an unnaturally high level of raw strength, incredible speed, and huge resistance to physical attacks. With it, he is able to raise a frog statue much heavier than himself, and even throw it.
[Shima and Fukasaku] [Sage Mode] - Demonic Illusion: Toad Confrontation Chart - Rank: S This is a sound-based genjutsu passed down on Mount Myōboku. Because learning it requires many long years of training, only the Two Great Sage Toads, Fukasaku and Shima, have the skills to perform it. It is said to be the most powerful genjutsu in their arsenal. It is immensely powerful and only has to reach the target's sense of hearing to be a success. Even if there are several hundred targets, they are completely disconnected from each other. Inside the genjutsu world, the targets are surrounded from all sides by four toad samurai, with their mind and body completely sealed between their hands in an illusionary cube of water. The four unmoving toads won't lift the complete binding until the user gives the order. After the enemies have been caught in the genjutsu, all that is left to do is to strike the finishing blow in the real world, with Mount Myōboku's secret Stone Swords (石剣, Ishiken) which are driven into the targets' hearts like a wedge.
Despite this technique's great power, it takes some time for the users to synchronise melodies, and since it uses sound, it gives away their location, allowing opponents to attack them while it is being prepared. It also makes Shima and Fukasaku's throats dry, meaning it cannot be used repeatedly.
Shima - Fighting Tongue Bind - Rank: B After focusing senjutsu chakra to it, Shima's tongue grows to its maximum limit and is reshaped with a face. The tongue will then seek out the scent of its target. When the target is found, she ensnares it to prevent escape and marks it with a corrosive chemical. After the enemy is found Fukasaku can use the Fighting Tongue Slash on it.
Fukasaku - Fighting Tongue Slash - Rank: B By kneading senjutsu chakra, Fukasaku's long tongue gains utmost solidity and sharpness. It then leaps from his mouth with tremendous speed and force, even tearing a hole in the bedrock and through metal pipes. With that ground-splitting power, the enemy is cut in half. The way that both the enemy and the ground itself are cut apart is reminiscent of the strike of a great sword.
Shima and Fukasaku - Sage Art: Amphibian Technique - Rank: S This technique is used by Shima and Fukasaku to fuse with Jiraiya. It maximises the sage chakra for the person they are fused to and allows them to access Sage Mode. This also allows Fukasaku and Shima to continuously gather natural energy for Jiraiya, as he cannot do so himself while on the move, thus eliminating the weakness of exhausting all of his natural energy in battle. Fukasaku and Shima were not able to fuse with Naruto Uzumaki because Kurama rejected them. The two elder toads cannot move while this is in use.
Shima and Fukasaku - Sage Art: Frog Call - Rank: B After focusing Senjutsu chakra to their throats, both Fukasaku and Shima croak together in unison, releasing large, loud and immensely powerful sound waves that effectively annoy, distract and temporarily paralyse any afflicted targets completely. [1 Post]
Shima and Fukasaku - Sage Art: Goemon - Rank: S It's a collaboration technique used by Jiraiya with Shima and Fukasaku. After having driven the enemy into a corner, for instance indoors or in a pit, then on Shima's command Jiraiya creates a large volume of oil, followed by Fukasaku performing a large Wind Release technique to propel the oil and Shima performing a large Fire Release technique to ignite it. Within an instant, that area will be filled with oil burning at temperatures of thousands of degrees. The super heated oil creates an inferno of such magnitude that, within an instant, the target and the surrounding area will be reduced to cinders.
Shima - Sage Art: Fire Release - Rank: A Shima shoots out a continuous stream of fire from her mouth. When it is used collaboration with Jiraya's Toad Oil Bullet and Fukasaku's Sage Art: Wind Release Stream, it ignites the oil, super-heating it to create a massive attack.
Fukasaku - Sage Art: Wind Release Stream - Rank: A By blowing air from their mouth, the user is able to change direction while in mid-air at high speeds. In the anime, it was shown it can also be used to blow up a dust cloud, concealing one's location and movements. Not only that it is powerful enough to repel attacks under its rank, as well as projectiles. If it were to hit a being it would do so with extreme blunt force.
Shima - Sage Art: Wind Release Dust Cloud - Rank: B Shima exhales a massive cloud of dust from her mouth, which is thick enough that it is capable of blocking the target's vision completely. The dust cloud is also large enough to hide a summon as large as Gamabunta.
Fukasaku - Frog Kata - Rank: S The Frog Kata is a fighting style used exclusively by those who have mastered Sage Mode. The senjutsu chakra used during Sage Mode activates the body in various ways, enhancing the user's speed, strength, stamina and durability. This allows a sage to do incredible feats which include leaping great distances, shattering sharp materials with their hands, as well as lifting objects several times their size. When using Frog Kata, the natural energy used by the practitioner to create senjutsu chakra also encapsulates the user as an aura of natural energy. This aura can act as an extension of their body and cannot be seen by anyone other than those who have trained in senjutsu. By utilising the aura, the user can extend the range and force of their physical attacks. Strikes that seemingly or would normally miss will actually make contact with the target. One punch has been shown to have enough force to cripple and completely finish off an opponent. In addition, the enhanced speed and heightened chakra sensing from Sage Mode, combined with the skillful body movements of Frog Kata, allows the practitioner to evade enemy strikes at the last possible moment.
[Techniques] - Frog Kata - Rank: S The Frog Kata is a fighting style used exclusively by those who have mastered Sage Mode. The senjutsu chakra used during Sage Mode activates the body in various ways, enhancing the user's speed, strength, stamina and durability. This allows a sage to do incredible feats which include leaping great distances, shattering sharp materials with their hands, as well as lifting objects several times their size. When using Frog Kata, the natural energy used by the practitioner to create senjutsu chakra also encapsulates the user as an aura of natural energy. This aura can act as an extension of their body and cannot be seen by anyone other than those who have trained in senjutsu. By utilising the aura, the user can extend the range and force of their physical attacks. Strikes that seemingly or would normally miss will actually make contact with the target. One punch has been shown to have enough force to cripple and completely finish off an opponent. In addition, the enhanced speed and heightened chakra sensing from Sage Mode, combined with the skillful body movements of Frog Kata, allows the practitioner to evade enemy strikes at the last possible moment.
[Contract Members] • Sage [] • [] • []
Property of W.H.Y.. Information taken from Leafninja/Narutopedia.
