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Posted: Wed Feb 20, 2013 6:31 pm
There are many gods or as they are called Deity's heres the list of them and info on them Lawful Good Amaunator (pronounced ah-MAWN-ah-tor) was the Netherese solar deity of order, the sun, law and time. He was viewed as a harsh but fair deity, revered by many rulers, soldiers and powerful wizards.
It was eventually revealed, following the Spellplague that Lathander, the Faerûnian god of the sun, was an aspect of the long-dormant Amaunator. By the Year of the Ageless One, Amaunator was worshiped both as Lathander and by his own name. History When Netheril fell, the common people who were not killed by the fall of the enclaves (the only living worshipers of the deity) largely abandoned Amaunator, believing that he had done nothing to prevent the disaster. His followers were right, but contractually, his hands were tied. Magic in all its forms was under the exclusive control of Mystryl, and Amaunator had no lawful right to interfere in any way, even when a magical catastrophe, such as Netheril’s fall, was in the process of occurring.
Over the centuries, many theories were put forward by later religious scholars as to what ultimate fate Amaunator met. Some insist that he died, but others (notably the Sunmasters of the Brotherhood of the Glorious Sun) argue that he was reborn as Lathander. Still others believed he survived as the vengeful Bedine deity known as At'ar the Merciless and yet others asserted that he turned his back on Faerûn and entered the pantheon of the lands of Kara-Tur, or simply moved on to other planets (such as Oerth). The truth was that with the loss of nearly all his followers in Netheril after its fall, Amaunator began the long, arduous, and painful process of dying of neglect. After about a millennium, he did not have enough power left to maintain his power base in the Outer Planes and was exiled to the Astral Plane.
At some point, Amaunator reappeared in the Faerûnian Pantheon, in the form of the greater deity Lathander. He gathered strength and allies to himself, and became Faerûn's dominant sun god once again.
Sages began to predict a clash between Lathander and the Mulhorandi sun god Horus-Re (assuming the merging of the Faerûnian and Mulhorandi pantheons), but such a fight never came. (Even if the pantheons had had time to intermingle and merge before the Spellplague, the fight may not have occurred anyway: Lathander liked Horus-Re.)
In the years before the cataclysmic Spellplague, high-ranked clerics and paladins of Lathander began to receive messages regarding a mysterious event called the "Deliverance", leading them to begin an aggressive recruitment campaign.
Another major step came when the sunmaster Daelegoth Orndeir became the high priest of the Temple of the Morn. On Midsummer of 1374 DR he performed a miracle, creating a second sun over the city of Elversult that never sets, viewable from 150 miles away. Converts flocked to the city in droves while the church of Lathander pondered on what to do.
Lathander revealed himself to be Amaunator in the Year of Blue Fire, just after the Spellplague. Physical description
When not taking on the role of Lathander, Amaunator appeared as a lanky man with silver-white hair, a short, week-long growth of white beard, and skin that glowed with a quiet golden radiance. He carried the "Scepter of the Eternal Sun" in one hand and a large legal tome in the other, and wore the clothes of a magistrate: a long, black or purple gown trimmed with silver or gold. To be in his presence was to feel the awesome power of true law. Personality
Amaunator was a careful and meticulous deity who made certain that every agreement was written down, contracted, signed, sealed, and witnessed. An extremely lawful deity, he followed the letter of the law, not necessarily the spirit of it—unless the spirit was a great deal more to his liking. He expected the same of his followers.
Amaunator was also occasionally revered as the keeper of time. This artificial "addition" to his portfolio was due to a mispunctuation in a contract between himself and another deity which stated: "... Amaunator shall be responsible for all time. any misrepresentations of his or his followers, If so deemed the fault of Amaunator..." This unnoticed punctuational snarl of commas and periods led to Amaunator considering himself to be in charge of "all time". Fortunately, he never officially acted to take over the portfolio, since he was not willing to step on the toes of Mystryl (the Netherese deity of magic now known as Mystra), who was the unofficial keeper of the timestream in Faerûn.
Arvoreen, also known as The Defender, is the halfling deity of protection, vigilance, and war and an exarch of Sheela Peryroyl, herself a servant of Chauntea the Earthmother. He is fiercely protective of the halfling race and its settlements. Arvoreen lives in the realm of the Green Fields on the plane of Mount Celestia and his sacred animal is the war dog. Arvoreen charges his followers to defend halfling homes by being prepared against any aggressive incursions by participating in regular drills, arms practice and planning. He is worshipped by his clerics before battle; they wear silver chainmail and helmets. Silvered weapons are typically sacrificed to him when followers seek his blessing.
Bahamut is the god of justice and a subservient deity to Torm, god of law. His worship grew in the decades following the Time of Troubles, when he regained his divine status. Bahamut, also referred to as the God of Dragons or the Lord of the North Wind, is a powerful platinum dragon and the king of the good dragons.
Sages continue to debate whether he actually is a deity or not. According to draconic legend, he has existed since the beginning of time (which, in a dragon's reckoning is since the first dragon appeared on Toril). Whatever he is, he is certainly powerful and venerated by many good dragons and respected by evil ones. One of the most compassionate beings in Realmspace, his name is known throughout the Realmspace and in some aspect all over Toril. The fact is that Bahamut was a god. He came into existence as a lesser deity when the dragons first came to Faerûn, along with the rest of the draconic pantheon. Once dragons as a race had established themselves by about -30000 DR, the draconic gods encouraged their followers to battle each other in their divine names. This lasted for about six millenia until various draconic philosophers decided that all of the fighting was wasteful and that gods who encourage such behavior were not worthy of the religious fervor that they had been given since their conception (This is the event that started the draconic apathy towards their gods which has lasted, for the most part, to this day). That is, all except the followers of Bahamut and Tiamat. Their followers continued fighting in what is known as the Dragonfall War which continues unabated in the present day. The war waxed and waned in intensity, with the last era of intense fighting occurring between -2087 and -1071 DR.
It was during this time that the Untheric empire began and with it, their pantheon became prominent. Tiamat was worshiped by a cult of Untheric humans, forced underground because of her status as nemesis of the gods, especially Gilgeam, whilst Bahamut had an aspect in the form of Marduk who was more widely worshiped. A second front in the Dragonfall war had opened between the humans and the two gods fought each other personally, with neither being able to gain the upper hand. In 1071 the Untheric pantheon went to war with the Orc pantheon and, in a fight known as the Battle of the Gods, while Gilgeam fought with Ilneval, Tiamat saw her chance to strike, but before she could kill the God-king, Marduk struck a wild, lethal blow at Tiamat, saving Gilgeam's life at the expense of his own.
With both of their Untheric aspects dead, Tiamat and Bahamut were both stripped of their divine power. Marduk's church was eradicated and Bahamut was reduced to the status of Celestial paragon. He was forced to stay like this, with not enough followers to worship him as a god, living in the Upper planes or wandering the Material plane, doing whatever good he could until 1359 DR, when Gareth Dragonsbane and his party returned from the Abyss after destroying the Wand of Orcus. They brought with them the Tree-Gem which Bahamut gave back to the party as a sign of his covenant to protect Damara from Orcus and other demons. It also brought renewed interest in the worship of Bahamut as a god and mortals began flocking to his faith once more, at last restoring his deific status as a lesser deity once again.
Berronar Truesilver (bair-oh-nahr troo-sill-vur) is an intermediate deity in the dwarven pantheon. She is also known as The Revered Mother or the Mother of Safety. Berronar is Moradin's bride and as such the matriarch of the dwarven pantheon. The Revered Mother acts as an authority figure for the other dwarven gods and she uses her skills in negotiation and her calm demeanor as a way to keep the pantheon unified when tensions rise. Traditionalists of dwarven culture claim that without these qualities, the Morndinsamman and perhaps even the entire dwarven race would not have survived their slow decline. This decline finally seems to have reversed with the coming of the Thunder Blessing in the last century. In this new age the Revered Mother gives council to Faerûn's most trusted orthodox dwarven clerics as a way to aid Moradin in charting the dwarven destiny. Regardless of these recent events, the number of dwarves to turn their back on Berronar and Moradin has been steadily growing, since they believe the couple leads a too conservative philosophy.
Clangeddin Silverbeard, pronounced (clan-gedh-din sihl-vur-beard), is the dwarf deity of battle and honour in warfare. He is known as the the Father of Battle and the Lord of the Twin Axes. His holy symbol two crossed battleaxes. He delights in battle, although he does not tolerate treachery or deceit, and he expects his followers to do the same. He and his followers hate giants and have trained their fellow dwarves in special ways to fight them.[citation needed]
The domains associated with him are Dwarf, Good, Law, Strength, and War, and his favored weapon is the battleaxe.
He is also a lawful good exarch of Moradin.
Cyrrollalee (seer-oh-lah-lee) is the halfling deity of Friendship, trust and hospitality as well as an exarch of Sheela Peryroyl. Her symbol (an open door) shows the two way path that halflings should take : leave the door open to welcome friends and have a look outdoor to discover new places in Faerûn.
Gaerdal Ironhand (GAIR-dul EYE-urn-hand), is a lawful good deity of the gnome pantheon, led by the Greater deity Garl Glittergold; the most stern and serious of gnome deities, Gaerdal is the patron of warriors and protectors of gnomish communities. As such, he is honored in some manner by nearly all good-aligned gnomes, and one or two crusaders will be found in most good sized settlements. His symbol is an iron band, usually worn on the upper left arm, and his preferred weapon is the warhammer Hammersong. He resides in The Golden Hills, inside Dothion, which is found in Bytopia (also known as the Twin Paradises).
Garl Glittergold, also known as The Watchful Protector, is a Lawful good Greater deity. He is said to have discovered the first gnomes while exploring a cavern before telling them a joke and leading them into the world. Garl leads the Gnomish pantheon as the deity of luck, protection and trickery.
Girru was the Untheric god of fire. His manifestation on Toril was killed during the Orcgate Wars. His symbol was an axe wrapped in flame. Girru manifested as a human male. He can shapeshift at will and teleport himself into nearby flames. It was impossible to approach him without taking damage from his intense heat. He fought with a mace that had an unlimited number of poisoned barbs that broke off in the wounds it made. He also fought with an axe. Any weapon that touched his body would disintegrate, though after causing damage. Girru presumedly came to Toril with the other Untheric deities aboard the Galley of the Gods. He was killed by one of the orcish gods in -1071 DR,and his body was laid to rest in a God-Tomb in Unther.
Gorm Gulthyn (gorm gull-thin), also known as Fire Eyes, Lord of the Bronze Mask and the Eternally Vigilant, was a dwarven lesser deity who held the portfolios of defense and watchfulness and was the guardian of all dwarves. Most dwarven enclaves stand in the path of aggressive Underdark enemies as they are built below the surface. The protectors of these realms venerated Gorm Gulthyn, the patron of watchfulness and defense. Gorm appeared as a humorless masked warrior with the goal of ensuring the safety of dwarven clanholds. He manifested on the Prime far more often than his companions in the Morndinsamman to defend the dwarven realms. These manifestations kept vigils on battlements, established traps and deadfalls in neighboring passages, and instructed his clerics on plans for a steady and reliable defense. Those who had seen him fight to defend dwarven communities related his stunning battle prowess, but they also commented that his combat maneuvers increasingly showed a growing desperation, as if he believed each battle might be his last.
Horus-Re (pronounced hore-us ray ) is the leader of the Mulhorandi pantheon. Known by the name Helcaliant in Thay and that of Hokatep in Unther, he is a honorable deity that opposes change. Horus was originally a young deity that often sided with Anhur in pressing change to his father, Re.
When Re was defeated by Gruumsh during the Orcgate Wars, the failing deity passed his powers and domain to Horus before passing on. Upon gaining this power Horus became Horus-Re, and began exhibiting the personality traits and beliefs of his dead father.
Ilmater (pronounced ill-MAY-ter ), also known as the Crying God, the Broken God, the Lord on the Rack and The One Who Endures, and, in the Great Glacier, Ayuruk, is an intermediate deity whose portfolio includes endurance, martyrdom, perseverance and suffering. He seeks to offer words of comfort and calming to those in pain, oppressed, or in great need; he does so by seeking to endure any pain if it will lessen the pain of another.
Moradin, pronounced (mor-uh-din), is the lawful good god of the dwarves and the chief deity in their pantheon. A harsh but fair judge, he is strength and force of will embodied. Moradin inspires dwarven inventions and constantly seeks to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Moradin's holy day is on the crescent moon and he is worshipped at forges and hearths.
Nobanion (pronounced no-BAN-yun), also known as the King of Beasts, Lord Firemane or the Lion King, is a primal spirit sometimes worshiped as a deity of royalty, lions, and other felines, as well as good beasts. Nobanion was considered to have originally been an interloper deity on Toril, but since his arrival he has firmly established himself within the Faerûnian pantheon. His worship is especially strong in Gulthmere Forest and among the wemics of the Shining Plains. Nobanion is an interloper deity, having only established a presence in Faerun a few centuries ago. Ancient texts refer to him as Aslan, and some legends claim he entered the Realms through one of the magical pools in the Weathercote Wood. He is responsible for driving most of Malar's worshipers out of the Vilhon Reach, and the Black-Blooded Pard has sworn vengeance on Nobanion.
Nobanion radiates both power and gentleness. His roar is deafening, and when he chooses to exert the full force of his charisma, his regal majesty is overwhelming, yet the tiniest creature who approaches him in good faith finds itself comfortable in his presence. Lord Firemane tries to lead his pride to do what is noble and right, but does not force his faithful to pursue that path. He deeply wants those under his rule to willingly choose good over evil, action over inaction, and order over chaos. He does not command from the rear and would never ask someone to do something he would not be willing to do himself, including laying down his life for another.
Worship of Nobanion is scattered throughout the Vilhon Reach, Dragon Coast, and Shining Plains regions, but Lord Firemane is venerated primarily within the confines of the Gulthmere Forest, in the city of Nathlekh, and among the wemics of the Shining Plains. Aside from his followers in Nathlekh, Nobanion's followers are strictly ordered in rank but not otherwise organized. The Pride of Nobanion fill leadership roles in many communities where he is revered. Many serve as benevolent monarchs, judges, militia, constables, or as guardians against evil. The vanguard of armies loyal to Nobanion is typically filled with clerics and crusaders of the Lion King. Others teach their hunting or martial skills to the young, while passing along moral instruction and important traditions both by word and deed. Among the wemic tribes of the Shining Plains, Nobanion's shamans are typically powerful leaders, second only to the chieftain or king. They are responsible for choosing which creatures to hunt, blessing the kill, and confirming the passage of young members of the Pride into adulthood.
Clerics and druids of Nobanion pray for their spells at dusk, prior to the nighttime hunt. The Festival of the Pride normally takes place during the first tenday of Ches. This is a time for frolicking, dancing, courting a mate, lovemaking, and generally celebrating the bounty of life and its potential. Religious belief promises that a child (or cub) conceived this night will go on to become ruler of the church (or pride). The Newborn Celebration always takes place during the third tenday of Kythorn, marked by a great hunt or feast. This ceremony celebrates the birth (or rebirth—church teachings are vague) of Nabanion, the prominence of lions in the Vilhon Reach, and the importance of the hunt in the region. Newborns undergo the Rite of the First Blooding where their right paw (or hand) is placed in the blood of the prey and blessed by a cleric or druid of Nobanion. Lord Firemane's clerics often multiclass as divine champions, fighters, or paladins. His druids often multiclass as rangers.
Osiris (pronounced oh-sigh-ris ) is a stern member of the Mulhorandi pantheon who enjoys watching children play. He is known as Osirant in Thay, and by the name Ozrikotep in Unther. Osiris was murdered by Set in a struggle to claim the power of slain Re. He was later resurrected by Isis and Nephthys.
Qotal, the feathered dragon, also known as the Plumed One, is the lawful good god of healing, feathers and creation in Maztica. He is often portrayed as huge golden dragon who has golden colored feathers instead of scales. From his neck erupts a lush mane of many colored feathers. After Kukul created humans the gods each gave a gift to mankind. Qotal gave man mayz (corn) which enabled the Maztican society to flourish. Qotal became the favorite god of the Mazticans which made Qotal's brother Zaltec jealous. Zaltec gave humans dark Hishna magic which made them powerful and caused them to wage wars. Qotal became distressed and his mother the goddess Maztica give Qotal feathermagic to give to humans. Zaltec was angered by his mother's interference and slew Maztica. After Maztica's death the gods fought a war and ultimately Qotal defeated Zaltec.
