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Posted: Wed Feb 20, 2013 3:38 pm
TAB TAB TAB TAB TAB TAB TAB s a t ō 〈 T A D A S H I 〉 佐藤忠 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ TAB TABA p p e a r a n c e ↴ TAB↪ the face in the mirrorHe is at an average height for his age, and his medium length hair tied up into a small ponytail. He is neither muscular nor slim. Most of his muscles are located in his abdomen and legs from all the running. TAB TABW a r d r o b e ↴ TAB↪ the worse for wear He likes to wear baggy clothes, though he binds it around himself with belts, pouches, and scarves. He likes to wear his favorite colors of red, black, white, and brown. He doesn't like to dress formal and often wears the same type of clothes no matter the situation. 〈 hi'ate 〉 → His sound headband, an eighth note engraved into steel plating, attached to a dark, blood red piece of cloth is tied to his waist belt and hangs down to the ground. 〈 head 〉 → Tied around his forehead is a deep red headband used to keep his hair from falling into his eyes. 〈 neck 〉 → Around his neck, held up by a leather thong, is a silver pendant his brother had crafted for him. 〈 shoulders 〉 → None 〈 armguards 〉 → He has no armguards, however he does wear leather bracelets on his left hand and his wrist is wrapped on his right. 〈 torso 〉 → No armor is hidden under his baggy red shirt, which has black sleeves, bordered by white. His torso however is wrapped with cloth to help resist injury, and keep a slim figure. Across his back is a quiver of arrows and a bow. 〈 legs 〉 → He wears brown baggy pants, which are usually tied around his legs by his shinguards. Around his right thigh a pouch is tightly tied, and along his waist are a few more pouches, holsters for his weapons, and a water canteen. Nothing of note under his clothes. 〈 shinguards 〉 → He wears black, hard leather shinguards that reach up to, and cover his knees. TAB TABf u n d s ↴ TAB↪ for important purchases ▪ x5,000 ryo ▪ x5,000 yen TAB TABI n v e n t o r y ↴ TAB↪ for the common day ▪ Katana (x2) The katana is the most artistic and well-crafted sword in the world. The curve of the katana's blade allows the user to draw the sword at a faster speed than any other sword created by man. The sword itself is both hard and light and can cut through almost anything with ease. Damage 4 - 12 + 1.5x str. mod. Range Melee. Special Always a master work item, so +2 to attack roll and damage per roll. Causes a Bleeding Wound upon a critical hit. +4 to blocking checks. Dual Wield Yes, -10 to attack roll. Calculate damage with 1x str mod. ▪ Composite Longbow A bow with a string that is far harder to pull. This allows the weapon to deal more damage. Damage Arrow damage + str. mod. + half dex. mod. Range 140 ft. + 5 feet per strength modifier. Special Must have arrows to shoot and they are not infinite. ▪ Steel Arrows (x30) A more advanced arrow made of hallowed steel to make the arrow more damaging and durable. Damage 2 - 10 Special Causes a Bleeding Wound upon a critical hit. Craft DC 14 TAB TABs e n t i m e n t a l ↴ TAB↪ the things close to the heart ▪ Home-made Leather Bracelets These leather bracelets were made by his sister to offer him protection. There are five in total, each are adorned with a symbol, one for each of the five elements. Each also is decorated with a few beads: red for fire, blue for water, white for wind, yellow for lightning, and gray for metal/earth. ▪ Silver Pendant A silver pendant his brother had made for him to give him courage in difficult situations. Tied around his neck with a leather thong, the silver pendant is made of small metal slivers. Inside a single circle is a trinity symbol. The symbol is made with two strands.