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Posted: Thu Apr 11, 2013 6:19 pm
[Snake Contract] The snakes vary greatly in size, body mass and species, from small enough to hide in one's sleeves to larger than buildings, and thin enough to be used to tie someone's hands to sufficient strong to choke a colossal animal like the Island Turtle. Although the common snakes cannot speak human language like toads, some of the summoners could communicate with them. They can sense live beings by their heat and smell, track and lead their summoners to their prey. Orochimaru frequently summons them in battle, either having them attack for him or instructing them to carry out other tasks. While most snakes are very obedient and do what is instructed of them, the largest snake, Manda, demanded a sacrifice of a hundred humans in exchange for helping Orochimaru. Snakes have also mastered the use of natural energy to enter a Sage Mode of their own. The only known way to learn it is in the Ryūchi Cave with the White Snake Sage. [Abilities] • While the snakes themselves may not get many ninjutsu/techniques, the summoners are granted abilities to use
[Rules] • Not all snakes are poisonous, only those that say they are poisonous are poisonous. All poisonous snakes use the same poison below: - Venom (C-Rank Poison) This poison causes great pain as it courses through the victim's body. It remains in their body for 3 posts. On the first post the poison only afflicts the bitten limb. For the second post it spreads to half of the user's body. The third post is when the poison spreads to their entire body. The fourth post is relief, as the poison dissipates from their body.
[Familiars] • Bush Viper - Rank: B Bush Vipers are large snakes roughly the height and thickness of a horse without legs. They can be summoned in groups of five, and are not poisonous. The Bush Vipers are brightly covered and their scales are razor sharp. They are fast creatures capable of rapidly burrowing into the ground and popping out from beneath the enemy and shredding them. Being caught in one's bind is a deadly trap.
• Large Snake - Rank: B This is a single large snake summoning, smaller than manda and the three headed snake but still very large. It is poisonous.
• Three-Headed Giant Snakes - Rank: A The snakes were brown in colour with darker tomoe-like patches all over their bodies. They towered over several structures in Konohagakure including the boundary wall of the village. Each snake wore a red scarf around the base of their heads. In the anime, these snakes are merged together towards their tails.
• Manda - Rank: S Manda was the largest snake in the world, being recently out-sized by his modified clone, Manda II. He easily towered over buildings, trees, and large rock formations. Due to his length, he was even larger than Gamabunta and Katsuyu, easily coiling around Katsuyu and having more length behind him, and he could open his jaws wide enough to swallow Gamabunta whole. He was coloured purple, and had black rings running down intervals on his body. He had massive fangs, though they were arranged in a way similar to that of a constrictor snake instead of a viper or other venomous snake species, presumably carrying venom in them from the way they were designed, and green eyes. He also had four horn-like protrusions on his head.
Manda was very powerful, and able to stand his own against Gamabunta and Katsuyu, having almost killed them both before being disabled. He was extremely fast, as he was quickly able to dodge and disable Katsuyu. It is also obvious that he was well-known, as Gamakichi was afraid of him just because of his gaze. He was also able to shed his skin in a manner similar to the Body Replacement Technique or Body Shedding, which was seen during the battle with Gamabunta and Katsuyu, and to move underground. His body was sturdy enough to withstand Deidara's ultimate attack, and remain intact, while providing a relatively safe shelter for anyone to hide inside his mouth. Overall, Manda was feared as the "strongest colossal serpent".
- Snake Skin Underground Attack - Rank: B Manda is able to use this technique to create and leave behind a snake skin that the enemy ends up attacking (similar to the substitution technique). Manda appears underground and then can travel through the ground and surprise attack the unsuspecting enemies.
[Techniques] • Temporary Paralysis - Rank: D A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. The technique can also be cast on every target at once, depending on the user's skill, and won't fail a shinobi during his missions. This technique does not last an entire post, but merely for a few seconds, allowing the summoner to set up for a different attack.
• Hidden Shadow Snakes - Rank: C This technique allows the user to eject snakes from their wrist or sleeve, usually after a punching motion. The snakes are used primarily to attack from a distance and, being snakes, can inflict multiple poisonous wounds on the victim's body or hold them in place. The snakes can also open their mouths to extend Kusanagi-like blades.
• Binding Snake Spell - Rank: C The user summons one or two big snakes which crawl out from one's sleeves, and coil around the enemy capturing them. This is a great technique for capturing someone alive, or for inflicting damage by constriction, and if the situation calls for it, the snakes can bite the victim with their fangs.
• Snakeskin Protector - Rank: C The summoner slams their hands down on the ground and summons the hardened skin of a snake, which wraps around them in a protective manner. This shield is only big enough for a single person, and is able to protect against all physical attacks one rank above, as well as ninjutsu other than Katon. Fire techniques of this rank are able to burn through the snakeskin.
• Formation of Ten Thousand Snakes - Rank: B With this technique, a countless number of summoned snakes crawl out of Orochimaru's mouth and hunt down the enemy. With such overwhelming numbers, a true "wall of snakes" is formed, making defence and evasion meaningless. The enemy can do nothing but become buried by the snakes. The snakes can bite the enemy with their poison fangs and open their mouths to extend Kusanagi-like blades, making them even more deadly. Furthermore, when the inexhaustibly crawling snakes gather together, they become a defensive wall, and can block any kind of attack up to their rank. The snakes must move together rather than being able to separate.
• Snake Destroyer - Rank: B The summoner slams their hands down atop whatever structure they wished to be destroyed. A large snake head shoots up from the ground and closes its jaws around it, crushing it with the power of its mouth. If anyone just so happens to be caught in it this can be used to trap someone within the mouth.
• Slithering Snake Mode - Rank: B The summoner turns the lower half of his body into a snake's tail, which greatly increases his speed and agility (1 rank). The downside is the user is unable to jump into the air for any reason. This lasts 3 posts before needing to cool down for 3 as well.
• Twin Snakes Mutual Death - Rank: A This technique can kill the summoner. The summoner must be able to get in very close range to their intended victim, usually if they are disabled in some manner. They will then form a hand seal with the victim's hand as well as their own. Two snakes will launch out from the summoner's sleeve and will bite the wrists of both participants. This will kill both of the inflicted unless they are treated immediately for the venom that is shot into them. (Within 3 posts)
[Sage Mode] The Snake Sage Mode is activated by fusing with the Boss summoning of Manda. The Sage is granted a multitude of powers and abilities, and is the only one who may use the Sage Techniques. Just like other sage modes, the Sage still needs to be able to gather and channel Natural energy to use the senjutsu. [Abilities] • Snake Skin: Damage done by physical techniques is reduced by -1 Rank. Also makes the Sage take on the appearance of a snake.
• Snake Senses: The Sage is able to use the snakes natural abilities to detect people using their heat and smell.
• Venom: All snakes summoned by the user are able to inject the Snake Venom into their target. The Sage themselves are also able to do this by biting as well.
[Rules] • Venom bites don't stack, merely reset the countdown for the poison.
• Sage Mode lasts 8 posts.
