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Doves of Mount Oto Summons [3/5]

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hedpefan

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PostPosted: Thu Feb 28, 2013 10:55 pm


(This summons is meant for my character in Oto, Hoshi.)

Name of the contract: Doves of Otogakure Mountain
Nature of the summons: Flying, ninjutsu using doves.

Description: Doves that are capable of intelligent though and speaking. They live on the top of Mount Oto. These doves were taught ninjutsu by a jounin long ago and have taught their children as the generations past. It was about a hundred years ago that they were actually taught the ninjutsu and they have worked on it ever since. Their only element being wind.

Origin: These doves have lived at the top of Mount Oto for only a few years but, they used to be somewhat nomadic and would fly where ever the wind took them.. There is something about the top that they love. If asked they will only tell a person that they feel something amazing there. Some of the doves may even venture to say that there is chakra there but, most doves deny that thought.

Signature form: The person wanting the summons must sign their name in blood in a scroll. You must also get a tattoo of a dove with the head dove's chakra infused in the ink.
Physical requirements: The most important thing is that the person must climb Mount Oto and survive. If they get to the top the doves will respect them.
Psychological requirements: The doves very much like a show of your power. Before you can control any one of them you have to show them one of your techniques. This can range from a fire jutsu to genjutsu or even just a masterful sword display. If the dove that you want is impressed then it will allow you to give it some commands. However if you get knocked out in a battle while the dove is there, the dove will be less likely to follow all of your commands.

Owner:Hedpefan

~Jutsus~


Name: Wind release: Wing blade
Description: The user uses chakra in their system to make their wing have a sharp edge of wind. The user then flys towards a target and tries to hit an opponent with the blade.
Rank: C
Cp Cost: 50
Attack Turns: 3
Reflex DC: 12 + Chk mod + 2 per 10 ranks in ninjutsu
Damage: (10 – 25 ) + Chk mod + 2 per 4 ranks in ninjutsu
Requirements: Wind Affinity, Can only be learned by winged animals, Chakra Control 20, Ninjutsu 18
Stage I: [Chakra Control] DC 30, The user must practice focusing their chakra to the end of their wing or wings.
Stage II: [Ninjutsu] DC 28, The user now must start to add the wind aspect of it by moving the wind around themselves to make a blade around their wing.
Stage III: [Ninjutsu + Chakra control] DC 48, Now you must mix all of the previously learned aspects together.
Special: Critical causes bleeding of -2 hp per turn.
PostPosted: Thu Feb 28, 2013 10:58 pm


~Character Data~


Name: Kimi Dove
Contract to which it is bound: Doves of Mount Oto
Element Affinity: Wind
Gender: Female
Rank: Genin

~Appearance~


Height: 1 ft approximately.
Weight: 10 – 20 lbs
Physical Description: Kimi is a little bigger than most doves but, that is only because she grows more. She most likely will grow larger as time passes but, this is only because of a special gene in some of the doves that make them larger.
Clothing: “You really think a dove wears clothes?”
Background: Not much is know about this dove but, that's pretty normal for all of the doves. They mostly are born and train to become animal ninjas. They have done this for quite a while but, Kimi has always wanted to become head dove. She wants to be in charge of all of the other doves but, in order to do this she has to become the number one dove nin.
Personality: She is mostly kind however if you mess with her and or her friends she will become mean. She isn't scared to kill you if she has to. She knows she is capable of such a thing but, she will only do it if she has to.
Other: Not much more to tell. She likes chocolate though. If you give her some she'll be really happy.

~Jutsus~


Ninjutsu-
*All academy ninjutsu.*

Name: Wind release: Wing blade
Description: The user uses chakra in their system to make their wing have a sharp edge of wind. The user then flys towards a target and tries to hit an opponent with the blade.
Rank: C
Cp Cost: 50
Attack Turns: 3
Reflex DC: 12 + Chk mod + 2 per 10 ranks in ninjutsu
Damage: (10 – 25 ) + Chk mod + 2 per 4 ranks in ninjutsu
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 18
Stage I: [Chakra Control] DC 30, The user must practice focusing their chakra to the end of their wing or wings.
Stage II: [Ninjutsu] DC 28, The user now must start to add the wind aspect of it by moving the wind around themselves to make a blade around their wing.
Stage III: [Ninjutsu + Chakra control] DC 48, Now you must mix all of the previously learned aspects together.
Special: Critical causes bleeding of -2 hp per turn.

