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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

Tags: Steam Punk, Romance, Role Play, Fantasy, Darkness 

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The Sorting Helmet

O.G. Vampire

PostPosted: Sat Mar 16, 2013 8:07 am


Whose Lab is this? Reiko Zena
Is this Lab Private or Public? Private
If this Lab is Private who, if anyone, is allowed to post in your Lab? No one yet...  
PostPosted: Sat Mar 16, 2013 9:17 am


User Image - Blocked by "Display Image" Settings. Click to show.
Model #RTX 5564X Code Name: 'Titan'




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【.main info.】


Full Name: "Code Name" Titan

Nicknames / Aliases: Model # RTX 5564

Gender: Irrelevant - Titan is a Robot

Bloodline: Anima Machinae

Class: Paladin

Nation of Residence: The Citadel

Character Rank: Trainee

Faction: ----

Titles Earned: ----

Played By: Reiko Zena

__________________________________________________


【.vital stats.】



Speed: 4

- 2 dodges
- Can run up to 30 feet in a post

Strength: 9

- Deal C Rank Damage with their Standard Attacks
- easy to break rope and wire bindings, taking only one post.
- Cannot break through any surfaces without using skills designed to do so
- does 130 damage per standard attack

Energy Color: White

Hit Points: 780

Energy Reserve: 600

Talent:

Self Reliant... In the Making

A Sentient Machine... In the Making

Battle Strength:

Made for Combat: Being a machine made for battle and war, Titan's battle capabilities are already programmed into the database of which it contains already. The massive strength behind Titan's body is responsible for the large size it has while having no organic tissue also means it can push past human limitations and battle those who succumb to the feeling of pain unlike Titan. Without the need of food, rest, air or any other life form's needs makes the robot able to press on longer than most fighters. [+2 Strength from Paladin, More Durable, no Human Needs]

Programmed to Follow: As apart of the Artificial Intelligence, Titan is programmed to recognize the deity Rykort as the creator of its body. It follows the path of the deity like any other human devoutee and strangely enough it has mystical powers like that of a Paladin. This suggests that Titan's body is more sentient than it may appear.

Battle Weakness:
A Set Path: The mentality of a Paladin is programmed rather strictly into Titan, making all of the rules, regulations, mantras, and everything relating to Rykort incorporated into the actions that it may do and cannot do. A prime example would be that Titan cannot strike one who has no defense, or go against the will of the deity of which it serves.

It is only a Machine: While Titan may not succumb to a decapitation or a barrage of arrows, it does have the limitations that limits the battle capabilities. Titan is a machine that is self-run on energy, and thus the core is the most vital part of its body and it makes it a point to protect that very part of it as the core regains energy that allows the machine to function. Being removed will prompt the body to shut itself down in a few minutes. Exhausting the amount of energy already charged into the body can also lead to this fate, prompting the body to shut down for recharge and make team-mates vital. Unlike many adventurers in the world as well, Titan is not organic and despite his ability to heal others he cannot be healed through magical means. Instead a deft-handed mechanic is almost vital for its repair. The machine makes it a point to stay away from water as it can harm it's inner workings, leading to short circuits and the like.

Primary Element:
Fire

Advanced Element:
------



__________________________________________________



【.character inventory.】



Weapons:

Iron Cleaver: Standard Issue blade for the RTX series of Titan's model. The blade mimics that of a claymore sword only bigger in width and twice as large when compared side by side. The sword is a dull gray color with spotty rusting along with dark patina along the entire weapon. Covered in scratches and with a dull edge, the sword is more suitable for smashing and pummeling rather than a clean slice. From years of no use, the blade is decades old yet still durable enough to demolish any lesser opponent.

Armor:

Iron Plating: Heavy Armor. Built into the frame of the RTX model, it features heavy protection to the core and the extremities inside of the chest, head and limbs. With heavy half inch thick tempered armor plates, they are able to block many conventional weapons. However due to over a few decades of overuse, the armor plates are rusted and weakened. The heavy nature of the armor also slows the body down and the open gaps still pose a threat to those with the accuracy to strike at them.

Personal Belongings:
----

Important Objects:
The Core: Perhaps the most important thing of all would be Titan's core. While it may be destroyed, it can be repaired with a specialized mechanic. The Core of Titan is equal to a human heart, should it be removed, the body will slowly power down but since it is only a machine it won't "kill" the machine.

Various Items:
Body Parts

Visual Visor: A red plate made of a special translucent alloy. This visor is connected to the visual receptors within Titan's head and captures images much like how the human eye works. With an immense database of memory, the machine can recognize just about any natural made object. Should this visor break or be damaged in anyway, the machine will become blind until the repairs are made.


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:

Matrix Add-Ons
D Rank
This allows the Anima Machinae to start developing add-ons to them, making them stronger, faster, or have many new features.

Lightning Blade
E Rank
The Anima Machinae concentrates their energy into either of their hands, producing a blade of lightning that lasts 3 posts. Has a 4 post cooldown.

Class Abilities and Skills:

Track Evil
Rank E
The paladin uses his inner senses to locate and track one character / creature at a time. Targets tracked in this manner must be considered Dark or Unholy based upon the Faith of the Paladin's Chosen Deity. If the Paladin is attacked while tracking this creature, they lose the trail and must be able to physically sense the character again before they can resume tracking. If another creature is tracked, the Paladin loses all trace of their first target. Paladins cannot track a creature that is outside of the same Nation as them.

Holy Smite
Rank E-C
A wave of light shoots towards the enemy, slicing into them and dealing damage equal to the Paladin's rank. This skill's damage does not increased in damage past the rank of Adept (C). Holy Smite deals an additional rank of damage against Enemies that are considered Dark or Unholy based upon their Faith's Chosen Deity.

