Abandoned Isle of Enchantment: Quest
Abandoned Isle of Enchantment:
Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 2 and a maximum of 6 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV.
Historical IC background: The Abandoned Isle of Enchantment had a very different name in the past, nestled between where two foreboding creatures sleep in the seas: Scylla and her sister Charybdis. It was once where travelers would rest: Gods would find a welcome stay while Human mortals would meet a rather unfortunate demise. The Isle of Enchantment is still lush with vegetation and life: creatures can be seen prowling the area, strange wild, exotic minipets (if they can even be called mini) unlike those ever seen before. In the center of the isle is a large palace-like structure with marble pools of water that are still oddly, in very good shape. The island itself is abandoned.
Isle of Enchantment portals randomly spawn to the area but they are very much by chance. The highest chance of portals spawning to that exact location is by parking yourself in the Weeping Forest.
gaia_crown [ Getting Started: ]
Getting into the Isle of Enchantment :
- You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended as the Isle itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter and Horsemen characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to someone's house. Feel free to RP this as you please as awkwardly as you please
- Rolling 70 or less will let players find a portal that leads to the Land of Holidays. Right now is really not the time for Xmas cheer...and the creatures there seem extremely hostile
- Rolling 80 or less will lead you to the Haunted House.
- Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.
gaia_crown [ Setting and Rules: ]
The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the outskirts of the forest and move inwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!
gaia_crown [ Round 1: ]
- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
gaia_crown [ Round 2: ]
- All players must now navigate the labyrinth. Roll 1d100.
- If you roll 75 or higher you have found the palace gates, perhaps only through a stroke of luck. That's odd, you could have sworn your friend was with you...
- If you did NOT roll 75 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 75 or higher.
- For ever time you do not roll 75 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you made it past this round, you can proceed to round 3:
gaia_crown [ Round 3: ]
- The palace itself is quiet, peaceful, oddly beautiful despite its decaying and ruined nature. You see strange statues everywhere, depicting odd figures. You begin to hear a song and then feel slow, sluggish almost.
- All players must roll 1d10. If any player rolls a 4 this is everyone ends up turned into a minipet and you are stuck like this for an IC 24 hours. You will immediately get portaled back home. (YES THIS INCLUDES HUNTERS). Otherwise match your rolls to the results:
1: You are now a minipet (just for you)
2: Nothing happens
3: You are now a minipet (just for you)
4: Everyone is now a minipet (and are portaled out)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -50% of your remaining HP
10: You are now a minipet (just for you)
- All players need to roll 3 times to make it to the next round EACH
- If you are turned into a minipet (individual) you can still continue on with the quest!
- If you are turned into a minipet twice you simply change species.
- If you are portaled out you must start again from Round 1! Yes, you can attempt this quest again as a minipet!
gaia_crown [ Round 4: ]
- You finally make your way to the very epicenter, where inside, you see exactly six statues, each bearing an item. However, the area is very unstable as it seems like someone is watching you! Generate a number between 1 and 9. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully! If you roll 10, you can choose any of the items listed below.
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- These items can be targeted on another player.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- New items, will be imported in once this list gets cleared up/ claimed almost all the way up.
1.Calliope's Stylus: This simple stylus easily fits into any pocket, its weight feather light.
Status Effect: This object can be used once every three OOC days and once per battle. Its target is subjected with their voice changing into that of a movie trailer announcers: really deep, and everything is epic. Everything. They must also talk in third person, narrating their activities, for the 24 hour duration of this effect.
2. The Scroll of Clio: This scroll is made entirely of gold leaf, and has solid gold handles. Better be careful-- it's delicate!
Status Effect: Once per OOC week, you may use this item on a target. They now think everyone they meet is a famous celebrity, and want to shake their hand, take their picture, etc. It lasts for 24 IC hours.
3. Erato's Kithara: This ancient instrument's closest analog is the guitar. Its a beautiful and lustrous red, and it's impossible to play a sour note on it.
Status Effect: Once every OOC week, this instrument can be used on a target. For 24 IC hours, the target can only communicate in lines from romance songs. They are probably pop in nature, but epic love ballads are acceptable, too.
4. The Aulos of Euterpe: An old style flute, carved from ivory and other bones. It should be creepy, but instead, it's just hauntingly beautiful.
Status Effect: Every four OOC days, this flute can be played, and affects both the target AND the user. They have to communicate by SINGING THEIR WORDS in a chosen style (country, rap, pop, death metal screaming, etc) for 24 IC hours.
5. Melpomene's Weeping Mask: This mask is plain white, with a weeping face carved into it. Its eyes glow blue, and tears leak from its eyes.
Status Effect: Once a week, whenever this mask is worn, whoever the user is talking to is forced into a deep, harrowing depression. Their soul is blackness, their tears are infinite, they want to wear all black, and Nobody Understands. It lasts for a single conversation, up to 20 IC minutes, and can only be used on 1 target.
Careful!! Looking in the mirror forces the user into depression!
6. The Torn Veil of Polyhymnia: This somber veil is about eight feet long, and feels sturdy despite its delicate lace appearance. It's a little tattered and threadbare in places. At the right angle, some of the threads gleam silver.
Status Effect: Once every OOC week you may wield this object against an target. They become overly serious, and think simply everything is too mainstream. They find the urge to drink alcoholic beverages/pumpkin cider of low quality. Their clothes change to be that of a hipster. (Pick one from http://cdn.pastemagazine.com/www/articles/2012/11/02/evolution-hipster.jpg here, or make up your own!)
This effect lasts for 24 IC hours. When it wears off, the target remembers their inevitable shame.
7. Terpsichore's Silven Lyre: This lyre is all the colours of the rainbow at once, and is truly opalescent in nature. The strings are barely tangible, and tingle the fingers when played.
Status Effect: Once every three OOC days, this Lyre can be used to make the target subject to dance - the effect varies from target to target from 10 seconds to 1 hour. They challenge anyone they see to a dance fight. Anyone.
8. Thalia's Hysterical Mask: This white mask is painted with red and gold filigree along its edges, and it's hard to NOT smile when looking at it.
Status Effect: Once per OOC week, wearing the mask and looking at someone causes them to be overwhelmed with an urge-- an urge to write terrible fanfiction about their life, and they ship themselves with everyone. Mary-sue, overpowered, intense fanfiction urges.
They HAVE to narrate it as they write at a furious speed. It lasts 3 IC hours, and the quality of the writing is...just...It's dreadful. So dreadful.
9. Urania's Compass of Stars: This tool is made of obsidian, and is slightly larger than your usual compass. It is the compass for math, rather than for navigating. If you tilt it just right, you can see the stars in it.
Status Effect: Once every OOC day, you may use this artifact. It turns you and one other person into an alpaca-- and arkpakassu minipet, in fact. It lasts for one IC hour. You are the fluffiest thing since the great fluffening of 2003. Enjoy!
player 1 = AJ 25
player 2 = Maple 22
player 3 = Andrew 18
gaia_crown [ Setting and Rules: ]
The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the outskirts of the forest and move inwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!
gaia_crown [ Round 1: ]
- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!