Fūton: Kaze Dama (Wind Release: Spiraling Wind Ball)
This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. Given the light weight of the ball and it's nature, the user can easily adjust it's trajectory in mid air to close in on the target. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock.
Rank: C
Dice Rolls: 3
Cp cost: 40
Damage: (40 - 60) + chk mod + 2 per 10 ranks in Ninjutsu.
Reflex DC: 12 + 2 x chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 12.
Training: 3 stages.
Stage I: Chakra Control DC 30 Gathering wind chakra in the palm of your hand.
Stage II: Ninjutsu DC 22 Adding rotation to the wind ball to increase power.
Stage III: Ninjutsu DC 24 Throwing the ball at high speeds at the opponent while maintaining ball integrity and curving trajectory.

Fusajin no Jutsu (Dust Wind Technique)
This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent.
Cp cost: 40
Dice Rolls: 3
Damage: ----
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15
Training: 3 stages.
Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind.
Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current.
Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery.
Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.

Genjutsu-
Taijutsu-

~Stats~


LV. 10
Hp: [10 + 5] x 10 = 150
Cp: [10 + 14] x 10 = 240
MHp: [10 + 0] x 10 = 100
Stat cap: [10 + 30] = 40

Stat: Base + Distribute = Total
Strength: 1 + 5 =6 mod = - 2
Dexterity: 1 + 5 =6 mod = -2
Constitution: 1 + 19 =20 mod = + 5
Intelligence: 1 + 9 =10 mod = +0
Wisdom: 1 + 9 =10 mod = +0
Charisma: 1 + 5 =6 mod = -2
Chakra: 1 + 38 =39 mod = +14

Dodge: [10 - 2 + 0] = 8

Base Attack Bonus: [level] = 10 / 5
Attack Melee: [-2 + 10] = 8 / 3
Attack Ranged: [dex mod + bab] = 8 / 3
Number of attacks: 2

Base Save Bonus: [level/2 (down)] = 5
Fort: [5 + 5] = 10
Rex: [-2 + 5] = 3
Will: [0 + 5] = 5

~Skills~


Skill cap: [10 + 30] = 40

Strength modifier:

Athletics:

Dexterity modifier:

Acrobatics:
Escape Artist:
Stealth:
Sleight of Hand:.

Constitution modifier:

Concentration:

Intelligence modifier:

Alchemy:
Chakra Control: 20
Craft:
Treat Injury:

Wisdom modifier:

Awareness:
Read Lips:
Sense Motive:
Survival:

Charisma modifier:

Diplomacy:
Handle Animal:
Intimidate: 30 – 2 = 28
Innuendo:
Perform:
Seduction:

Ninja Skills [Combat] ((No Modifiers)):

Taijutsu:
Ninjutsu: 40
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:
Ninja Weapons (Melee):
Ninja Weapons (Ranged):


~Possessions~


Weapons:
Other:

(It's the only one summon for now.)

hedpefan

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Exodus Revel
Crew

Fashionable Millionaire

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PostPosted: Thu Feb 28, 2013 11:23 pm


Everything looks pretty well to me. The jutsu looks well also. I was concerned about the damage at first, but changed my mind. Similar to Beast Wave Palm, but less damaging on critical hit and more damage normal-hit wise...

Math and everything is correct. You have the correct number of jutsu and you filled everything out correctly. Only one very very very minor error. The formula for your Cp is messed up xD (I am not nit-picky!)

[4 + 14] x 10 = 180

+1 To Summon
+1 To Summon Jutsu
PostPosted: Fri Mar 01, 2013 4:14 am


Actually, the formula should be [10 + chk mod] x level. It was changed in the game system but they forgot to update the summoning thread!

+1 from me

Just one thing, I'd move the "Can only be perfomed by winged animals" from "special" to "requirements", since it is a requirement more than an effect.

Hoshigaki Hiru
Crew


hedpefan

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PostPosted: Fri Mar 01, 2013 1:55 pm


Hoshigaki Hiru
Actually, the formula should be [10 + chk mod] x level. It was changed in the game system but they forgot to update the summoning thread!

+1 from me

Just one thing, I'd move the "Can only be perfomed by winged animals" from "special" to "requirements", since it is a requirement more than an effect.


Okay I fixed those two things.
PostPosted: Sun Mar 10, 2013 10:49 pm


+1

Lord_Titus2012

Dedicated Gatekeeper


hedpefan

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PostPosted: Wed Apr 03, 2013 12:57 am


Well, if there is no objections then this is accepted I believe.
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