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Posted: Thu Mar 14, 2013 11:29 am
 SaiXMooncarver __________________________________________________ 【.main info.】 ❖ Full Name: Sai Mooncarver
❖ Nicknames / Aliases: Coyote
❖ Gender: Female
❖ Bloodline: Seer
❖ Class: Monk
❖ Nation of Residence: Devil's Eye
❖ Character Rank: Trainee
❖ Faction: n/a
❖ Titles Earned: n/a
❖ Played By: Lady Starlit Creed __________________________________________________ 【.vital stats.】
❖ Speed: 7
❖ Strength: 6
❖ Energy Color: Pink
❖ Hit Points: 650
❖ Energy Reserve: 750
❖ Talent: Gypsy Nature
❖ Battle Strength: The ability to look into the future. Ability to track down people around the world. Mind Reader. She can see by sensing people's energies. She has 1.25 times the energy than her rank, stackable with class. Multi-Use class. Gets a Special Blessing for Prayer that she can change freely. Overall, strong stat wise.
❖ Battle Weakness: She only sees people’s energy, so insanely fast moving people (over 15 speed) can run circles around her because of the wall of energy they would create. Only one close range Weapon style and physical style (Despite Class). Can't be Berserker or Warrior. If an opponent has below 100 energy in combat then she can't see them through energy. If a person does not know it, it can't be known. But if it's forgotten, it takes an extra rank cost to find the information. If it doesn't have energy, it can't be seen, meaning that if the opponent uses a weapon, and the weapon is not energy based, it can't be seen. Bloodline has no offensive skills. She is honorable, meaning she won't strike those who cannot defend themselves. Will not strike a Creator. Limited to Blunt Weapons, with the exception of the Pole Arms. Cloth and Leather Armor Only.
❖ Primary Element: ((If you have one. Not everyone does.))
❖ Advanced Element: ((Only if you have earned one, and it must be derived from your Basic Element))
__________________________________________________ 【.character inventory.】
❖ Weapons: None.
❖ Armor: Nothing defensive, only her tribal clothing.
❖ Personal Belongings: Enclosed in the pouches on her belt. Tarot card deck (left pouch): A full deck of Tarot cards, seventy-eight cards in total with fully detailed artwork for each individual card. The deck of cards themselves are tightly connected to their owner. If the owner loses this card of deck, they can find it where ever it may be by sensing its energy. The cards are saturated in energy, making them very sturdy, thus they cannot be bent or ripped. A small wood carving knife (right pouch).
❖ Important Objects: n/a
❖ Various Items:
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills: Sight Passive The main ability of the seer is actually a noncombat skill that takes no energy and is passive. The seer has the ability see the energy emanating from any organism, whether it is dead or not. As long as it has energy, it can be seen. The only exception to this is whenever an individual has less than 100 points of energy. The other special power of Sight is the ability to know things about people that are near the Seer. The higher the seers rank, the more they "see".
Trainee: Name, Bloodline, Class, Rank, Nation of Origin, Likes, Dislikes, and Main Element Journeyman : Half their History Expert: Weapons they carry and the abilities of special weapons Master: All skills that the opponent knows, and things that they don't know about themselves, including strengths and weaknesses Hero: Full History Legend: Everything Gazing Passive When a seer touches someone their sight increases by one rank. The contact must be with bare skin or what qualifies as skin for creatures. Reading Rank D-A, Passive at A This allows the user to read the minds of people around them. They must concentrate while doing so, and have a hard time doing anything else. While in still state, a seer is able to communicate in a limited way with someone if focused on. Long-distance readings can only happen if the seer was reading the person when they left. Once out of the area, the user must pay D energy and it can only last for 8 posts of the person they're watching. During this form, the user loses all use of their body, making them extremely vulnerable. At B rank, the user can search further down into someone's mind, pulling out secret or sensitive information. At Expert, this becomes a passive ability.
