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Posted: Sun Feb 17, 2013 7:34 am
Hey there! I noticed in the intro thread that quite a few of us are into role playing, so a topic about role-playing seemed good. This can be about discussing how to make a game, character reviews, post critiques to help everyone get better, and anything else we might wish to discuss. Just remember, we're here as a supportive community, so use a good critiquing style and don't put people down.
For myself, I've been roleplaying online for about six years now, both as a player and a GM. Despite this, I'm not all that familiar with role-playing on Gaia, having only been in one guild-based RP thus far. Thus I'm used to large in-depth character sheets and minimum posts sizes. Still, I can help people out with making better characters and games; just ask!
Also, I'd like to know... just how in-depth do people here like their games? I have games in my files that are around a dozen pages or more with background data and so on, but I seem to have scared people off with that the couple of times I've tried here. Is there anything particular to the site I should know about starting up a group RP here on Gaia?
If you want to be recognized as an adviser too, just start helping out and I'll take note of people who do so.
Also, I considered doing a character exchange thread here in the guild too, if people are interested in that kind of thing. Basically, two people swap characters and write a scene or short story with the borrowed character. A reviewer will assess how both did, if the exchangers want. It's mostly for fun, since most games don't allow you to do this kind of thing and it will be interesting to see how another person interprets your character. Anybody up to it?
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Posted: Tue Feb 19, 2013 10:19 pm
Awesome page! I think your idea is refreshing and much needed! There are millions of facets that must be taken into consideration when writing a simple story but that number increases exponentially when it comes to expertly crafting a Role Play. I think how in-depth a background and plot are required to be, depends upon the desired outcome of the creator. If the creator wants a simple, casual RP, for instance, it will not require an extensive back story. Conversely, a plot heavy and more story-like RP absolutely requires a highly structured and detailed background. Personally, I prefer the type of game that you mentioned, with a light-novel's worth of background information and story set-up. Such a thing would, certainly, be terrifying to most players but to serious writers (whether they have ever Role-played or not) will find such craftsmanship tantalizing to say the least. I started role playing about six years ago myself, and in that time I have played in bad games, written bad games and played with bad players more times than I care to mention (there was good too!). However, it has taught me this: you can never put too much work into writing. Now comes the truth that I can't code or do anything fancy with my posts or games but I do try to let my writing speak for itself. I sort of make it challenge for myself; like I am actually trying to write a novel. I think of how my favorite author's write and what I would want to see as the reader. Since I have started this self-imposed rule, my posts are more eloquent, more verbose and more interesting (at least I think so! xd ). Oh, that's a LITTLE background info on my role playing thoughts, as they are. I would love to be a part of this! I always wanted a place to discuss characters, plots, themes and such; now I have found it! The best part about this thread is that it will help out novelist hopefuls too. Role plays are great for practicing one's writing and refining their story-telling skills...plus they are just plain fun! Tsavvryl, I am looking forward to this!
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Posted: Wed Feb 20, 2013 6:26 am
. Hello there! Actually, I started as a novelist looking for more ways to practice and keep sharp. So if you want to talk about writing, I'm happy to go into that too. RPGs are great practice for storytelling, because you never know quite what the other players are going to do. You have to balance developing your character while providing ways for them to develop their own. It only gets better (as a challenge) when being a GM, because you have to guide the whole thing. You might have your own idea of what the plot is, but you have to integrate what your players do in a way that makes them feel like they're making an impact. Well good to know that I might find some other players if I poke around enough. I like to build up a world, hence the need for all the details, then let the players have free roam of the world. I think the details are important if players are given more freedom then 'you're in a tavern, now stay there and role play'. That's half in jest, although I see that kind of game repeatedly on Gaia as I lurk around. It's not my kind of game, not one to stick with anyhow. It's cool that you try to work like your favorite authors. it's fun to work in a style you know you like. Any authors in particular? And would you like to see a character exchange go up?