After the war humans enjoyed a long period of peace and prosperity. Qotal saw men and women enjoying each other's companionship and decided he wanted a wife and since his choices were a bit limited he forcibly took his sister Kiltzi as his wife. Kiltzi apparently tired out Qotal because he fell into a very long slumber. During his sleep, his other sisters learned of his brutality and sided with Zaltec which increased Zaltec's power. Zaltec introduced the practice of human sacrifice and gained still more power for himself. Qotal finally woke from his slumber and was appalled by the actions of his former worshippers.
In sadness, he sailed eastward from Maztica centuries ago. But he was not completly forgotten for there was still a small cadre of dedicated priests. His glorious return came after the Night of Wailing when many Mazticans turned back to him and began to worship Qotal once more. He returned to the True World and is now in a state of "equilibrium" with his cruel brother Zaltec.
Torm (pronounced TORM), or The Loyal Fury, is the god of law and a lawful good greater deity whose portfolio consists of duty, loyalty, and righteousness. His symbol is a gauntlet, much like the symbol of the slain Helm, though specifically Torm's symbol is a right-hand gauntlet held upright with palm forward. Prior to the Time of Troubles Torm was a minor demipower. Torm gained considerable attention and praise during the Godswar when his faithful helped keep one of the missing Tablets of Fate safe, and his own avatar battled and completely destroyed the avatar of Bane outside Tantras, (on Eleasias 13), seemingly killing the god who has already been weakened by Mystra and her servant Elminster. Torm died in the conflict too, but because of his loyalty to his portfolio was resurrected by the overdeity Ao at the end of the Time of Troubles, with his power greatly increased. In 1385 DR just after the Spellplague, Tyr abdicated his godhood and granted Torm all his deific power. Tyr counsels all of his followers to offer their allegiance to Torm. Torm then became a greater god and master of Celestia following the death of Tyr in a demonic invasion.
Trishina is the goddess of the dolphins and consort of Deep Sashelas, and the reason why Aquatic elves have such a bond with dolphins.
Her clergy are pacifists but devote themselves utterly to protecting the young of any race they encounter and saving as many lives as they can.
She is seen by many as the mother goddess of the Shalarin, who, when compared to most humanoid depictions of her, look remarkably similar. Since the shalarin are a transplanted culture, they have adopted her as their main deity, naming her as Ri'da'trisha.
Tyr (pronounced TEER ), also known as The Maimed God, was a lawful good greater deity of law and justice and part of The Triad. His dogma was primarily concerned with the punishment of wrong-doers, and the general furthering of law and good in the world. Not coincidentally, these values are among those held by most paladins, many of whom were more than likely to follow The Triad, as the patron of paladins Torm is one-third of the coalition. Tyr first came to Toril in a campaign to pacify the remnants of the fallen empire of Jhaamdath in -247 DR, The Year of the Striking Lance. This stroke is known as the Procession of Justice, in which the god himself appeared on Toril, allied himself with Torm and Ilmater, and led a host of archon and angels against the chaotic and evil forces arrayed in the remains of the fallen empire. Ilmater aligned himself with Tyr in -243 DR. Torm joined them to complete the Triad some years later.
Tyr lost his right hand to Kezef the Chaos Hound, and his eyes were put out by Lord Ao when he questioned Ao's decision that all the gods would be punished for failing to prevent Bane's theft of the Tablets of Fate. Ilmater, true to his ethos, works to teach Tyr to live with these disabilities, though in truth they are not a great hindrance in view of his power as a greater god. Torm, being a god aware of his own past humanity, also aided Tyr by tempering the god's zeal for justice with the gift of mercy.
Tyr killed Helm in a duel in 1384 DR, when he mistakenly thought Helm had stolen Tymora's heart. It's suspected that Cyric had a hand in this.
In 1385 DR just after the Spellplague, Tyr abdicated his godhood and granted Torm all his deific power, because he lost faith in himself and his ability to lead and judge. Tyr counsels all of his followers to offer their allegiance to Torm.Tyr's portfolio of justice was subsequently absorbed by Bahamut who later became a subservient deity of Torm.
Yondalla (pronounced yon-dah-lah) is the creator of the halfling race and matriarch of not only the halfling pantheon, but the whole race itself. With her charming personality, friendly demeanor she is an example to all halflings who almost all share her curiosity, loyalty and sense of mischief.
Yondalla is not, in fact, a true goddess, but rather a divine aspect of the goddess Chauntea.
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Posted: Wed Feb 20, 2013 7:12 pm
Neutral Good Baervan Wildwanderer, also known as The Forest Gnome, is the neutral good gnome deity of forests, travel and nature. He lives in the gnomish realm of the Golden Hills. His sacred animal is the raccoon and his holy days are on the full moon.
Baravar Cloakshadow, known as the Sly One, is the neutral good gnome deity of illusion and deception. His dogma primarily concerns the protection of the gnome race through the art of illusion.
Chauntea, the Grain Goddess or the Great Mother is the goddess of life and a parallel deity to Silvanus, who is considered the god of wild nature, whilst Chauntea herself is seen as being the embodiment of all things agrarian or agriculture. She is a goddess of agriculture, plants cultivated by humans, farmers, gardeners, and summer.
Some of her worshipers claim that her divine glimmer gave life to the natural world, and some contend that she is the creator and source of all mortal races. In some sense Chauntea is the manifestation of the earth itself—the Avatar of the twin worlds Abeir-Toril. Her most despised enemy is Talona, the lady of pestilence, since she has a disposition to wreak suffering, disease and decay upon the natural world.
Chauntea is believed to be one of the eldest gods in Faerûn—she was born when Toril was created by the primeval battles between Shar and Selûne. Selûne favored her and nurtured her with her light, with the help of Mystra. Chauntea has battled deities who seek to desecrate and expunge nature; she opposes evil deities such as Malar and Bane, and views the latter's resurgence as portentous. She has also been known to have romantic affiliations with Lathander.
Before her days as the "Great Mother", she is said to have been named Jannath, and in her early days, she frequented places of overgrown nature, wilderness and packs of animals. This role is now much more Silvanus', though in the Moonshae Isles Chauntea is still worshiped as Jannath.
Deneir (pronounced deh-NEER ), often called The Scribe of Oghma, was the neutral good lesser deity of art, cartography, glyphs, images, knowledge, literature and scholars. Deneir's purpose was to act as Oghma's scribe but more importantly, he recorded the Metatext, the numeric representation of the multiverse, it was a form of ultimate logic. During the events of the Spellplague and The Ghost King novel, Cadderly witnessed Deneir transcribing the Metatext into the remnants of the Weave for purposes unknown. In doing so, Deneir wrote himself into the Weave as well, passing out of known existence. Deneir granted a portion of his power to Cadderly in order for him to combat and imprison the Ghost King.
Eldath (pronounced "el-dath" ), also known as The Green Goddess or Mother Guardian of Groves, is a lake spirit who acts as the guardian of groves and watersheds, her presence felt wherever there is calm. She is a pacifist who avoids hostile action, even if threatened. Although shy, quiet and enigmatic, Eldath is possessed of unknown depths of character and unexpressed resolve that cannot be broken. Eldath protects rivers, streams, and druids' groves; her dogma is pacifistic, and her followers only resort to violence in defense of themselves, of their friends and loved ones, and of pools and groves.
Enlil was the patriarch of the Untheric pantheon. He abdicated in favor of his son Gilgeam and left Toril in -734 DR. His symbol is a pickaxe. Enlil is the firstborn of the Untheric gods. He rose from the sea long ago to bring the power of his spirit to the skies.
A suspicious plague decimated the empire of Imaskar sometime around -4370 DR. In response, Imaskari wizards opened two portals to two different places and times on another world. They captured slaves from that world in a series of lightning raids. On Toril the slaves intermarried with one another and became known as the Mulan. Although the Imaskari had created a barrier around Toril that denied entry to the gods of the Mulan homeworld, the prayers of the slaves were heard by Ao, who summoned the god Ptah to invite the Mulan gods to come to Toril. Because of the barrier, the only way the gods could enter Toril was by creating powerful avatars known as manifestations to physically sail through the Flow between spheres. Enlil led his fellow pantheon members to Toril in a ship known as the Galley of the Gods.
Enlil's pantheon and the Mulhorandi pantheon landed on Toril on the highest peaks of the Godswatch Mountains on the northeastern border of Imaskar. There, they divided their essences further to create lesser avatars known as incarnations to travel among the Mulan slaves and stir them up into rebellion against their hated Imaskari masters. To aid them, some of the Mulan were given the powers of priests, and some were made into divine minions. At first, things seemed to be going badly for the rebels, with many incarnations and minions destroyed by Imaskari minions. However, when the retreating rebels led the Imaskari attackers to the mountains where the manifestations of the gods awaited, the gods unleashed a rain of divine fury that devastated the whole of Imaskar, transforming the fertile vale into the barren Raurin desert. This happened in -2488 DR.
Enlil and his children led their people away from the barren remains of Imaskar to the western shores of the Alamber Sea, where they founded the nation of Unther. They drove away the Turami people who had previously inhabited the region, considering them to be barbarians. The manifestations, including Enlil, retired to towering palaces to concentrate on finding a way to break the Imaskari barrier, leaving the rulership of the lands to their incarnations, who became known as god-kings.
In -2087 DR, Enlil discovered pearls on the west coast of the Alamber Sea. There, he founded Unthalass, the City of Gems.
As first king of Unther, Enlil founded the system of laws known as the code of Enlil, which insisted on "justice, the destruction of evil and wickedness so the strong shall not oppress the weak, and the land shall be enlightened."
In -1081 DR, the Theurgist Adept Thayd, last apprentice of the Imaskari wizards, opened a portal to a world of gray orcs just prior to his execution for inciting a wizard's rebellion. In -1076 DR, a horde of gray orcs poured through the portal to conquer the lands of Unther and Mulhorand. In response, the divine manifestations came down from their towers to defend their lands. However, the powerful gray orc clerics called down avatars of the Orc pantheon to battle them. In the Orcgate Wars that followed, many manifestations of the Untheric pantheon died at the hands of the orcish gods, including Inanna, Girru, Ki, Nanna-Sin, Nergal, and Utu. Marduk sacrificed his manifestation to kill the manifestation of Tiamat during those battles.
In -734 DR, Enlil decided to leave the world of Toril behind and merge again with his greater self on the plane of Elysium. He left his son Gilgeam as King of Unther in his stead. This became known as Year 1 in the calendar of Unther. Flandal Steelskin is the gnomish god of mining and smithing, an excellent craftsman with an unerring nose (of great size!) for finding metals in the earth. He is physically strong, and no stranger to battle. He helped forge Arumdina, and so often has the ear of Garl. He is also concerned with the skills of gnomes working as artisans and crafstmen of all kinds. Flandal will, rarely, send an avatar to instruct gnomes in some very tricky smithing process, or to guide them to untapped metal ores. He may also send an avatar to deal with any disputes between gnomes and fire-dwelling creatures. His omens are always fiery, involving sudden flares of fire in forge or hearth or in small jets of flame moving around on a bare floor or earth. Pyromancy is practiced by many of his priests.
Gwaeron Windstrom (pronounced GWAIR-on WIND-strahm ) is a neutral good demigod of rangers and tracking. Gwaeron roamed the North as a mortal ranger many centuries ago. He was raised to demigod status by Mielikki after slaying an avatar and several manifestations of Malar in a short period of time. He has served the Lady of the Forests ever since. In the Time of Troubles, Gwaeron pursued Malar out of the North. He is said to sleep in a stand of trees just to the west of the town of Triboar, known as Gwaeron's Slumber.
Hathor (pronounced haa-thor ) is a kind and compassionate member of the Mulhorandi pantheon. Known by the name Hatharia in Thay and that of Hathelya in Unther, she is seen as a caring mother figure to those that follow her.
Hiatea is the giant deity of nature, agriculture, hunting, females, and children. Her symbol is a flaming spear. She takes the form of a tanned, lithe giantess with long legs, wearing leather armor and carrying a spear that flames on her command, a bow, and a quiver of arrows. Her hair is red-golden, and her large eyes are hazel-brown. She is sometimes said to have used her spear to slay an enormous hydra, preventing its heads from regenerating by cauterizing them with fire. She is strong, confident, and an exceptional hunter. Being from the giant pantheon, Hiatea is actually a titan.
Hiatea has two aspects. From her firbolg upbringing, she has an affinity for community, agriculture, and family. Once she discovered her true patrimony (another myth said it was due to Stronmaus' teasing), she reinvented herself as a mighty hunter and protector.
Hiatea is a daughter of Annam. Her mother was an unnamed sky goddess or, according to some myths, a mortal giant. Annam originally preferred sons over daughters, and used magic to ensure the gender of his offspring was male. Hiatea's mother hid her pregnancy from Annam and had her daughter raised by firbolgs so that Annam would never learn of her existence. When she came of age, a messenger was sent from her mother's deathbed to tell Hiatea of her true parentage. Hiatea proved herself with a series of daring feats, culminating in an epic battle with a great monster, sometimes named as a Lernaean hydra with fifty heads and sometimes as a tarrasque. She brought a trophy of her kill to her father, who recognized her valor and worth, accepting her as one of his own offspring. Upon learning of her existence, her brother Stronmaus celebrated by creating mighty storms that flooded the worlds and washed away great evils.
Hiatea's other siblings or half-siblings include Skoraeus Stonebones, Surtr, Thrym, Grolantor, Karontor, Iallanis, Diancastra, and possibly Vaprak and Memnor.
Because of her patronage of the wood giants, Hiatea she has begun to develop real friendships with some of the elven deities, notably Solonor Thelandira, whom she often engages with in archery contests.
Hiatea lives in Woodhaven on the wild, rugged layer of Eronia on the plane of Elysium. She often journeys to the Beastlands on hunting expeditions, impressing all who dwell there.
Iallanis is the giant goddess of love and mercy. She always seeks to reunite the giant races under a single banner, in order that they can live in harmony forevermore. Her holy symbol is a garland of flowers.
Ilmater (pronounced ill-MAY-ter ), also known as the Crying God, the Broken God, the Lord on the Rack and The One Who Endures, and, in the Great Glacier, Ayuruk, is an intermediate deity whose portfolio includes endurance, martyrdom, perseverance and suffering. He seeks to offer words of comfort and calming to those in pain, oppressed, or in great need; he does so by seeking to endure any pain if it will lessen the pain of another.
Isis (pronounced eye-sys ) is a kind deity that takes joy in revealing new discoveries to her followers. She is known as Isharia in Thay, and by the name Ishtar in Unther. Isis, with the assistance of Nephthys, resurrected Osiris when he was murdered by Set
Lathander (pronounced lah-THAN-der ), whose title is The Morninglord, is the neutral good aspect of Amaunator, worshiped in earlier days as a deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality and youth. He favors those who dispel the undead and blesses those who plant new life. Lathander is also the god called upon to bless birth and fertility related ceremonies.
Marthammor Duin (Mar-tham-more doo-ihn), is the young, neutral good dwarven god of wanderers and patron of dwarves who have left the clanholds to explore the world. He is also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye. He is also an exarch of Moradin.
He approaches life with a gnome-like demeanor, curious to see what lies beyond the horizon and always willing to trade stories of travels. His is the rare spirit of dwarven exploration, and the spark of curiosity his followers associate with bursts of lightning.
Mielikki (pronounced my-LEE-kee ), also referred to as the Forest Queen, is the neutral good goddess of autumn, druids, dryads, forests, forest creatures and rangers. Her symbol is a gold-horned, blue-eyed, unicorn's head facing left and she resides in the Grove of the Unicorns, located within the House of Nature. Mielikki very rarely directly shows herself to her followers. One of the few events where she has had a direct influence is in the events of The Ghost King, when an avatar of her, or at least one of her servants, takes Cattie-brie and Regis away to a private paradise she had prepared for them that would remain untouched by the events of the Spellplague turmoil to follow. This is presumably done as a favor to Drizzt Do'Urden.
Milil (pronounced mil-LILL ), also known as the One Who Watches While Music is Alive and the Guardian of Singers and Troubadours, is a good exarch of Oghma. He is depicted in religious art and song as a handsome male human or elf with a charismatic manner and a haunting, melodic voice. He is venerated by human, elf, and half-elf, bards.