Holy Flare
Rank E
The paladin uses the natural aura they are blessed with, and may either shoot it into the sky as a distress signal or use it to light the way. Holy Flare illuminates a 10 ft radius and shoots up to 25 ft a post, and has a two post duration. For all Paladin's EXCEPT The Void's, Holy Flare creates "Holy" light. For The Void's Paladins, the skill is identical in range, radius and duration but is considered "Holy" darkness, which The Void's Faithful are able to distinguish from regular darkness. Holy Flare has a three post cooldown.

Bless Weapon
Rank D
The paladin empowers either their weapon, or a weapon belonging to one of their Chosen Deity's Faithful, in a holy aura for three posts. All of attacks made with the blessed weapon deal an additional rank of damage to beings considered Dark or Unholy by the Faith's Chosen Deity. Blessing of Battle cannot be stacked on a weapon that is already blessed and have a five post cooldown.

Lay on Hands
Rank D-S
A healing light emanates from the Paladin's hand, healing the next character that they touch. The amount healed is proportional to the Paladins current rank. If a Paladin ever heals a being that is considered Unholy or Dark by their Faith's Chosen Deity, that creature is healed one rank lower than the Paladin's current rank. Lay on Hands has a two post cooldown.


Elemental Abilities and Skills:

Custom Abilities and Skills:


__________________________________________________

【.faith.】

Chosen Deity: Rykort

Other Deities Worshiped: Tyral

Proven Faith: Paladin

Transgressions Against...
-----

FAITHFUL SKILL:
Unbreakable Will:
By reflecting on the mantra of Rykort for two posts, his Faithful are able to stand true to their convictions and resist even the most oppressive forms of mental manipulation. This reflection may be done in combat; in silence or aloud; alone or in the presence of others. Upon completing their reflection of Rykort's teachings and testament, the Faithful character becomes immune to all attempts to persuade, seduce or manipulate them made by any character of any rank, magical or otherwise, for the 3 posts following their reflection. This does not protect Rykort's faithful from mind reading, scrying or other forms of magical spying, only attempts to control them. Using Unbreakable Will costs B rank energy, and has a 15 post Cooldown.

DEVOUT SKILL:
Might of The Mountain
Rykort's Devout have faith so ironclad that it cannot be moved, battered or broken. In exchange for SS Rank Energy, regardless of the character's rank, they become truly indomitable. For the duration of this skill the Devout character receives a +3 Bonus to Strength and the damage of all physical and magical attacks made against them is reduced by one rank. They cannot be knocked down, knocked back or pushed aside by any physical force, and become immune to all fear and hallucinatory effects. Might of The Mountain lasts for 5 posts and has a 25 post Cooldown. If the character is under lethal amounts of physical force or pressure when this skill ends, they are promptly crushed to death regardless of the amount of health they had remaining.


__________________________________________________

【.character description.】



Age: 67 Since Creation

Height: 14 Feet

Weight: 846lbs

Build: Large, Stocky, Bulky

Eye Color: ---- Red Visor

Hair Color: ----

Identifying Marks: Scratches and Rusting

Place of Birth: The Citadel, Production Factory

Personality: Based on artificial intelligence, Titan is still a very intelligent machine for one of its kind. Despite the mechanical beatings of the body, there's something about Titan that makes it able to recognize deities, use energy in a super-natural sense and seem sentient to others of organic races. Titan comes off as an uptight robot, very strict with rules and commands to fellow allies yet it has absolutely no sense of humor. Titan will go through dangerous means to protect innocents and slay the wicked. Of all people, Titan protects one person that it deems to be its 'master' in return for waking it out of the slumber from the ruined production facility.

Lovers:
-----

Nemeses:
Titan holds a death grudge to those whom tried to scrap it and all of the RTX series.

Likes:
  • Protecting the weak


Dislikes:
  • The wicked


Personal Quote: "Combat Mode: Initiate"

Theme Song: Protectors of the Earth

Battle Theme: Kill Everybody


__________________________________________________

【.character backstory.】

Created as a weapon of war, Model RTX 5564, Code Named Titan is one of many of the new mechaloid soldiers used to fight against others. However there had been a 'defect' in many of the created machines, many of which having developed a personality through the highly advanced technology used in their making. Titan was one of these RTX models, and it had been powered down and scheduled for disposal. All of the RTX machines were programmed to acknowledge and serve the deity Rykort as the true creator of their bodies. A revolt came, leading to the destruction of many of the RTX models and Titan was one of the few whom lost but was not ultimate destroyed during the combat. Six decades and a half later, the machine was reactivated by a rather curious girl (This is another RPC a friend of mine is making). For a few years, the former battle bot has been awaken and serving this girl ever since then.

(Not one of my better Histories)

__________________________________________________

The Sorting Helmet

O.G. Vampire


The Sorting Helmet

O.G. Vampire

PostPosted: Sun Mar 17, 2013 8:37 pm


User Image
N
okomisXRuthven

__________________________________________________

【.main info.】


Full Name: Nokomis Ruthven (Translation: Beautiful and alluring - hiding great power, great danger)

Nicknames / Aliases: Lady of the Night, Wraith of Hanging Ghosts, Isabella Byron, Isabella the Nocturnal, Reaper of the Byron,

Lady of the Night: Nokomis earned this nickname for often posing as a prostitute for men, using her feminine charm to easily seduce a man for an easy meal of blood.