[Techniques] • Body Shedding Technique - Rank: S+ Used primarily after sustaining massive injury or as a means to elude a seemingly inescapable attack, this technique allows the user to materialise a new body — typically by regurgitating it from their mouth — in a manner that somewhat resembles how a snake sheds its skin. After emerging, the user's clothing and injuries are completely restored, with even amputated limbs being regenerated. Whilst the technique has the additional advantage of potentially being extremely difficult to detect, its use consumes a great amount of chakra. Not only that, all physical stats are reduced by -2 Ranks for the duration of the battle, and constantly reduced by -1 Rank for the remainder of the Sage's life. This technique can only be used once.
• Eight Branches Technique - Rank: S Using the "power of reincarnation" possessed by the White Snake as an intermediary, the Sage can transform into a giant white serpent with eight heads and eight tails. The serpent boasts a giant body, even larger than that of Manda, who was feared as the "strongest colossal serpent". Just by crawling on the scales of its abdomen it was able to trample the Uchiha hideout, and could destroy most things without difficulty. This technique transcends the "Snake", and becomes like a "Dragon God".
[Contract Members] • Sage [] • [] • []
Property of W.H.Y.. Idea taken from a collective of places/narutopedia/leafninja.
Posted: Thu Apr 11, 2013 6:36 pm
[Baku - Rank: S] Baku is a gigantic elephantine chimera, large enough to dwarf Sasuke's Susanoo. It has tiger-like limbs and bandages wrapped all around its head similar to Danzō and armour on the base of the trunk and between the eyes. It is predominantly dark orange in colour with the exception of its trunk, legs and the markings around its eyes. Its feet are also striped; reminiscent of those of a tiger and it also has huge tusks and what looks like a beard, as well as long, sharp claws. [Abilities] • Vacuum power is able to suck in just about anything around it.
[Rules] • Weak against Fire techniques that are shot into its Vacuum.
[Techniques] • Vacuum - Rank: S The Baku is said in legend to be able to devour dreams and nightmares, a fact that Tobi also echoed. When it opens its mouth and inhales, it can create a powerful suction that sucks in everything within a large radius, while at the same time exhaling through its trunk. Used in conjunction with other wind based techniques this becomes so incredibly destructive. The vacuum is incredibly powerful itself.
[Contract Members] • [] • [] • []
Property of W.H.Y.. Information taken from Narutopedia/Leafninja.
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Posted: Thu Apr 11, 2013 6:45 pm
[Ibuse - Rank: S] Ibuse is a giant and venomous salamander. It deals mostly with creating and releasing a poison mist so toxic it is almost always fatal. Ibuse is capable of concealing itself and navigating underground. It can then resurface beneath its enemies and swallow them, trapping them in its mouth until they have succumbed to the fatal effects of the poison. [Abilities] • The summoner is immune to Ibuse's poison.
[Rules] • Any medical ninja with enough medical knowledge can create the cure for Ibuse's Poison.
[Techniques] • Poison Mist - Rank: S For 1 post Ibuse will generate a large amount of Poison within its body. Whenever it wants it can release this poison mist which can cover a very large area. Upon inhalation this poison will begin to make the victim's body go numb. This process starts from the outer layers of the victim's body (skin) and slowly makes its way to the innards (organs). On the eighth post the victim's heart will stop unless they are taken to a hospital or to a medic with the proper skills.
[Contract Members] • [] • [] • []
Property of W.H.Y.. Information taken from Leafninja/Narutopedia.
Posted: Thu Apr 11, 2013 6:54 pm
[Katsuyu - Rank: S] Katsuyu is very large in stature and is easily as tall as the largest building in Konoha. It is predominantly white in colour with three blue streaks that run vertically down the middle and side of its body from its head and tapering off at its tail. Its optical tentacles have a slight tint of grey to them and it also has two sensory tentacles on either side of its mouth. [Abilities] • Can transfer Chakra from itself, not the user
• Acid slime
[Rules] • Katsuyu has 50 chakra points to give away, and that is all.
[Techniques] • Chakra Transfer - Rank: E-S Katsuyu, through physical contact, is able to transfer her chakra into other people. Combined with medical chakra Katsuyu is also able to heal people. The strength of the heal is directly related to how much chakra is used to transfer. She cannot bring people back to life.
• Great Slug Division - Rank: E [Passive] Because of Katsuyu's boneless body, it has the ability to divide its whole body into smaller slugs, and reunite it at will. This technique makes Katsuyu impossible to capture. All blunt physical attacks are also nullified before this technique, as no matter how violent the strike, it won't amount to more than a fruitless attempt. Any enemy who attacks her will only exhaust themselves. Katsuyu can also divide for other various purposes such as channelling medical chakra into shinobi with one of the slugs on them to heal injuries.
• Tongue Tooth Sticky Acid - Rank: A A highly concentrated acidic paste is suddenly released from the mouth. The acid boasts such high density and concentration that it is even capable of diluting stone, vaporizing it. There are no prerequisite moves to do before this techniques' activation. Because of this, Katsuyu can easily strike quickly and catch an enemy off-guard with this attack.
[Contract Members] • [] • [] • []
Property of W.H.Y.. Information taken from leafninja/narutopedia.
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Posted: Thu Apr 11, 2013 7:02 pm
[Ohamaguri - Rank: S] Ohamaguri is a massive clam. Aside from its massive size, it resembled an ordinary clam. Several prominent dark lines encircle both the upper and lower portions of its shell, while the Kirigakure symbol is inscribed upon its top. [Abilities] • Very durable.
[Rules] • The genjutsu can be reapplied to a target, but for each time it is a rank weaker. The lowest it can go is D-rank. On the converse, it costs less each time as well.
[Techniques] • Mirage Mist - Rank: S The Giant clam is able to manifest realistic mirages using the mist exuded by the clam. As it is impossible for observers to distinguish from the real thing through normal methods, this property makes the technique ideal for concealing the actual location of either individual, resulting in confusion amongst the opposition as their attacks are rendered ineffective and they attempt to ascertain the pair's true positions. However, in order to maintain the illusions, the clam must continually exude the mist from its siphons, throughout the duration of the technique. The only method to end the technique is to defeat the real clam but as the creature itself remains camouflaged within the mirage, this is no easy task, even if the summoner is providing beneficial advice. The Clam and the user (as well as people the user has chosen to hide) cannot be sensed through normal means, only through physical contact.
[Contract Members] • [] • [] • []
Property of W.H.Y.. Information taken from leafninja/narutopedia.
Posted: Thu Apr 11, 2013 7:36 pm
[Giant Animal Contract] The Giant Animal Contract was originally used by Pain's Animal Path. Each of these creatures resembles a mixture of a few animals, and all are very large in size. Because the Giant Animal's are all rather strong there is no Sage mode for the contract. [Abilities] • Giant Summonings are giant.