❖ Class Abilities and Skills: Based on who they pray to, they receive a Mantra that gives them special abilities, or stats, among other things. The Mantra can be changed at any time, unless the RPC is incapacitated. When changing the Mantra, the next post has the effect of the Mantra. The Current Mantra's received from Praying are: Mantra of the Mind: Based off the Maker, Tyral, this Mantra grants a bonus to Wind skills (+1 Rank), a small learning bonus (-2 Posts), and a +1 Strength/Speed bonus during the day. Mantra of the Diligent: Based off the Maker, Rykrot, this Mantra grants a bonus to Water skills (+1 Rank), a bonus to strength (+2), and a further bonus to strength when 3/4ths of your energy is gone of +2. The second strength buff only is available, when unarmed. Mantra of Harmony: Based off the Maker, Pital, this Mantra causes all healing effects and Earth skills to increase by a rank, as well as tuning the Monk to the world, gaining 5% of their total energy back a post. Mantra of Emotion: Based off the Maker, Grix, this Mantra boosts Fire skills and summon attacks by a rank, as well as granting the user a Speed boost (+2), and the ability to tune into the enemies and cause their emotions to run rampant, amplifying what they feel. Mantra of Creation: (Requires SS Rank Energy per post) Based off the Original Creator, Rykros, the Monk uses themselves as a conduit of power, channeling the energies of the universe into their allies, healing them and replenishing their energies (+3%). While the Monk uses this Mantra, they cannot move. They must remain still. If they change their Mantra while in this form, they cannot move till the next post and doesn't heal them. The healing and energy gain comes at the cost of the monk's energy. This Mantra can't be used until Maser Rank, as it's too difficult for a Monk of lower level to do. For each post someone is in Good Standings with the Monk, as well as in the same area the monk is in, the effect heals: -Light cuts and even deep ones as long as no muscle tissue is torn is one the first post -Torn muscles and fractured bones is two posts. -Major Burns take three posts due to their nature -Light burns would take two posts. -Punctured organs would take ten posts. -Major wounds take 8 Sensing Chi Rank E The Monk, who has opened themselves to the world, begins to see and feel the life energies of the creatures around them. It is different from a Seer's vision, but not by far. This allows them to see that which cannot be seen. This lasts for 3 posts. Alone in the World Rank D The reverse of Sensing Chi, the Monk shuts their Chi off from the world, allowing them to escape the scrutiny of creatures that see in energy for 3 posts. Iron Form Rank D The Monk focuses for a single post, using their energy to tense their skin, making it as hard as Iron. This stops D rank attacks, and can only be broken by a C rank attack, or above. This lasts 5 posts. Chi Strike Rank D The Monk let energy loose in their hands, allowing them to hit astral beings, such as ghosts, as well as raising the damage of their strikes by a single rank. This is somewhat of a Toggle ability, as the cost decreases to a small upkeep of 5 energy a post. Ralph Strike Rank D A well placed, and hard strike to the target's stomach, that causes them to feel the need to stop and throw up. Chi Assault Rank D The user lets energy flow into their hands, and with a swift movement, the user discharges this energy towards a target. This discharge will travel into the distance until it collides with something.
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 ((Characters are not required to follow a faith or choose a Deity. If you decide your character is faithless, strike through this section but do not delete it.))
Chosen Deity: ((Characters may only have one Chosen Deity at a time. This indicates which Deity you worship the most, and which Skills you gain if you are Faithful or Devout to them.))
Other Deities Worshiped: ((If your character worships more than one Deity, list them here.))
Proven Faith: ((When you have succeeded in completing tests of faith and devotion for your Chosen Deity, list the Deity, level of faith you have proven and a link to the thread where you proved your Faith / Devotion. EXAMPLE: Proven Faithful to Pital in [insert thread url here] ))
Transgressions Against... ((If you character commits an act considered a Major or Unforgivable Transgression by a Deity, list the relevant deed and Deity. Example: "Rykros - Unforgivable - Murdered another creature out of hatred"))
__________________________________________________ 【.character description.】
❖ Age: 22
❖ Height: 5'4"
❖ Weight: 100
❖ Build: Skinny and lean, with slight curves.
❖ Eye Color: Pink
❖ Hair Color: Light pink/white
❖ Identifying Marks: Red tribal tattoos on her lower half
❖ Place of Birth: Mooncarver Tribe in the Devil's Eye
❖ Personality: She is friendly, but seems very "floaty" and unfocused in conversation. Willing to help and willing to fight, but not seen as "loyal" in the traditional sense. She doesn't mind following around a group, especially if they tell her stories. Could be very reliable, but depending on what you ask of her, not to mention it might take her a while to accomplish the task depending on her own definition of urgency.
❖ Lovers: n/a
❖ Nemeses: n/a
❖ Likes:
People watching Warm weather Story telling The moon
❖ Dislikes:
Not being able to see the moon Ignorance Pure silence Surprises
❖ Personal Quote: "Tell me... what does the moon look like?"