Wraith of Hanging Ghosts: A rather peculiar nickname, one earned by her ability of a Dark Avenger of the Void. It was a name given to her by an Oracle (Seer) whom once read her fortune, only to recoil at the memories and souls that linger within her. The memory and the incident of their death lingers still in her mind in the vision of lynched bodies and the remains of their essence gives the illusion of her past victims as ghosts suspended by the neck. The Wraith part of her name refers to Nokomis' abilities associated with the Void.

Isabella Byron: Her former name before her Changing.

Reaper of the Byron: Her never ending hatred for the Byron family had caused her death when she had been alive. For them to be the sole reason of her vampirism, Nokomis had been a hunter and reaper of the very family for over two centuries. Her very existence is a boon to those who are descendants of her former family, as the years go by they grow thinner and harder to find. Yet she

Gender: Female

Bloodline: Vampire

Class: Dark Avenger

Nation of Residence: Wormwood

Character Rank: Trainee

Faction: ---

Titles Earned: ---

Played By: Reiko Zena

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【.vital stats.】


Speed: 9 [Nine] - 11 [Eleven] (With Inhuman Speed) - 12 [Twelve] (During Dodges)

Speed is essential for a hunter of the night. Stealth and elegance was only second nature, but not needed. Simplicity as a favored form of approach, Nokomis cuts corners and often makes her approaches quick and simple. The faster a prey is taken down, the least amount of a mess will be left to clean up afterwards. Thanks to the inhuman speed granted by her unholy herritage, Nokomis can outmatch many who may try and contend with her abilities and the ability to twist and turn in flexible ways as a sort of dodge for many unorthodox attacks.

Strength: 8 [Eight] - 10 [Ten] (With Inhuman Strength)

While speed holds importance in Nokomis, her body disagrees with that as her heritage naturally grants beyond human potential. With enhanced strength and her superb agility, her strength is only the icing on the cake as being able to compete with pure blooded warriors. Through precision cuts and counters, each of her sword attacks would be like a sledge hammer to a lesser foe.

Energy Color: As a whole, Nokomis' energy is black when dormant or being sensed, giving the illusion of shadow and a void of nothing. When in used or fluctuating through use, Nokomis' energy varies between dark reds, purples and darker shades of other colors. When using Dark Avenger or Void related spell's her energy is always black. Skills of her Vampiric nature typically take on a black and red combination.

Hit Points: 910 Health

Energy Reserve: 600 + 100 [700]

Talent:

Hypnotic Gaze... In the making

Skill of the Ancients... In the making

Battle Strength:

One of the Night: Wrapped in shadow ever since her turning, Nokomis has been in the shadows and darkness for much of her 'life' ever since her death at the hands of the Byron. Overtaken by grief, she had embraced the unholy power and had become a rather rare specimen. Serving the void, she is an adept sword user and uses her dark powers to her utmost advantage.

Bitter Sweet Gift: One of the perks to being dead and one of the night was that it rid of the many requirements a human would need when alive. Any permanent damage dealt to her body can easily be regenerated, but her physical strength will still take the toll (meaning HP isn't regained). Her unholy abilities are even boosted by her body, being able to speed and overpower many a foe and allow her to feed on the living.

Battle Weakness:
Of Shadow and of Blood: By embracing shadow, Nokomis is exceptionally weak against light and holy based attacks. Should she take any sort of damage from an attack with an affinity to light, she'll take substantial damage even as far as being blinded. Her weakness extends to her regenerative factor as well, should she get hurt constantly, her regeneration will sap away steadily to her energy. While having a super weakness to holy light, she cannot stand the Sun or water whatsoever as it severely weakens her along with silver, even going as far as freezing her regeneration should it stay in contact. Going without feeding can also ultimately lead to her death.

Primary Element:
Fire

Advanced Element:
----



__________________________________________________



【.character inventory.】



Weapons:
Saber: A weapon derived from her teachings of fencing and self-taught fighting style. Of all the weapons she has to use, a saber would be her weapon of choice. Fashioned from steel and fitted for her use, Nokomis is quick and agile with her weapon as would any Dark Avenger be with their weapon.

Short sword: A simple straight blade compared to the Saber while still shorter than it and longer than her dagger. This blade is lighter in weight and is often used for her off-hand or for dueling.

Dagger: Strapped to her boot is the lifeline should both the saber and short sword fail. As a Main Guache, this weapon also aids the Saber in close range through a similar fighting style. It is shorter than the short sword and can easily be concealed in her boot.

Armor:
Leather: Nokomis isn't much for heavy armor, preferring mobility over becoming a wall of steel like many warriors. Her armor doesn't cover much, given that she wears leather bracers and boots along with a single thick tunic to cushion normal blows. While effective for maybe a would be dagger in the back, it won't stop an all out swing of a hammer or jab of a sword. Her bracers however have the capability to block a well crafted blade, stemming from her practice of a saber from her younger days.

Personal Belongings:
Amulet: Nokomis' amulet is the last remaining keepsake of her brother, a steel pendant with a ruby encrusted in it's center. Inscribed on the backside of the amulet are the words "To my older cousin. Love, Oliver" suggesting that it had been a gift to her before his death, leading to her immense hatred of the Byron family that would later lead to her fate as well. It holds a great significance to her connection of her personal feelings.