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Posted: Wed Feb 20, 2013 3:39 pm
TAB TABm i s s i o n s ↴ TAB↪ the brilliant accomplishments ▪ S-rank TAB TAB TAB??? ▪ A-rank TAB TAB TAB??? ▪ B-rank TAB TAB TAB??? ▪ C-rank TAB TAB TAB??? ▪ D-rank TAB TAB TAB??? ▪ E-rank TAB TAB TAB??? TAB TABp e r s o n a ↴ TAB↪ all the different faces ▪ Sentimental Being close to his family is an important matter to him. He visits his parents whenever time allows it and keeps his siblings close at heart. To show his love for his family he wears the leather bracelets his sister made for him to keep him safe, and the pendant his brother made for him to give him courage to fight for what he believes in. Everything given to him, he treats as if the spirits blessed him with it. Of course, the door swings both ways as he is caring to those around him, each person holding a place in his heart. This is one of the many qualities in which he was chosen as a candidate for kageship. ▪ Suave Growing up on the farm has given him a way with words. His soft-spoken demeanor and common courtesies gives himself a natural charm. His father had told him growing up, that manners were used everywhere and the sooner he learned them, the faster he would move ahead in life. Only once had he been disrespectful to his mother, over what he couldn't tell you, but the one thing he does remember was the beating he got from his father. He will never look at a cooking spoon in the same manner… ▪ Insightful Taking the time to think things through is a great way to get thigns done quickly and efficiently. He takes things with an open mind and is always willing to learn something new. With the amount of resources he has at his disposal he can get quite a lot of information at little to no cost. This is a valuable aid to a kage and to the leader of the resistance. ▪ Placid This is easy to see, especially with his soft-spoken words and calm demeanor. Anger will hardly ever fly from his mouth, unless it is absolutely necessary. He has a high tolerance for pretty much anything, though stupidity pushes his limit. If you see him ranting off in a rage, you know it's for a pretty good reason.
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Posted: Wed Feb 20, 2013 3:42 pm
TAB TABb a c k g r o u n d ↴ TAB↪ the secrets you don't need to know
Named after his great-grandfather, Tadashi was born into this world as a normal civilian. He had nothing but the rice field his father toiled over his entire life, and his ancestors before him. He spent his early childhood years there, the only ninjas were in stories his mother told him. Over the years, his family grew as his sister, Amaya, and then his brother, Yoshi, were born. By that time, Tadashi was grown enough to enter the ninja academy, though he didn't want to. Not at least until a few months passed...
Times had been hard for the people of Oto, more so for some than for others, and people often resorted to crime and violence. When he was ten years old, he saw the corruption of man, first hand. His mother had been killed trying to defend the farm lands. No one came for them, an so it was up to them to save themselves. When the killing was over, the Sound ninja had finally arrived, but it was too late. His father taught him something that day: "Son, when everything is boiled down, everyone looks out for themselves. Always expect to be on your own..." From that point on, he vowed to become a ninja and defend everyone. He enrolled himself the next day and told his father the same words he told himself. His father laughed, "Just wait and see Tadashi. You will be just like the rest of them: dogs on a leash." Tadashi scoffed and got ready for his next day.
Training to be a ninja of the Hidden Sound was not quite what he had imagined it to be. The very first day he was given a simple test, and afterwards, he was to spar another student. This was to gauge where each were at physically and mentally. His opponent was an Anzan boy, who had managed to beat him without so much as a bruise. Tadashi had his work cut out for him if he was to defend the village. Throughout the weeks, he had made a few friends, and learned that his success was found in book smarts, and he was actually able to make physical contact with his opponent! He sparred everyday, hoping to improve his skills.
He was tested multiple times, though he never passed, he could feel himself improving. He would tell his family everyday when he got home, his siblings listened to every word, as if he were telling a story. His father, however, never said a word; not of encouragement or ridicule. Though he scored very low on his spar, he got more than enough points in the written exam and the jutsu demonstration to make up for it. He graduated the academy with the rest of his classmates and was placed on a team with two of his friends: Akimichi Cho and Maboroshi Jin, with Yakushi Siri as their sensei.
To him being a Genin meant doing a lot of chores. That didn’t bother him so much… it was his sensei that bothered him. Yakushi were rather… different to say the least. The way they always bit their tongues and sharpened their nails against each other was enough to drive him nuts, not to mention when she glared at them. People often commented how brave they were to pick such a sensei… like he had a choice in the matter. Eventually he could deal with the biting of the tongue and the eyes, but he could never get used to the nails… the nail! He had to admit though; she taught them a great deal and even managed to teach Tadashi how to wield a blade and actually hit something with it, a feat not many could claim.
