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Reply 「✚」Book Of Spells 《Learn The Way Of Magic》
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Ometison
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PostPosted: Sun Feb 24, 2013 6:38 pm


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《C A S T E R M A G I C ▬ キャスターマジック》

► Caster Magic (失われた魔法 Rosuto Majikku) is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic.

• Perks:
• Taboo:
• Requirements:
PostPosted: Mon Mar 04, 2013 4:59 am


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Air Magic (空気魔法 Kūki Mahō) is a Caster Type Magic that utilizes the element of air. It is a magic which grants the user the ability to manipulate the air around him and use it as a weapon, such as adjusting and controlling air pressure or lowering the oxygen level on a certain location.

Perks: None
Taboo: None
Requirements: None


Spells
Spell Name: Aerial
Description: The user creates a dome, lowering the oxygen within the affected area and as a result, weakening all by 10 Endurance within the dome for 3 posts due to lack of oxygen. After use, this ability receives a 6 Post cooldown.
Mana Cost: 1000, 500 to Maintain
Requirements: None
Strive Cost: 1500

Spell Name: Aerial Shot
Description: The user swipes their hand and levitates rocks in the nearby area, which are then shot at the target.
Mana Cost: 200
Requirements: Starter
Strive Cost: Starter

Spell Name: Aerial Phase
Description: After swinging both of their hands in a circular motion around their body, the user pulls their target towards them, before enveloping them in a sphere like cyclone to inflict damage. This attack can only be performed if the user is perfectly in front of the user.
Mana Cost: 800
Requirements: Aerial, +10 Strength
Strive Cost: 800

Twotonedrebel


Twotonedrebel

PostPosted: Wed Mar 06, 2013 4:38 am


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Molding Magic (造形魔法 Zōkei Mahō), also known as Creation Magic, is a Caster-Type Magic used by Molding Mages.

Molding Magic allows the user to mold or create something by concentrating their magical powers into their hands, like an element, into different shapes or forms. If the user uses both of their hands in molding an element, they can create an accurate form of their element. Casting one-handed is easier, but it is a less stable form of molding, and may result in less powerful creations. Currently, there are only three known types of Molding Magic: Ice-Make, Wood-Make, and Memory-Make.

Molding Magic has been described as an "unrestrained" type of Magic, with the shapes created reflecting the personality of the user. Therefore, creations tend to be different from user to user, even if the users happen to be proficient in the same element.

Perks: None
Taboo: None
Requirements: None


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Spells


Spell Name: Ice Make: Sword
Description: The user creates a sword made of ice for melee combat. The sword is strong enough to be use against normal swords but shatters after 10 attacks. [+20 Strength]
Mana Cost: 150
Requirements: Must be an Ice-Make Magic user.
Strive Cost: Starting Spell

Spell Name: Ice Make: Hammer
Description: The user creates a large hammer made of ice, floating above their opponent and then drops it with great force.
Mana Cost: 400
Requirements: Ice Make Magic user, Ice Make: Sword
Strive Cost: 400

Spell Name: Ice Make: Arrows
Description: The caster forms multiple arrows from both their hands and fires them at high speed towards the opponent.
Mana Cost: 800
Requirements: Must be an Ice-Make Magic user.
Strive Cost: 800
PostPosted: Fri Mar 08, 2013 10:13 pm


ɖ ᴀ ʀ ᴋ Σ c ʀ ι ᴛ u ʀ ᴇ
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Dark Écriture (闇の文字 (闇のエクリテュール) Yami no Ekurityūru) is a Caster-Type Magic involving the usage of writing runes for various effects.

It is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture.
The properties of the magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place.

The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison. Death is also a possible effect. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength.

Taboos: None
Requirements: All trap-based attacks must be fair. All transformations must make sense.


All information here is reference information and not actual spells
Quote:
Spell Name: Dark Écriture: Fear
Description: After writing a series of runes on their target, the user will slowly force the opponent to lose courage, breaking their will to fight and causing them uncontrollable fear of death.

Spell Name: Dark Écriture: Suffering
Description: After writing a series of runes on their target, the user will slowly force the opponent to lose courage, breaking their will to fight and causing them uncontrollable fear of death.