Important Objects:
-----

Various Items:
- Cloak
- Blood vials - x3
- Throwing weapons - x3 (Two knives, shuriken)
- Travel Gear (Map, compass, spare cloak and clothing)


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:



E
[A skill used when the vampire is just about to dodge, in the place where he/she once was, a cloud of dark mist is left. Blocking out the sense of sight briefly, as well as distraction]


D
[Utilizing the demonic energy Vampires have, the user brings forth a little extra to one of their limbs they are striking with. The energy increases the strength of the vampire +1, and capable of shattering a concrete wall. Effects last for two posts or until the limb strikes an object. At Journeyman, the effect is stronger and longer lasting, being able to hold it for four posts and cover two limbs, increasing strength by an additional +1 at the cost of B rank energy]


D-S
[A unique skill that utilizes the vampire's ability to use their demonic energy, creating a black bat's wing along their forearm that extends about 5in past the user's hand. The amount of energy put into the blade will determine its sharpness. Being made of energy, it can also fend off energy assaults of lesser power to it, as greater would destroy the blade as well as material too hard for the blade to cut. The user can only put energy equal to their level. Meaning if your Trainee, your restricted to D rank. Adept, you can use D and C but not B. This can be done on either arm of choice. At Adept, you can use this on both arms. The blade remains until the end of battle, or destroyed or cast away. When one of these three conditions are met, the blade(s) falls apart to small bat like energy which fly around and vanish.]

D: Can cut through bone. Can block bronze.
C: Can cut through bronze. Can block iron.
B: Can cut through iron. Can block steel.
A: Can cut through steel, can block sapphire
S: Sharp as sapphire, can block diamond


D
[Dark Echo is a technique where the Vampire utilizes their demonic like energy and the echolocation like abilities bats posses into one assault. Releasing the energy from their body, the user releasing dark sound waves in the direction they are facing outwards to about 10ft. Those who caught in the radius will become disoriented and confused, unable to focus on anything around them making it all one blur for two posts. This is twice as effective on holy or ear sensitive beings. Has no effect on machines.]


D
[The user manifests their energy and creates vampiric bats made of energy. These bats do exactly as the name indicates. They don't have much of physical strength and can be swatted away, although once they bite onto their target it becomes a pain and they are fast (2,6). For every post these leeches are on, they sap E rank energy. Depending on the rank will vary how many bats can be created. At Journeyman rank, they can drain C rank energy and are C rank. They can be destroyed with an attack equal or higher ranking then themselves, or once five posts has expired.]
D = 3 bats
C = 6 bats
B = 9 bats
A = 12 bats
S = 15 bats


Class Abilities and Skills:



Soul Sense
Rank E/Passive
A trademark skill of all Dark Avengers, Soul Sense grants them the ability to sense all souls in their visible vicinity. Soul Sense shows a Dark Avenger each soul's distinctive characteristics -it's color, aura, size and power. Soul Sense reveals a character's Primary Element, and their Rank to the Dark Avenger. At the rank of Master, Soul Sense extends to a Dark Avenger's sense of smell and spans the breadth of a nation. This ability cannot be used to determine the health of a character, as the soul remains intact until it fades away completely.

Soul Mark
Rank E/Active
By focusing on a creature that he/she can sense in the area for 2 posts, a Dark Avenger can mark their soul, enabling the Dark Avenger to track them with ease. Once a soul is marked, a Dark Avenger can see it through walls and sense its location over great distances. By the rank of Master, a Dark Avenger needs only focus on their Mark for one post to see it anywhere on Rykros. This skill requires no energy. Only one Soul Mark is permitted at any given time, and Marking another soul while a Mark is currently active replaces the old mark with the new.

Precision Strike
Rank E
Using their agility and dexterity, a Dark Avenger makes a single surgical attack against their target. If the target is currently the Dark Avenger's Marked Soul, it does damage as if it were one rank higher. This ability is usable once per post.

Track
Rank E/Active
Like all skilled hunters, a Dark Avenger learns to track their prey based on sight, scent, smell, touch, and taste. A Dark Avenger must take one post to focus on their targets trail before they can effectively track them, and cannot do so while running until they've reached the rank of Master. If a Dark Avenger is attacked while they are tracking a target, the trial is lost and they must take another post to get back on their quarry's trail. Tracking a Marked Soul is easy for a Dark Avenger, and requires no post to pick up their trail (if they have traveled nearby).If a Dark Avenger is attacked while tracking, they must spend two posts after the encounter to get back on the trail.

Move Silently
Rank E/Active
A Dark Avenger is a skilled fighter, but most effective when he utilizes the element of surprise. By moving carefully and distributing their weight from the heel to the ball of their feet, a Dark Avenger can move without making any noise. While Moving Silently, a Dark Avenger cannot run, jump or perform any similar acrobatic feats, and when they make an attack the skill's benefits end. If a Dark Avenger has been detected, Move Silently has no effect.

Feral Leap
Rank D
A Dark Avenger is most lethal their instincts thrust them at their enemies. When behind his enemy, a Dark Avenger can make a running leap to strike with their weapon and knock their pray off their feet. If the Dark Avenger's strike hits, their foe is knocked prone. A prone foe requires one post to stand upright through non-magical means. This skill has a three post cooldown.

Feint
Rank D
A Dark Avenger begins a seemingly direct attack towards their target, but feints at the last moment leaving their target vulnerable and open to attack. A feint begins as a normal attack. If the target of the feint attempts to block, counter or otherwise interact with the Dark Avenger's attack, the Dark Avenger's following post initiates the feint and strike. Targets that are effectively deceived by a feint attack receive a circumstantial -3 penalty to their Speed for all attempts to Dodge or Block any incoming attacks during their next post. This skill has a three post cooldown.

