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THIS IS HALLOWEEN

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phantompanther13 rolled 6 20-sided dice: 10, 15, 16, 6, 9, 9 Total: 65 (6-120)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat Mar 16, 2013 12:43 am



Abandoned Isle of Enchantment: Quest


Abandoned Isle of Enchantment:

Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 2 and a maximum of 6 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV.

Historical IC background: The Abandoned Isle of Enchantment had a very different name in the past, nestled between where two foreboding creatures sleep in the seas: Scylla and her sister Charybdis. It was once where travelers would rest: Gods would find a welcome stay while Human mortals would meet a rather unfortunate demise. The Isle of Enchantment is still lush with vegetation and life: creatures can be seen prowling the area, strange wild, exotic minipets (if they can even be called mini) unlike those ever seen before. In the center of the isle is a large palace-like structure with marble pools of water that are still oddly, in very good shape. The island itself is abandoned.

Isle of Enchantment portals randomly spawn to the area but they are very much by chance. The highest chance of portals spawning to that exact location is by parking yourself in the Weeping Forest.

gaia_crown [ Getting Started: ]

Getting into the Isle of Enchantment :
- You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter and Horsemen characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to someone's house. Feel free to RP this as you please as awkwardly as you please
- Rolling 70 or less will let players find a portal that leads to the Land of Holidays. Right now is really not the time for Xmas cheer...and the creatures there seem extremely hostile
- Rolling 80 or less will lead you to the Haunted House.
- Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.

gaia_crown [ Setting and Rules: ]

The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the outskirts of the forest and move inwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!

gaia_crown [ Round 2: ]

- All players must now navigate the labyrinth. Roll 1d100.
- If you roll 75 or higher you have found the palace gates, perhaps only through a stroke of luck. That's odd, you could have sworn your friend was with you...
- If you did NOT roll 75 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 75 or higher.
- For ever time you do not roll 75 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you made it past this round, you can proceed to round 3:

gaia_crown [ Round 3: ]

- The palace itself is quiet, peaceful, oddly beautiful despite its decaying and ruined nature. You see strange statues everywhere, depicting odd figures. You begin to hear a song and then feel slow, sluggish almost.
- All players must roll 1d10. If any player rolls a 4 this is everyone ends up turned into a minipet and you are stuck like this for an IC 24 hours. You will immediately get portaled back home. (YES THIS INCLUDES HUNTERS). Otherwise match your rolls to the results:
1: You are now a minipet (just for you)
2: Nothing happens
3: You are now a minipet (just for you)
4: Everyone is now a minipet (and are portaled out)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -50% of your remaining HP
10: You are now a minipet (just for you)

- All players need to roll 3 times to make it to the next round EACH
- If you are turned into a minipet (individual) you can still continue on with the quest!
- If you are turned into a minipet twice you simply change species.
- If you are portaled out you must start again from Round 1! Yes, you can attempt this quest again as a minipet!

gaia_crown [ Round 4: ]

- You finally make your way to the very epicenter, where inside, you see exactly six statues, each bearing an item. However, the area is very unstable as it seems like someone is watching you! Generate a number between 1 and 9. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully! If you roll 10, you can choose any of the items listed below.
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- These items can be targeted on another player.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- New items, will be imported in once this list gets cleared up/ claimed almost all the way up.

1.Calliope's Stylus: This simple stylus easily fits into any pocket, its weight feather light.
Status Effect: This object can be used once every three OOC days and once per battle. Its target is subjected with their voice changing into that of a movie trailer announcers: really deep, and everything is epic. Everything. They must also talk in third person, narrating their activities, for the 24 hour duration of this effect.

2. The Scroll of Clio: This scroll is made entirely of gold leaf, and has solid gold handles. Better be careful-- it's delicate!
Status Effect: Once per OOC week, you may use this item on a target. They now think everyone they meet is a famous celebrity, and want to shake their hand, take their picture, etc. It lasts for 24 IC hours.

3. Erato's Kithara: This ancient instrument's closest analog is the guitar. Its a beautiful and lustrous red, and it's impossible to play a sour note on it.
Status Effect: Once every OOC week, this instrument can be used on a target. For 24 IC hours, the target can only communicate in lines from romance songs. They are probably pop in nature, but epic love ballads are acceptable, too.