❖ Theme Song: Breath of Life - Florence + The Machine
❖ Battle Theme: Sun Goes Down - David Jordan __________________________________________________ 【.character backstory.】
The Tribe of the Moon has had a long standing in the Devil's Eyes pedigree of tribal members. They worshiped the moon and thrived in the night; ceremonies and celebrations were always blessed in Lunar nights. They say a child born under the moon is very fortunate, no matter the tribe they stem from. Sai Mooncarver was born to the family whose job was to craft beautiful weapons and artifacts from wood. Because wood was a rarity in the desert (only found in a rare oasis or sent from another Nation), great care was given to each task and each item they made was priced heavily. But when Sai was born, her parents were concerned; when encouraged to carve a small block of wood, the small girl looked confused and ran her fingers over every crevice of the block. Though they mistook her former "disinterest" as a child for being a rare stubborn trait gifted by the moon, the finally realized that their child was blind.
The elders of the tribe took great care to study her and on the fifth night of their observation, it was announced that the Mooncarver family had been gifted a Seer. The whole tribe cheered and praised the young, confused girl. As she aged and matured, the praise slowly wavered and suspicious started to set in. What could the Tribe of the Moon do with a blind girl who could not even see the Moon they worshiped? Could she even feel or enjoy the lunar rays? Did she sense the changes the moon displayed? After conferring with the elders, Sai took her name "Coyote" as the honorable name to signify her promise to commit to the moon as she left her family and tribe behind at the young age of 18.
Finding her way proved difficult, but she soon found her calling as a monk. The Creators were, after all, always a curious thing to her. They created all they saw and even the moon she cherished. Although she could not properly carry out the expectations of one Creator without breaking her vow to the moon, she decided to pray to all and found a monk life to be suitable to her.
__________________________________________________
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Posted: Sat Mar 16, 2013 11:57 pm
Combative Talent or Non Combative: SUPER TALENT
Talent Name: Gypsy Nature
Description: She's a ********' gypsy. She uses tarot cards and s**t. Elements are disabled because elements are a part of this talents.
Skills: Gypsy Tricks Seemingly harmless and fun skills. Light Show Rank E Any glass that the user touches glows with an array of different colors, could change by mood or feelings, though the colors are unknown to a blind Seer. Smoke Artist Passive By smoking a pipe or using fire smoke, the user can run their hands through smoke and "mold" it into a variety of shapes. If smoking, the shapes can be formed through the lips. Wood Carver Passive Through the user's own past, the trade of carving wood was part of their experience's growing up; therefore, given a simple carving knife and a clear memory, the user can carve a small trinket out of a good sized piece of wood.
Minor Arcana With the suited cards, the user has a random chance to summon any of the four main elements. This attack varies in Rank and so, the cost varies as well. Roll a 20-sided die. 1 to 5 - Suit of Wands - Fire 6 to 10 - Suit of Cups - Water 11 to 15 - Suit of Swords - Wind 16 to 20 - Suit of Pentacles - Earth Depending on the number you rolled, the element could vary in rank. 1, 6, 11, 16 - Rank E 2, 7, 12, 17 - Rank D 3, 8, 13, 18 - Rank C 4, 9, 14, 19 - Rank B 5, 10, 15, 20 - Rank A The user may choose one elemental attack with the matching rank as described by the die-roll. The cooldown matches the chosen attack's cooldown. If no cooldown given, the base is three posts.
Major Arcana By choosing one of the Major Arcana, the user can summon a skill or ability. The Fool - Rank D When this card is drawn into play, the enemy is hit with confusion. They forget how to use their abilities and skills properly. If they are in the middle of a spell, they are distracted and lose concentration. Only in effect for the opponent's next turn. Has a five post cooldown. The Magician - Rank B When this card is drawn into play, the user's energy is increased by 360 once to aid in the next skill ability used (total of 200 after the cost of the card drawn). Has a five post cooldown. The High Priestess - Rank A When this card is drawn into play, the user can use the Faithful Skill of the deity that matches her Monk Mantra. The Mantra must have been in place for two posts prior. The cooldown of the skill matches the cooldown of the Faithful Skill. The Empress - Rank C When this card is drawn into play, the user's mind is invigorated. A gain of +10 energy happens every post until the energy is full or until another card is used. Cooldown of five posts. The Emperor - Rank C When this card is drawn into play, the user's body is relaxed. A gain of +10 HP happens every post until the energy is full or until another card is used. Cooldown of five posts. The Hierophant - Rank D When this card is drawn into play, the user's Seer abilities increase by one rank. Lasts for the entire battle or three posts out of battle. Cooldown of five posts. The Lovers - Rank C When this card is drawn into play, a six-sided die may be rolled. If even, the target falls enamored with the user in the next three posts, causing them to avoiding fighting with the user and possibly even protecting them. If lower rank, you will