[Rules] • One Giant thing out at a time.
[Familiars] • Giant Drill-Beaked Bird - Rank: A The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks. In the anime, the bird had additional abilities where it could lay a large quantity of eggs that subsequently explode like bombs, and while flying low over Konoha produced dust clouds strewn with lightning in its wake.
• Giant Multi-headed Dog - Rank: A A large, multi-headed dog with wings. It can split apart when struck into individual dogs that can then merge back together. It gains additional heads every time it splits in this way. Each time it splits it gets smaller. The only way to defeat the dogs is to either get them unsummoned or defeat the user.
• Giant Snake-Tailed Chameleon - Rank: A This summon is a large chimera-like chameleon with snake for a tail. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability can be used to step inside the chameleon's mouth and attack the user's opponents by surprise. As perfect as it may be, however, this camouflage can be detected by chakra sensing techniques. Another reptilian trait that the chameleon shows is the ability to crawl on vertical and inclined surfaces, such as walls. It also houses great destruction capabilities. The snake-tail can be used as a prehensile limb, to be able to grab and capture intended targets.
• Giant Panda - Rank: A t resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist. The Giant Panda had the ability to harden its body creating a defensive barricade for its summoner. It can protect the user from techniques up to A-rank or a single S-rank.
• Giant Ox - Rank: A With an appearance similar to a normal ox, this summon has a number of body piercings. This summon, by its sheer size possessed a great deal of brute strength. It can easily destroy structures and even RPC created things.
• Giant Crustacean - Rank: A Though resembling a normal crustacean, this summon has a number of body piercings. This crustacean is able to use Water Release techniques such as the Water Release: Wild Bubble Wave technique. It can use 5 water based techniques up to its rank or lower.
[Contract Members] • [] • [] • []
Property of W.H.Y.. Information taken from Leafninja/narutopedia.
[Phantom Contract] Every soul leaves the body when the being dies. Most of these souls go to a heavenly plane, a fiery pit, or whatever the being believes. However, the most emotional souls are brought to the Plane known only as the Otherverse, where the Lord of the Otherverse judges them. Those judged by the Lord form the Phantom contract as a way to control the power of both the Phantoms and of the summoner. [Abilities] • Soul Harvest: Upon killing an opponent, the Summoner harvests the defeated's soul. These souls stack and act as offerings for the Lord of the Otherverse. Harvested souls strengthen Phantoms, who feed off the power of these collected souls • Reflection of the Heart: Upon taking on the Phantom Contract, the Summoner can create one Phantom of a rank from D to B. These Phantoms are added to the Contract List upon creation and can be summoned as normal from then on.
[Rules] • Souls are collected only by RPCs with RP. NPC souls do not count, and there is no creating a character with a pre-set amount of souls.
[Familiars] • Sato - Rank: E Sato is the youngest of the Phantoms and acts as the messenger for the Lord of the Otherverse and the Phantom summoner. He was taken by illness when he was child, as he still appears to be. While Sato cannot use any attacks, he cannot be touched by mortals and can be used to deliver messages and letters, even from one country to another. He is able to not necessarily teleport from one area to another, but he is very fast.
• Saberu - Rank: D Saberu was a murderer in his life, possibly the one that killed who is now known as Ketsueki. He is a very aggressive though calm being, and is one of the few phantoms that is able to manifest himself in our plane fully. His kenjutsu skills were once legendary, and might have been the developer of the kenjutsu techniques of the Shunkan no Hagane style.
- Prodigal Blade - [Passive] Saberu's skill as a swordsman has followed him into the afterlife. As such, he is on par with a Single Weapon Bukijutsu Class Shinobi equal to the Summoner's rank.
- Hellkite Blade - Rank: D-B Saberu's sword, Oniko, is embued with the bloodlust of a demon. This bloodlust also infects Saberu. For one post, Saberu's attacks become quick enough to swing twice in one attack. This technique has a one post cooldown, and the speed of the Hellkite Blade technique is dependent on the amount of souls collected in Soul Harvet. (One soul empowers Hellkite Blade a half rank.)
• Ketsueki - Rank: C Ketsueki is the ghost of a woman and is highly misunderstood. People who look upon her image are normal filled with fear, though there is no reason to. She is the spirit of a woman who was murdered in cold blood, yet held no wants of revenge or anger as her spirit left her body. This rarity is what caught the King of the Otherverse's attention. Ketsueki is able to telepathically speak with beings within her sight.
- Projected Jumps - [Passive] Ketsueki is able to project her image on a mirrored surface if summoned, and is able to jump from mirrored surface to mirrored surface so long as surface B is within eyesight of surface A. Smashing or disorienting these surfaces equivalates to desummoning her.
- Spirit Healing - Rank: D Ketsueki is able to draw energy from the Otherverse and use it to mend a target within her sight. Spirit Healing is empowered a rank by the number of souls collected through Soul Harvest. D heals minor wounds, C heals major, B heals grievous, A heals lethal.
• Syn Sadow - Rank: C Syn Sadow is the creator of Fantomu-Nushi, Daisuke's guitar. His origins is unknown, but it probably has to do with rocking out until the end. He's able to perform all Phantom Opera songs. If by himself, he can only play [1] song and then must go back to the Otherverse. If he performs this along side a musician, the benefits, debuffs, restoration, and sap numbers double and is able to perform [2] songs before going back to the Otherverse.
- Otherworldly Musician - [Passive] Syn Sadow has hand picked his back-up crew from the Otherverse. He brings them out when he starts to rock out, and molds chakra into the sounds they produce. The effects of his songs double if someone from the Living World performs with him... if they can somehow keep up.
- Phantom Opera: Rabidus - Rank: C Syn Sadow errects his unliving band and jams out, mixing sound with chakra. Allies who hear his music become energized, allowing them to go crazy on the battlefield. Allied shinobi absorb chakra from this tune, restoring [2] chakra points per post for five posts, adding [1] chakra point to the restoration per soul harvested.
- Phantom Opera: Inpedito - Rank: C Syn Sadow errects his unliving band and jams out, mixing sound with chakra. Enemy shinobi are demoralized and made sluggish. This reduces all stats of enemy shinobi by a half rank for five posts, adding one rank to the reduction per two souls harvested.
- Phantom Opera: Finale - Rank: A Syn Sadow follows up an epic duet with the ultimate jam. This song both restores chakra to allies and reduces stats of enemies by the Phantom Opera : Rabidus or Panthom Opera Inpedito amounts. This must be performed as a duet and following Phantom Opera : Rabidus or Panthom Opera Inpedito.
• Xan - Rank: C Xan was an arsonist before his death, burning down an entire village and himself in the process that killed fifty people total. He still holds his personality, being the most unstable of the Phantoms and often cackling maniacally.