Milil is the ultimate performer: self-confident, inspired, possessed of total recall or anything he sets a mind to remember, able to improvise facilely out of desire or necessity, well-educated in general theories of conduct and broad areas of knowledge, and masterful in all sorts of performance technique (including a passing knowledge of disguise derived from costume theory), especially within his sphere of knowledge—music, poetry, and elegant speech. However, he is also self-centered and egotistical and likes to be the center of attention. When he is not the center of attention, he bores easily, and his mind wanders or he leaves. He is also given to flirtation with both deities and mortals for his own enjoyment, to deep annoyance of more sober powers.
Milil often manifests as haunting music, particularly in clearing deep in woodlands. He appears as a wordless, lone male voice soaring through the air where no singer can be seen. At times, Milil draws the image of two dancing hollyphants in the air in glowing yellow lines or in ink (that appears from nowhere) on parchment to signify his approval. This seems to indicate his delight in watching such creatures dance to his music. More often, Milil manifests as a radiance surrounding a bard, storyteller, or epic poet in the throes of inspiration—a sight always heralding a performance that moves an audience to tears, blind obedience, enthusiastic offerings of money, or whatever else the performer desires them to do. Milil often places helpful visions (mental pictures of the whereabouts of treasure, lost loved ones, or directions overland) in the mind of a singer or musician who pleases him.
Milil also acts through the appearance or presence of aasimar (all accomplished singers), hollyphants, light aasimons, movanic devas and solars. More commonly he sends songbirds especially nightingales, white horses or pegasi, calico cats, red or yellow roses, lilies, peonies, perfect gemstones of any sort, and peregrine falcons to show his favor and as a sign to inspire his faithful.
Mystra (pronounced MISS-trah), the Mother of all Magic, formerly known as Midnight, was once a greater goddess who guided the magic that enveloped Toril and its surrounding space. Mystra tended to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She was believed to be the embodiment of the Weave and of magic itself, though this is now known to be false in the wake of the Spellplague. Mystra's symbol was a ring of seven stars surrounding a rising red mist, spiraling to the heavens. Mystra ruled over the divine dominion of Dweomerheart. Before her ascension to godhood the second Mystra was a woman named Midnight, who, along with several other individuals, including the future Kelemvor, played a large role during the Avatar Crisis, also known as the Time of Troubles. Early Life
Midnight, born Ariel Manx, was the second child of Theus Manx, a merchant, and his wife Paiyse. Midnight had an elder sibling named Rysanna who assumed the role of the family's demure "princess" whenever wealthy suitors called. As a teenager Midnight became familiar with the night's populace of bards, thieves, sorcerers, and fighters and was eventually nicknamed "Midnight" by these friends, one she immediately preferred to Ariel.
Midnight's first taste of magic began with her tryst with the conjurer Tad, who set her on her path. She began to exhibit less interest in her hedonistic pursuits and more in the quest for magical knowledge and training, gradually becoming more obsessed with her magical quest. Eventually, Midnight moved out of the family home to seek her own path.
It was during this time that she fell into the worship of Mystra, whose attention Midnight attracted during her time of service in one of Mystra's temples. From her 21st year on, Midnight began to feel a presence from time to time. She would feel her skin tingle coolly and began to feel that she was somehow being followed or observed. After such attentions, she always found that spells, which she had labored over for weeks, would suddenly work without any problem. Midnight soon suspected that she had been granted special attention by Mystra herself and believed that she was being groomed for the position of Magister.[citation needed]Sunlar, high priest of the Deepingdale temple of Mystra, took Midnight under his supervision. It was during this time that Midnight's knowledge of self-defense and magic improved leaps and bounds and Midnight spent a year in the temple at Deepingdale before she left. For the next three years Midnight devoted herself to Mystra's worship and pursued every scrap of magic she could. Ascension
During the Time of Troubles, when the gods were cast down by Ao, Midnight joined with Kelemvor Lyonsbane, Cyric, and Adon in the search for the stolen Tablets of Fate. During this time, the previous Mystra was killed by the deity Helm for defying Ao's command and trying to climb the Celestial Stairway back to the heavens. Her death caused great damage to the Weave, but eventually Ao selected Midnight to replace the destroyed Mystra, restoring the magic of Toril. Immediately prior to her ascension, Midnight killed Myrkul, the god of death, in a duel in the skies over the city of Waterdeep. "Death"
Midnight was not long the goddess of magic and in 1385 DR, in the Year of Blue Fire, Cyric supposedly murdered her, at the behest and with the aid of Shar, who sought to obtain control over the Weave. The results of Midnight's disappearance however, were far worse than Shar had supposed it would be and the Spellplague soon followed, causing magic throughout the planes to go wild.
In the Year of the Ageless One (1479 DR), while recuperating in a cabin in the King's Forest, Elminster felt Mystra's presence calling to him. He found her much diminished, possessing the body of a bear that had guarded a cache of items Mystra's still-mortal form had collected. She asked her most trusted servant to find new candidates to become Chosen and to recruit Cormyr's War Wizards.
Only a few weeks later, having been restored to his full powers as a Chosen by absorbing the silver fire of the dying Symrustar Auglamyr and then that of the Simbul and Manshoon, Elminster returned to Mystra (in agony from absorbing too much of it) and returned much of it to the Lady of Mysteries, restoring much of her power and divinity. This event became known as Mystra's Return.
Persana is not known to many outside of the tritons and those that do know of him believe that he is nothing more than a god of construction and guardianship. This is due to the silence and mystery that Persana, like his triton followers, surrounds himself with.
The tritons themselves however, are, like the ixitxachitl, a completely theocratic society. All but those rare outcasts have some kind of connection to Persana's church who has had many undersea cities built for him by his followers. Persana's priests will readily aid those of other faiths (as will the deity himself) as long as the end result benefits the tritons.
In Serôs, tritons can only be found in numbers in two places, one of which is Myth Nantar which the tritons, along with the other races living there, are attempting to rebuild into a much greater city than before. Most believe that this is penance for the aloof tritons neutrality in the twelfth Serôs war, though in truth, Persana sees the city as having some great destiny that must be protected.
Segojan Earthcaller is the neutral good gnome deity of earth and nature. Unlike his ally Baervan Wildwanderer, who is a god of the plants and forests of the surface world, Segojan's area of concern is the deep earth and the life within it. Segojan is also seen as the gnomish god of the dead, for the forgotten folk inter their fallen kin into his domain. His holy symbol is a glowing gemstone; usually this is a finely cut gem of any type in which illusion spells have been cast to provide magical light. This can be any gem, but Segojan is associated strongly with diamonds. His sacred animal is the badger. Segojan is one of the oldest of the Lords of the Golden Hills, and he once oversaw many aspects of gnomish life that are now the preserve of other deities, such as nature in general (which is now divided with Baervan Wildwanderer), mining (which has passed to Flandal Steelskin), jewelry-making (which has passed to Garl Glittergold), and magic (which has passed to Baravar Cloakshadow). It is also said that in ancient times, it was Segojan who gifted rock gnomes with their ability to speak to burrowing animals.
Sheela Peryroyl (sometimes misspelled Peryroyal) is the halfling goddess of nature, song, dance, agriculture, and romantic love. When Yondalla was revealed to be an aspect of Chauntea after the Spellplague, Sheela became the prominent halfling deity.
The distant, somewhat aloof Sheela Peryroyl (prounced shee-lah pair-re-roil) plays an important role in the culture of ghostwise halflings, representing balance between the tamed earth of agricultural civilization and the cerdant growth of the wild. Sometimes worshiped by agrarian lightfoot halflings, the bulk of Sheela's worshipers dwell under the leafy canopies of secluded forests such as Chondalwood. Among civilized halflings, Sheela represents balance related to the harvest, for not only does she oversee the dutiful toil of the fields, but also the joyful celebration when work is finished. Patron of song, dance, and romance, halflings send prayers to Sheela Peryroyl during courtship, galas, and weddings. Ghostwise halflings honor Sheela as the providing force of the natural world, making her more important figure than even Yondalla was in their obscure culture.
Constructed of stone and dirt, curtains of fine vines, and carefully-balanced rocks and living plants, Sheela's open-roofed temples appear to be woven from the earth itself. Animals roam freely among patches of wildflowers, gardens, and weeds. Those used to the structured rooms of "civilized" regions often find the growth and life here chaotic and disconcerting, but Sheela's clerics and druids, known collectively as Green Children, insist there are patterns in the wilderness, and that these patterns maintain a delicate balance.
In the farmlands, Green Children meditate disputes between growers, sanctify marriages, free harvests from natural or unnatural blights, and protect the community from animals and beats driven to violence by wounds or hunger. In return, they ensure that communities treat the wilderness with respect, that homesteads never encroach to far into natural habitats. The ghostwise consider Green Children the voice of Sheela Peryroyl, and defer to them as guardians of culture and protectors of the wild fastness.
Green Children pray for spells at dawn. Every month, several of Sheela's faithful convene with their counterparts in neighboring communities to organize moonlight festivals known as Gatherings. All residents of the community are expected to attend and pitch in by bringing some bounty of the most recent harvest, either taken straight from the fields in the warm months or dug from the root cellar during winter. The sites of these Gatherings rotate monthly through local halfling communities, strengthening neighborly bonds. Many of Sheela's clerics and druids multiclass as rangers. They turn rather than rebuke undead. Sheela counts all her pantheon as allies, but is closest to the inscrutable Urogalan, appreciating his aspects as Lord of the Earth. All Toril's non-evil nature deities value her as a cool mind and level-headed thinker capable of disarming tense diplomatic issues with forthright honesty and warming smiles. Such qualities make her the perfect "Celestial Mediator" when tensions flare between such worthies as Silvanus and Waukeen. This role has transcended to the mortal realm, where even some non halflings give honor to Sheela Peryroyl before entering a pact or important negotiation.
Shiallia (pronounced shee-AL-yuh or shee-AL-lee-ah ) is a good exarch of Mielikki. She usually appears as a voluptuously beautiful female korred whose long blond hair is festooned with garlands of oak leaves and golden acorns.
She is the patron and protector of pregnant forest creatures, a planter of trees and nurturer of seedlings. She rejoices in life and shields against death. She is said to be earthy and winsome, and when not taking care of their needs delights in frolicking in the woods and playing with the woodland creatures who are her charges. At times she seems giddy and carefree, but has deeper qualities and a more mysterious quality which differentiates her from the fey forest creatures such as satyrs. While she is fiercely protective of those she protects, she is unlikely to interfere with matters outside of her portfolio if they do not directly involve her.
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Posted: Mon Jul 01, 2013 3:15 am
Chaotic Good
Aerdrie Faenya Aerdrie Faenya, also known as Queen of the Avariel, was an elven goddess of the Seldarine. She was free, chaotic and impulsive, and who didn't like to stay in any one place for too long. While she delighted in creating unpredictable weather, including some fairly severe thunderstorms, her primary joy was simply to feel the air around her as she flew high above the ground. Somewhat distant, Aerdrie seldom involved herself in the culture of her fellow deities. Usually disregarding the other elves of Faerûn, Aerdrie concerned herself with the affairs of the few remaining avariel.
Though often thought of and treated as though a goddess, Aerdrie Faenya was, in fact, the fey-oriented aspect of the primordial Akadi.
Worshipers
The church of Aerdrie Faenya was small, with little organization and only a few scattered temples. The clergy were primarily concerned with exploration and maintaining good relations with other sentient avian races, such as giant eagles and aarakocra. As the avariel declined in number, few elven clerics of Aerdrie could fly without magical aid. As a result, many of her priests worked to create new spells and items by which magical flight became possible and were sometimes given the gift to levitate by the deity herself. Clerics and druids of Aerdrie Faenya prayed for their spells at dawn, just as the first breeze was felt drifting across the land.
Aerdrie Faenya was worshiped by almost all aarakocra everywhere in Faerûn, and she was known to appear to them in the form of a brilliant white giant bird. The feathers that fell from her plumage during these apparitions became some of the most treasured items in an aarakocran nest. Rituals
The Dance of Swirling Winds, held semiannually on the vernal and autumnal equinoxes, celebrated the changing of the seasons in honor of Aerdrie. The winds always blew strongly on such days when followers gathered. Celebrants offered beautiful feathers and performed an aerial ballet danced to the music of wind instruments played by others. Relationships
Aerdrie served Corellon, working closely with the rest of the Seldarine. She opposed the drow pantheon, with the exception of Eilistraee. Aerdrie also works against the Deities of Fury and was allied with like-minded deities of wind, flight and rain; these included Akadi, Cyrrollalee, Isis, Lurue, Shaundakul, and Sheela Peryroyl.
Angharradh Angharradh, also referred to as the Queen of Arvandor, who was sometimes considered the personification of three separate elven goddesses, Aerdrie Faenya, Hanali Celanil, and Sehanine Moonbow, as well as a single goddess who extended beyond these three separate aspects before the Spellplague, was the chief goddess of the Seldarine. As such, her nature reflected traits of each of these deities. Due to the nature of her creation, Angharradh exhibited a fierce protectiveness and strong resolve. Despite her vigilance, the reversal of the Elven Retreat and the return of drow to Cormanthor weakened Angharradh's spirit while causing the three goddesses to spend more time apart. Worshipers
The church of Angharradh was essentially the unified face of the three separate, but closely allied, churches of Aerdrie, Hanali and Sehanine. Most clerics of Angharradh were affiliated with at least one aspect of the Three, being considered wise women and sages, often being consulted when important issues arose. Clerics and druids of Angharradh prayed for their spells at a time of their choosing, but it must be the time when they pray to one of the three goddesses. The clergy celebrated the holy days and important ceremonies of one of the Three, depending upon which aspect they venerated. Rituals
The only holy day celebrated exclusively by the clergy was the Melding of the Three, held quadrennially on Cinnaeloscor (more commonly known as Shieldmeet). While this holy day was more generally observed by elves in honor of Corellon, moon elves celebrated the aspects of Angharradh and their unification that led to peace in Arvandor and elven realms. Relationships
Angharradh was second only to Corellon among the Seldarine and she often worked closely with the other elven deities. Deities outside of the elven pantheon whom Angharradh called her allies were Berronar Truesilver, Chauntea, Cyrrollalee, Eilistraee, Lurue, Mielikki, Milil, Mystra, Selune, Sharindlar, Sheela Peryroyl, Silvanus, Sune and Yondalla. Her foes included the traditional opponents of the Seldarine, such as the drow pantheon (with the exception of Eilistraee), the Deities of Fury and the goblinoid deities. History
Before the elves walked the forests of Faerûn, Angharradh arose from the great battle between the Seldarine and the followers of Araushnee. Aerdrie, Hanali and Sehanine came together to heal Corellon Larethian after he was felled by Eilistraee who was fooled by Araushnee. As they did so, they formed Angharradh, serving alongside Corellon as the Queen of Arvandor.
Anhur Anhur (pronounced an-hur), also known as Rumathep, Ramathant in Thay, and Ramatep in Unther, is a wise and peace-loving deity. He remains ever vigilant in his role of protecting Mulhorand from evil, but still finds the time to appreciate those he defends.
History
Anhur and his church were highly esteemed in Mulhorand prior to the Orcgate Wars, but fell out of favor after the death of Re. He has been blamed for most of Mulhorand's military failures by the followers of Horus-Re, and the two churches remain rivals to this day.
As the orc hordes surged forward, emboldened by the victory of Gruumsh over Re, Anhur devised a counter assault that eventually led to the end of the Orcgate Wars.
During the Time of Troubles, Anhur secured the portfolio of the recently slain Untheric deity Ramman. He forced Hoar, who committed the deicide, to leave Unther once again; Hoar actively seeks revenge against Anhur for the act. He also distinguished himself by confronting the sahuagin deity Sekolah during this period of history.
The church of Anhur suffered numerous political attacks originating from the clergy of Horus-Re during the Time of Troubles. Anhur has regained much of the status lost during this period through aggressive actions against his foes. Relationships
Anhur's views often come into conflict with those of Horus-Re, both of whom seek to guide Mulhorand and its people. His enemies include Set, Sekolah, and Hoar, and due to Mulhorand's continued expansion he may come into conflict with Tempus. Anhur and Isis consider each other to be allies, despite increased conflicts due to similarities in their portfolios after Anhur absorbed that of Ramman upon his death. He and Nephthys often work together to thwart threats from nearby Thay, and from time to time is romantically involved with Sharess. Avatar Mulhorandi pantheon IGeb, Hathor, Anhur, Horus-Re, Isis. Anhur typically appears as a Mulan human with four arms and dark eyes. His skin is typically red in color, his hair appearing dark, and he usually has a short beard that's often braided. He carries a lance in his right arms, and wears scale or lamellar mail and a headdress sporting three plumes. Powers and abilities
In this form, Anhur has the ability to transform his lance into a falchion, and will sometimes capture an opponent's weapon to use against them in his left hands. He is also able to command normal animals, though magical and enchanted creatures may resist his will. Other manifestations
Anhur's will is often made known through the actions of animals, such as lions, falcons, and trained war beasts or guard animals, as well as the uncontrolled actions of war chariots.