Glimpse into Darkness
Rank D/Active
While a Dark Avenger cannot manipulate darkness until he is an Adept, the divorce of his soul from Light makes his true home the Shadow World. A Dark Avenger can see into the Material plane's dark parallel through any shadow at any time. While he gazes upon the Dark Plane, he cannot attack nor can he be attacked as his body becomes intangible. While using Glimpse into Darkness, a Dark Avenger can see any creatures hiding in shadows through normal or magical means. He can also see creatures that exist on The Dark Plane and their position in regards to the Material Plane. Glimpse into Darkness can be sustained for up to 3 posts, and has no cool down. Using this skill out of cowardice (to avoid battle, escape a target etc.) is seen as treachery by the Shadow Plane, and results in the Dark Avenger being temporarily blinded for 10 posts. Glimpse into Darkness has a two post cooldown.

Anonymous
Rank D
A Dark Avenger gains the ability to darken the shadows on their face and body, masking their identity and making them an unidentifiable face among the crowd. This skill is exceptionally useful when wearing a cloak, and for gathering information or spying on a Marked Soul, and it may be used for an indefinite number of rounds so long as the Dark avenger has enough energy to sustain the illusion. If the Dark Avenger speaks their voice may be recognized, and if they come within arm's reach of another character it becomes obvious that the Dark avenger is masking their features through unnatural means. Magical sight that identifies an individual based on their aura or energy are unaffected by this skill.

Shadow Step
Rank D
The first true power a Dark Avenger attains from its pact with the Dark Plane is also one of their most versatile. Having shunned Light from their lives, a Dark Avenger may pass freely between the Material Plane and the Shadow World by simply stepping into a shadow or dark area. While using Shadow Step, a Dark Avenger travels great distances, and has the ability to take others, willing or otherwise, along for the ride by maintaining physical contact with them. Past a single passenger, every additional traveler costs an additional 50 energy, as does taking a creature against their will. Beings of higher rank than the Dark Avenger cannot be taken against their will via Shadow Step. Shadow step may only be used once per post, and it has a 2 post CD while in combat.

Frightful Decree
Rank C/Active
A Dark Avenger is a being of often dark and terrible convictions, and when their Mark Soul can see them a Dark Avenger can cast judgement upon the Soul, and offer them as a sacrifice to the Dark Plane as punishment. They speak in the baleful Black Speech of the Dark Plane, and unless the Marked Soul succeeds on a d20 roll (12 or higher if below Dark Avenger's Rank, 10 or higher if equal to or greater rank) fear begins to grow inside of them. Every time a Dark Avenger succeeds in a post, the Marked Soul gains a Fear counter. Upon reaching 4 Fear counters (or 3 Fear Counters if the target is lower rank than the Dark Avenger), the Marked Soul is terrified of the Dark Avenger and cannot attack them. Blessings and other inspirational abilities remove fear counters one at a time. If a Marked Soul succeeds on their d20 roll, the Dark Avenger cannot make another Frightful Decree against them for 2 posts. If the target makes two successful dice rolls in a row against the Avenger's Decree, it is effectively ended and requires a ten post cooldown before it's next use.



Elemental Abilities and Skills:

Custom Abilities and Skills:


__________________________________________________

【.faith.】

Chosen Deity:
The Void: As a Dark Avenger, she is the Paladin of the night and a shadow of what the Void represents. As an unholy creature shunned by those of the light, she welcomes the Void as a sense to fill her sense of loneliness.

Other Deities Worshiped:
Grix - For the Birth of Man, Nokomis will always acknowledge him as she wouldn't exist without his creation.

Proven Faith:

Transgressions Against...
((If you character commits an act considered a Major or Unforgivable Transgression by a Deity, list the relevant deed and Deity. Example: "Rykros - Unforgivable - Murdered another creature out of hatred"))


__________________________________________________

【.character description.】



Age: 263 Human Years since her "birth." | Appearance 28 Years of Age

Height: 5'7''

Weight: 144lbs

Build: Thin and Lithe, yet finely toned muscle as a result of her bloodline. Deathly pale, pointed teeth, and average height.

Eye Color: Emerald Green

Hair Color: Lush Red

Identifying Marks: Pale Skin, Branding of the Byron on lower back.

Place of Birth: Jiuam

Personality: Nokomis is vengeful, holding a deep hatred to those who have ruined her and cursed her for becoming an existing terror. This hatred even stems to her personality, often hating those who influence their will over others and subjecting them to a superiority complex. She hates those who abuse power and become greedy, but are sympathetic to those who are controlled by a stronger power. Despite being a vampire, Nokomis is careful and weary of draining a human of all of his/her blood to ensure they'd survive yet that doesn't always happen as she takes priority to those who will not be missed. With others, she finds it hard to trust those of a light or holy path, yet she is also weary of fellow avengers and those embraced in shadow, knowing full well what they could do. Regardless, there are few she trusts and those who accept her for what she is.

Lovers:
----

Nemeses:
Descendants of the Byron Family - Paladins/Clerics of Tyral

Likes:
  • Moonlight
  • Shadows
  • Vestitors (Their smell is pleasant to her. Not to mention their blood)
  • Lullabies and soothing music
  • Fencing


Dislikes:
  • The Sun
  • The Byron Family
  • Ghouls
  • Tyral
  • Imposing men of power
  • Religious Fanatics


Personal Quote: ""

Theme Song: Fatal Lullaby

Battle Theme:

__________________________________________________

【.character backstory.】

Birthed from the darkness, Nokomis Ruthven is only but one of many creatures that dot the world of Rykros. Since her 'birth' over two centuries ago, Nokomis had been one of the Void when her human self had been taken by the darkness. For many a year, she wanders the lands and feeds upon the living; both animal and human alike. Worship to the Void, it's empty and calling and alluring nature of the infinite depths of darkness that embraces her unholy breed. Her history is mysterious, but it is still known. When alive, or when she been human, Nokomis Ruthven was known by the name of Isabella Byron of a noble family living in the nation of Ernya. Born into nobility and such, Isabella was the daughter of the family's head lord. To the Byron family, Isabella wasn't born a male and thus could not inherit the family title and become the next head. She was an only child, shunned and ashamed by her own father and her mother only occupied by greed. The rich were too uptight, were too embroiled in their own rules for her tastes. She despised much of her family, disliked fancy dresses and hardly bore the insult given by her own father.