- Flames of the Mad - [Passive] Xan's flames are empowered by the souls harvested by the Summoner, increasing their rank by [1/2] for every soul collected.
- Pyroblast - Rank: D Xan gathers flames in his hand and launches it forward in a fireball at a somewhat high speed. This ball explodes on impact, and the size of the ball increase a foot in size per soul harvested.
- Hellfire - Rank: C Xan cackles mantically as he summons fire from above to rain flaming pellets down on the field like hail in a twenty foot radius, growing twen feet per soul collected.
• Kasaru - A Rank Kasaru is the mistress of the Lord of the Otherverse and is what could be considered the actual Grim Reaper. She is another mystery as for origins, and only has her power rivaled by Mao. She is able to use a mix of illusions and physical attacks to reap souls. Anyone killed by Kasaru's scythe has both their body and soul taken by the Mistress to be used for later. For what, no one can tell.
- Mistress of the Afterlife - [Passive] Kasaru's scythe emanates a strange aura that saps the chakra from those hit by her scythe, whether it is blocked or not. This passive drains [2] chakra points, adding [2] chakra points to the drain per soul harvested.
- To Each Their Own Hell - Rank: B Kasaru makes eye contact with an opponent, reading their mind and picking out their worst fears. Then, she molds a genjutsu based off of these fears and traps her opponent in it for [2] posts, increasing the posts by [1] per soul harvested. If under the command of the Phantom Sage, this technique can effect two targets at the same time.
• Mao - S Rank Mao is the embodiment of darkness. His presence alone strikes fear into the most hardened of shinobi, and has also been known to make people go insane just by seeing it. While Mao can be seen, it cannot be touched or attacked, staying within the Otherverse and merely projecting its appearance to our plane. Any person that looks at his face for more than a simple glance contracts Paranoia, an unholy effect that causes victims to be struck with an unnatural and unholy fear.
- Paranoia - [Passive] This strikes fear in the form of a growing alment, that first causes the victim's techniques to lose [1] rank of efficiency. The following [2] posts have the victim lose their composure, including hyperventilation, having their true fears manifest in their sight, nausia, and an extreme panic. After the [4] post of a victim trying to stand against Mao, they begin to feel as though their soul is being taken by Mao, and begin to go clinically insane. This technique cannot be controlled by the summoner, so foes and allies alike can be put under Mao's spell. The only one that can hope to resist Mao is the Phantom contract's Sage, and even then the Sage feels some of Mao's effects.
[Sage] There is no Sage Mode for the Phantom contract. However, being the Sage of the contract allows a mortal to receive a brand given by the Lord of the Otherverse. [Otherverse's Blessing] • Ability to summon Mao and withstand his presence. • Ability to sense and see and speak with ghosts, spirits, and the recently deseased. (Recently deceased up to two pages prior to entering the thread.) • Ability summon two Phantoms at the same time for the higher ranking Phantom's chakra cost, excluding Mao. (If it is summoned, no other Phantom can be summoned.) • Ability to age at an extremely slow rate, and change their appearance based on the age wanted. • Ability to summon bodies reaped by Phantoms or the Sage ~Note: When the Sage summons the body of a deceased, it is not like an Edo Tensei. The body still has no life in it.
Dragons, in general, are serpentine creatures, the most well-known being of legendary size. Although, younglings tend to be comparably small, some no larger than a kitten, before growing through a number of centuries into the massive sizes of their older counterparts. There are three main kinds: generic, wyvern, and feathered.
As they grow in size, their other physical aspects also grow more formidable. The teeth and claws of the average full-grown dragon are capable of easily rending through a layer of steel armor. Scales become as tough as two or more layers of steel plate armor. Although, this all assumes that the dragon has these physical aspects. Some types, noticeably the elusive feathered dragons, don't have scales and instead possess more potent magic. It's even possible for dragon to not have usable claws, such as the few wyverns that look particularly serpentine.
All dragons share two characteristics, though: wings and magic. Both share the common link of being necessary for flight. Dragons require wings to release the magic that allows them to traverse the air (they are not physically built to naturally fly). Although, their wings are free to be damaged as simply opening them and keeping them open is enough to allow the magic to activate. Another universal magic among dragons is regeneration. All dragons recover from wounds at abnormally fast rates, particularly when resting. This allows them to be summoned in tip-top shape frequently. Although, excluding those with amazing healing, the healing abilities of dragons only extend to themselves and are not strong enough to be noticeable in battle. Feathered dragons, specializing in magic, tend to be more talented and diverse with their abilities in spell-casting, and do share a few more magic abilities within their own species. Likewise, wyverns, with their wings serving as their arms, tend to be the best at flight once fully grown. Although, in the early years, their feathered cousins, with their better grasp on magic, are more agile.
With physical power, magical abilities, and even flight at their command, Western dragons are a proud and noble race. They are also honorable and intelligent, with even younglings being able to speak the human tongue in addition to the language of the dragons, describe in human as Draconic. With such skills, it is no surprise that dragons are so used to looking down upon lower beings.
Though, just as they share common strengths, so do all dragons share a common weakness: the eyes. Even those dragons with special eyes will have their eyes as a complete weakness. Regardless of age, a dragon's eye will always be as weak as when it has first hatched, and the eye will always be an open target because dragons do not blink. At least, not in the sense humans do. A thin, transparent membrane does sweep over each eye periodically to wipe away any dust, etc. but that is the extent of blinking. Furthermore, summoned dragons will immediately retreat upon having even one eye damaged. To hit the eye means the ability to hit the brain, a sure-kill spot even for the hardy dragons. In a sense, this also extends to other internal organs. Although, those are difficult to hit for obvious reasons.
Socially amongst themselves, dragons can be fairly territorial, with the younger ones snarling and snapping at each other if summoned together. The older dragons will express mild irritation, but have matured enough to deal with it for the short period of time required by their summoner. As per their territorial nature, dragons don't have much care for the concept of family either, with hatchlings being left to fend for themselves as soon as they viably can. Though the time for this may differ between species, coming latest for the late-to-mature feather dragons, the general action doesn't change. For this reason, younglings agree to be summoned as it provides valuable experience and a potential break that may save their lives.
Wealth and pride being a dragon's two most precious possessions, this leaves very few willing to be summoned. This aura of supremacy among dragons only allows the aforementioned younglings and the legends as summons, leaving a gaping lack of variety in mid-level summons (B-rank). Younglings (C-rank), as expected, amount to little more than messengers and side helpers with not much variation between individuals of the same rank. Some, particularly the larger generics, can be used as battle companions, but they're about as helpful as a genin. The legends (S-rank) are all immensely powerful, each individual one equal to the boss summons of other contracts. They are the main combat force behind the contract, but the skill and chakra needed to summon them leaves them only available to higher-ranking shinobis.