Lion Individuals hostile to Mulhorand may witness a large lion watching them on the horizon. No matter the distance traveled toward it, this manifestation always remains unmoving and out of reach.
Weather Particularly dangerous enemies of Mulhorand may find themselves accompanied by a dark storm cloud overhead. This manifestation will strike out at the interlopers, and continue to follow them until they leave the region.
Anhur may manifest as rolling thunder if one of his followers encounters resistance while attempting to carry out his will. If this warning proves insufficient, the follower may be struck by a bolt of lightning that inflicts no damage but marks the ground.
A Mulhorandi army on the march may hear a steady rumbling of thunder that serves to restore their endurance while traveling.
Ghostly Lance Armies composed of Anhur's followers may encounter a ghostly lance standing upright on a battlefield. This manifestation boosts the moral of his followers and acts as a rallying point during the conflict.
Church of AnhurEdit Priest of AnhurPriest of Anhur. The position of priest in the church of Anhur is hereditary; members belong to the House of Ramathant, and can claim at least one divine incarnation of Anhur among their ancestors. Anhur's clergy is composed entirely of humans native to Mulhorand.
Temples to Anhur are solidly built structures design to repel invaders. They are continuously stocked with equipment and provisions in the event they are besieged.
The center of power of the church of Anhur is located in Sultim, the location of the Blood Fortress. Worship of the Falcon of War is strongest in Mulhorand, but temples dedicated to Anhur can also be found in Unther and Chessenta. Worshipers
Martial skills are an important factor in the lives of the clergy and followers of the Church of Anhur. These clerics spend much of their time preparing for battle, as well as training the soldiers of Mulhorand. They focus on executing daring maneuvers and plans in the hopes of increasing the glory of their nation. Divine spell casters devoted to Anhur pray for their spells at dawn.
Typical garb for Anhur's clergy includes a breastplate and collar, shaped in the figure of a lion for high-ranking priests, as well as a white linen skirt known as a kalasiris and sandals laced to knee height. A headdress and collar are also common. These priests often dye the skin red to emulate their deity and typically shave their heads. A set of three blue circles painted on their forehead serves as a symbol of their calling. They often tattoo themselves to commemorate personal achievements and victories. The quality of a priest's clothing reflects that individual's power and standing. When preparing for combat followers of Anhur favor scale or lamellar mail, but will also readily select the best equipment for the situation. Affiliated orders
Informal organizations are common among the followers of Anhur, especially with those that serve in the nation's military.
Guardians of Skuld Formed since the Time of Troubles and led by the church of Anhur, this organization counts followers of Anhur, Osiris, and Isis among its members.
Order of the Watchful Lion This organization serves as Mulhorand's first line of defense. Its members often scout neighboring regions and report important events, areas, and people to their superiors.
Celebrations and festivals
The clergy of Anhur often celebrates the anniversaries of the important battles and victories of Mulhorand. These are times of great revelry within the citadels of the Falcon of War, and competitive events testing the participant's physical prowess are often held at these times.
Time of Storms The month of Tarsakh, known as the Time of Storms in Mulhorand, is a month of celebration for the followers of Anhur. The deity is said to patrol the nation's border regions at this time, and in celebration of this Anhur's clergy participates in a nonlethal combat tournament that continues until the month ends. The tournament concludes on Greengrass, and the victor is awarded the title of Champion of Anhur for the next year.
Remembrance Ritual A time to remember and reflect upon those warriors that have fallen in service to Mulhorand over the past year, the Remembrance Ritual is celebrated on Highharvestide. The celebration concludes with participants praising Anhur for the recent victories Mulhorand has achieved.
Corellon Corellon or more fully Corellon Larethian, whose titles included Creator of the Elves and the Protector, was the patron god of all fey. He was the creator and preserver of the Tel'Quessir, governing those things held in the highest esteem among eladrin and elves, such as magic, music, arts, crafts, poetry, and warfare. Corellon lived in the realm of Arvandor. He approved of those who killed orcs and followers of Lolth, blessed those who aided others and became angered at those who defiled the dead, or fled from their foes.
Worshipers Corellon symbolThe symbol of Corellon during the Era of Upheaval.
Among Corellon's worshipers were elves, eladrin, and descendants of the same as well as many bards. His clerics wore silver circlets and gossamer robes of the brightest azure. One of his most frequent holy days was the quarter moon and Corellon was worshiped at natural geological formations with beautiful objects sacrificed to him monthly. Orders
Fellowship of the Forgotten Flower: The fellowship was a loosely structured organization made of elven knights or elven warriors dedicated to the recovery of lost elven relics from long-abandoned realms.
Relationships Gruumsh One-Eye became Corellon's greatest enemy after Corellon plucked out the orc god's eye in ancient times. The entire orc pantheon hated Corellon intensely. Corellon opposed the deities of the goblinoids as well, also being at odds with Cyric, Talos, Malar, and Moander. Corellon was also the one to banish Araushnee to the Abyss, resulting in her transformation into Lolth, the spider-bodied demon goddess of the evil drow. Corellon could count all evil drow gods as enemies for this. The only exception to this was his daughter Eilistraee, whom he cleared of all charges.
Deep Sashelas Deep Sashelas was an elven deity who made his home on Arvandor, although he was rumored to maintain a demesne off the coast of the Moonshae Isles known as Tír faoi Thoinn. He was heavily involved with the lives of the sea peoples and spent most of his time with deities from that realm. He gave one group of Corellon's creations the ability to breathe and live underwater, wishing to see the wisdom and goodness of the elves prevail in the deeper and wilder realms of the sea. He was heavily involved in the constant reshaping of the ocean depths, creating reefs and islands, tinkering with undersea volcanoes and the like.
Deep Sashelas was a political deity; he made considerable efforts to maintain the unity of the Asathalfinare and was on good terms with non-evil human sea and water deities. He had a special enmity for Sekolah, the sahuagin god and for Panzuriel whom he helped banish and weaken. Worshipers
Deep Sashelas' priests had many responsibilities. They acted as mediators and befrienders of non evil aquatic races and protectors of dolphins. All priests had to take a dolphin companion to progress through the ranks of priesthood. They also had to make some effort to establish and maintain contacts with land-dwelling elves if this was feasible. Finally the priests were responsible for creating and maintaining airy caverns below the sea and finding locations which could be used in this way. Relationships
While Deep Sashelas was as chaotic as any elven god, he had a lawful good consort, the dolphin goddess Trishina. Sashelas was infamous for his conquests and amorous exploits. Trishina had some tolerance for such straying but not too much.
Dugmaren Brightmantle Dugmaren Brightmantle, also known as The Errant Explorer, is the dwarven deity of scholarship, discovery and invention and an exarch of Moradin. Just as Marthammor Duin exemplifies the urge to explore the world beyond the mountain, Dugmaren Brightmantle signifies the exploratory striving to blaze the trails of creativity by using accumulated knowledge to create that which is new and good. Brightmantle represents the progressive elements of a naturally conservative race that nonetheless prides itself on its infrequent innovations.
Relationships
His ceaseless quest for knowledge and constant tinkering and exploring have a tendency to get Dugmaren into trouble and although Moradin admires his adventuresome spirit, the Dwarffather despairs at his tendency to wander away from a pursuit to follow something else that catches his notoriously fickle attentions. Dugmaren's circle includes Haela Brightaxe, Marthammor Duin, Brandobaris, Erevan Ilesere, Gond, and Shaundakul. Gargauth, who represents knowledge-hunting for illicit and perverse purposes, is among his most hated foes. History
Dugmaren's ambitions ensure that he's always at the center of some exploit, frequently in the company of his loose circle of deific associates.
Eilistraee Eilistraee (pronounced eel-iss-TRAY-yee ), also referred to as "The Dark Maiden", was the chaotic good drow goddess of song, swordwork, hunting, the moon and beauty. She was greatly angered by the evil of most drow but glad that some worked their way free of the Spider Queen's web. Eilistraee appeared as an unclad, glossy-skinned drow woman of great height with ankle-length, sweeping hair of glowing silver.
She was worshiped by song and dance, if at all possible, in the surface world under the moonlit night among the woods. She took great pleasure in bards learning new songs, craftsmen at work, and the doing of kindhearted deeds.
Worshipers
The church of Eilistraee was little known and poorly understood by inhabitants of the surface world. Her worshipers were good-aligned drow hoping to escape the Underdark's evil, Lolth-worshiping matriarchal society, and regain a place in the surface world. Among her followers were Tel-quessir (and also the human half-breeds of Tel-quessir), humans, gnomes, and shapeshifters.
The church of Eilistraee headquarters at The Promenade was located near Skullport was led by the High Priestess Qilué Veladorn, youngest of the Seven Sisters and Chosen of Mystra. Second to her was The Promenade's Battlemistress Rylla. All priestesses were free to do as they liked unless given a mission by either Qilué or Rylla. Although the Darksong knights, priestess/warriors, had more independence they too were subject being given missions. Generally its clerics wore their hair long and dressed practically for whatever they were currently doing. For rituals, they wore as little as possible. Otherwise, they tended to wear soft leathers for hunting, aprons while cooking, and—rarely—armor when battle was expected. When relaxing, they favored silvery, diaphanous gowns. The holy symbol was a small sword; clerics preferred holy symbols of silver, typically worn as pins or hung around the neck on slender silver or mithral chains. They prayed for spells at night, after moonrise, singing them whenever possible. Their rituals revolved around a hunt followed by a feast, dancing, and a Circle of Song. This last was held preferably in a wooded glade on a moonlit night, in which the worshipers would sit and dance by turns in a circle, each one leading a song. Relationships
Eilistraee's allies were the Seldarine, Mystra, Selûne, and the good deities of the Underdark races; her enemies were the evil deities of the Underdark, especially the rest of the drow pantheon. History
Eilistraee was the daughter of Corellon Larethian and Araushnee, who later became Lolth, and the sister of Vhaeraun. She was banished along with the other drow deities for her role, albeit inadvertently, in the war against the Seldarine. Eilistraee insisted upon this punishment from her reluctant father, because she foresaw that the dark elves would need a beacon of good within their reach.
1379 DR During Flamerule Eilistraee, while inhabiting the body of Qilué Veladorn, was killed by Halisstra Melarn using the Crescent Blade. This last act of sacrifice was not in vain however, as it redeemed those drow not tainted by Wendonai's blood, and Corellon Larethian thus permitted the souls of Eilistraee's faithful and the newly transformed dark elves to enter Arvandor.
The Promenade
Located near Skullport it was the main headquarters for the faithful of Eilistraee with many portals to other parts of the world but also access to tunnels into the Underdark for redemption missions. These missions would involve sneaking into cities of the Underdark and seeking out amongst the drow those who may have wished to join Eilistraee's faith and could be redeemed.
The Promenade was led by High Priestess Qilué Veladorn, youngest of the Seven Sisters and Chosen of Mystra. She led the priestesses while also giving out missions when something needed her attention. Second to her was The Promenade's Battlemistress, Rylla. She led both the fierce warrior/priestesses of the Darksong Knights (who had training in demon-hunting), and the Protectors, the group of elite warriors, often armed with one of the twenty magical singing swords, whose first duty was to guard the Promenade.
It had once played host to a cult of Ghaunadaur, and was where Qilué defeated and imprisoned Ghaunadaur himself.
One of the highest honors bestowed on a warrior of the Promenade was to be granted use of one of the twenty sacred singing swords. These swords were magically powerful weapons, with magical durability and sharp edges which, along with the humming, providing a defense against psychic attacks or spells. The "singing" of the sword would cut through and clear the mind of the attacker. They would also often hum when danger was near. With their semi-sentience they could be mentally ordered to be quiet.
The Promenade was attacked by a new cult of Ghaunadaur, after a demon-ridden Qilué had tricked it into attacking. Nightshadows, former followers of Vhaeraun and later followers of the "Masked Lady" (following the death of Vhaeraun at Eilistraee's hand and her taking on his portfolio), were sent to infiltrate various drow houses who worshiped Ghaunadaur. They stumbled upon portals to the Promenade. Quickly taking advantage of this, the Ghaunadaur followers proceeded to attack in the hopes of releasing their god, but Qilué had placed a glyph of insanity on the prison, so that the cultists who looked on it went insane. Despite this, the cultists were led by an army of slimes and decimated a large portion of the population of the Promenade. In the fierce battle, almost all the protectors and Darksong Knights were killed, along with many of the priestesses, followers and lay worshipers who lived there or were visiting.
During this time, the seals on Ghaunadaur's prison began to slip and one of his avatars escaped. It was soon after tricked into attaching itself to a fleeing Nightshadow who sacrificed himself for the Masked Lady by going through a portal that led to "a plane of endless mazes," dying in the process but trapping the still-attached avatar there.
Haela Brightaxe Haela Brightaxe (hay-la brite-axe), also called the Lady of the Fray or the Luckmaiden, was a dwarven demigod of battle and luck.
Overview
Haela Brightaxe was one in spirit with good-aligned dwarves who love battle, and who live to cleanse Toril from evil monsters. Haelan clerics fought monsters whenever they could find them, either to destroy the evil beast, or just for the thrill of battle. Haela, as she was a goddess of luck, took great risks in the battles she fought. Followers
Haela's clerics were called kaxanar, which can be translated as bloodmaidens. Most of her clergy were females, but the few men didn't seem to have a problem with the feminine title. Kaxanar cared little for the rules of dwarven society and build their temples wherever conflict was to be found. Temples were regularly built in the cellars of human ruins, abandoned dwarf holds, or even empty gnome warrens. Most temples also served as armories, and all were trapped with at least one very violent bombastic trap so that no temple could fall in enemy hands. Kaxanar frequently multiclassed as barbarians, since the rage ability of the class engenders joyous destruction. Rituals
Kaxanar prayed for spells in the morning, during their prayers they also traced the elaborate ritual scarring carved into their forearms upon initiation into the order. Most scars show geometric patterns, but a few iconoclasts use their initiation to carve profanities or lewdness into their skin. Time of Spawning
On the day of Greengrass, the Haelans celebrated a ritual called the Time of Spawning. In this ritual they chanted and shattered captured enemy weapons to prepare for the next onslaught of monsters from occupied dwarven holds. Axe Held High
Axe Held High was a high holy day for the followers of Haela. This day kaxanar and those allied with them gathered on the surface and claimed to see an image of Haela's greatsword outlined at the center of the sun. Commemoration of the Fallen
The Commemoration of the Fallen was celebrated with the Feast of the Moon, when the kaxanar remembered all dwarves and non-dwarves who fell in defense of Moradin's children. Relationships
Most of her companions in the Morndinsamman respected Haela's lively manner. Haela made sure she never acted against the wishes of the other accepted members of the dwarven pantheon, though she accepted only Moradin as her superior. Of her brothers and sisters, she preferred the company of Marthammor Duin and Clangeddin Silverbeard, who respectively shared her interest in the surface and her love for battle. Haela was so focused on the dwarves that she had little time for gods outside her own pantheon. Abbathor, who is always interested in luck, had been sending more dangerous threats to her ever since she had gathered his interest.
Hanali Celanil Hanali Celanil is the fey aspect of the goddess Sune, serving as the deity of romantic love and beauty within the Seldarine. She lives in the realm of Arvandor. A being of timeless beauty and benign nature, she always forgives minor transgressions and delights in rewarding her followers with the bliss of unexpected love and affection. She embodies romance, beauty, love, and joy in elven spirits, her only flaws being her own mild vanity and flighty nature. Although she rarely appears to her faithful, Hanali delights in seeing the growth of love among elves, and she often acts in secret to protect young lovers. She was thought for many years to be an aspect of Angharradh, the Triune Goddess, before her true identity as Sune was revealed.