He still wasn’t able to do anything extraordinary regarding missions, but his skills continued to grow while his relationship with his father continued to decline. His brother had entered the academy, following in his brother’s footsteps, while his sister remained at home to help with the daily chores. When his brother graduated from the academy, the three siblings exchanged home-made gifts. He made a belt with pouches for his brother, who gave him a metal pendant strung by a leather thong, and a wooden flute for his sister, who gave him five leather bracelets, each with a metal disc with one of the five elements engraved on it and five beads (one color for each bracelet with the corresponding color to match the element).
Time flew and the next thing he knew, the Chunin exams were upon him. Being held in Sunagakure, it was his first chance to really see the world beyond the land of rice. When they showed up, he could tell they weren’t at home. Everyone looked at them differently, and often times ignored them completely. It was rather obvious Otogakure wasn’t truly a ‘village’ in their eyes. This exam consisted of fighting and nothing else, for a three day stretch. The winner moved on in a randomly picked tournament ladder. For three days he fought to prove his village had what it took. For three days he tried to impress the kages and the spectators. He must have caught someone’s eye, for after the third day, he received a promotion.
He changed his mind when he got back to Oto. Being a Chunin was a lot more work. There was always something wrong somewhere, or someone needed a proper escort somewhere else. He still had his teammates, but now he was also grouped with others. It was odd to him, but he enjoyed working with fresh new faces. Often times after a mission, him, Cho, and Jin would rest at Doukeki to get food and practice their social skills with the women. It never got far, but it was still fun to try. The most memorable mission by far was the weirdest. Tadashi and his teammates had chased a mass murderer into the Silent Wood. Several hours later they found the man curled against the trunk of a tree, weeping, saying he couldn’t take the silent stares anymore. Cho and Jin took him back to the village as Tadashi cleared the area. He was confronted by a hooded man. He said he was an agent of Cruxis and was looking for others like him to join his cause. Tadashi flat out refused, saying he served no one but Oto. He swore he saw the man smile before saying, “Otogakure will fall in time from its own undoing. It no longer hears the song… Remember that and search us out when you understand…” The man seemed to vanish into the shadows and Tadashi was left in the shadows. He could feel the silent stares on him.
Not even a year into being a Chunin, his sensei had placed his name forward to undergo the Jounin test. Tadashi was brought to the Kage and was given a long, intense interview after taking yet another test. He had to sign a waiver saying he would not speak of either to anyone! He passed both and was given a flak jacket upon his new rank. Being new during the Fifth Dawn, he was only given small recon missions and others of low importance. When the Fifth Dawn disbanded, they were immediately presented with two new threats. The Fire Daimyo was beginning to take over their neighbor, the Fire Country, every so often sending troops into Rice Country. There was also word of the Otobe rising out of their banishment. The Fire Daimyo had sent a small platoon of soldiers to take more land from Oto and began burning the farms. The Sato Farm was one of the many victims. Tadashi pleaded to give him a team to go in and defend the villagers. The Kage refused, saying sacrifices needed to be made, and they would send shinobi once they found it to be the only threat. The Kage then forbade any action lest he send his ANBU after them.
Once the Kage lifted the order to remain, Tadashi ran to defend his home, only to find the fields burned and many of the farmers dead. The daimyo’s forces were dealt with, however, he had found his father and brother, killed next to each other in front of their farm. His sister was found inside the home, bleeding to death from the head. Her body had shut down and placed her mind into a comatose state. Tadashi carried her himself, to the Oto hospital. He returned to his home and grabbed his sister’s flute, his brother’s belt, his father’s katanas, and his mother’s silver necklace, given to her as a gift from his father in exchange for marriage. He left the farm behind and returned to his sister’s side, playing the wooden flute for her everyday. His father’s words rang in his head, "You will be just like the rest of them: dogs on a leash." He needed to leave, but how could he without being hunted? His opportunity came several months later.