For a dragon summoner, this focus of battle ability in the S-rank tier is a huge wall to mount. The Western dragons have high standards of their summoners in some aspects. They could care less who summons them, really, as long as the summoner puts them to good use. What they're interested in is that they get only the newest, that they're not received as some second-hand summon. The place of "first" holds a special place in these prideful creatures. This means that their summoner must be completely fresh and untainted by other summons. Not only will the dragons listen only to those who have learned to summon them first, but only those who've begun summoning them from the very start of their own rise in the ranks. In human terms, only a genin of the summoner class can learn to summons dragons, and even then only if they have made no contract with any other summons. After initiating the dragon contract, though, the summoner is free to learn whatever other summons they choose. In the long-term, such requirements are only a benefit, the dragon contract being full of some of the strongest summons. As a genin, though, this requirement proves difficult to swallow as there is very little in the contract that a genin can summon.
[Abilities] • Badass Dragons • Multiple Boss Summons
[Familiars] • Generic Dragon Youngling - Rank: C Generic dragon younglings are the generic, scaly dragon with membrane wings and of varying colors and shapes. Being young, they are not very large, with the largest being as big as a large eagle. Despite their youth, they have already developed the greed of their kind as well as a good portion of the strength, being stronger than they appear. Their scales have also developed enough to give them a decent defense. They can sniff out money and other valuables just like a dog can sniff out a scent, and will follow any scent of gold upon catching the first whiff. The range of this sense of smell extends for about half a kilometer. While they can be used as messengers, but are not very reliable as they are easily distracted.
• Wyvern Youngling - Rank: C Similar in appearance to the generic dragon youngling, the main difference with wyverns is that the arms merged with the wings and usually with thinner, more fragile bodies. They are rarer than their cousins, but have as much variety in color and shape. As these wyverns are also younglings, they share the same size spectrum as the generic dragon younglings. Also like the generic dragon younglings, wyvern younglings are not as helpless as they seem. They are not stronger than they appear, but they are faster. Their scales, though, aren't as developed as the generic dragons. Also unlike their generic counterparts, wyverns, while they do appreciate shiny, are not nearly as obsessed with gold and riches as their generic counterparts and can shrug off any such distractions. This, combined with their speed, make them ideal messengers.
• Feathered Dragon Youngling - Rank: C Feathered dragon younglings have the generic dragon shape and wings, but with scale and membrane replaced with feathers and flesh. The younglings do share the same size as their generic counterparts, though, with a max size of a large eagle before they grow too proud to be tied to a contract with humans. Feathered dragons are amongst the rarest dragons, due to their low survival rates among their other Western counterparts. They don't look very threatening either, looking a lot like a fuzzy feather ball when curled up. Although, surprisingly enough, the feathered dragon youngling has the sharpest, most matured teeth out of the three dragon youngling types. This is about their only combat-ready trait. Out of the three main Western dragon types, Feathered dragons have the most belated ability growth rate. Their abilities lie heavily in magic amplified by their feathers, but such skills do not become anything of consequence until after they have matured. As a result, feathered dragon younglings are the most cautious of the three. They love gold and pride as much as the other kinds, but have learned to cope with suppressing the urges in order to survive. They might not hold magic or even the speed of the wyvern or strength of the generic dragon, but they are the most acrobatic, agile, and silent in the air thanks to their feathered wings and bodies. They also hold various useful communication tricks.
- Telepathy - Rank: C The feathered dragon youngling will channel energy into a feather it'll then give to a specific person. The rightful holder of the feather, while holding the feather, will be able to communicate with youngling as well as any others who rightfully hold a feather from the same summon. This link only lasts for as long as the dragon remains summoned and cannot be renewed once it ends. After creating the feather, the feathered dragon youngling doesn't need to do anything more to sustain the technique.
- Summoning: Lit Apparition - Rank: A Like the original Gentoushin no Jutsu, this version is a ninjutsu technique created for long-distance communication. Rather than meeting from different parts of one world, though, the Gentoushin created by a young feathered dragon creates a meeting from two different worlds, allowing the summoner to communicate with any one of the other dragon summons in the same way that the original jutsu allowed for meetings, apparitions and all. The medium is the feathered dragon youngling, who will fall unconscious for the duration of the jutsu. After performing this technique, the youngling will also return home with a poof, his/her energy having been depleted by this technique.
• The Pale One - Rank: A An old wyvern, one of the oldest, but not decrepit. Dragons never grow decrepit. Though, as the Pale One demonstrates, they may grow deaf. Despite this minor handicap, he remains a sight to fear. She stands at 20 feet tall and 40 feet long with a wing span of 40 feet, complete with deadly-looking talons and a whip-like tail that contains a large bone spike at the end for extra damage. Among even his territorial kind, the Pale One is a respected figure, his age and experience making him a legend among his kind, and is often sought out for advice. However, he does not possess the power, and thus does not carry the same summoning cost, as the younger legends. This lack of power has him classified as a regular summon rather than a boss summon. He remains plenty strong, anyone his size would. It's just that, instead of appearing stronger than he looks, he's actually slightly weaker than his size would give away. It seems, in exchange for strength, this wyvern has gained a calm and serenity completely unlike his kind. He has long forgotten his name, explaining why he goes by a title, but is perfectly fine with each new summoner assigning him a pet name, an act most other dragons would consider simply rude and distasteful.
- Heat Blast - Rank: A The Pale One also has the ability to blast out extremely hot streams of air, enough to severely burn anyone standing in the line of attack and even kill. Although the heat blast is not visible, it is possible to tell when it will be used thanks to the loud, high-pitched noise made by the wyvern before firing.
• Saskia - Rank: S A generic dragon of gigantic proportions toned to perfection, Saskia is a menacing sight to see. In addition to her immense physical strength, she can also breathe raging hot flames of incredible size. Past her gleaming scales, scars from many past battles can be seen upon closer inspection, marks of her past that she's intentionally preserved. Although, few enemies ever reach close enough to see such trophies. Those who do, though, don't have much more luck than those who don't. Barring her eyes, a weakness shared with her kin, Saskia is like a living fort. Matching her immense strength are near-impenetrable scales. Only three methods exist for breaching these scales: an attack equivalent in power to a dragon of Saskia's level, furiously attacking one of the scars already etched into the scales, or a piercing S-rank attack. Not even her underbelly is left vulnerable, as the same scales coat the underbelly, despite being different in color and arrangement. Technically, the wings are also a weak point, but little more than irritating Saskia with pain and maybe discouraging using the wings as a weapon is accomplished by attacking the wings; magic, rather than physical lift provided by the wings, is used to maintain flight. Even with the wings, though, only an attack of decent strength has a chance of piercing through the thick, leather-like membrane.