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Posted: Wed Feb 20, 2013 11:23 am
I created my own world for about 12 of my characters. I haven't really written much down for any of it, but I just memorize the details and put down what I need to when starting or joining an rp. I like being able to use my existing characters, and rarely have to make up characters. But at the same time, a couple times, I've created new characters and kept some of them. Been working on one plot for a long time, but played with many different ideas, so still working on several game ideas, perfecting a few while slowly developing others. Also, I know what you're talking about for roleplaying on gaia. However, I've been in some pretty cool rp's over the year, some that take up an entire guild to execute. The only problems I've see are activity declining without warning.
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Posted: Wed Feb 20, 2013 12:54 pm
Using existing characters is nice and handy. I know a lot of people who do that. On the other hand, I generally tailor-make my characters to fit the games I want to join. But I'm familiar with archetypes and other nerdy-writer things, so that's easier for me to work with. Plus I just like the character crafting process. And it's cool that you've made your own world. What kind of world is it? And what kind of game ideas are you working on? Sudden inactivity is a problem for any game, even tabletops. Happens a lot especially around the starts and ends of school semesters, which isn't fun for those of us not in school who might find free time around those weeks xp I've seen a few rp guilds, even belong to a general one still... I'm kinda waiting on finding the right crowd, or the right idea.
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Posted: Thu Feb 21, 2013 1:03 am
The world is called Xenix, and as a result, the people there are called Xenitians. They're people that descend from humans, but because of the atmosphere, they've gained numerous abilities. They use a mixture of tech and magic, and there's all sorts of people. Alex Trevell is actually the name of the main character. That world is just one idea for a game, but the longest in the making. Also have a pokemon styled idea, but with my own breed of monsters, as well as a much different combat system, but an rpg nonetheless. Also have an assassin idea, ninja idea, and Mega Man idea.
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Posted: Thu Feb 21, 2013 6:50 am
Alex Trevell The world is called Xenix, and as a result, the people there are called Xenitians. They're people that descend from humans, but because of the atmosphere, they've gained numerous abilities. They use a mixture of tech and magic, and there's all sorts of people. Alex Trevell is actually the name of the main character. That world is just one idea for a game, but the longest in the making. Also have a pokemon styled idea, but with my own breed of monsters, as well as a much different combat system, but an rpg nonetheless. Also have an assassin idea, ninja idea, and Mega Man idea. I like mixing tech and magic. there's so much that can be done with that. I've played in a lot of Pokemon games. It's a lot of work to set up a game with your own Pokemon, I know that. And it can be hard to get people to actually use them, as they mostly like to stick to their favorites. Course, I have that trouble sometimes trying to run something like an Unova-centric game with people wanting to use Kanto Pokemon. Assassins or ninjas sounds like an interesting theme for a game, since a big issue would be not getting caught. If you take them traditionally, anyhow. Mega Man is actually one of my major fanfic sources, but I haven't been in an rpg with that fandom. Which series of that are you looking into? Because they'd all play out quite different from each other.
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Posted: Thu Feb 21, 2013 12:02 pm
Ysavvryl Alex Trevell The world is called Xenix, and as a result, the people there are called Xenitians. They're people that descend from humans, but because of the atmosphere, they've gained numerous abilities. They use a mixture of tech and magic, and there's all sorts of people. Alex Trevell is actually the name of the main character. That world is just one idea for a game, but the longest in the making. Also have a pokemon styled idea, but with my own breed of monsters, as well as a much different combat system, but an rpg nonetheless. Also have an assassin idea, ninja idea, and Mega Man idea. I like mixing tech and magic. there's so much that can be done with that. I've played in a lot of Pokemon games. It's a lot of work to set up a game with your own Pokemon, I know that. And it can be hard to get people to actually use them, as they mostly like to stick to their favorites. Course, I have that trouble sometimes trying to run something like an Unova-centric game with people wanting to use Kanto Pokemon. Assassins or ninjas sounds like an interesting theme for a game, since a big issue would be not getting caught. If you take them traditionally, anyhow. Mega Man is actually one of my major fanfic sources, but I haven't been in an rpg with that fandom. Which series of that are you looking into? Because they'd all play out quite different from each other. Just booty grabbed you for 1133. My Megaman idea, not sure whether to go for more of an rpg style, or simply use parts, the currency, to handle upgrades. And it won't be just Mega Man, there'll be other playable characters. Mega Man'd be more close combat based, and be able to use a variety of weapons, both close and mid ranged. Roll would use more 'magical' attacks, and tend to stick to a distance with powerful attacks, and be able to heal allies. As for the assassin game, you're an assassin that is being hunted by your own people for not taking out the target, who was innocent. Having a conscience, you fight them to defend what you believe in. The ninja one, not sure the plot yet, but there's a number of playable characters, and multiplayer is available. My pokemon idea, they aren't called pokemon, but instead, Mutants. You get 3 starters, which comprise your team, and there's 9 elements. Earth, wind, water, fire, dark, light, ice, lightning, and plant. There's a starter for each element, and they mutate twice, but the final mutation for most mutants involves multiple alternate final forms.