The Otobe had gained enough power and conviction to attack Otogakure and take it for themselves. He took that time to grab his sister and leave the Village Hidden in the Sound. Why didn’t he stay and fight like he vowed? Why should he? They left their own people in their time of need, he was simply doing the same thing. With his sister limp in his arms, he brought her out of the village to find Cruxis. They were waiting for him, almost as if they were expecting it to happen. He left his sister in the care of the med nin, and joined forces with the unknown organization. Here he began his plot to change Oto for the better, in his own way. He would use them until he didn’t need them anymore, or until he died trying. He was given his own unit in which he uses as intel gatherer. And so here begins his new journey, which will forever change the lives of so many others…
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Posted: Wed Feb 20, 2013 3:45 pm
TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TABDebonair ღ Smooth ღ Sharp ❝Life is the future, not the past, for the in the past is death.❞ - Satō, Tadashi Level 60 | Experience 0/3050 TAB TAB▬▬▬▬▬ TABHp ღ MHp ღ Cp 1,920/1,920 | 2,100/2,100 | 2,340/2,340 TAB TAB▬▬▬▬▬ Sennin→ Hidden Sound, Rice Country ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ → n a m e Satō, Tadashi → h a i l i n g None → a f f i n i t y Fuuton/Katon → g e n d e r Male → b i r t h d a y 04-16 → a g e 34 → h a i r He has medium length brown hair. The front of his hair hangs down in front of his face, covering up a portion of his eyes and hiding parts of his face. To prevent it getting into his eyes, he wears a red headband. The top portion of his hair is tied tightly back into a small ponytail, while the back of his hair is left to hang down over the back of his neck. → e y e s Green-brown Hazel → h e i g h t 6'3'' → w e i g h t 184 lbs ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ → Strength 「 64+0 」 xxxxxxxxMod: 27 xxxxxxxxxxxxAthletics xxxxxx0+0 → Dexterity 「 58+0 」 xxxxxxxxMod: 24 xxxxxxxxxxxxAcrobatics xxxxxx0+0 xxxxxxxxxxxxEscape Artist xxxxxx0+0 xxxxxxxxxxxxSleight of Hand xxxxxx0+0 xxxxxxxxxxxxStealth xxxxxx35+0 → Constitution 「 54+0 」 xxxxxxxxMod: 22 xxxxxxxxxxxxConcentration xxxxxx35+0 → Intelligence 「 44+0 」 xxxxxxxxMod: 17 xxxxxxxxxxxxAlchemy xxxxxx0+0 xxxxxxxxxxxxChakra Control xxxxxx65+0 xxxxxxxxxxxxCraft (Smith) xxxxxx20+0 xxxxxxxxxxxxTreat Injury xxxxxx0+0 → Wisdom 「 60+0 」 xxxxxxxxMod: 25 xxxxxxxxxxxxAwareness xxxxxx45+0 xxxxxxxxxxxxRead Lips xxxxxx10+0 xxxxxxxxxxxxSense Motive xxxxxx40+0 xxxxxxxxxxxxSurvival xxxxxx25+0 → Charisma 「 60+0 」 xxxxxxxxMod: 25 xxxxxxxxxxxxDiplomacy xxxxxx20+0 xxxxxxxxxxxxHandle Animal xxxxxx0+0 xxxxxxxxxxxxInnuendo xxxxxx10+0 xxxxxxxxxxxxIntimidate xxxxxx0+0 xxxxxxxxxxxxPerform xxxxxx0+0 xxxxxxxxxxxxSeduction xxxxxx10+0 → Chakra 「 68+0 」 xxxxxxxxMod: 29 → Shinobi Skills xxxxxxxxxxxxMelee Weapon (Katana) xxxxxx60+0 xxxxxxxxxxxxRanged Weapon (Composite Longbow) xxxxxx50+0 xxxxxxxxxxxxSneak Attack xxxxxx15+0 xxxxxxxxxxxxPuppet Play xxxxxx0+0 xxxxxxxxxxxxTaijutsu xxxxxx34+0 xxxxxxxxxxxxNinjutsu xxxxxx60+0 xxxxxxxxxxxxEseijutsu xxxxxx30+0 xxxxxxxxxxxxGenjutsu xxxxxx20+0 xxxxxxxxxxxxFuuinjutsu xxxxxx26+0 → Base Attack 「 60 」 xxxxxxxxxxxxDodge Bonus ▌ 109 xxxxxxxxxxxxAttack Melee ▌ 87 xxxxxxxxxxxxAttack Ranged ▌ 84 → Base Save 「 30 」 xxxxxxxxxxxxFort ▌ 52 xxxxxxxxxxxxRex ▌ 54 xxxxxxxxxxxxWill ▌ 55 → Base Taijutsu xxxxxxxxxxxxFinal Damage ▌ 36 - 49 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ↪ Taijutsu ▪ Style: Gouken (Strong Fist) Gouken aims at inflicting external damage and breaking bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi. Cp cost: ---- Dice Rolls: n/a Damage: Basic Taijutsu Damage increases to 5 - 12. Requirements: Taijutsu 5, Strength 12. Training: 2 stages. Stage I: Strength DC 12. Punch hard surfaces with weights strapped around your arms. Stage II: Taijutsu DC 17. Punch