Worshipers
Hanali's clerics are flighty and somewhat vain, given to dancing and wild celebrations. The hierarchy is loosely organized, and clerics are free to join or leave a temple's ranks as they wish. They preside over marriage and rites of passage ceremonies for young elves, although they are not required to marry, for Hanali's concern is love, not necessarily marriage. Members of Hanali's clergy spend their days cultivating beauty and love in all their myriad forms. Many of Lady Goldheart's clerics tend fine gardens, while others amass personal or temple-based collections of gems, crystal sculptures, and other fine works of art. While things of gold and crystal, particularly jewelry and statues, are favored, beautiful art in any form is admired, collected, and displayed. Hanali's clerics must always be finely dressed, and displaying one's personal beauty to its best advantage is a requirement of every cleric of the Heart of Gold. Clerics of Hanali pray for their spells each day whenever the moon is highest in the sky and romance is in the air. While Hanali's clerics are given to frequent impromptu revels, their greatest celebrations are held every month beneath the bright light of the full moon. Such holy days are known as, Secrets of the Heart, for romantically involved participants are said to experience the full bloom of their affections on such nights, allowing them to evaluate the strength of their feelings. Likewise, the inner beauty of celebrants visibly manifests as a rosy glow in their cheeks and eyes for days thereafter. Offerings of objects of great beauty are made to Lady Goldheart during such holy festivals, some of which are swept into Arvandor while others are returned to be shared among Hanali's followers. It is not uncommon for artists to unveil their latest work at such holy days, nor is it rare for young lovers to either pledge their troth secretly or proclaim it to all assembled, for doing so is said to invite Hanali's favor.
Hanali's clerics dress in gold robes and worship her by fountains and springs. Her holy days are on the full moon, and beautiful objects are sacrificed to her monthly. Relationships
Like others of the Seldarine, Hanali answers to Corellon and opposes the machinations of the evil drow deities and the Deities of Fury. She also opposes the cruel tyrannies of other deities, including Bane, Cyric, Shar, and Talona. Her allies include Eilistraee, Cyrrollalee, Isis, Lliira, Lurue, Milil, Sharess, Sharindlar, Sheela Peryroyl, Sune and Tymora.
Labelas Enoreth Labelas Enoreth, or the Lord of the Continuum, is the chaotic good, elven deity who governs the orderly passage of time and guards against those who would alter the path of history. Together with Sehanine Moonbow he oversees the long life span of the elves and their lives after they have left the mortal realms. His symbol is the setting sun.
He is a philosopher, a patient teacher and instructor, who gives wisdom and knowledge to young and old alike. He is often praised but rarely invoked. Those who worship him are those with an interest in ideas and knowledge, and the changes wrought by the passage of time - sages, historians, philosophers, and librarians.
Worshipers
Labelas' priests are responsible for educating the young and promoting and acquiring knowledge. They are also record keepers and historians. They meet in groves at sunset to pray, meditate and mark the passing of another day by sharing prayers and knowledge. His clerics typically dress in light gray robes. Relationships
Labelas has good relations with the rest of the Seldarine, though he can get impatient with Erevan Ilesere's tricks. He is closely allied with Mystra, both in her previous aspect as Mystryl the human god of time and in her current aspect as the Lady of Mysteries. He is opposed to the gods of entropy and decay and Clangeddin Silverbeard the dwarven god of battle has a long-standing grudge against him. History
During the times of troubles Labelas Enoreth possesses the body of one of his clerics Vartan Hai Sylvar. During this time, he committed a number of heinous deeds which caused his cleric to begin questioning his faith towards Labelas and creating a large deal of hostility from Vartan's party towards the deity.
Lliira Lliira (pronounced LEER-ah), also known as Our Lady of Joy, was a good exarch (formerly a lesser deity) of Sune responsible for the sphere of joy, and for the domains of chaos, charm, family, good and travel. Worshipers
Priests and priestesses of Lliira, called "Joydancers", were the apple of her eye. They were entrusted with leadership and tasked as plan-makers of festivals. Followers of Lliira were called Lliirans and wore brightly colored outfits, and adorned themselves with rubies and sapphires. They were known for always having a smile on their lips; it was unheard of to see one with a frown. Orders
Scarlet Mummers
The Mummers were formed to avenge the murder of Lliira's High Revelmistress in Selgaunt. Their duties included protecting Lliiran temples and battling with Loviatans. Their battle prowess caused their fellows in the church to both fear and respect them.
Lurue Lurue (pronounced luh-RUE ), also known as the Unicorn Queen or the Queen of Talking Beasts, is a chaotic good archfey who is often worshiped as a goddess of intelligent and talking beasts. Lurue teaches that life is there to be lived, and one should live it with zest and flair. Adventures and quests should be taken on a whim and life should be filled with good times and laughter. She is worshiped by many unicorns, pegasi, and other intelligent non-humanoid creatures, as well as by romantic and swashbuckling adventurers. Although preferring adventure and exploration instead of battle, if forced into a fight she is an intractable foe.
Worshipers
Priests of Lurue are often chaotic neutral, neutral good, or chaotic good in alignment and pray for their spells at midnight, most often in a moonlit glade. They are usually adventurers who traverse the land, seeking to better themselves by experiencing new things and righting wrongs. Lurue is said to use a unicorn horn as her weapon. Relationships
Lurue is often said to be the daughter of Selûne, and believed to be the daughter of Eachthighern as well. She is the elder sister of Yathaghera, the Winged Queen. She serves Mielikki as both friend and steed. She is a close ally with other benign nature deities like Shiallia, Gwaeron Windstrom, Nobanion, and Chauntea.
Lurue is loyal to Silvanus but at odds with Malar, for obvious reasons.
Nanna-Sin Nanna-Sin was the Untheric god of the moon. His manifestation on Toril was killed during the Orcgate Wars. His symbol was a black axe over a moon.
Description
Nanna-Sin manifested as a human male bathed in blue light that beguiled all who came within ten feet of it. At will, he could negate any heat, cold, electricity, light, or darkness effects. In battle he wielded a jet-black axe. History
Nanna-Sin presumedly came to Toril with the other Untheric deities aboard the Galley of the Gods. He was killed by one of the orcish gods in -1071 DR, and his body was laid to rest in a God-Tomb in Unther.
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Posted: Mon Jul 01, 2013 3:16 am
Chaotic Good Nephthys Nephthys (pronounced nef-thiss ) is a vain but caring member of the Mulhorandi pantheon. She is known as Nesharia in Thay, and as Neselthia in the nation of Unther.
History
Nephthys assisted Isis in resurrecting Osiris, who had been murdered by Set. Relationships
Nephthys is the daughter of Geb and Nut. She is the twin sister of Isis and was once married to Seth, who she left after his murder of Osiris.
Nephthys few to be true allies. Waukeen closely monitors the growth of the church of the Devoted Lady.
Nephthys openly opposes Mask and the Red Wizards of Thay. Avatar
Nephthys typically appears as a Mulan woman in royal dress. She often wears numerous pieces of gold jewelry as well. Powers and abilities
Nephthys can stun enemies with her mere presence, and kill with a simple gaze. She has the ability to raise the undead into her service, and can increase wealth with a touch of her hand. Other manifestations
Nephthys' will is sometimes communicated through creatures, such as golems, or hoarding animals, such as rats.
Ghostly visions The face of Nephthys may appear to forces hostile to her, and a golden mist may appear to ward off grave robbers.
Valuables A single gold coin may lead to great treasure, and an individual who pleases Guardian of Wealth and Commerce may experience a shower of such coins.
Church of Nephthys Priest of NephthysPriestess of Nephthys. The clergy of the church of Nephthys is composed entirely of women of Mulan descent. These priestesses must be married or widowed.
Clerics of Nephythis administer the economy of Mulhorand, as well as serve on the funeral preparations of those in the upper classes.
Temples dedicated to Nephthys are defensible structures designed to display great wealth. These buildings often serve as banks for the Mulhorandi people. The center of the church of Nephthys is the Vault of Golden Commerce, located in the city of Neldorild.
The church of Nephthys has spread throughout Unther, and has even begun to push beyond this border. Worshipers
Nephthys urges her followers to accumulate wealth, but has little patience for true greed. Worship of the Devoted Lady is most common among nobles and housewives.
Clerics of Nephthys usually wear white linen skirts and robes or linen dresses. They wear wigs on their shaved heads as well as sandals. Three blue circles are painted on a priestess' forehead, a mark of her divine calling.
When preparing themselves for combat, the clergy of Nephthys selects the most expensive equipment they can afford.
Clerics of Nephthys pray for spells at noon. Affiliated orders
The clergy of Nephthys take up arms to protect the wealth of their nation.
Order of the Golden Coin This order serves as guardians for hire to the people of Mulhorand.
Celebrations and festivals
The clergy of Nephthys performs rituals over the deceased in preparation of burial.
Feast of the Silver Coin Known as the Feast of the Moon throughout the rest of Faerûn, Nephthys is thanked for the wealth accumulated over the past year.
Passage Onward Protective wards, spells, and traps are set to protect the tomb of the recently deceased.
Rillifane Rallathil Rillifane Rallathil (RILL-ih-fane RALL-uh-thihl) is the elven god of protection of woodlands and the guardian of the harmony of nature. His priests liken him to a giant ethereal oak tree so huge that its roots mingle with every other plant, which stands in the heart of Arvandor. The great tree draws into itself all the ebb and flow of the season and the lives within the woodlands of the green elves. At the same time it defends and protects those lands against disease, predation and assault of all kinds. The Leaflord is the patron of the Sy'Tel'Quessir and revered by many voadkyn.
The Leaflord is quiet, reflective and enduring over eons unchanged. He is the least flighty of the Seldarine, the least likely to act on a whim, and often grave and self-absorbed. Rillifane's avatar manifests only rarely, disliking direct action and preferring to act through his priests. When he does, it is usually in response to an attack on an elven (usually Sy'Tel'Quessir) habitat, and is heralded by sudden gusts of winds shaking leaves from trees. History
Rillifane Ralathil is said to be a very old deity, older even than Labelas Enoreth, for the great tree would endlessly continue its life without need for eventual death. When the Sy'Tel'Quessir settled in the Yuirwood, the Seldarine merged with the ancient gods of the Yuir, taking them on as aspects of the various powers of the elven pantheon. Magnar the Bear and Relkath of the Infinite Branches became a part of the Leaflord. As a result of these changes, over the centuries since, the Wild One has once more become more primordial in spirit. Relationships
The Leaflord is on good terms with the Seldarine, as well as most sylvan and faerie deities, in particular Eldath, Mielikki, Silvanus, Oberon and Titania as well as Baervan Wildwanderer, Cyrollalee, Eilistraee, Emmantiensien, Sheela Peryroyl, Skerrit, Osiris, Verenestra and various Animal Lords. His foes include Malar, Talos and the evil drow gods. The Faith
The church of the Leaflord is generally isolationist, extending itself only to help fellow elves or other sylvan beings. The heirarchy is organised regionally and split into branches, with different types of priest serving different roles. Druids make up the largest numbers of the clergy and tend to the health of the forests and their inhabitants, fiercely fighting against any attempt to further diminish the woodlands. Clerics often serve as representatives of the faith, working away from from Sy'Tel'Quessir communities to educate other races, including other elves, on how to better dwell in harmony with nature. In times of war, however, the leaders of each region unite the branches of the faith with Sy'Tel'Quessir warriors, into a single force.
Novices of Rillifane are known as Acorns. Full priests as known as Oakhearts. In ascending order of rank, the titles used by priests of the Leaflord are Felsul, Silverbark, Laspar, Hiexal, Blueleaf, Phandar, Duskwood, Shadowtop and Weirwood. High-ranking priests have individual titles, while druids also have a title which reflects their position within that branch of the faith. Certain kinds of druids who have elected to follow a particular path of Rillifane are known as Skinwalkers.
The vernal and autumnal equinoxes hold special meaning for the followers of the Wild One and they gather together at these times to hold wild dances in large groves of oak trees in the hearts of their forests. The spring celebration is known as The Budding, and honours the Leaflord's bounty. The period of fasting which leads up to this day is broken by a ritual hunt of an elderly and noble hart, marking the breaking of the fast. This is then followed by dance and song and reminds Rillifane's followers of the natural cycle of life beneath his all encompassing boughs. The autumn celebration is known as The Transformation, and is particularly important to those who seek a change to the lives or spiritual rebirth. Marking the arrival of autumn and the change of colors in the leaves of the forest, it is a celebration of Rillifane's promise that the trees will bloom again and that life is eternally renewed.
The ceremonial garb of the Great Oak's clergy includes a laurel wreath worn on the head and armor fashioned from tree bark. The latter is rubbed with green dyes, the hue showing rank within the church and the darkest being reserved for the most senior. When in non-ceremonial situations, priests prefer armor and weapons made from natural materials such as wood or animals. The holy symbol of Rillifane is an acorn enclosed in amber.
The priests of Rillifane pray for their spells at dawn, when the first light of the life giving sun spring over the horizon to nourish the woodlands.
Rangers do not serve as part of the hierarchy of the church, but many do form loose fellowships affiliated with the druidic circles and act as the militant arm of the faith. The various bands have their own local names, but are known collectively as the Order of the Oakstaff. Temples
The temples of Rillifane are in truth huge oak trees with platforms and vine bridges built between their boughs, often incorporating a number of such trees into a arboreal complex. Shrines of Rillifane are single oak trees, which while grand in size are too small to form a full temple. They are marked with the carving of a small canary about two feet from the ground and chosen by dream visions which guide the priest to a given oak.
Major centers of worship for Rillifane include the Moontouch Oak, the name of both the gargantuan oak tree and the temple nestled in its branches. It is found in the heart of the Tangled Trees region of Cormanthor on the north bank of the Elvenflow where Moontouch Creek joins the Duathamper and is believed to be the largest living oak in all of Faerun and is documented as being over nine thousand years old and is said to be the remnant of an avatar of the Leaflord which led several clans of the Sy'Tel'Quessir east, away from the destruction of the Crown Wars. It is the centre of power for the Circle of Emerald Leaves, which is lead by the Great Druid of the Tangled Vale, the aged green elf Katar Oakstaff, who was a child in the final years of Coronel Eltargrim's reign before Myth Drannor fell.
Other documented temples include the House of the Leaflord in Relkath's Foot and the Pantheon Temple of the Seldarine in Waterdeep.
Though not a temple, Rillifane's Grove in Leuthilspar on the island of Evermeet serves as a sacred place for wood and wild elves to conduct marriages, funerals or other ceremonies, as well as a place used to contact the Seldarine by moon and sun elf priests.
Sehanine Moonbow Sehanine Moonbow (pronounced seh-ha-neen moon-boe) is the fey aspect of Selûne, goddess of the moon. She is one of the more powerful members of the Seldarine. The Lady of Dreams actively opposes the nefarious schemes of the Spider Queen and the other drow powers. She is said to be the wife of Corellon Larethian. Sehanine lives in the realm of Arvandor.
As befits the elven goddess of mysteries, Sehanine is cloaked in secrets and illusions and rarely speaks her mind directly, preferring to communicate through a process of dreams, visions, and other mystic experiences. The Goddess of Moonlight is truly spiritual and ephemeral being who evades any attempt to define her and whose serenity surrounds her like a mantle of moondust.
Worshipers
Worshipers of Sehanine Moonbow seek out and destroy undead creatures, for Sehanine holds such creatures -- with the notable exceptions of baelnorn and other good-aligned undead beings who voluntarily prolong their existence in order to serve their kin -- to be blasphemous. Relationships
With the rise of humanity and its rapacious expansion into traditional elven homelands, Sehanine has found her energies increasingly occupied by thwarting the destructive ravages of gods such as Auril, Cyric, Malar, Talos, and Umberlee. She also opposes Lolth. She is allied with other Gods who oppose undeath, including Kelemvor. History
Whereas Corellon's symbol is the crescent moon, Sehanine Moonbow (SEH-ha-neen MOON-boe) is the elven goddess of the moon or, more specifically, the full moon. She governs divinations, omens, and subtle magics and protects against madness.
She watches over the dreams of the elves, keeping them from harm while in reverie and sending omens to protect them from future dangers. Sehanine watches over the passage of elven spirits from the world, and she is protectress of the dead.
The Daughter of the Night Skies is also a guardian and guide to those elves whose days in the mundane world of mortals are done and who seek to travel from the lands they know and love to distant refuges such as Evermeet. She also watches over such refuges and ensures they are kept safe from intrusion.
Sehanine governs long journeys, both physical and spiritual, and in elven cultures that proclaim the reality of reincarnation, Sehanine and Corellon work together to guide the spirit to its best subsequent incarnation as it works its way toward perfection.
Although Sehanine is venerated by all the Fair Folk (including half-elves and a handful of gnome illusionists), she is particularly revered by moon elves, who view her as their protector, and sun elves, who are the most withdrawn from the world of all the elven subraces. Tel'Quessir seeking to explore transcendental mysteries, awaiting passage to Evermeet or Arvandor, or undergoing physical or spiritual journeys pray to the Goddess of Moonlight, as do mystics, seers, diviners, and weavers of illusions.