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Posted: Thu Feb 21, 2013 1:39 pm
@Ysavvryl: Yes, that's why I started getting more into RPGs. You see, I want to be a Manga Creator and that requires tremendous skill in story-telling and art. I even think about writing my ideas in novel or light-novel format; either way, Role Playing will help keep me sharp and keep my writing and ideas fresh. I Never though about God-Modding before but the way you describe it, the concept makes sense. In fact, all of the RPGs that I have been a part of would have greatly benefited from a GM. How much can a person in that position manipulate? Can hey still be players as well? Yes, your extensive detail will definitely prove itself time and again in Role-Playing. I find your way of creating worlds exciting. No, you are absolutely correct, I have seen and played in roleplays that never change their cramped setting. The only problem I see is what happens when the setting is too expansive. It seems that it would be hard to maintain interaction between the players unless they were able to "Get closer" to each other from their individual starting points. I feel the same way about playing multiple characters; they have always been a turn off for me (especially when each player has more than three characters). People have a tendency to cluster together with their own characters and thus diminish the interaction among the other players. I think the same thing could happen in a world is too large. Thank you! I do not try to imitate them but I think it is valuable to think for their perspective when you want a new idea. My favorite authors are Eoin Colfer (Especially his Supernaturalist and Artemis Fowl Series), J.R.R. Tolkien, Frank Herbert and P.G. Wodehouse. Yes, I think the character exchange idea is splendid!
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Posted: Thu Feb 21, 2013 1:47 pm
Alex Trevell I created my own world for about 12 of my characters. I haven't really written much down for any of it, but I just memorize the details and put down what I need to when starting or joining an rp. I like being able to use my existing characters, and rarely have to make up characters. But at the same time, a couple times, I've created new characters and kept some of them. Been working on one plot for a long time, but played with many different ideas, so still working on several game ideas, perfecting a few while slowly developing others. Also, I know what you're talking about for roleplaying on gaia. However, I've been in some pretty cool rp's over the year, some that take up an entire guild to execute. The only problems I've see are activity declining without warning. Yes, that's the problem isn't it. I have seen many a RPG die a slow and painful death due to inactivity and stagnation. However, with passionate players and unique ideas any RPG can last the ages. Oh I tend to use similar charters for similar types of stories but they are always one-off. Characters are just too much fun to make!
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Posted: Thu Feb 21, 2013 9:51 pm
ryruko Alex Trevell I created my own world for about 12 of my characters. I haven't really written much down for any of it, but I just memorize the details and put down what I need to when starting or joining an rp. I like being able to use my existing characters, and rarely have to make up characters. But at the same time, a couple times, I've created new characters and kept some of them. Been working on one plot for a long time, but played with many different ideas, so still working on several game ideas, perfecting a few while slowly developing others. Also, I know what you're talking about for roleplaying on gaia. However, I've been in some pretty cool rp's over the year, some that take up an entire guild to execute. The only problems I've see are activity declining without warning. Yes, that's the problem isn't it. I have seen many a RPG die a slow and painful death due to inactivity and stagnation. However, with passionate players and unique ideas any RPG can last the ages. Oh I tend to use similar charters for similar types of stories but they are always one-off. Characters are just too much fun to make! I'll sometimes make characters, but I tend to favor using characters I've already made that fit similar roles, and try to further develop them if possible. Also, I'd love to do rp's with people, but they mostly get ignored by more popular things and I can't try out most of my more unique ideas.