By coming of age, Isabella disowned her family name and moved on with her own life. One of the few family members she liked, Oliver, had become something of a friend to her. Her cousins and distant family that wasn't like her immediate family were not rich or like her parents. They been more caring and had been like an actual family as she went to live with them. Over her teenage years, Isabella was taught horseback riding, fencing and literature along with other classes on history, mathematics, etc.

For a few years, Isabella led a life of travel and mercenary work. Her skill grew and she was able to out duel even the most capable warrior with skill and speed compared to brute force. Word came to her when she turned twenty eight announcing the unthinkable. The family feud of her cousin's family and her own had grown to something fierce, requesting her to come home to help quell it. When she had, the fued had grown to violence, leading to the death of Oliver and destruction of her family. She fought back, only for her to be slain in the midst of combat by her own kin.

Near death, a voice came that night since the death of her loved ones and the encounter of her own father. Her unwavering rage flourished as she gratefully accepted the unknown whisper, taking it and making it apart of her being. Her frail human body was no longer living flesh as she became one of the night then, adapting her body to something far greater than humans. The voice spoke more, saying it was a subtle gift of the Void.

In order to complete the binding, a single condition was named. Exterminate those who killed those she loved. Laying in a puddle of her own blood, she gratefully accept as a hunger came over her. In three nights, she went back to her nostalgic home, armed only with her dagger and sword. Breaking down into the estate, it was a mix of blind fury and vengeance, granting no quarter to man, woman or child. Her unnerving hunger prompted their life, sucking the blood out of each victim, aunts, uncles, mother, sisters, all consumed and absorbed into her very being. And lastly, her father whom had disowned her for many years was the last to be killed and sucked away.

The Binding had been complete since that fateful night. Isabella had been given a superior and rare power, control over shadow and a connection to the shadow world. By abandoning her human name, she took up a gypsy name; Nokomis Ruthven, in respect to her new self. An intimate connection to the Void and all that represents it, and for over two centuries, she served the void in secrecy. In the present day, she had only recently gotten through the Plague War. Currently, she resides in Wormwood.


The image used is credited Martin McKenna as of Copyright of Sep. 2007. Use of this image is for personal use until a more permanant image is obtained. It has been edited by, me, Reiko Zena for use in this guild. I, by all rights, do not claim this image whatsoever.
PostPosted: Fri Apr 05, 2013 11:16 am


User Image
MichiyoXNakamura




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【.main info.】


Full Name: 中村 Nakamura (center of the village) 三千代 Michiyo (three thousand generations)

Nicknames / Aliases: "Witch!", "Demon!"

Gender: Female

Bloodline: Kakurenbo

Class: Elementalist

Nation of Residence: Jiuam

Character Rank: Trainee

Faction: -----

Titles Earned: ----

Played By: Reiko Zena

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【.vital stats.】



Speed: 9

Strength: 1

Energy Color: Red as the Flames

Hit Points: 490

Energy Reserve: 1,200

Talent:

Nature's Fury ... Michiyo's connection with the elements and all that is arcane gives a deep and even an intimate understanding of water, wind, earth and fire as a whole. Being able to speak with the elements and harness their power she generally hones this to attack her foe. Such an understanding gives her such an ability to push her spells to a whole new level of power by amplifying the amount of energy to draw upon that raw and unstable nature. Elemental skills used with this are doubled in cost and in return are boosted by a whole level in power, size, and potency alone.

Fox-Fire ...

Battle Strength:
One with Magic: With immense magical capability, Michiyo holds great power in return of her lower strength. Of using this power, she can bend fire, air, water and earth to her whim to create torrents of energy and magic to assualt an enemy from afar. As her control in magic is not her only skill as her energy reserves run deep enough to cast spells with little worry of running out.

Of the Clan and Elements: Born into a clan, a cult, Michiyo was led a partially sheltered life but had learned much with her family. From a magically based clan, they hold the power to be able to create illusions to attack an opponent's five senses, to create somethin that isn't real into reality. For a short time of course.

Purest Form: A mage controls the elements and achieves a simple spell of energy. An elementalist moves the element and uses them in their purest and most raw form. This power can be seen as dangerous as it is useful, seeing as how higher experienced mages can reduce a city to rubble or an demolish entire nation as seen in recent history.

Swift as the Wind: With the wind at her back, earth beneath the feet, water in the air of the fire to boost her movements, she is both swift and agile compared to her physical body. With aid of her magic, Michiyo can dodge even the unlikely attack from every which angle.

Battle Weakness:
Comes great power, Comes great weakness: With the immense power her control of the elements holds, her body suffers in return. Energy doesn't regenerate for her naturally, her physical body is weakened just due to the amount of power that draws upon it. For her to recover, actual sleep must be achieved for her magical reserves to recover.

Shelter my eyes: As popular in the cult and holds true even with Michiyo to don a mask over one's face. To hide the identity or for any other reason. For Michiyo,she holds a base fear of people being able to recognize her by sight alone, despite the boon of one day sporting tails and ears.

Limited Form Despite her great power, Michiyo can only derive her power from natures four natural power and anything else combined with that power.

Lack of Knowledge: Despite the intellect Michiyo poses in the form of magic and among other things, she has often been discriminated against when younger from both her stunted growth and the questionable mind she had. She wasn't taught history, the common tongue, mathematics, or anything that her two siblings knew. Instead she often remained ignorant of most things.