Spell Name: Dark Écriture: Pain
Description: After writing a series of runes on their target, the user will slowly force the opponent to lose courage, breaking their will to fight and causing them uncontrollable fear of death.

Spell Name: Dark Écriture: Wings
Description: After writing runes on themselves, the caster gains dark purple Magical wings that allow them to fly. [8 Posts Use, 4 Posts Cooldown]

Spell Name: Dark Écriture: Slay
Description: The user wields their sword and quickly slashes at the target, causing damage to both the target and the ground below them.

Spell Name: Dark Écriture: Reflect
Description: By writing runes in thin air, the user can reflect an incoming projectile.

Spell Name: Dark Écriture: Destruction
Description: The user slashes the target from above, inflicting great damage unto them that occurs like an explosion.


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Twotonedrebel


Twotonedrebel

PostPosted: Fri Mar 08, 2013 10:17 pm


ɖ ᴀ ʀ ᴋ ɴ ᴇ s s ϻ ᴀ ɢ ι c
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Darkness Magic (闇の魔法 Yami no Mahō) is a Caster Type Magic which utilizes the element of darkness.

This Magic allows users to manipulate and control destructive dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up things. The color of the Magic varies between different users (red, purple, black, green, etc). Users typically shape their attacks into the form of ghostly apparitions, which they can use in various attacks such as tornadoes and pillars. Ghosts can even be used to strangle enemies. Because of the very malicious nature of this Magic (which tend to complement the sinister natures of its users), it is known to make people physically ill and cold.

Like other elemental Magic, this Magic includes body transformation. This is only witnessed with Simon, who controls the darkness and shadows in the area to engulf his entire vicinity into pitch-black darkness, including himself.

In nature, Darkness Magic is weak against Light Magic. Makarov used his light-based spells against Jose's darkness spells and defeated him without difficulty. It is unknown if there are any Magics weak to darkness.

Taboos: None
Requirements:
> All attacks must be made from darkness only
> Darkness and Shadow magic are different magics so don't make shadow spells for dark magic spells.


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PostPosted: Fri Mar 08, 2013 10:21 pm


F I R E M A G I C
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Fire Magic (火の魔法 Hi no Mahō) is a Caster Type Magic utilizing fire.

User of this Magic can release fire from their body and manipulate it. User can also change the properties (such as heat, smell, and taste) of his/her flames for different effects, which corresponds with a different flame color and generates them by first summoning a Magic circle with his/her hands, from which the flames soar outwards.

Taboos:
• Only B-Rank Mages or higher can manipulate fire not created from them.
• Summonings not allowed.

Twotonedrebel


Twotonedrebel

PostPosted: Fri Mar 08, 2013 10:27 pm


D O L L M A G I C
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Doll Play Magic (人形磯 Ningyōgeki) is a Caster-Type Magic involving the control of objects.

This Magic allows the user to take control of any object, including Celestial Spirits, except for humans. The user can even cancel out the Celestial Spirit Mage's recall of the spirit since both the spirit and the user need to be in agreement for it to happen. However, a spirit's gate can still be force closed. When the user takes control of Celestial Spirits, it seems that the user can only take control of their bodies, not their minds.

Requirements:
> Can take over any object or spirit and use them as there own {For spirits they can only be controlled for 5 posts before they return back to the owner}
PostPosted: Fri Mar 08, 2013 10:31 pm


E A R T H M A G I C
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Earth Magic (土魔法 Tsuchi Mahō) is a Caster Type Magic which utilizes the element of earth.

Users of this magic use the earth around them to attack or defend, giving Earth Magic users a great deal of flexibility in their Magic. Skilled users pour their magic into the earth so they can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form such as mud and quicksand. [Which cannot be solidified again once liquified]. Earth Magic also enables a user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it.

Like other elemental Magics, some users can also cover their bodies to earth to travelling through solid obstacles and underground. In the manga, Jura's arms appear to turn into rocks, although it is unknown if this transformation is caused by Earth Magic or advanced Transformation Magic.

Taboos:
• Cannot control sand only earth that is bigger then small rocks.
• You cannot become Earth, only use Earth as armor.
• Summonings are not allowed.