Of course, defenses like these come at the cost of weight, making the slim dragon much heavier than she seems. Each step she makes slightly shakes the ground. She is heavy to the point that even the magic-driven flight of dragons can become a chore after enough time. They do not impede Saskia's flight by much, but she does prefer to fight after landing and cannot take off so easily as to do it in the middle of the heat of battle. Of course, if she doesn't land in the first place, she's free to fight an aerial battle, but she is unused to using anything but her breath and tail in such situations. Even on land, she encounters problems with her weight. She'll slowly sink in sand, marsh terrains, and such. Improperly supported earth will also crumble beneath her. Placing her on the edge of a cliff… Well, chances are her size would let her easily survive the fall, but the cliff would likely no longer exist.
Personality-wise, Saskia isn't much different from other dragons. She holds herself aloof from even other dragons. In fact, other than those who can summon her--who've gained her respect by simply being able to summon her--she will only respect those who can even land a single scratch on her gleaming scales. Despite all this, she isn't completely irreproachable. She'll talk to those she considers under her, just not very politely, and she shares her wit and sarcasm with all around her. She especially likes to make little jokes off of stereotypical views on dragons, saying jokes like, "I actually prefer virgin males over maidens."
- Fire Breath - Rank: D-S Saskia uses any breath-/mouth-based fire jutsu.
- Seismic Stomp - Rank: A Saskia performs a simple stop, one with enough force to not just cause the ground to shake uncontrollably but to even crack it open. Despite the name, this technique can be used with just about any body part of Saskia's that she can pound forcefully into the ground, such as her tail.
- Dreadful Roar - Rank: A A thunderous roar, filled with ferocity, is made by Saskia. No tricks or whatnot are added in, but that's the beauty of a simple roar. It establishes dominance and power, sending lesser creatures scurrying. This includes most summons, who will return to their lands once they hear this roar. Only boss summons stand much of a chance.
• Beowulf - Rank: S Born for the waters, Beowulf is "small" for being a generic dragon of such age and status but still generally quite large. If he were to stand on his hind legs, which he cannot without some sort of support, he'd be able to put his front claws onto the shoulders of the likes of Gamabunta. Despite his size, he is a fantastic swimmer, fast as any barracuda and nimble as any dolphin with blade-like teeth, the sharpest among the dragon summons, to take advantage of his mobility. His fin-like wings (still capable of aerial flight), webbed feet, and gills all make him perfect for water battles, rivaling even the fish summons. In some situations, he's even better, his tough scales making him impervious to even extreme temperature changes. His scales also continuously change in hue to match perfectly with the water surrounding Beowulf so that Beowulf simply seems to meld into the water. They are the perfect camouflage.
What sets him apart from other dragons and even the fish summons, though, is his blindness. Beowulf lost his eyes to a fight in his younger days and had to learn to cope without them, a trial integral to his rise to power. Normally, a young dragon with such a disadvantage would have died, but crafty Beowulf knew better. He retreated to his home turf and learned to cope with it. Then, as in all success stories, he succeeded. Taking advantage of water's ever-present touch when underwater, Beowulf learned to accurately read the tremors in liquid. Combined with smell, hearing, and even taste, he gained a form of 360 degree sight. In the air, he can perform a similar feat; albeit, with a much rougher vision as the sensation of touch granted by air is greatly reduced compared to water.
- Steam Breath - Rank: D-S Beowulf uses any steam or heated water moves from the suiton jutsu list. These jutsus are expelled from the mouth, like any breath move.
- Steam Cover - Rank: B Beowulf breathes out a heavy, unfocused cover of steam. The steam burns those who dare to enter it and is impossible to see through, making it perfect for escapes. When used underwater, this ability can heat the water while creating numerous bubbles of heat, causing a similar end result.
- Typhoon - Rank: B When on/above the surface of a body of water, Beowulf can use his wings and roar to create a mini storm of wind and water that has been kicked up by the wind. Despite all the strength put into it, though, this storm is more forced than anything, making it relatively weak considering just who is creating the artificial storm. That isn't to say, though, that it won't blow back the unprepared or that the water doesn't sting like pebbles.
- Charybdisl - Rank: A While underwater, Beowulf can suck in unthinkable volumes of water to create a giant whirlpool. This can last for up to three posts. Any time during that process, he can spit the water out to create an equally powerful water spout that can potentially last for the same number of posts.
- Seismic Tail I - Rank: A Beowulf performs a 360 to swing his tail about forcefully, to create tremors through the water that quickly form into a giant wave. The wave doesn't only affect the surface of the water, but also underneath the surface, creating a giant wall of a current below and just as strong as the visible wave. The wings may also be flapped underwater to create the same effect.
- Seismic Tail II - Rank: S With enough distance and time, the effects of Seismic Tail can be multiplied with more thorough preparation. Instead of simply swinging his tail through the water, Beowulf swims to the bottom of the body of water and slams his tail into the ground, maybe even slamming his feet into it as well while he's at it, to create an underwater earthquake. This naturally initiates a tsunami.
- Sonic Roar - Rank: S Water's knack for carrying sound waves is taken advantage of by Beowulf's roar, which is loud, loud, and more loud. While not threatening in tone, the waves sent from the roar disorients those in the path of the attack and disables the sense of hearing for a little bit. The roar extends in a cone shape, becoming wider in range but also less effective the farther it goes from Beowulf. If willing, Beowulf could also cause the roar to affect the entirety of the body of water he's in by aiming the attack at something that can bounce off the sound waves (ex: the ground). This tactic sends Beowulf back to the dragon realm, though.
• Anima - Rank: S A fiery feathered dragon with as watery a personality as possible, Anima is not motivated to do much. He likes his gold and pride and everything but… he just doesn't feel that any of his stash is threatened and is quite content with the gigantic pile he's gathered. Indeed, he has the largest stash of treasures among the dragons, and as treasure can equal pride, he has a good deal of respect from his fellow kin. His stash isn't compromised in the least either, because it's well-known among dragons not to get near Anima. Wary of their own greed, no dragon wants to provoke Anima into actually trying. While not very large (most feathered dragons don't go very big; being a bit smaller than Beowulf, Anima is of average height for his species), Anima is known to hold very potent flames and is immune to fire as well. Only those dragons with a water attribute, and thus the ability to render Anima's dust and feathers useless for his skills, really have nothing to fear. Who knows what he'll be capable of after putting in some effort if he's already capable of so much without it.
Thing is, Anima has already reached his peak. He doesn't say because 1) too much trouble and 2) there's no reason to simply let go of such and advantage. If he can strike fear into the hearts of his peers this way, then he'll definitely take advantage of it. Maybe it isn't very fair or noble, but feathered dragons had to grow up not playing fair. Without any protective scales or astounding physical strength, they have nothing else to rely on but their minds until their magical abilities reached a usable point. For Anima and many other feathered dragons, using intelligence culminated in a knack for lies and deceits.