be enamored. If higher rank, you have a chance to refuse the attraction, however your confusion will cause you not to attack. If odd, nothing happens. Cooldown of seven posts. The Chariot - Rank D When this card is drawn into play, the user gains 3 speed for the first post, 2 for the second, 1 for the third, and returns to normal on the fourth post. Cooldown of five posts. Strength - Rank D When this card is drawn into play, the user gains 3 strength for the first post, 2 for the second, 1 for the third, and returns to normal on the fourth post. Cooldown of five posts. The Hermit - Rank D When this card is drawn into play, the user becomes incredibly stealthy. They fade into obscurity where everyone around seems to forget the user is there. Energy is hidden and steps are muffled. Scent is slightly hidden, but still noticeable to very sensitive noses. Duration is three posts at Trainee and lasts a post longer for every rank. Cooldown is equal to the duration. The Wheel of Fortune - Rank C When this card is drawn into play, a few handfuls of fake golden coins rain down, materializing just above the user. The coins can be used in a variety of ways. One, the coins can be sent at an insanely fast speed at an enemy for a total of the user's current standard damage. Two, the coins can be used as bombs; if a target happens to pick up the coin, the seer can activate the coin as a bomb at any time. Cooldown of five post happens after the coins are summoned. Justice - Rank B When this card is drawn into play, the user may roll a six sided die. 1 - The enemy is healed with Rank B healing. 2 - The user is healed with Rank B healing. 3 - The enemy is attacked with Rank A magic damage. 4 - The user is attacked with Rank A magic damage. 5 - The enemy is attacked with their own Ranked standard damage. 6 - The user is attacked with their own Ranked standard damage. Cooldown of five posts. The Hanged Man - Rank B (but does not use this cost) When this card is drawn into play, the user sacrifices half of their current energy to restore half of an ally's energy and increases both of the target's stats by +1 for the duration of a battle or for three posts out of battle. Cooldown of ten posts. Death - Rank S When this card is drawn into play, the user seems to transform; gray threads grow out from the user's spine and form leathery wings (permitting flight), their skin grows to a dark ashen gray, and their eyes a light gray. Their nails and fangs grow out, along with their ears growing pointed, giving the impression of a dark elf. In this state, the user gains +3/+3 and a rank up for both bloodline and class abilities/skills. No other cards may be used while this card is in effect. Lasts up to three posts, cooldown of fifteen posts. Temperance - Rank D When this card is drawn into play, the user's Monk abilities increase by one rank. Lasts for the entire battle or three posts out of battle. Cooldown of five posts. The Devil - Rank C When this card is drawn into play, a six-sided die may be rolled. If odd, the target must obey and listen to the user in the next three posts. They may struggle and fight, but the influence must be felt in some way. If lower rank, you must obey. If higher rank, you have a chance to refuse. If even, nothing happens. Cooldown of seven posts. The Tower - Rank B When this card is drawn into play, the target's faith is shaken. They are cut off from all Faith skills and abilities. To return their faith, they can roll a six sided die. If a 6 is rolled, their faith returns. Any other number and their faith is still shaken. The target can roll for three turns. On the fourth turn, their faith is restored. This card cannot be used again on the target in the same battle. Cooldown of ten posts. The Star - Rank B When this card is drawn into play, the user or a target can be healed by 100 HP per post. The card must remain the active card for the whole healing process and no other skills or abilities (excluding passives) may be used. If either the user or the target is attacked, the healing process is interrupted. Once the healing is complete/interrupted, it has a cooldown of ten posts. The Moon - Rank C When this card is drawn into play, silver threads flow down from the user's spine and pool down around the user's feet, as if running water. The user's eyes go completely black. Every attack/ability used while this card is activated has Dark alignment, double damage/half healing if targeting a Holy aligned target. Lasts for seven posts, cooldown of fifteen posts. The Sun - Rank C When this card is drawn into play, golden threads slither from the user's spine and form waving strands that stretch out like the sun's rays. The user's eyes go completely white. Every attack/ability used while this card is activated has Holy alignment, double damage/half healing if targeting a Dark aligned target. Lasts for seven posts, cooldown of fifteen posts. Judgement - Rank B When this card is drawn into play, the target is struck with a "judgement". The very next skill/ability the target uses determines what kind of skill/ability this card uses. If the target uses a heal, the same amount of heal the target uses is also transferred to the user. If the target sends an attack, half the damage is returned to the target. Cooldown of seven posts. The World - Rank A When this card is drawn into play, a burst of harmless energy is sent out, spreading for an AOE of 50 feet. This energy covers everything, from weapons to people to buildings, allowing a Seer to "see" everything. This ability lasts for seven posts and has a cooldown of ten posts.