Primary Element: Fire, Wind, Earth, Air | Fire Primary

Advanced Element:
--------



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【.character inventory.】



Weapons:

Claws Like any and all Kakurenbo, or those of the various cults about the fox, she bears natural claws on her fingers useful for raking bodies to prying out a heart from a fresh corpse. A simple swipe of her fingers can cut a normal man's jugular vein.

Wood Staff: Probably the most used item in the possession of Michiyo's things. Cut from the wood of a yew tree and finely carved to function both as a walking stick and a catalyst for her spells, this serves as her cherished item for controlling magic. However this doesn't mean she cannot cast spells without it as she is perfectly capable of crafting the elements with just her hands alone.

Armor:

-----

Personal Belongings:

Fox Mask: Michiyo's personal mask taking the shape of a kitsune's elongated face in a base of red and black swirling designs atop of it.

Important Objects: ----

Various Items:

-Travel Gear
-Food
-Water


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【.character abilities and skills.】

Bloodline Abilities and Skills:

Fool Scent
Rank E
A simply skill where the user creates a scent to fool those who have an enhanced smell. It can also work on people with a normal sense of smell as well.
Duration: five posts
Cooldown: one post

Minor Illusion
Rank D
This is where the user, while hiding, creates a minor illusion. They manipulate small things around the area such as the color, or the size of something. They cannot actually change the scenery around them.
Duration: five posts
Cooldown: two posts

Distracting Sound
Rank D
The user creates a sound which is then used to distract the opponent. This sound can be as soft as a birds chirping or as loud as a siren.
Duration: one to five posts
Cooldown: two posts

Sudden Wound
Rank D
The user creates a fake wound on their opponents body. They can feel and see the blood which may cause them to become scared. You can use this skill more than once to make multiple wounds appear on your foe.
Duration: five posts
Cooldown: three posts

Class Abilities and Skills:

Element's Speech
Passive
Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.

Major Manipulation
Rank E
Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)

Item Creation: Glass
Rank D
By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.

Elemental Abilities and Skills:

Warmth
Rank: E
Description: You create a warming glow within your body. This is useful when in very cold places but does little else.

Fire Bolt
Rank: D
Description: You shoot out what looks like a lightning bolt, but it's actually fire.

Bubble
Rank: E
Description: You create bubbles around you. This is used as a way to distract your opponent so you can escape or attack.

Water Trident
Rank D
A trident made of water shoots out to knock over your opponent, leaving him on the ground for escape or another attack.

Cycling Blast
Rank: D
A swirling blast of air is fired out to attack your enemy up to 25 feet away.

Razor Darts
Rank E
Up to five leaves around you, or from a supply of them, fly out with a sharp edge to slice at the enemy.

Custom Abilities and Skills:


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【.faith.】

Chosen Deity: Otokoyo

Other Deities Worshiped: The Void

Proven Faith: ----

Transgressions Against...
-----


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【.character description.】



Age: 17

Height: 5'1''

Weight: 98lbs

Build: Michiyo's body is very thin and underweight compared to others similar to her stature. The very nature of fire burns away calories like holy hell and using the sheer force of her elements is taxing even on the body that has stunted her growth and lead to being so... short.

Eye Color: Amber

Hair Color: Black

Identifying Marks: N/A

Place of Birth: Kishu

Personality:

Zen: A believer of fate, seeing that everything is meant to happen, happens. Michiyo doesn't question things, doesn't see death as something to steal away from the world. Rather as acceptance away from all that's mortal, pain and strife forever washed away. If she were to lose, she'll accept that fate. Michiyo have always lived in the shelter of her family very much like her older brother Maxim. The will of fate and Otokoyo is one not to cross, one not to anger for mistreatment of the fox is death.

Unhealthy Attraction: An obsession, one bordering if not classified as 'stalking' for intents unknown. A male by the name of Kenshin is one she follows almost blindly, attracted to him by personality, curiosity and intentions. She lusts for power and strives to seek something to help her become stronger in the end, while weak physically her interest is quite the opposite as compared to her immense magical power. She is almost overly protective of the man and will seek to become irrationally violent should something were to threaten him, or attempt to steal him away which very much contradicts her belief in Fate. This mixture of emotions is seen as one of her major flaws as it leads to stalking, following and protectively defending his life even with her own. Should a person question her of this, she'll either avoid the topic or simply answer 'He's the one.'

A Morbid Interest: Death and illness is more of a curiosity than a fear. From a sheltered life and having full custom of the family combined with the unsateful lust of both power and magic, Michiyo must achieve in killing others in order to grow in power. She's death as a beauty to be let free of a mortal body, referring to it as a prison to deny someone the right to paradise or eternal damnation. To her, what is life, is it grand or is it just a punishment to live in a world of pain, corruption and death. She questions this with a smile, taking interest of learning about the different ways a man can die from drowning to smothering in toxic gas, from a spear to the heart to being crushed like an insect.

Obsessive Compulsion: When something stands in the way of something she wants, Michiyo will get antsy, jealous, and lastly, compulsive. She loves things that attract her attention or have a liking to her tastes such as gems and jewels, fine silk or cute things to oddball objects to something as simple as a flower. She's known to spend every last coin or even steal to get the one thing she wants and add it to an ever growing horde of rather useless objects, referring to them as her treasures and keepsakes. She does however have a hobby of collecting mementos from a wide variety of things from a fight, an event, place, etc. These can range from a signature, a lock of hair, soil, plants, broken or intact object or anything that symbolizes it to keep as a memory. These are never large in size as Michiyo loves to keep them organized in a journal like fashion in her dictionary-sized book. She also has a love for sweets.