4. The Aulos of Euterpe: An old style flute, carved from ivory and other bones. It should be creepy, but instead, it's just hauntingly beautiful.
Status Effect: Every four OOC days, this flute can be played, and affects both the target AND the user. They have to communicate by SINGING THEIR WORDS in a chosen style (country, rap, pop, death metal screaming, etc) for 24 IC hours.


5. Melpomene's Weeping Mask: This mask is plain white, with a weeping face carved into it. Its eyes glow blue, and tears leak from its eyes.
Status Effect: Once a week, whenever this mask is worn, whoever the user is talking to is forced into a deep, harrowing depression. Their soul is blackness, their tears are infinite, they want to wear all black, and Nobody Understands. It lasts for a single conversation, up to 20 IC minutes, and can only be used on 1 target.
Careful!! Looking in the mirror forces the user into depression!

6. The Torn Veil of Polyhymnia: This somber veil is about eight feet long, and feels sturdy despite its delicate lace appearance. It's a little tattered and threadbare in places. At the right angle, some of the threads gleam silver.
Status Effect: Once every OOC week you may wield this object against an target. They become overly serious, and think simply everything is too mainstream. They find the urge to drink alcoholic beverages/pumpkin cider of low quality. Their clothes change to be that of a hipster. (Pick one from http://cdn.pastemagazine.com/www/articles/2012/11/02/evolution-hipster.jpg here, or make up your own!)
This effect lasts for 24 IC hours. When it wears off, the target remembers their inevitable shame.

7. Terpsichore's Silven Lyre: This lyre is all the colours of the rainbow at once, and is truly opalescent in nature. The strings are barely tangible, and tingle the fingers when played.
Status Effect: Once every three OOC days, this Lyre can be used to make the target subject to dance - the effect varies from target to target from 10 seconds to 1 hour. They challenge anyone they see to a dance fight. Anyone.

8. Thalia's Hysterical Mask: This white mask is painted with red and gold filigree along its edges, and it's hard to NOT smile when looking at it.
Status Effect: Once per OOC week, wearing the mask and looking at someone causes them to be overwhelmed with an urge-- an urge to write terrible fanfiction about their life, and they ship themselves with everyone. Mary-sue, overpowered, intense fanfiction urges.
They HAVE to narrate it as they write at a furious speed. It lasts 3 IC hours, and the quality of the writing is...just...It's dreadful. So dreadful.

9. Urania's Compass of Stars: This tool is made of obsidian, and is slightly larger than your usual compass. It is the compass for math, rather than for navigating. If you tilt it just right, you can see the stars in it.
Status Effect: Once every OOC day, you may use this artifact. It turns you and one other person into an alpaca-- and arkpakassu minipet, in fact. It lasts for one IC hour. You are the fluffiest thing since the great fluffening of 2003. Enjoy!



player 1 = AJ 25
player 2 = Maple 22
player 3 = Andrew 18


gaia_crown [ Setting and Rules: ]

The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the outskirts of the forest and move inwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!


gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
phantompanther13 rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sat Mar 16, 2013 12:53 am


Following AJ through the portal Andrew glanced at Maple who had found... apparently a someone unhappy on the other side of the portal. "You have tinsel in your hair there." he chuckled thinking she looked a bit cuter with it in it.

"You know, I've met a human once. Well, two actually." they hadn't been that impressive, except they carried giant guns. "do either of you know anything about them? I mean besides what they teach in class."

Meegane

chirigami

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
chirigami rolled 1 6-sided dice: 3 Total: 3 (1-6)

chirigami

Swashbuckling Sentai

PostPosted: Sat Mar 16, 2013 1:08 am


Maple didn't really want to what she had found in the portal she had crossed through, and she hoped the white knuckles she now bore from gripping her broom was evident enough.

She had been happy enough when AJ found the correct portal, getting her out of there and where they probably were meant to go. It ward to tell with all the vegetation, since it could have looked like anywhere really. Maple didn't like it, she pulled her hands in close to her chest.

The witch also didn't like Andrew mentioning what was in her hair, because she hadn't realized. She seized up, one hand shooting to the back of her head to find it, grabbing at the locks of brown that faded to red (she didn't find it, it worried her more).

And then Andrew had to mention something more startling. "Y-you... m-met s-some?" How he could have possibly was what she most wondered, since going to the human world was forbidden to students and those as young and inexperienced as themselves. His question would again go unanswered, as she knew as much as they had read about and were taught- only being able to add in that her own faction were really the ones to resemble them the most.