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Posted: Mon Mar 18, 2013 12:38 am
XXXXXXXXXXX XXXXXXXXXXXXX ••••••••••••••••XXHP: 650/650 XX//XXEnergy: 750/750 XX••••••••••••••••XXStrength: 6 XX//XXSpeed: 7 (+2)XX••••••••••••••••XXBloodline: Seer XX//XXClass: Monk XXXX███████████████ text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text
███████████████ XXXX Dodges: 4/4 •••••••••••••••• Distance: 0 feet/50 feet •••••••••••••••• Nation: Devil's Eye Desert •••••••••••••••• XXXX•••• Mantra: Mantra of EmotionBased off the Maker, Grix, this Mantra boosts Fire skills and summon attacks by a rank, as well as granting the user a Speed boost (+2), and the ability to tune into the enemies and cause their emotions to run rampant, amplifying what they feel. •••• Skills Used:[align=center][img]http://img.photobucket.com/albums/v462/kougra_lover_10184/anime-3de65935070662a71a830ff07c3b4665_h_zps2c4193b3.jpg[/img][/align]
[align=center][size=24][strike][color=white]XXXXXXXXXXX[/color][/strike][img]http://img.photobucket.com/albums/v462/kougra_lover_10184/coyote_zps8d120638.png[/img][strike][color=white]XX[/color][/strike][strike][color=white]XXXXXXXXXXX[/color][/strike][/size][/align]
[imgright]http://img.photobucket.com/albums/v462/kougra_lover_10184/0c60bafe-8b4f-40e8-89be-a2b68ec3d3c9_zpscf7bba23.jpg[/imgright] [color=#895c9d]••••••••••••••••[/color][color=white]XX[/color][b]HP:[/b] 650/650[color=white]XX[/color][b]//[/b][color=white]XX[/color][b]Energy:[/b] 750/750[color=white]XX[/color] [color=#895c9d]••••••••••••••••[/color][color=white]XX[/color][b]Strength:[/b] 6[color=white]XX[/color][b]//[/b][color=white]XX[/color][b]Speed:[/b] 7 [color=#0084ed](+2)[/color][color=white]XX[/color] [color=#895c9d]••••••••••••••••[/color][color=white]XX[/color][b]Bloodline:[/b] Seer[color=white]XX[/color][b]//[/b][color=white]XX[/color][b]Class:[/b] Monk [color=white]XX[/color] [color=white]XX[/color]
[align=center][color=#895C9D]█[/color][color=#8F63A0]█[/color][color=#966AA3]█[/color][color=#9D71A7]█[/color][color=#A478AA]█[/color][color=#AB80AD]█[/color][color=#B287B1]█[/color][color=#B98EB4]█[/color][color=#C095B7]█[/color][color=#C79CBB]█[/color][color=#CEA4BE]█[/color][color=#D5ABC1]█[/color][color=#DCB2C5]█[/color][color=#E3B9C8]█[/color][color=#EAC0CB]█[/color][/align]
[list][list][list][list] [size=9]text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text [/size] [/list][/list][/list][/list]
[align=center][color=#F1C8CF]█[/color][color=#EAC0CB]█[/color][color=#E3B9C8]█[/color][color=#DCB2C5]█[/color][color=#D5ABC1]█[/color][color=#CEA4BE]█[/color][color=#C79CBB]█[/color][color=#C095B7]█[/color][color=#B98EB4]█[/color][color=#B287B1]█[/color][color=#AB80AD]█[/color][color=#A478AA]█[/color][color=#9D71A7]█[/color][color=#966AA3]█[/color][color=#8F63A0]█[/color][/align] [color=white]XX[/color] [color=white]XX[/color] [imgleft]http://img.photobucket.com/albums/v462/kougra_lover_10184/sunandmoon_zpsfacbd6e0.gif[/imgleft][align=right][b]Dodges:[/b] 4/4 [color=#f1c8cf]••••••••••••••••[/color] [b]Distance:[/b] 0 feet/50 feet [color=#f1c8cf]••••••••••••••••[/color] [b]Nation:[/b] Devil's Eye Desert [color=#f1c8cf]••••••••••••••••[/color][/align] [color=white]XX[/color] [color=white]XX[/color] •••• [b]Mantra:[/b] [color=#0084ed]Mantra of Emotion[/color] [size=9][i]Based off the Maker, Grix, this Mantra boosts Fire skills and summon attacks by a rank, as well as granting the user a Speed boost (+2), and the ability to tune into the enemies and cause their emotions to run rampant, amplifying what they feel.[/i] [/size] •••• [b]Skills Used:[/b]
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