Alternately called the wife and daughter of Corellon, Sehanine is the mightiest of the female powers in the elven pantheon.
Identified with the mystic power of the moon, Sehanine's tears are said to have mingled with Corellon's blood and given life to the elven race. The elves do not forget this. Sehanine is both the primary aspect of Angharradh and one of the three elven goddesses-the other two being Aerdrie Faenya and Hanali Celanil-who collectively form the Triune Goddess.
This duality tightly binds Sehanine with the two other senior elven goddesses, and the three collectively serve alongside Corellon in leading the Seldarine, just as the Goddess of Moonlight is said to do in other myths. Sehanine has excellent relations with all of the Seldarine, and it is her kind-heartedness that soothes the anger of Shevarash in his darkest fury and her welcoming nature that brings Fenmarel back to Arvandor on occasion. The Luminous Cloud has few strong relationships outside of the Seldarine, for her otherworldliness is beyond even most other deities. Sehanine works closely with Selûne, for the two share similar concerns, and the Goddess of Moonlight is a strong ally of Eilistraee, whom she considers an adopted daughter of sorts. Sehanine has also forged alliances with some of the other human and demihuman powers who oversee death, but she has no tolerance for those who practice in the black arts of necromancy. (Sehanine does tolerate careful experimentation in white necromancy, and it is said that she vigilantly oversees the creation of baelnorn as a necessary, if undesirable, practice.) Sehanine's antipathy for Lolth has existed since the latter was Araushnee, consort of Corellon and the mastermind who nearly engineered the death of the Protector and the defeat of the Seldarine. The Lady of Dreams actively opposes the nefarious schemes of the Spider Queen and the other drow powers. With the rise of humanity and its rapacious expansion into traditional elven homelands, Sehanine has found her energies increasingly occupied by thwarting the destructive ravages of gods such as Auril, Cyric, Malar, Talos, and Umberlee.
Sehanine rarely concerns herself directly with events in the Realms, aside from weaving illusions around secret elven retreats such as Evermeet, Synnoria, Rucien-Xan, and Myth Dyraalis and guiding elves coming to those lands. Her power waxes and wanes with the phases of the moon, growing strongest when the moon is full. As befits the elven goddess of mysteries, Sehanine is cloaked in secrets and illusions and rarely speaks her mind directly, preferring to communicate through a process of dreams, visions, and other mystic experiences.
The Goddess of Moonlight is truly spiritual and ephemeral being who evades any attempt to define her and whose serenity surrounds her like a mantle of moondust.
Selûne Selûne (pronounced seh-LOON-ay), also known as Our Lady of Silver and the Moonmaiden, was the goddess of the moon. She was also venerated in Faerûn as a goddess of light, stars, navigation, navigators, wanderers, questers, and goodly lycanthropes.
Worshipers
Selûne's clerics were a very diverse group, including sailors, non-evil lycanthropes, mystics, and female spellcasters. Her church's main objective was to fight evil lycanthropes and summon the Shards, blue-haired female planetar servants of Selûne, to battle the minions of her archnemesis and twin, Shar. The temple also performed fortune-telling, healing, and practiced self-reliance and humility. Orders
Swords of the Lady One order of fanatic Selûnites was known as the Swords of the Lady, who were often referred to colloquially as the "Lunatics". Its members were led by a few Selûnite crusaders who tended to act rapidly in response to threats from Shar and her priesthood, although their behavior was often viewed as bizarre by the public at large.
Oracles of the Moon The Oracles of the Moon was a group of female diviners who worshiped the Night White Lady. They performed fortune-telling rituals and were some of the highest bards and priests in the faith.
Silverstars Operating mainly in the north, especially Icewind Dale, these priests and priestesses were dedicated to protecting the vulnerable. Gifted Silverstars were normally gifted with a Moonblade, which had special properties to harm those who are evil.
Heresies
Those who believed in the Dark Moon heresy held that Selûne and Shar were two faces of the same goddess.
History
Selûne was created from the primordial essence of the universe, along with her twin sister, Shar. Together, they created Chauntea (the embodiment of the world of Abeir-Toril) and some other heavenly bodies and infused these areas with life. The two goddesses then fought over the fate of their creations. From these struggles emerged the original deities of magic, war, disease, murder, death, and others. Selûne reached out of the universe and from a plane of fire, brought forth a flame and ignited a heavenly body in order to give warmth to Chauntea. This greatly enraged Shar, and she began to erase all light and warmth in the universe. Desperate and weakened because of Shar's actions, Selûne hurled some of her divine essence at her sister. Selûne's essence tore through Shar, bringing some of Shar's essence with it. This magical energy combined to form the goddess Mystryl, the original goddess of magic.
Sharess Sharess (pronounced SHAH-ress) is the deity of hedonism, festhalls and sensual fulfillment. Sharess is oft depicted as a beautiful, voluptuous woman with the head of a cat (especially in Mulhorand). She has the individualistic and hedonistic personality of a feline and she is constantly grooming herself to ensure her appearance is always up to standards. Sharess is an innate flirt and loves toying around with beautiful mortals; once she has had her fill, she swiftly moves on to other sources of pleasure. Worshipers
Church of Sharess
The Church of Sharess is of casual nature, and her clergy are responsible for the running of many festhalls found throughout large cities in Faerûn. These festhalls seek to indulge every pleasure imaginable. Privately owned festhalls usually employ at least one or two Sharessan clerics.
The Church of Sharess probably celebrate the most festivals out of all the faiths of Faerûn. These revels are known collectively as the Endless Revels of Life.. Even daily events present a chance for Sharessan to revel; sometimes even the rising and setting of the sun. Their most beloved festival is the Midsummer's Eve festival, where the pursuit of pleasure has no boundary. Sharessan clerics pray for their spells at dusk. Affiliated Orders
Sharess doesn't have any Orders as such but a group of werecats devoted to both her and Selune and calling themselves the Eyes of the Evening hunt down Sharran cultists on nights of the full moon. History
Sharess was once Bast, a Mulhorandi power who was the patroness of cats, and Anhur's lieutenant. During the Second Empire, she subsumed the portfolio of Felidae, a beast cult deity of felines, nomads, and sensual pleasure. Struck by wanderlust, Bast traveled across Faerûn leaving many cults in her wake. During these travels, she also subsumed the divinity of Zandilar the Dancer, a goddess of the Yuir elves, so that she gained the elvish goddess' portfolio of intense passionate love. After Myth Drannor fell, she began to experiment with the darker side of pleasure and fell under the sway of Shar. She began to become known as Sharess, but before she was completely subsumed by Shar, she was freed by Sune, during the Time of Troubles. Shar had tried to assassinate her as she had Ibrandul due to her reluctance to be completely dominated by the goddess of shadow, but Sune doused her with a chalice filled with waters from Arvandor's Evergold that restored Sharess' beauty and willpower, giving her the will and the edge to rebel against her mistress. Since then she has spent much of her time in Arvandor, frolicking and pursuing pleasure in all of its forms, despite the warnings of her deific allies and the offers made by Shar. Now she holds on tightly to her independence, fostering a wider worship while at the same time guarding herself from Shar and Loviatar. Relationships
Sharess has restored alliances with Selûne, Sune, Milil, Hanali Celanil, and Lliira. She now opposes both Loviatar and Shar, who has never forgotten that Sharess escaped from her clutches. She also remembers her Mulhorandi roots, and opposes the evil Set along with the other good-aligned gods of that nation. She has a close relationship with Nobanion, who shares her interest in felines, though Sharess does as much to annoy him as she does to entice him. She also has a romantic relationship with Anhur, though their opinion of each other varies wildly from absolute love to indifference depending on how many fights that they have.
Sharindlar Sharindlar, also known as the Lady of Life and Mercy, is the chaotic good dwarven deity of healing and mercy. Sharindlar represents a side of dwarven life rarely observed by outsiders. As of late her command of fertility has expanded her clergy's influence over animal husbandry along with the developing of new varieties of crops.
Worshipers
When a dwarf is struck down in combat, he often utters prayers to Sharindlar, making no secret his veneration of this benevolent goddess. When dwarves abandon their taciturn moods for an evening of dance, or when a hardened warrior softens to accept the vows of marriage to his childhood love, Sharindlar is invoked as a deity of gaiety, romance and dance.
Clerics of the Sharindlar are known as Thalornor or "those who are merciful". They spend most of their time ministering to the needs of the sick or injured within dwarven communities. When not engaged in this manner, they to instruct dwarven youth on proper courting rituals. Sharindlar's clergy pray for spells in the morning.
Holy ceremonies dedicated to Sharindlar are most often practiced when the moon begins to wax, at Greengrass, Midsummer Night and whenever the moon is full. At such gatherings, dwarves dance around a natural pool, chanting to the Lady of Mercy while casting gold items into a sanctified cauldron. Temples most often are large halls with ample space for dancing and celebration, along with plenty of intimate guest rooms for visiting celebrators. Relationships
Over time Sharindlar has established good relations with her entire dwarven pantheon, including strained friendships with the likes of Laduguer, Deep Duerra and Abbathor. The Lady of Life and Mercy occasionally acts as intermediary between Moradin and those exiled deities when these opposed deities are forced to act together. Sharindlar shares great kinship with Shiallia, who is believed to be her daughter with Tapann.
Solonor Thelandira Solonor Thelandira is the elven god of hunting, archery, and survival in wild and harsh places. He teaches his followers the arts of hunting; including archery, moving unseen and hiding in the wild places. He watches over the borders of wilderness and farmed land and seeks to maintain the balance between them. Solonor lives in the realm of Arvandor on the plane of Arborea.
Solonor is never in one place long, and is always hunting his quarry with his magical bow that can fire as far as the horizon and his quiver that never empties. He hunts not to kill for killings sake but to maintain the balance of nature and to destroy evil. He does not close with foes, but tracks them and shoots from a distance. He can create an arrow of slaying, and if this strikes home it will kill all enemies. Many fiends have fallen to a single shot.
Stronmaus Stronmaus (strawn-mawz) is the giant deity of the Sun, Sky, Weather, Seas, and Joy. His symbol is a forked lightning bolt descending from a cloud that partly obscures the sun.
Description
Stronmaus' avatar appears as an enormous (up to 80' tall) giant with blue eyes and flowing auburn-red, wavy hair, wearing a simple gold-edged white robe. He is far more youthful and carefree than his father Annam. He is normally depicted smiling and reveling. He cannot help but smile, for the energy of life flows through him so strongly that it is hard not for him to express his continual exuberance. He revels in the storms he calls up and in the thunder that booms from his magical hammer.
Stronmaus has inherited some of his father's fickle lusts, and may send avatars simply to woo and seduce beautiful female giants. Relationships
Stronmaus is the eldest son of Annam and thus the default leader of the giantish pantheon since Annam's withdrawal, though he does not covet his father's power. He will happily defer to Annam the moment the creator god returns. Stronmaus' closest relationship is with his sister Hiatea; the two are commonly seen as a pair, the oldest and most powerful of Annam's children. His other siblings and half-siblings include Diancastra, Grolantor, Iallanis, Karontor, Skoraeus Stonebones, Surtr, and Thrym. Memnor and Vaprak are also sometimes named as his relatives.
Stronmaus often flies the skies of the Beastlands with Aerdrie Faenya and Remnis as companions. He is well-disposed toward the gods of the asathalfinare, who include Syranita, Surminare, and Trishina, and may send avatars to help them in times of need. He is also an ally of his fellow god of lightning Muamman Duathal. Stronmaus despises Memnor above all others, and will send avatars to restrict the evil cloud giant god's activities. Realm
Stronmaus lives in the realm of Stormhold, which can be found in the Beastlands in the midnight layer of Karasuthra, though it is believed by some to be attached to Gudheim, Annam's former realm in Ysgard. Stronmaus travels the layers of the Beastlands freely, but keeps his fortress in Karasuthra because he appreciates the way the moon of the Beastlands, Noctos, reflects off his gold-adorned marble battlements.
Stronmaus, the sole greater deity known to inhabit the Beastlands, delights in soaring above the forests and savannas of the plane with his companions, the laughing, cloudlike mortai, booming his own laughter in time with theirs and creating powerful storms in celebration of life.
Stormhold itself is a mighty palace of marble adorned with gold, platinum, and gemstones rising from a truly storm cloud, guided by mortai who shoot quick lightning bolts at one another as a form of electric conversation. Within is a magical opal pool where Hiatea and Surminare often visit. This pool, potent with healing magics, appears only 100 feet long to those outside it, but infinite to those swimming in its waters. Communities of those souls who worshiped Stronmaus in life dwell throughout the cloud, forming camps and congregations and spending most of their existences in the open air.
Worshipers
Stronmaus is the patron of storm giants and non-evil cloud giants, but he is worshiped as a sky and weather deity by giants of all races. To hill giants he is a mighty fisherman, to frost giants he is a bold sailor and explorer, and to the cloud giants he is a thundering god of storms. Clergy
Stronmaus's cloud giant clerics are skilled in the arts and music. They wear fine jewelry and keep large personal fortunes; the quality of jewelry and dress is a sign of rank. They are proud and organized, and believe in ridding the skies of evil creatures.
His storm giant shaman-priests are shabbily-dressed and ascetic. They must sit atop a cold, deserted peak for 100 days without food before they are accepted into the priesthood, and they remain solitary, dealing with the creatures of the sky or sea. They are visionaries, mystics, and meditators who treat each other as equals.
Priests of Stronmaus, regardless of their breed, always stop to pray during or immediately after a rainstorm or thunderstorm. They are forbidden to build fires, though they may warm themselves by fires built by others. Stronmaus's favored weapon is the warhammer. Rituals
Cloud giants who worship Stronmaus scatter handfuls of incense and spices to the winds every morning as soon as they wake. Twice every year or so, they declare a sacred sky hunt (omjag in the giant tongue) to battle evil sky creatures such as chimeras, wyverns, and chromatic dragons. The slain beast is then ritually offered to Stronmaus.
Storm giant worshipers of Stronmaus organize ceremonies designed to demonstrate their ability to overcome earthly obstacles, testing their limits and placing them in great mortal danger. They also atone for their sins through such punishing rites as flagellation.
Sune Sune (pronounced SOO-nee), also known as Lady Firehair, was the deity of beauty, with governance also over love. Her dogma primarily concerned love based on outward beauty, with primary importance placed upon loving people who responded to the Sunite's appearance. Her symbol was that of a beautiful woman with red hair.
Description SuneSune, Faerûnian greater goddess of beauty and love. When Sune appeared to the mortals of Faerûn she wore only a near-transparent gown. She was known for her lustrous red hair that draped down to the ground, her eyes of shining emeralds and ruby red plump lips. Worshipers Edit
Worshipers of Sune
Sune's highest priest was known as the Heartwarder, usually being the most handsome/beautiful clergy member both inside and out. They were expected to keep their appearance as flattering as possible and shower others with sweet words at least five times a month. Orders
Order of the Ruby Rose The Church of Sune had a small affiliated order of fighters, paladins, and bards who served to guard temples and holy sites along with the clergy and who sometimes pursued quests or do good works in Sune's name to promote her faith. To become one of the Sisters and Brothers of the Ruby Rose, a candidate stood vigil in a church of Sune all night. If the Lady Firehair appeared to the candidate in a vision during the night or somehow showed her favor, the candidate was admitted to the order. Members of this order were given to writing essays and songs of courtly love when not engaged in vital business, and often adopted a beautiful individual to adore from afar whether that individual would be flattered by such attentions or not.
Thard Harr Thard Harr (thard harr), the dwarven god of jungle survival and hunting, is the patron of the wild dwarves; he watches over them and works to ensure their continued survival. His followers revere the jungles they live in and do their best to live in harmony with and to protect the jungles (and themselves) from outsiders who would do either of them harm. His followers tend to be suspicious and isolationist, and they rarely willingly interact with outsiders. Only those who have proven themselves over a long period time can gain their trust. Thard Harr is also an exarch of Moradin. Followers
Thard's clerics and druids are known as vuddor ("those of the jungle") and due to the wild dwarves' general ignorance of deities other than Thard, have a position of great prominence in their society. They lead hunts, act as generals and representatives of their race.
Tymora Tymora (pronounced tie-MORE-ah ), or more commonly Lady Luck, was the goddess of good fortune. She shone upon those who took risks and blessed those who dealt harshly with the followers of Beshaba. Should someone flee from her sisters' mischievous followers or defile the dead, their fate would be decided with a roll of Tymora's dice.