Despite this tricky personality, though, Anima will do what his summoner asks of him when called upon. Might as well since he signed up for this summoning business. He's particularly prone to listen to females. Although, this only applies to his summoners and other dragons. In the usual aloof manner of his reptilian kind, Anima doesn't care much for those he doesn't respect. Funny, really, because most people who meet Anima for the first time assume that he is a female himself. The naturally graceful movements and soft appearance of his kind does not help with his case in the least.
- Dust Breath - Rank: D-S Anima breathes out copious amounts of his unique dust in whatever general form (e.g. cone, pan, sphere) he chooses. Of course, the power behind the dust blown out can vary just as widely. Though, at most, it will do little more than sting the skin.
- Telepathy - Rank: Passive The same move used by a feathered dragon youngling. However, it no longer requires any effort on Anima's part. Additionally, his feather share the same properties as his dust. In fact, the dust comes from the feathers.
- Summoning: Lit Apparition - Rank: Passive The same move used by a feathered dragon youngling. However, it no longer requires any effort on Anima's part.
- Teeth Flint - Rank: Passive If a large spark is needed for whatever reason, Anima can gnash his teeth together to create said spark.
- Dust Storm - Rank: B By flapping his wings vigorously, Anima can release a torrent of his unique dust combined with his unique feathers. It can obscure view, but not completely or very well. It is irritating to get in the eyes, though, and gets everywhere.
- Fire Storm - Rank: A By flapping his wings vigorously, Anima can release a torrent of his unique dust combined with his unique feathers. It can obscure view, but not completely or very well. It is irritating to get in the eyes, though, and gets everywhere.
- Spontaneous Roar - Rank: S Sometimes, Anima just doesn't want to move, but he needs to set his preparations in motion. He's found a solution to this in roaring. Despite his fire affinity, Anima cannot breathe fire, but he can heat his normal breath to extremely high temperatures, temperatures high enough that, when released, they're essentially heat waves capable of spontaneously igniting ridiculously flammable objects conveniently like Anima's feathers and dust.
• Siegurd - Rank: S Siegurd's body isn't much to see. She's an average-sized wyvern, in between the heights of Saskia and Beowulf, and even of the kind that doesn't have legs. However, her wingspan spans wider than even giant Saskia's wings. In fact, in order for her wings to be comfortably stored when not in use, they have one more joint than the norm. The extra wing joint allows for aerial maneuvers not possible among most other dragons, and her legless body has only improved her aerial abilities. She's the master of the skies among the dragons, and don't let her silence or her serene manner fool you into thinking otherwise. She's still as haughty as any dragon, thinking she knows better than humans, and loves shiny things as much as the next wyvern. In fact, she will be distracted by shiny and likes it very much. She especially likes using shiny, dangerous shiny. Indeed, even more that Anima, Siegurd is seen as a threat one must not approach. Anima, at least, is content. Siegurd, on the other hand, is known to create giant storms filled with shinies (lightning), her wings alone blotting out the sun, simply to get something she wanted. She has average scales for a wyvern, but they're hardly ever marred, unlike Saskia's. Siegurd flies too high and too well for most to think about wounding her, and while her wings may seem like an easy target, the gusts of wind they make with one unnecessary flap is enough to knock away most things heading to them.
- Acid Breath - Rank: D-S Siegurd blows out varying amounts of acid in different formations--ranging from a large, widespread drizzle to a bulky wave to a concentrated sniper shot--and properties--liquid and gas. The acid burns and melts at the skin, even corroding steel. Although, corroding steel is the most it can do.
- Whiplash - Rank: A By loosening her third joint and allowing it to fling about naturally, Siegurd can cause it to whiplash with much more force than actually controlling the joint would have done. This not only creates a powerful close-range attack against anyone in range of the giant wings but also a wide-spread, storm-like gust of wind. A little bit of magic gives the already strong winds a cutting property, creating an attack filled with both blunt and slashing damage.
- Storm Call - Rank: S Not to be confused with her roar--although, the two are easily mixed up--Saskia bellows to call forth a storm. The exact method is unknown, whether it really is just calling or somehow a storm is spontaneously created. All that's known is that the result is a devastating storm regardless of the terrain. The type of storm does vary, though, with the exception of lightning and thus thunder. The two are present in every storm. Areas near water will be found to be completely flooded with a good several feet of water while areas completely devoid of it will find themselves spared of any sort of rain. Powerful and frequent gusts of wind will kick up spiteful sandstorms and freezing blizzards if the right materials are present. Storms near cliffs will likely have falling rocks involved. The structure of canyons tend to somehow twist the winds into tornadoes. The magnitude of this ability is so high that after its usage, Siegurd will return to the world of dragons.
- Thundering Roar - Rank: S A loud roar with enough strength to send those caught in its path flying away. The sheer force of the sound can be felt vibrating through the body, shaking it so hard that it becomes numb and paralyzed for a bit. Even vision becomes blurry because of this. Although, hearing remains largely unaffected for whatever reason.
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Property of Kagetsukiko. Original Idea.
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Posted: Tue May 21, 2013 1:03 pm
[Ningen - Rank: S] The Ningen is a large amorphous being that dwells within wet areas. It is massive, equal in size to other boss summons such as Katsuyu of the Slugs or Gamabunta of the toads. The Ningen cannot speak, it only gives off a horrid shriek that sounds like it is in serious pain. The Ningen is mainly consisting of water and some sort of outer layer of gel that helps retain whatever shape it is currently taking. Normally, the Ningen looks like a humanoid figure. The Ningen is able to smash, grab, bite, tear, and pretty much anything a creature can do. Because of its body it is able to morph into many different shapes. [Abilities] • Amorphous body, able to retain just about any shape. • Able to split its body and create mini copies of itself. • The gel around the Ningen's body makes it resistant to lightning techniques. Until the outer layer is punctured or destroyed with physical force lightning is not considered a major weakness.
[Rules] • The outer layer can be punctured as if it were a rubbery substance. It can be ripped, burned, torn, shredded, etc. • Once the outer layer is destroyed the Ningen cannot morph without essentially 'bleeding out'.
[Techniques] • Multiply - Rank: D-S The Ningen has the ability to separate chunks of itself and create smaller versions to battle. The number of creatures it creates and their strength directly depends on the amount of chakra used. If an S-rank chakra amount is used the Ningen is able to create another one of itself half as large. Once it is destroyed it splits into two A-rank versions, each half of the S rank. Once those are destroyed they split into four B-rank, then eight C ranks, then sixteen D ranks, and then thirty two E ranks. After the E ranks are destroyed the ningen must create more.