through less hard surfaces without the weights. ▪ Blocking (Katana) Using a weapon to block an attack from another weapon is an essential skill to the survival of all shinobi. Obviously the techniques for blocking with a kunai are not the same as blocking with a spear. The size categories are Small(kunai and smaller)/Medium(katana and smaller)/Large(Kusarigama and smaller/Huge(15 feet or 25 pounds and smaller). Cp cost: --- Dice Rolls: 2 Rolls Damage: N/A Requirements: Strength 12/14/16/18, Dexterity 12/14/16/18, Associated Weapon Skill 5 Training: 1 stage Stage I: Associated Weapon Skill DC 17 Stop weapons from hitting you with a melee weapon. Special: Use the formula 1D20+Weapon Skill against attackers attack score. If the Block is higher all damage from the attack is negated.
↪ Ninjutsu ▪ Oto Bunshin no Jutsu (Sound Doppelganger Technique) Based off the Kage Bunshin no Jutsu created by the original leader of Oto, this jutsu also uses no direct element to create itself and has a chakra system all it’s own. The difference between this clone and the original is that once this clone is destroyed, instead of just vanishing in a puff of smoke, a loud burst of air shoots forth to push the opponent back as well as firing at a high pitch to damage the user’s eardrums. When combined with the explosive clone jutsu, this can be a very deadly clone to have. Rank: B Cp cost: 20 per bunshin and resulting CP divided by number of Clones created Damage: *Damage dealt by clones reduced by 25%. *Popping damage = 30 - 50 + chk mod + 2 per 10 points in ninjutsu Reflex DC: (versus user triggered pop) 14 + chk mod. Requirements: Otogakure, Chakra 30, Chakra Control 25, Ninjutsu 30. Training: 4 stages Stage 1: Chakra DC: 20, Forming physical forms from chakra and air waves. Stage 2: Chakra Control DC: 35, Building a working chakra system in each clone. Stage 3: Ninjutsu DC: 40, Animating the clones. Stage 4: Ninjutsu + Chakra Control DC: 65, Loading the clones with resounding air waves to cause sound explosion upon destruction of the bunshin. Special: *Clones can use any jutsu the user can so long as they have the CP. *Any cutting/piercing will damage the integrity of the bunshin causing the unstable airwaves inside the clone to automatically trigger popping effect. *Clone’s ‘popping’ is treated as a Ninjutsu attack and can be forcibly ‘popped’ but will only do half damage DC if they do hit. *Clone HP: 50 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 1 per 10 CP over base CP To See Through Clones: 15 + d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones ▪ Mikazuki no Mai (Dance of the Crescent Moon) Creates three solid Bunshin of the user, which along with the user attack in a complicated sword-dancing pattern which confuses the opponent. Cp cost: 25 Cp + Cp for creating bunshin Dice Rolls: 5 Rolls Damage: Seven times katana damage. Must make attack roll. Reflex DC: N/A Requirements: A jutsu which produces solid clones (Kage Bunshin/grass/sand/water/earth etc.), Ninja Weapons (Katana) 40, Concentration 18 Training: 5 stages. Stage I: Ninja Weapons (Katana) DC 50 Learn pattern 1 of the sword-dance. Stage II: Ninja Weapons (Katana) DC 51 Learn pattern 2 of the sword-dance. Stage III: Ninja Weapons (Katana) DC 52 Learn pattern 3 of the sword-dance. Stage IV: Ninja Weapons (Katana) DC 53 Learn pattern 4 of the sword-dance. Stage V: Concentration 30 Combine all four patterns.t ▪ Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. No broken bones can be repaired by this technique. Cp Cost: 12 per usage Dice Rolls: 2 Heals: 1 - 10 + Chakra Mod. Requirements: Medical Ninjutsu 15, Chakra Control 20 Training: Stage I: Chakra Control DC 30 Heal a wound of a lesser life form (flower, insect, tiny animal...). Stage II: Chakra Control DC 32 Increase the radius of a wound and repeat stage I. Stage III: Medical Ninjutsu DC 27 Heal a wound of a fellow human being. Special: Can only heal one target