"H-how?"

meegane

phantompanther13

Meegane rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sat Mar 16, 2013 2:44 am


"Wow, so refreshing and lovely!" AJ exclaimed to the beauty of the nature while stretched up to move his body a bit, prepared for some potential "exercises".

Maple seemed to be a bit unhappy, probably she experienced something bad in the portal she found. "Here! My little lady, a comb and a mirror for you." He smiled gently to the witch. Andrew's question was not answered at once, instead, he turned and let his back facing the two, kicking the sand on the beach and relaxing himself.

"Andrew....they should be the hunters. As what I know, they are humans that wielding runic weapons.....they are rather interesting and mysterious." AJ stopped stirring the golden fine sand with his shoes and wheeled to face the two. "What are those you met like?"

He gave the witch a smile and replied. "My little witch, I met them at the Haunted House. There were rumors that some portals were seen there."

Before they could continue the conversation, there was a hollow voice.

"H-O-M-E. Leave-our-home, invaders." A shadow figure repeated blearily.

It seemed that they were not welcomed.

phantompanther13
Sorry guys,

chirigami
my bad luck started to work XD;


Boss: 50/ 50

Meegane
Crew

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
phantompanther13 rolled 7 4-sided dice: 3, 2, 4, 2, 4, 4, 2 Total: 21 (7-28)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat Mar 16, 2013 12:11 pm


((rolling))
PostPosted: Sat Mar 16, 2013 12:40 pm


The sand and water didn't bother him. Really he didn't mind beaches, as long as he could keep his feet firmly away from the water. the giant death trap intrigued him, but he didn't spend a lot of time looking at it. He was more interested in treasure.

"Hunters huh? Yeah I saw the weapons up close.... really close." he rubbed his chest. "Very painful. I've been meaning to ask you about them... what do you know about them?" he was going to say more when he spotted the mob.

"What the Jack is that?" wasting no time Andrew heated up his FEAR, and lobbed a volley of fireballs at the thing. He didn't want to get hit, he hated getting hit, and hurt and worst.

Unforchantly despite being a ranged attack the shadow still managed to hit him, it seemed that attacking made it angry. He hissed at it letting his body continue to heat up, hands still on fire. "Go away." he resisted the urge to rub his shoulder.

Andrew: 25
damage: 9
Stamina: 17

Boss HP: 41/50

Meegane

chirigami

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
chirigami rolled 2 6-sided dice: 1, 6 Total: 7 (2-12)

chirigami

Swashbuckling Sentai

PostPosted: Sat Mar 16, 2013 8:06 pm


Humans were one thing, but Hunters were something all their own. The petite witch had only heard perhaps rumors or gossip about such humans that could wield weapons, but not knowing the sources it was hard to tell how much of all of it could be true. But here were two boils confirming the bits and pieces that had traveled her way. Maple was torn between being impressed that they had encountered them in such conditions and in the very Haunted House that resided not far from school or being weary and frightened that they had encountered them in such conditions and in the very Haunted House that resided not far from school. A toss up really, and when she was already (like always) so high strung.

The voice didn't help any either.

"Aa!" She screeched out when the shadow figure made itself more known and made its simple demand. As if on reflex, 'cause she was holding her broom and all, she swung out in blind panic with her eyes completely shut (after Andrew's firey attack, mind you). She felt the smallest of connections against the brunt of the bristles, but was unsure of what sent her backwards and falling on her behind.

"Ow."


Quote:
hp: 25/30
stamina: 2
damage: 1

Boss HP: 40/50

meegane

phantompanther13
Meegane rolled 4 4-sided dice: 1, 4, 4, 1 Total: 10 (4-16)
PostPosted: Sat Mar 16, 2013 8:51 pm


"Wow! Nice hit, Andrew!" He gave the flame demon a round of applause.

Instead of attacking the shadow like Andrew and Maple did, AJ tried to communicate first. "Hello there! We are not invaders, we are just......VISITORS! Yep, we are just visitors, so would you mind letting us go?"

As what he is taught, negotiation first, force next.

Quote:
HP: 25/ 30
Damage: MISS
Stamina: 24/ 25

Boss HP: 40/ 50


phantompanther13

chirigami

Meegane
Crew

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
phantompanther13 rolled 2 6-sided dice: 1, 6 Total: 7 (2-12)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat Mar 16, 2013 10:03 pm


The shadow wasn't listening to AJ's attempt to calm it. instead it whopped him and then went back after it's first target.