Worshipers
Commonly consisting of adventurers and others who relied on a mixture of luck and skill to achieve their goals, the Tymoran clergy encouraged folk to pursue their dreams. They were also dutybound to aid the daring by providing healing and even some minor magic items.
Shrines and temples of Tymora were widespread as the needs of adventurers to be healed made the temples wealthy. These places of worship often differed significantly from each other in powers, manners and titles though, with little overall authority or hierarchy. The temples provided potions, scrolls or other little things like glowstones, often as rewards to those who served Tymora and her tenets well. Residence
Tymora resided in the Gates of the Moon, allied to but independent of that realm's twin mistresses. Her realm was the Great Wheel, seven earthmotes connected by lofty bridges, where games of chance, tests of luck and gambling abound. Orders
Fellows of Free Fate This was a special fellowship of clergy within the church of Tymora who dedicated themselves to countering the efforts of Beshaba, and especially of the Black Fingers, her assassins. Any clergy member could join who showed experience, dedication to the cause and is vouched for by a senior Fellow. Testers The Testers were fanactical followers of Tymora who took extreme risks in order to further the worship of the goddess. Fatemakers A heretical band of Tymorans who believed that all luck was the same and that mortals could influence luck.
Relationships
Tymora was a known ally of the demipower Finder Wyvernspur. She also had a relationship with Brandobaris of the halfling pantheon. History Edit
Tymora was a sister to Beshaba, the goddess of misfortune, having been created when Tyche, the former deity of luck, was infected by Moander's evil essence and split apart by Selûne.
Utu Utu was the Untheric god of the sun. His manifestation on Toril was killed during the Orcgate Wars. His symbol was a sun disc.
Description
Utu manifested as a human male bathed in dazzling golden light that destroyed undead. Any non-indestructible object that touched his body would melt. Contact with any heat above 100 degrees Fahrenheit would instantly heal all of his wounds. He had the power to transform living matter into soil. In battle, he flung bits of the sun at his opponents, up to two miles away. History
Utu presumably came to Toril with the other Untheric deities aboard the Galley of the Gods. He was killed by one of the orcish gods in -1071 DR, and his body was laid to rest in a God-Tomb in Unther.
Valkur Valkur (pronounced val-KURR ), the Captain of the Waves, is the exarch of sailors,ships, favorable winds, and naval combat.
Relationships
Valkur's philosophy often puts him in conflict with the capricious ocean-goddess Umberlee and he is a sworn enemy of the Deities of Fury.
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Posted: Mon Dec 23, 2013 12:12 pm
Lawful Neutral Amaunator (pronounced ah-MAWN-ah-tor) was the Netherese solar deity of order, the sun, law and time. He was viewed as a harsh but fair deity, revered by many rulers, soldiers and powerful wizards.
It was eventually revealed, following the Spellplague that Lathander, the Faerûnian god of the sun, was an aspect of the long-dormant Amaunator. By the Year of the Ageless One, Amaunator was worshiped both as Lathander and by his own name.
When Netheril fell, the common people who were not killed by the fall of the enclaves (the only living worshipers of the deity) largely abandoned Amaunator, believing that he had done nothing to prevent the disaster.[9] His followers were right, but contractually, his hands were tied. Magic in all its forms was under the exclusive control of Mystryl, and Amaunator had no lawful right to interfere in any way, even when a magical catastrophe, such as Netheril’s fall, was in the process of occurring.
Over the centuries, many theories were put forward by later religious scholars as to what ultimate fate Amaunator met. Some insist that he died, but others (notably the Sunmasters of the Brotherhood of the Glorious Sun) argue that he was reborn as Lathander. Still others believed he survived as the vengeful Bedine deity known as At'ar the Merciless and yet others asserted that he turned his back on Faerûn and entered the pantheon of the lands of Kara-Tur, or simply moved on to other planets (such as Oerth). The truth was that with the loss of nearly all his followers in Netheril after its fall, Amaunator began the long, arduous, and painful process of dying of neglect. After about a millennium, he did not have enough power left to maintain his power base in the Outer Planes and was exiled to the Astral Plane.
At some point, Amaunator reappeared in the Faerûnian Pantheon, in the form of the greater deity Lathander. He gathered strength and allies to himself, and became Faerûn's dominant sun god once again.
Sages began to predict a clash between Lathander and the Mulhorandi sun god Horus-Re (assuming the merging of the Faerûnian and Mulhorandi pantheons), but such a fight never came. (Even if the pantheons had had time to intermingle and merge before the Spellplague, the fight may not have occurred anyway: Lathander liked Horus-Re.)
In the years before the cataclysmic Spellplague, high-ranked clerics and paladins of Lathander began to receive messages regarding a mysterious event called the "Deliverance", leading them to begin an aggressive recruitment campaign.
Another major step came when the sunmaster Daelegoth Orndeir became the high priest of the Temple of the Morn. On Midsummer of 1374 DR he performed a miracle, creating a second sun over the city of Elversult that never sets, viewable from 150 miles away. Converts flocked to the city in droves while the church of Lathander pondered on what to do.
Lathander revealed himself to be Amaunator in the Year of Blue Fire, just after the Spellplague.
Azuth (pronounced ah-ZOOTH), the Lord of Spells, was a lesser deity who concerned himself with the advancement and preservation of the magical arts. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity acted as an adviser to the sitting deity of raw magic; he and Mystra shared an amicable relationship akin to that of tutor and favorite student. Other deities found him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. Azuth most often appeared as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff.
As a mortal man, Azuth was hungry for power, and in his search for it he studied several long gone empires, in hopes of finding lost secrets. Eventually his dedication lead to him being granted the title of Magister, the first of his kind, to be recognized by Mystra as her most promising mortal pupil. In his bid for divinity he sought to steal a portion of Savras' power, but ultimately he failed which led to Savras and him facing off in a duel to decide their faiths. Azuth was successful and managed to imprison the deity Savras within a staff he had created. And thus, with the help of Mystra who had now become his lover, Azuth finally ascended to divine status. Azuth later freed Savras from his imprisonment, who now serves the Lord of Spells, as does the vaunted necromancer Velsharoon.
Enki was a god with several connections to the gods of Toril, although he was never worshiped on that world. He was god of rivers and oceans among the ancestors of the Mulan, and also the patron of jewelers, goldsmiths, and stonecutters.
Enki was a shapeshifter, but in all his human forms he was recognizable by his green skin. He could summon any being that died in the water, move like a blink dog, and he was immune to all forms of heat. He was known as a binder of demons, his hatred for the fiends so great that he would slay any being in his presence who had ever interacted with demons in a friendly way. He carried a small mace carved from green jade. His armor and shield were made from water.
Enki was the son of Anu, Ruler of Heaven, who was the son of Nammu, the sea.
A suspicious plague decimated the empire of Imaskar sometime around -4370 DR. In response, Imaskari wizards opened two portals to two different places and times on another world. They captured slaves from that world in a series of lightning raids. On Toril the slaves intermarried with one another and became known as the Mulan. Although the Imaskari had created a barrier around Toril that denied entry to the gods of the Mulan homeworld, the prayers of the slaves were heard by Ao, who summoned the god Ptah to invite the Mulan gods to come to Toril. Because of the barrier, the only way the gods could enter Toril was by creating avatars to physically sail through the Flow between spheres. To this end, Enki created a ship known as the Galley of the Gods for his fellow gods to sail in, while the children of Re sailed a war galley known as the Matet. Enki himself elected not to follow the Mulan gods on this journey, and remained behind.Thus he was never worshiped by the Mulan on Toril, but other gods of Toril could still interact with him on the planes.
In approximately 1357 DR, the goddess Lliira became enamored with Enki and the two began a romance. Unfortunately, the Greek goddess Hecate became infatuated with Enki as well, so to rid herself of her rival, Hecate cursed Lliira so that she could return no man's love and imprisoned her in a "Pleasure Palace" called Zannibar on an unnamed world. Thanks to the efforts of an adventuring party, however, Lliira and Enki were reunited.
Shortly after that, tragically, Enki was murdered by the gods Anshar and Nergal. Nergal lured Enki to a place on the Lower Planes known for its many demons. Then, while he was distracted, Nergal bound Enki and his co-conspirator Anshar drove a blade through his heart. Enki's father Enlil has sworn to avenge his son, but has not yet found an opportunity.
Helm (pronounced HELM), also known as the Vigilant One and The Watcher, was the god of guardians, protection and protectors. He was worshiped by guards and paladins both, long being seen as a cold and focused deity who impartially took the role of defender and sometimes also enforcer. His activities in the Time of Troubles caused the folk of Faerûn to look differently on the Watcher.
Helmites were long respected and revered for their dedication and purpose, and their pledge to come to the defense of those who call for it. They wore polished full suits of armor often with plumed helmets. Their hierarchy was strict and militaristic, with specific groups such as the order of paladins called the Vigilant Eyes of the Deity, and originally also a single pontiff, head of the church—the Supreme Watcher. However, there had not been someone in that post since 992 DR.
When preparing for battle, a Patriarch of Helm might have used a ceremonial mace to cover troops in holy water, known as "Tears of Helm".
Far back in time, the deity Lathander caused a divine purge known as the Dawn Cataclysm in which Helm's lover, a lesser deity of pragmatism called Murdane, was victim. Helm begrudged the Morninglord this. However, Helm reserved his real opposition for deities whose plots threatened the people and stability of Faerûn, especially Bane, Cyric, Mask, and Shar. He was also especially at odds with the uncontrolled violence and careless destruction of the deities Garagos, Malar, and Talos.
During the Time of Troubles, when the gods walked Toril, it was in reliable Helm that Lord Ao trusted the task of keeping the other deities from returning to their divine realms in the planes without returning the stolen Tablets of Fate. For this task Ao left Helm with all his divine abilities, guarding the Celestial Stairway to the planes. When the goddess Mystra—who had spirited away a portion of her divine power in the realms, which she then recovered once the gods were cast from the heavens—attempted to pass him without the Tablets she was turned back by the Watcher, and when she forcibly tried to pass the Watcher, he destroyed her, on Midsummer, in the skies north of Arabel. This action had enormous repercussions for Helm. Whilst it put off any of the other earthbound deities attempting the same action, it also caused the other deities and mortals alike to hold Helm in great contempt (surprisingly however, in the South, Helm's following was still strong).
After the Time of Troubles ended and other gods were restored to their former existences, Helm himself was no longer bound to stand guard against them and much of his worship had faltered. Things amongst his clergy were made worse when the natives of recently-discovered Maztica, whom the priests of Helm were subjugating in their conquest of the region, highlighted their cause. It is only shortly before his death that Helm regained some of his popularity and respect, as people acknowledged that in the Time of Troubles he was doing what he had to. The only god who could have been considered a full ally of the Watcher was Torm, the god of paladins. Strongly-held ideological differences caused a great rivalry verging on hatred between the clergy of the two gods, but the deities themselves remained close.
In 1384 DR, while conveying messages from Tyr to Tymora during the pair's courtship, a strange and fateful misunderstanding resulted in the accusation that Helm had stolen Tymora's heart. Helm was subsequently slain in a duel by Tyr. Cyric is suspected to have had a hand in these events.
The Heresy of the Threefold God, a belief held by the Eye of Justice holds that Helm wasn't truly destroyed by Tyr, rather his divine essence merged into Tyr's upon his death.
Hoar (pronounced HORE), also known as The Doombringer, is the vengeful deity of retribution invoked by those who seek to repay an eye for an eye. He is also an exarch of Bane. He is a bitter deity, prone to mood swings and fits of violence. Ever since the Time of Troubles, the Doombringer has been consumed with plotting the downfall of Anhur, the Mulhorandi deity of war, and to a lesser extent, the pantheon that spawned him.
Hoar is actually the ancient Untheric deity worshiped in the eastern Inner Sea lands as Assuran. Centuries past he was driven from Unther by Ramman, although his cult remained strong in Chessenta. He eventually slew his rival during the Time of Troubles, but Anhur stole Ramman's unclaimed portfolio before Hoar could act, earning Hoar's ire. Both Tyr and Bane contested for Hoar's tormented soul, as the Dark God sought to turn him into a servant of blind vengeance and bitterness while the Maimed God sought to unlock Hoar's bittersweet humor and shift his portfolio to favor irony and poetic justice. With Tyr's death, Bane has recruited Hoar as an exarch. Meanwhile, Hoar conspires with Beshaba in unleashing bad luck on the deserving.
Jergal (pronounced JER-gull ), also referred to as The Lord of the End of Everything, is the seneschal of the Lord of the Dead who keeps records on the final disposition of all the spirits of the dead. Jergal is unfeeling and excessively formal, he never angers and always speaks in a disembodied, chilling voice. He cares little for anything besides an orderly accounting of the fate of the world as it slowly sinks into death, and he now serves Kelemvor as he previously served Cyric and Myrkul before him.
In ethos, Jergal is colder and more inhumane than his master, sanctioning the use and creation of undead by his followers, provided they serve the cause of advancing death in the world. He is not evil or malicious, but impassively records the death of all things.
Jergal is an ancient deity, older than many of the greater gods of Faerûn. In the time of Netheril, he was a greater deity himself, with the portfolios of the Dead, Murder and Strife. With the long aeons, he became bored with his position of power, and allowed for three mortals, known as the Dead Three, to each take up parts of his divinity. Bane assumed the portfolio of Strife, Myrkul the rulership of the Dead and Bhaal the portfolio of Murder. Jergal himself faded from his great stature, and became a seneschal to Myrkul, a position he has kept even after his master perished and first Cyric, then Kelemvor assumed his place.
Kelemvor (pronounced KELL-em-vor), formerly Kelemvor Lyonsbane, also known as the Lord of the Dead and Judge of the Damned, was the god of death and the dead, and master of the Crystal Spire in the Fugue Plane. In his mortal days, Kelemvor was a skilled mercenary, with the heart of a noble paladin, concealed under rude manners and thwarted by his mysterious family curse.
Fair yet cold, Kelemvor was the god of death and the dead—the most recent deity to hold this position, following in the footsteps of Jergal, Myrkul, and Cyric. Unlike these other deities, whose rule as gods of the dead made the afterlife an uncertain and fearful thing, Kelemvor urged knowledge that death was a natural part of life and should not be feared as long as it was understood. As a result of his deep respect for life and death, he holds the undead in the uttermost contempt.
Before his ascension to godhood Kelemvor was a human fighter named Kelemvor Lyonsbane who was best known for his association with the adventurers Adon, Cyric, and Midnight, the latter two of which also later became deities. Inwardly sensitive and kind-hearted, Kelemvor nonetheless exhibited a gruff and dark-mooded exterior as a way of coping with the unusual curse which had befallen his family.
Kelemvor was born to Kendrel Lyonsbane and Cyndril Lyonsbane, of whom he was the fourth and last son. Cyndril, for whom it had been ten years since her last child, died giving birth to Kelemvor, for which Kendrel would later blame his son. Even without this burden of guilt on his shoulders life would not have been easy for Kelemvor, who was constantly expected to meet the high standards set by both his father, a crippled war veteran and military advisor, and elder brothers, who, by the time Kelemvor was eight, were already forging their own legends.
Contrary to his father's desires, however, Kelemvor demonstrated an affinity for artistic pursuits and beauty, developing a deep fondness for his sensitive teacher, Tannith. When Kelemvor was ten his father decided he had tolerated Kelemvor's inaction long enough, deciding to take full responsibility for Kelemvor's education so as to ensure he followed the martial path chosen for him. Kendrel discharged Tannith and beat her senseless along with a group of friends, leaving her for dead. When Kelemvor learned of this weeks later the hate for his father that would late haunt him began to well up inside of him.
This righteous fury was channeled by the young boy into martial skill, making him a deadly warrior much to the delight of his father, who failed to recognize the source of Kelemvor's power. It would not be long before Kendrel came to realize the truth, however. When Kelemvor was thirteen he met a beautiful girl two years his senior named Lilianna. Filled with joy and a love for Kelemvor she began to melt the younger boy's cool exterior, reminding him of his first crush Tannith. When Kendrel discovered this affair he sought once again to end what he considered a distraction to Kelemvor's education and assaulted Lilianna, beating her. When Kelemvor came upon them he leapt to Lilianna's defense but was knocked aside.
As Kelemvor rose to his feet the hidden curse within him manifested, transforming him into an adult panther. In his new form he tore his father apart as well as the two guards that leapt to the man's defense. Lilianna, once she realized the terrifying beast still had Kelemvor's mind and soul, helped her lover escape from Lyonsbane Keep and into the woodlands surrounding it, where he dwelled for some time, coming to terms with his new form.