at once. Successful usage of this technique heals wounds, burns, and frostbite, and removes bleeding effects. ▪ Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. Cp cost: 50 Dice Rolls: 3, can be used defensively as a reaction (during opponent's turn). Damage: (55 - 80) + chk mod + 2 per 10 ranks in Ninjutsu Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Acrobatics DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 25, Ninjutsu 20 Training: 3 stages Stage I: Chakra Control DC 35 Use your chakra to change and manipulate the air currents around you, causing powerful gusts of wind to blow in any direction you choose. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power and scale of your wind gusts even more. Aim to level a tree or two or ten. Well if your village has trees... Stage III: Ninjutsu DC 32 Combine the previously learned elements. Special: *If technique connects target must roll an acrobatics check. If victim fails acrobatics check, user may get one attack of opportunity. *Can be used defensively to deflect projectiles. User may roll 1d20 + Ninjutsu against opponent's ranged attack rolls. All throwing rolls beaten by Ninjutsu roll are deflected. ▪ Fūton: Jūha Shō (Wind Release: Beast Wave Palm) A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. The user gathers chakra in one hand, and then swipes a slicing chakra wave. The user is able to use this jutsu in rapid succession. Rank: C Dice Rolls: 3 Cp cost: 50 Damage: (10 - 25) + chk mod + 2 per 10 ranks in ninjutsu per wave. Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu (must roll one for each wave) Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 15, Chakra 16. Training: 3 stages. Stage I: Chakra Control DC 30 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 13 Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 25 Sharpen the gusts using your chakra to turn them into wind blades. Special: User can fire one wave per 5 levels in Chakra Control. Succesful hit will cause target to bleed, taking 6 hp damage per turn until it is treated. Critical strikes cause severe bleeding, target taking 12 hp damage per turn ▪ Fūton: Kaze Dama (Wind Release: Spiraling Wind Ball) This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. Given the light weight of the ball and it's nature, the user can easily adjust it's trajectory in mid air to close in on the target. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. Rank: C Dice Rolls: 3 Cp cost: 40 Damage: (40 - 60) + chk mod + 2 per 10 ranks in Ninjutsu. Reflex DC: 12 + 2 x chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 12. Training: 3 stages. Stage I: Chakra Control DC 30 Gathering wind chakra in the palm of your hand. Stage II: Ninjutsu DC 22 Adding rotation to the wind ball to increase power. Stage III: Ninjutsu DC 24 Throwing the ball at high speeds at the opponent while maintaining ball integrity and curving trajectory. ▪ Katon: Bakukadan (Fire Release: Exploding Flame Shot) By creating a spark of fire release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire. Cp Cost: 25 per fireball Dice Rolls: 3 Damage: (15 - 20) + dex mod + chk mod + 2 per 10 ranks in Ninjutsu per fireball Reflex DC: 12 + chk modifier + 2 per 10 ranks in Ninjutsu Requirements: Fire Affinity, Chakra Control 20, Ninjutsu 18, Dexterity 20 Training: 3 stages. Stage I: Chakra Control DC 30 Generating fire in your hands from your chakra. Stage II: Ninjutsu DC 28 Giving the flames physical form and spherical shape. Stage III: Dexterity DC 15 {d20 + dex mod} Chucking fireballs at a target. Special: User can create 2 fireballs + 1 per 10 levels in chakra control. ▪ Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique) Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. Cp cost: 45 Dice Rolls: 3 Damage: 35 - 50 + chk mod Reflex DC: 12 + chk modifier + 2 per 10 ranks in Ninjutsu Requirements: Fire Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Generate the flame from within you by molding your Fire Affinity chakra. Stage II: Chakra DC 18 {d20 + chk mod} Slowly increase the ball of flame in size and temperature and thus lethality. Stage III: Ninjutsu DC 30 Combine the previously learned elements. Work on speed and smoothness of delivery ▪ Katon: Haisekishō, (Fire Release: Burning Ash) Unlike other fire-based techniques, this technique allows the user to breathe out a cloud of superheated ash. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period. Cp cost: 160 Dice Rolls: 5 Damage: 75 – 100 + chk mod, +(20 + chk mod) damage every round the victim stays in the area. Reflex DC: 18 + chk modifier + 2 per 10 ranks in Ninjutsu Requirements: Fire Affinity, Chakra Control 45, Ninjutsu 40 Training: 5 stages. Stage I: Chakra Control DC 55 Practise generating superheated ash. Focus on making the ash super light so it disperses well in the air. Stage II: Chakra DC 25 {d20 + chk mod} Work on making the ash even hotter than you've managed before. Stage III: Chakra Control DC 57 Improve your dispersing skills. Use your chakra to ensure the ash is widely spread. Stage IV: Constitution DC 22 {d20 + con. mod} The ash will do a runner to your lungs. You just have to get used to it. Stage V: Ninjutsu DC 55 Combine all the previously trained elements together. Special: Ashes remain for a number of rounds equal to the user’s chakra modifier. Ashes damage ALL people in the area. ▪ Chakra Sensor Technique ll Presense Description of Jutsu: The user sends out a sonar-ish chakra wave that allows for them to detect the number of people in the area around them. Cp Cost: 5 cp to initiate jutsu, 1 - 20 meters ll +15 cp 21 - 35 meters ll +40 cp 36 - 50 meters ll +70 cp 51 - 65 meters ll +100 cp 66 - 80 meters ll +130 cp Damage: ----- Requirements: Chakra Control 15+, Awareness 15+, Concentration 15+, and Ninjutsu 15+ Training: Phase One [1]: User learns how to gather chakra in their head. This causes a warming sensation when done correctly. 10 post (DC:12 + Chk. Mod vs. 1d20 + 2 per 10 ranks in Concentration) Phase Two [2]: After the user learns to gather chakra in their head they then learn how to send off a wave that travels out at a distance based on the amount of chakra gathered. This causes the warming sensation to instantly go away. 10 post (DC:12 + Chk. Mod vs. 1d20 + Wis. Mod.) Special: Add Chakra modifier and Chakra Control Bonus (+2 per 10 ranks) to Awareness check vs. Opponent's Stealth check. If your sucessful in detecting the people around you then you know the exact amount of people around you regardless if they are hiding both physically around or behind something, or trying to mask their chakra. ▪ Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. Cp cost: 15 or 1 per ft Dice Rolls: 2 Rolls Damage: N/A Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8 Training: 2 stages Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie! Stage II: Chakra Control DC 20 Now practice fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks. ▪ Chakra Sensor Technique ll Person Description of Jutsu: The user sends out a sonar-ish chakra wave that allows for them to detect a specific person Rank: B Cp Cost: 1 - 20 meters ll cp 15 21 - 35 meters ll cp 40 36 - 50 meters ll cp 70 51 - 65 meters ll cp 100 66 - 80 meters ll cp 130 Damage: ----- Requirements: Chakra Control 35+, Awareness 35+, Concentration 35+, and Ninjutsu 35+ Training: Phase One [1]: User learns how to gather chakra into their head which creates a warming sensation when done correctly. (DC:16 + Chk. Mod. vs. 1d20 + 2 per 10 ranks in Chakra Control.) Phase Two [2]: User focuses on the person's image. [Must have seen the person or a picture]. Doing this should make the user's chakra swirl around the mental image. (DC:16 + Chk. Mod. vs. 1d20 + 2 per 10 ranks in Concentration) Phase Three [3]: User focuses on scanning for just one particular chakra signature. If done correctly then the