Andrew scowled at the applause and tried to fend off the shadow as it came after him again. He barely nicked the shadow with a flaming hand as he attempted to doge the worst of the attack.


Quote:
HP: 20/ 30
Damage: 1
Stamina: 16

Boss: 39/50


Meegane

chirigami
chirigami rolled 2 6-sided dice: 5, 6 Total: 11 (2-12)
PostPosted: Sat Mar 16, 2013 10:28 pm


Maple would have loved if AJ's approach had worked upon the shadow creature, because she really wasn't much of a fighter - her FEAR attack was rather useless in dire situations after all. And well, she just couldn't imagine herself doing well in the sorts.

But it didn't work and AJ was attacked like the rest of them. Maple tried to scramble out of the way just as Andrew met another blow only to be caught in the fray of it as well. The witch yelped in pain but managed to pivot her upper body enough to jab the tip of her broom handle into... some... part of it.

Well, she hoped, because her eyes were once again closed. Why did she come on this adventure. This was horrible. Of course they would be attached by something, she wanted to cry.


Quote:
hp: 20/30
stamina: 20
damage: 5

Boss HP: 34/50

meegane

phantompanther13

chirigami

Swashbuckling Sentai

Meegane rolled 2 6-sided dice: 5, 5 Total: 10 (2-12)

Meegane
Crew

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sat Mar 16, 2013 10:40 pm


Ok, if it wanted the hard way, he will go for the hard way. No one could hurt his friends and then just go away.

AJ gave the creature a neat ground sweeping as a warning. "If that's what you asks for. He grinned to it.

"Negotiation aborted, let's take it down, buddies." He jumped to avoid the wiping from the shadow while winking at Andrew and Maple.

Quote:
HP: 20/ 30
Damage: 4
Stamina: 23/ 25

Boss HP: 30/ 50


phantompanther13

chirigami
phantompanther13 rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)
PostPosted: Sat Mar 16, 2013 10:49 pm


"You idiot! this isn't the time to...." his words were cut off by a swing to the gut. Andrew went down coughing. His flame burned hotter but, he was a bit immobilized at the moment.

Quote:
HP: 15/ 30
Damage: o
Stamina: 15

Boss: 30/50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
chirigami rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)

chirigami

Swashbuckling Sentai

PostPosted: Sat Mar 16, 2013 11:24 pm


How was AJ still happy at all in this situation, he was smiling and if she didn't know any better he just winked at the pair of them.

This was horrible.

And she felt so tired. And drained. And hurt, really, especially more as the Shadow took another swipe at her with ease. Maple recoiled backwards, really wanting to cry more than ever.

She took her frustrations out with another blind swing of her broom, this time feeling a solid connection with it. Well, if one could say that with a shadow creature (though, she had been in that dream...). "G-go aw-way!" She cried tiredly.


Quote:
hp: 15/30
stamina: 19
damage: 5

Boss HP: 25/50

meegane

phantompanther13
Meegane rolled 2 6-sided dice: 4, 4 Total: 8 (2-12)
PostPosted: Sat Mar 16, 2013 11:36 pm


"Are you okay, Andrew?" AJ asked as he heard the demon was coughing. On the other hand, he was rather surprised that Maple, the sweet little witch was kinda strong despite the fact that she didn't seem to like battle much. There was some unspoken compliment from his eyes.

He couldn't be looked down by his friends, so AJ gave the creature another Spin Kick even though the claws of it left some scratches on his leg.

"Take this." He was still smiling.

User Image - Blocked by "Display Image" Settings. Click to show.

Quote:
HP: 15/ 30
Damage: 2
Stamina: 22/ 25

Boss HP: 23/ 50


phantompanther13

chirigami

Meegane
Crew

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
phantompanther13 rolled 2 6-sided dice: 5, 5 Total: 10 (2-12)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat Mar 16, 2013 11:43 pm


AJ's spin kick didn't do nearly as much damage as Maple's earlier strike. Despite all the efforts put out by the first year students, the monster was only now beginning to slow down. But it's strikes remained true and hit them hard.


"Do I look ok to you? I'm getting my a** handed to me over here." the idiot was smiling. Why? The Demon took his rage out on the shadow beast that attacked him, teaching his flames across the shadow beast, leaving fire in his wake.

The beast retaliate by catching him across his face.

Quote:
HP: 10/ 30
Damage: 4
Stamina: 14

Boss: 19/50


Meegane

chirigami
Reply
THIS IS HALLOWEEN

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