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Posted: Thu Feb 21, 2013 10:09 pm
Alex Trevell I'll sometimes make characters, but I tend to favor using characters I've already made that fit similar roles, and try to further develop them if possible. Also, I'd love to do rp's with people, but they mostly get ignored by more popular things and I can't try out most of my more unique ideas. I can see how that could definitely work for someone. To each his own I suppose. That's a shame. See, a unique story and set-up would be the very thing that would get me to join an RPG. I think the freshness of a story is it's most attractive aspect. This also comes in the way of characterization. So many people stick to repeated characters that you see everywhere. Even their relationships and back stories are the same gonk That's what I am more interested in talking about. The characters and new ideas for them. The characters make the story. The literally do! Interesting characters write interesting stories for themselves and in doing so make the whole RP more unique and exciting!
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Posted: Fri Feb 22, 2013 6:38 am
Heyyo! whee Thank you for your kind words and prayers. I admire that you aren't afraid to express your belief in God. c: All the amazing shows on Nickelodeon and Disney certainly are the reason why the '90s were the best ever. c;
I love Rping with a passion, as it takes my mind off all my troubles. I'm always looking for new people to Rp with. Sadly, I've had some really good Rps, but either the other person loses interest or they are unable to continue. Soul Eater, Pokemon (as trainers or gijinkas), Action Rps, Modern Rps, Futuristic Rps. Just to name a few. Prolly should mention that I'm a furry at heart. XD My favorite thing to do is to create RPCs. I have quite a few of them, plus a few that I never got to use. Like my Jigglypuff Gijinka. I was really looking forward to that one.
What do you guys think? o 3o
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Posted: Fri Feb 22, 2013 7:23 am
Jigglypuff gijinka? Cute! I make gijinkas for stories or games on occasion, but they sometimes they end up a little monstrous. Like Rei/Ray the Seviper gijinka who was also like a naga: human upper half, but snake lower half. Though my interests in that are more considering the psychological inner workings of such a being. So, like any other of my characters. I've always been in group RPs myself. When it comes to being a GM, you can have your own character to act as the group's natural leader (the GMPC). This works for a game that is centered on a group, where every player is a part of that group. An example would be the Persona series; games I see for that usually center on a group of students at a school who deal with the demonic-like invasion of Shadows at their school, because that's what the video games are about. Having a PC leader where the player knows what's going on helps, because you can give suggestions in character for other players to trigger events. But then you don't want the GMPC to overpower the other characters and make the players feel like they're not doing anything important. One of the better games I've been in had the GMPC like a glass cannon. He could do a lot of damage in battle, but he tended to get knocked unconscious often. But sometimes, I run games where I have no specific GMPC. Instead, I play 'the world', so to speak. I handle plot-important NPCs, environmental obstacles, referees, teachers, and the more powerful antagonists. This works best in more open-ended settings where players have the option to work together or against each other. I have fun with these kinds of games myself; in this case, I try to get my players to tell their own stories, helping with things that I think will progress them or develop their character. I'll probably be back later with the character exchange thread! Since it will mostly be stories, it'll be posted in this library sub-forum.
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Posted: Fri Feb 22, 2013 10:34 am
Thank ya c:
Interesting to use Seviper, I never would have thought of that! Then again, I'm not crazy about snakes..I do like Arbok though.
It's always fun to guess what's going on inside the character's mind, why they act a certain way, if something in the past is bothering or haunting them.
I have recently found a Pokemon Gijinka web site for Rping on. It's RpHaven. They allow up to 10 characters per account, and so far I have 6 Gijinkas. I'm really looking for an Rp to get started with Serfina, my Fennekin. I have an RPH Chat set up to look for people, but it's extremely slow.
Chat: Look for finasgijinkarp
Profiles: Amy the Amphros Felicia the Flaaffy Lucy the Lopunny *Serafina the Fennekin* Sofia the Skitty Zoey the Zorua
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