Quote:

Spell Name: Rock Dome
Description: The user shifts the earth around to create a dome of solid rock around them to protect themselves and allies. The dome is 7ft tall and 10ft around. [The user must match the techniques strength to defend. This defense cannot defend against spells with more than 1000 Mana.]
Mana Cost: Equivalent to the mana cost of attacks uses
Requirements: None
Strive Cost: 1000


Spell Name: Rock Fist
Description: The user's fist becomes like concrete. They hit their opponent doing extra damage. If the hit connects, the rock fist shoots out from the users fist and knocks the opponent backwards.
Mana Cost: 200
Requirements: Earth Magic
Strive Cost: Starter


Spell Name: Rock Shards
Description: Summons forth 6 shards of solid rock from the earth around them to send flying at whatever the user decides. The target must be one object or person. These shards are very solid and sharp and can pierce.
Mana Cost: 600
Requirements: Rock Fist
Strive Cost: 600

Twotonedrebel


Twotonedrebel

PostPosted: Sun Mar 10, 2013 10:03 am


G R A V I T Y M A G I C
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Gravity Magic (重力の魔法 Jūryoku no Mahō) is a Caster Type Magic utilzing the manipulation of gravity.

Gravity Magic in which its users can control gravity, by increasing or decreasing the gravity of anything around them. This Magic is strong enough to crush the ground, people, and even other Magic. The users can also use this magic to suspend other people and objects in midair, or fire the Magical energy as a concentrated beam at the target.

It also allows its users to change the gravity of a person, either themselves or someone else. Users can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving.

• Taboos & Restrictions:
• Cannot alter the gravity of a opponent to where gravity instantly kills them.
• Cannot use gravity to where the opposition is incapable of moving.
• Gravity altering spells may not have effects that last for more than 5 posts.
PostPosted: Sun Mar 10, 2013 10:25 am


HIGH SPEED MAGIC

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High Speed (神足 Hai Supīdo) (aka God's Leg) is a Caster Type Magic used by Jet.

This Magic dramatically increases the user's speed, possibly by Magically augmenting the power centered on the user's lower body, boosting both strength and agility to near-inhumane levels. It is unlike Racer's Slowing Magic in that Jet's power actually augments his own speed, rather than just slowing the others around him. He mostly uses this skill to outmaneuver foes during combat.

Rules:
- Cannot move faster than the speed of sound or light
- Just because your fast doesn't mean no one can see you or feel your magic prescience {Feeling magic presence is for A-SS Ranks}
- The attacks of this magic are based solely on Strength
-Speed increases work as buffs for strength in this magic.

Quote:

Spell Name: Falcon Heavenward
Description: The user uses their High Speed to rush at the target, launching a kick at melee range. This attack is strong enough to send a target flying. [+15 Speed][Cooldown Posts: 1]
Mana Cost: 150
Requirements: Must be a High Speed mage
Strive Cost: Starter Spell

Spell Name: Falcon High Reach
Description: The user uses their speed to launch themselves at their target, jumping into the air and firing a punch at the target. [Cooldown Posts:1]
Mana Cost: 200
Requirements: Falcon Heavenward
Strive Cost:200



Spell Name: Falcon High Step
Description: The user can use their magic to run at high speed. This can only remain continuous for 1 post after the casting post.[+30 Speed][Cooldown: 2 uses, 3 posts cooldown]
Mana Cost:300 initial, 150 continuous
Requirements: Falcon Heavenward
Strive Cost:300



Updated

Twotonedrebel


Twotonedrebel

PostPosted: Sun Mar 10, 2013 10:49 am


L E G E N D O F C I T Y
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Legend of City (レジェンド・オブ・シティ Rejendo Obu Shiti) is a type of Caster Magic.

A Magic that allows the user to collect wandering souls within their own town, and use them for combat. However, if the user steps out of town even for one step, they must recollect all the souls again.

• Taboos & Restrictions:
• Ghosts can be used as spells.
• Ghosts cannot be away from the user at any time or else they disappear and cannot to be used for at least five posts.
• The user can see ghosts at all times.
Reply
「✚」Book Of Spells 《Learn The Way Of Magic》

Goto Page: 1 2 [>] [»|]
 
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