After the death of his father, Kelemvor wandered the woods outside Lyonsbane Keep, shifting back and forth between human and panther form. Though at first he had been able to control himself Kelemvor soon found himself, even in his human form, to be little more than a savage beast. After six months time, however, Kelemvor regained control of his mind, returning to human form with full possession of his senses. It was shortly after this that Burne Lyonsbane, Kelemvor's uncle, discovered Kelemvor, for whom he'd been searching. Unlike Kendrel, Burne was understanding of Kelemvor's sensitive side and had pitied his nephew throughout the years. Once he and his adventurer companions discovered Kelemvor he took the young man in and explained to him the nature of his family's curse.
The curse of the Lyonsbanes had been passed down for generations within Kelemvor's family and had its roots in the actions of the greedy mercenary Kyle Lyonsbane, who during a battle abandoned his wounded companion, a sorceress, on the battlefield to die so that he could plunder an enemy's stronghold. As vengeance the sorceress cursed Kyle and his family, transforming them into a strange variety of werepanther that would transform into their beastly form if ever they did something purely for profit. However, the curse ended up backfiring and instead of remaining with Kyle and his ancestors it was visited on the mercenary's children. Furthermore, the cause of the transformation was gradually reversed and by the time, five generations later, Kelemvor was born it now made it impossible for any Lyonsbane to perform an act without asking for a reward, lest they transform into the beast.
The result was a long line of mercenaries in the Lyonsbane family, and as family members grew old it become more dangerous for those who lived around them, since the patriarchs could no longer remember if a reward had been offered or not. Thus it became the responsibility of every Lyonsbane to slay their father when they reached the age of fifty.
Kelemvor, with the help of his uncle, managed to adjust to the curse that he had regrettably inherited, however and joined Burne's company to become yet another sellsword. For three years Kelemvor was able to keep his bestial side under control, and though forced into a path he had not chosen for himself and had never wanted, became fond of Burne and his other companions. Still, Kelemvor longed for and dreamed of the life he could have had were it not for his curse and the cruelty of his father.
Upon his eighteenth birthday, however, all of Kelemvor's new life came crashing down around him. In an ambush, Burne's party was slaughtered to a man by Kelemvor's eldest brother Guntharr. Filled with rage for his uncle's death Kelemvor awoke the beast within him again and tore both Guntharr and his companions to pieces except those who managed to flee. Horrified and disheartened Kelemvor fled once again, though he eventually returned to the mercenary lifestyle.
More bitter than ever, Kelemvor became resentful of the emptiness in his involuntary career as a sellsword and of the incompetent superiors who hired him. Though Kelemvor could have taken a leadership position for himself he never did, haunted by memories of his father's corruption by power. Still, Kelemvor dreamed of a day when he could perform heroic deeds free from the curse, becoming a true hero as in those stories he had read when he was a child in the Lyonsbane castle.
After a time, Kelemvor left his employers behind, pulled by an unexplainable urge to search for something, a prize to give his life meaning but whose form escaped him. It was shortly after this, that he met up with Midnight and Adon of Sune. During the events of the Time of Troubles the curse was removed by the god of strife, Bane. Together with Midnight and Adon he recovered the lost Tablets of Fate, bringing them to Waterdeep, to return them to Ao.
In a final confrontation with Myrkul on top of Blackstaff Tower, Kelemvor was killed by still-mortal Cyric, wielding the sword Godsbane, who would later go on to become god of death in place of Myrkul. However, Kelemvor's existence was not ended then and Godsbane, which was actually the god Mask in disguise, siphoned away Kelemvor's eternal spirit, hiding it from the new Lord of Death. For ten years Kelemvors spirit lived in this pocket plane, while Cyric searched for him, bent on destroying his former companion for good.
Ten years after the Time of Troubles, after Cyric murdered Bhaal and ascended to godhood, the first thing he wanted to accomplish was to have Kelemvor's soul so that he could gain an advantage over the new Mystra, his most hated rival, and whose portfolio over Magic he coveted. However, for ten years, Cyric and his church were unable to find Kelemvor's soul, every divination and spell they tried yielded nothing. Cyric suspected that there were traitors within his own church who fostered Kelemvor's soul. He later launched the Second Banedeath in 1368 DR, unleashing his Inquisition on Zhentil Keep, Yûlash, Darkhold, Teshwave, and the Citadel of the Raven to cleanse all Zhent holdings of non-Cyricist priests. Cyric also released Kezef the Chaos Hound from Pandemonium, and commanded it to trace Kelemvor's soul. Kezef ended up being trapped again by the God of Thieves.
Kelemvor's soul, was absorped into Cyric's sentient sword, Godsbane, in the moment he was killed on top of Blackstaff Tower. The sword was actually Mask, the God of Thieves in guise, who planned to bring Cyric's downfall and gain Cyric's portfolio over lies. Mask used Kelemvor's soul to gain the cooperation of Mystra, all the while planning a revolt in the City of Death against Cyric. With the help of Mystra, Torm, Oghma, and Cyric's own high priest Fzoul Chembryl (whose loyalty lay with the dead Bane), great chaos was caused in two of Cyric's most important bases of faith: Zhentil Keep, and the City of Death. A great number of Cyric's follower lost their faith, thus greatly weakening Cyric himself. Without the will to control the City of Death, dead spirits were freed and roamed about the City. In addition, Cyric's nightmare was freed from Dendar the Night Serpent, and the dream found Cyric, causing him to think that Kelemvor had somehow returned to life and to seek revenge. At that moment, Cyric, though a Greater Power, lost his mind and crushed his sword, which freed Kelemvor, and made his nightmare come true. The two fought, a dead soul against a god. Cyric's fear, indecision, and madness became his defeat, and Kelemvor finally managed to overthrow Cyric's rule in the City. By the wish of all dead spirits and Denizens in the Gray Wastes, in 1368 DR Kelemvor became the new God of Death.
To be the Lord of the Dead is to be the judgment of the departed souls. In the novel Crucible: The Trial of Cyric the Mad, being the new Lord Death, Kelemvor wished to clear all the corruptions in the Realms of Death brought by former Lords of Death. He reshaped the Bone Castle, a twisted citadel in the Gray Wastes where Jergal, Myrkul and Cyric had all ruled from, into the transparent Crystal Spire, its translucency representing that no more should Death be a frightening mystery. While faithful souls would be claimed by their respective deities, faithless souls and those with a false faith that his/her god did not want, are judged before the God of Death. Former Gods of Death would decide whether they were the Faithless, or the False. Either way, in the hands of Myrkul or Cyric, these souls eventually ended up being eternally tortured.
Kelemvor, however, was more lenient on those Faithless and False who were virtuous and honorable in life, while the ones who were cowardly or capricious were severely punished. Those souls being judged as noble, would be sent to the then merrier and heaven-like parts in the City of Death, such as the Singing City, or Pax Cloister, while for thieves and cowards there were hell-like parts of the City such as Acid Swamps.
As a result, honorable and brave mortals no longer feared death, and recklessly threw their lives away, trusting in Kelemvor's judgment rather the worshiping of other benevolent gods. The cowardly and crafty mortals became too fearful to do much, lest they die and find themselves before Kelemvor. This, in combination with Mystra's unjust granting of magic, favoring only those good, brought unintentional imbalance and robbed the other deities of potential worshipers. Being exposed by Cyric, Kelemvor and Mystra were accused by the Circle of Greater Gods of being guilty of Incompetence by Humanity.
Kelemvor wondered how he could judge the damned, when he himself failed his own personal judgment. He gradually came to realize that there is nothing human in being a god. To correct his mistakes, great changes were undergone in his realm, as well as in himself. The City of the Dead was changed to a gray world, not truly light, not totally dark, simply dull gray. Gone was the good and evil in the City, only indifference and silence remained. The once diamond-like Crystal Spire was also smoked the color of topaz. Kelemvor also rid himself of all signs of humanity in order to properly fulfill his duties, which means replacing the warrior-like human he used to assume with a darkly robed figure, his raven black hair turned to silver, his eyes became pupiless, his appearance aged, his armor tattered and black, and donned a silver death mask.
He then conducted the Re-evaluation, where all souls in the City were to be judged according to new criteria, then be sentenced to new places in the City. Souls being judged will not find torture, but neither will they find joy. They will exist with souls ethically similar to themselves.
During the process, Adon (Kelemvor and Mystra's mutual friend, as well the patriarch of Mystra's new church) was driven mad by Cyric's trickery, losing his faith in Mystra, and had died a faithless soul. Mystra came to Kelemvor and asked for Adon's soul, which Kelemvor steadfastly refused since Adon was now one of the Faithless, or perhaps even the False. This, along with Kelemvor's loss of passion, eventually caused the breaking up of their relationship.
Mystra (pronounced MISS-trah), the Mother of all Magic, formerly known as Midnight, was once a greater goddess who guided the magic that enveloped Toril and its surrounding space. Mystra tended to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She was believed to be the embodiment of the Weave and of magic itself, though this is now known to be false in the wake of the Spellplague. Mystra's symbol was a ring of seven stars surrounding a rising red mist, spiraling to the heavens. Mystra ruled over the divine dominion of Dweomerheart.
Moments after the Fall of Netheril, a peasant girl with rudimentary magical training but an aptitude for spells became the new Goddess of Magic and managed to catch three of Netheril's floating cities as they plummeted, bringing them to rest on the ground and saving thousands of her people.[8] Being of a more lawful disposition than her predecessor, she laid down new rules for all spellcasters, banning spells above 10th level, limiting who had access to magic, limiting how many spells of each level could be held in the mind, increasing the time it took to cast spells, and forcing long periods of memorization or prayer each day to replace spells cast previously. Arcanists no longer had to specialize in a form of magic but could generalize. This eventually led to arcanists being called wizards.
Little is known of the acts of the Lady of Mysteries except through the words and works of her church and her Chosen. In 1358 DR, in the last hour before the gods were banished to walk the land as mortals, Mystra entrusted Midnight with a portion of her power in the form of a pendant, and asked her to keep it safe for a time. Midnight became the last of Mystra's Chosen.
As the centuries passed, Mystra had grown tired of the ceaseless grasping for power through pleading, flattery, or treachery. She and her portfolio were the target of gods and mortals alike and that took its toll on the Mother of All Magic. Being thrown down to Toril with all the other gods and then being captured and tortured by Bane was apparently the last straw. After securing a portion of her power with Midnight, Mystra disappeared. Days later, Caitlan Moonsong pleaded to a group of adventurers (Adon, the mortal Kelemvor Lyonsbane, and the mortal Cyric) to rescue her mistress from imprisonment in Castle Kilgrave in northern Cormyr. Midnight accompanied the band of heroes on the rescue mission and with her help they succeeded in freeing Mystra from the clutches of Bane.
Immediately upon being freed, Mystra possessed Caitlan as her avatar and retrieved the pendant from Midnight, regaining much of her power. She then opened a gate to the Ethereal Plane and took the group to the Celestial Stairway, which was guarded by Helm. Mystra argued with Helm saying she had nothing to do with the theft of the Tablets of Fate and to let her pass so that she might speak to Lord Ao and regain her rightful place as keeper of the Weave. Helm steadfastly refused to let her pass and gave her fair warning. Furious, she attacked him with bolts and beams of energy, fire and ice, mystic blades and magical hammers, and dread creatures with fangs and claws, coils and maws, wings and tentacles. Helm held firm, absorbing or brushing off each of her assaults. Weeping blue-flame tears of anger and frustration, she grappled with Helm and fire leaped from her mouth. Helm held her off with one hand and raised his visor. As their gaze met, Mystra let out a terrible scream heard across the Realms as she saw her doom written in his face. Helm drew back and punched his gauntleted fist through her chest and Caitlan's body exploded in a blindingly hot flash of devastating power.
When the heroes regained their sight, they were standing on a circular stone foundation; all that was left of Castle Kilgrave. The landscape around them was charred and blasted for a half-mile (800 meters) in every direction. Helm had lowered his visor and stood in the mouth of the gate. He admonished the group to seek out the Tablets of Fate with more wisdom than the former goddess. He then vanished through the gate as it closed behind him. Midnight looked down to find Mystra's pendant lying at her feet.
The Red Knight or the Lady of Strategy, was the Faerûnian deity of strategy and battle tactics and an exarch of Tempus. Her dogma dictated the use of careful tactics in battle to achieve victory, under the belief that sound strategy was the best way to win a battle with the most favorable outcome. Her symbol was a red 'knight' chess piece with stars for eyes.
The Red Knight was elevated to divinity by Tempus to balance Garagos' destructive aims.
During the Time of Troubles, the Red Knight's avatar possessed Lady Kaitlyn Tindall Bloodhawk. While possessed, she and her adventuring band traveled to Tethyr and successfully repelled a large army of monsters, earning the nation's gratitude. Bloodhawk is now head of the Order of the Red Falcon, a small knightly order worshiping the Red Knight that trains officers and others in tactics and military history.
Savras (pronounced SAV-ras) was a god of mages and wizards in the service of Mystra, goddess of magic. Some say he was once a mortal, one of the mighty mages who constructed the portals beneath the city of Raven's Bluff. He is portrayed as a man with a crystalline face, clear to all who see him. His statements are clear, concise, and rarely what the listener wishes to hear. Savras' symbol is a crystal ball with many monstrous eyes.
Savras, as a demigod and Azuth, a wizard with god-like abilities, duelled; this was due to Azuth contending for Savras' place. Thereafter, Savras fell, with Azuth becoming the one god of wizards. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. Following this, Azuth agreed to release Savras in exchange for a pledge of fealty, leading to their current dynamic. An unthinkable catastrophe ensues when Cyric, aided and abetted by Shar, murders Mystra in Dweomerheart. The plane itself disintegrates at once, destroying Savras and sending the gods Azuth and Velsharoon reeling into the endless Astral Sea.
Siamorphe (pronounced SIGH-a-morf or SEE-a-morf) usually appears as an older lady of the nobility, her hair touched with grey but well kept, and her iron-gray eyes missing nothing. Her clothing shows the jeweled purple of the true nobility, with a silver chalice and adamantine scepter in her hands, and a tiara carved from a single diamond on her brow.
Siamorphe is the vessel of a semi-divine power, which is passed down to a successor when the successor is dying. The current Siamorphe is the latest in that lineage. By preference, the successor is a direct descendant of the previous power’s mortal form, but anyone of noble blood will suffice. The former Siamorphe was a nobleman of Baldur's Gate, who passed the power to Lady Siamorphe of Waterdeep, chosen when she was killed in a riot in the Year of the Dusty Throne (1256 DR).
Her portfolio is providing the Divine Right of nobility to rule, and encouraging the responsibility to rule well and wisely for the more common classes beneath them. Her worship is most common among the nobility and their councilors, especially among those who seek reasons to explain why they are in charge.
Ulutiu (pronounced oo-LOO-tee-oo), also known as The Lord in the Ice or The Eternal Sleeper, was the lawful neutral father of the giant-kin races and the god of glaciers, polar environments, and arctic dwellers. His domains consisted of animals, cold, law, ocean and protection. Ulutiu's symbol was a necklace of blue and white ice crystals and his divine realm was where he slept in the Astral Plane.
Around -25500 DR Ulutiu began an affair with Othea, wife of Annam All-Father, leading to the firbolg, fomorian, verbeeg and the voadkyn. Ulutiu voluntarily exiled himself from Faerûn in -2550 DR when his affair with Othea was discovered by Annam.[citation needed] According to Skrom Jek's The Meanderings Upon the Friezes of Hotun-Shûl, Ulutiu's corpse was placed on a barge that floated into the Cold Ocean and when it sank, his magical amulet froze the water, creating the Great Glacier and the Endless Ice Sea, a process which took 75 years.
Since Othea's death, Ulutiu seemed content to stay away from Toril, but he would likely return if Othea could be brought back.
Urogalan was the halfling deity of earth and death. His symbol was the silhouette of a dog's head.
Urogalan was a gentle deity for a god of death, respected and revered by his chosen race but never feared. He was seen as a protector of the dead. Because halfling dead were usually buried in the earth, he was also the guardian of the earth itself (as opposed to the green plants that grow in the earth, which were the dominion of other halfling deities).
Urogalan rarely spoke or showed emotion. His voice, rarely heard, was tinged with loss. In appearance, Urogalan was a slim, dusky-skinned halfling dressed in brown or pure white, representing his two primary aspects of earth and death.
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