Personal Feelings: Michiyo isn't afraid of death, seeing as how she is willing to accept whatever fate that the gods send her way. She won't fight the ultimate decision if something cannot be changed or achieved. By nature Michiyo is very sadistic in every sense of the word for she bores very easily and finds other ways to occupy herself. Her favorite way to mess with her foe or just anyone in general is to attack their minds with illusionary skills and even confuse those by attacking the senses or making things appear different than normal.

General Behavior: Michiyo is very awkward socially and as a person, she has no boundary on what is considered normal in a society or what is considered a limit. She is, however, very intelligent but may appear a bit distant or out of the world as some call it. When not obsessing over Kenshin or something else, she's generally a fair person in terms of kindness. Although she will propose awkward questions, behavior or whatever she generally deems fit. Secluded to many whom she doesn't know, Michiyo wears and dons her mask almost twenty four hours a day in fear of a few things. She dislikes those who touch the mask or question her about it, which can lead to erratic and sometimes violent behavior from her. When speaking, she has a very old habit of speaking in her native tongue upon growing up and learning it from her close nit family while she may not notice it, she has a habit of questioning things in that tongue or answering and replying to people without thinking of it. Overall she is generally friendly with those that are her kin, blood related siblings, close friends and those she deems to be not a threat. She is not easily angered as to how her fear in death is practically nonexistant, she is however extremely protective over a few set things and has a tendency to be set off at the oddest of moments. This friendly nature also goes hand in hand with her absence in the knowledge of what is considered to be normal in society as she can push this a bit too far at times with teasing and toying with people's minds with words or her native tongie. She can be generally awkward when she means no harm, she isn't one to purposely hurt someone other than the occasional illusion montage to entertain herself which can be quite often, for she likes to muck with the appearance of things, make things that are not really there or fool with their emotions or senses. She'll only apply physical pain or magical pain to those whom she does not trust or like which can lead to her sadistic "teasing."

Lovers:

Merc Katashi - Deceased

Kenshin Ashikaga - One sided 'attraction'. Michiyo has an unhealthy attraction to the warrior in both love and curiosity.

Nemeses: Dogs, werewolves, wolves, canines, and anything related to dogs.

Likes:
  • Sweets
  • Kenshin
  • Death
  • Playing with Illusions
  • Foxes
  • Collecting things


Dislikes:
  • Dogs - Foxes have a fear towards them, this stems to her as well.
  • Were-Hyena, Dog, Wolf, Jackal - Any dog related were-beasts.
  • Seers - She doesn't like being pried into like a book
  • Butterflies - Just generally annoying creatures
  • Hurting a Fox


Personal Quote: "Anata wa honō ga sukidesu ka?"

Theme Song: General theme

Battle Theme: You're not alone.

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【.character backstory.】

Birthed by flame and desire, or as the common myth goes, was the witch-like woman Michiyo. The charming woman of the elements and unseen terrors of the mind. This is the way of a fox, to strike at the mind with trickery and magical prowess as it is the conception of Michiyo's view on life. Born of three siblings, one brother and a sister, both in the same cult as herself and one of the close nit family. Yet unlike her two siblings, this girl had an affinity to magic with an incredible reserve of power lurking within. Growing up, she was considerably shorter and much much thinner unlike her sister, her brother didn't count considering the bear he had become later in life (compared to the two sisters).

Death is a beauty, a release from mortal restraint. Michiyo wasn't born normal one could say, fear of what is not there and speaking with no one around is a common thing even as a young age. This led to the belief of her being mentally unstable or insane. To a degree, this was true, but it was also false. Michiyo often claimed that it was with the earth or the wind she was speaking with, which is the passive nature of an elementalist. Michiyo had an obsession with particular hobbies that she considers to be fun, such as collecting mementos and other things to remember certain things by. Her very first collection was a sack of coins from her brother when he came back from one of his so-called adventures.

Michiyo

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The Sorting Helmet

O.G. Vampire


The Sorting Helmet

O.G. Vampire

PostPosted: Wed Apr 17, 2013 4:44 am


Custom Weapon/Hand Styles



Shadow Steel - Saber
Weapon Style

User Image - Blocked by "Display Image" Settings. Click to show.

Description: Shadow Steel is of reference to a Dark Avenger's uncanny skill to the void within both mind and body, linking their very condemned soul to it. From early days of dueling and learning the way of the sword, Nokomis has been defining her very skill with a set sword for well over her orignal human life time and of that as an Avenger of the Void. With over two centuries of refinement and drawing upon her arrogance of using the same type of style over and over, Nokomis is often out-matched by would-be warriors that have little skill.

The style is one that is unique to Nokomis or any of her kin that can use her unnatural abilities to their advantage. It teaches fluidity with a sword, one that promotes the act of maiming and killing a foe. In wide arc swings and quick pivots of the wrist, it teaches a rather wild style that is meant to put many conventional fighters on their guard. As a Vampire, Nokomis can regenerate whatever small damage may be dealt to her, and her sword fighting exploits this strength as a key element as she does not care of what she may be dealt with. A normally fatal stab would end a human, but she can take it and keep fighting her foe until she drops or they drop.

For it to beat most conventional fighters, it is the sheer recklessness that ends many and catches them by surprise when she so much as ignores a cut or two. Despite her gift of regeneration, it is not what the style focuses on as it is based off the properties of a saber, a curved sword for slashing and pin point cuts to maim. It isn't meant to go sword against sword, but the style focuses around the strength of a Vampire as each cut is as if a claymore has been swung at the foe.

Skills

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