image should glow the color of the specified person's chakra. (DC: 16 + Chk. Mod. vs. 1d20 + 2 per 10 ranks in Concentration) Phase Four [4]: User sends out a wave and if done correctly should be able to locate the person if they are within the specified distance. (DC:16 + Chk. Mod vs. 1d20 + Wis. Mod.) Special: Add Chakra modifier + Chakra Control Bonus {+2 per 10 ranks} to Awareness check vs. Opponent's Sneak check. If you are sucessful in detecting the specified person then you know exactly where they are located as long as they are alive and in the range of your wave. ▪ Bunshin Daibakuha (Clone Great Explosion) After creating a solid clone, the user can explode it with this technique upon command, potentially killing or injuring those caught in the blast. Cp cost: 100 per clone "To explode" Dice Rolls: 5 Rolls Damage: 100 - 200 + chakra mod per clone Reflex DC: 18 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: A solid clone, defined as being made of sand, water, earth, stone, ice, grass etc. or from the Shadow Clone Technique {Kage Bunshin no Jutsu}, Chakra Control 48, Ninjutsu 45 Training: 5 stages Stage I: Chakra Control DC 55 Find the "core" of your clone, the one weak point within the clone. Stage II: Intelligence DC 20 {d20 + int mod} Analyse the core and experiment with various types of chakra to see which chakra type is the most effective in dismantling the clone. Stage III: Chakra DC 25 {d20 + chk mod} Make your chakra more powerful, more aggressive, more explosive in order to increase the damage of your jutsu. Stage IV: Chakra Control DC 60 A powerful explosion is useless if it's undirected. Practice the finer points of damage control making sure to keep the clone and shrapnel as clear from yourself and allies as possible. Stage V: Ninjutsu DC 57 Combine all previously learned elements. ▪ Chakra Kyūin Jutsu (Chakra Absorption Technique) This technique allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media such as earth or water. The only necessary condition is some medium through which chakra can be channeled. Cp cost: 1/4 of chakra drained. Dice Rolls: 4 Rolls Damage: User can drain from (Chakra Control / 2) to (Chakra Control x 2) cp per usage Will DC: 15 + user's chakra mod + 2 per 10 ranks in user's Ninjutsu Requirements: Chakra Control 30, Ninjutsu 28 Training: 4 stages Stage 1: Chakra Control DC: 40, Creating a vacuum to your chakra system. Stage 2: Ninjutsu DC: 38, Draining chakra from another living organism through direct contact. Stage 3: Ninjutsu DC: 40, Draining chakra from another living organism through an object or element. Stage 4: Chakra Control DC: 42, Assimilating the stolen chakra to your chakra system. Special: A successful Will check prevents any chakra from being drained. A natural 1 on Will check doubles it. The user gains the Cp drained from the target. Can be used while grappling.
↪ Genjutsu ▪ Genjutsu Kai (Genjutsu Release) The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else. Cp cost: 10 Dice Rolls: 2 Rolls Damage: N/A Requirements: Chakra Control 8, Genjutsu 4 Training: 2 stages Stage I: Genjutsu DC 14 Learn the basics of genjutsu. Learn how they work, and how to escape from it. Stage II: Chakra Control DC 18 Become in tune with your body's chakra system. You may ask a friend who knows genjutsu to perform one on you so you can practice breaking your chakra circulation and the genjutsu. Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added ▪ Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Cp cost: 12 Dice Rolls: 2 Damage: 10 - 25 + int mod Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu Requirements: Genjutsu 8, Chakra Control 10 Training: 2 stages Stage I: Chakra Control DC 20 Stage II: Genjutsu DC 18
↪ Fuuinjutsu ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ↪ Contracted xxxxxxxxxxxxSee Species Summons ↪ Pets xxxxxxxxxxxxSee Name in-detail
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