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Posted: Tue Feb 12, 2013 10:16 am
These will be the races you will be able to apply for.
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Posted: Tue Feb 12, 2013 10:18 am
AAngels (Demon hunters,Unsinful,Beautiful)  History:The angels are agents of gods. And will do as they are told. They usually attempt to lead humans and other such creatures on the path of good, but it does not always winds up like that. After the death of Venus and Mars, the other gods saw the dragons as a threat against nature, so ordered the angels to work with the humans, and demons to kill them off. But there are still those very few that served Venus and Mars that wish to protect their precious creations. Positions: Arch Angels: (Right hand angels of gods) Angels sad Normal run of the mill angels)
 Fallen angels sad Angels that have become corrupt) Race rules: - If you counter a Demonl, you are able to sense them like that are able to sense you. And you will have a very large urge to fight them. The longer you stay near them, the harder it will be to not attack. You will have self control for about 10 posts. Level self control chart: 1-2 posts 2-3 posts 3-4 posts 4-5 posts 5-6 posts 6-7 posts 7-8 posts 8-9 posts 9-10 posts 10-15 posts -You will have the ability to influence normal humans to do good. -When you die, you will come back as a human. Which will have you a chance to earn gate way into hell. But if you screw up and die good, then you will simply die.(No more RPC)
 -If and when you become a fallen, You will be unable to go into heaven. You will be unable to communicate with the other angels. And there is a strong chance you will turn demon. Just like the Nephilim you will go with the light and dark side gauge. But your gauge will be on your shoulder. The more evil you do, the bigger the 6 on your shoulder will show up. When they have reached a circular pattern.(think sasuke cursemark) You will turn into a demon. -Fallen that have turned demon will have to fall the rules of the demons. But if you die....you will not becoming back.((for now angels are on hold, going to put them in with a certain arc))
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Posted: Tue Feb 12, 2013 10:19 am
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Posted: Tue Feb 12, 2013 10:22 am
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Posted: Tue Feb 12, 2013 10:23 am
DDragons (Giants, Destructive,Lovers) History biggrin ragons were created by the goddess of love, and the god of war. In a fruitful effort to put an end to human civilization.(at least the god of war had that thought). Their scales were formed from the iron that the dwarves forged. Only a small handful was created. And as time went on the scales became more and more susceptible to magic. This was because of the lack of magic being used to fight them. When it came for the turn of the humans, they were so weak against them it wasn't funny, even with their size. So the dragons have gotten longer and stringer, but they remain all sorts of shapes and sizes. Positions: Leader Leaders consort(Mate) Underlings Whelps(babies) Rules to follow: -You are just getting turned into a dragon, so for the first few days you will have big bodily pains(about 2 RL days) Please RP it out. -If your apart of the knights, you will be allowed to remain in them but be warned they are able to sense dragons. So it's suggested you stay with a full group of normal people that can't sense. You will also have to remove any horns or scales that are on your body in order to continue hiding. -Being a dragon you are allowed to fly. And you are the only ones allowed in the sanctuary if it is over Dragul. If it's not, you can't without being hunted. -Dragons are fairly temperamental creatures. so you will have an even shorter fuse than before. -You will only be able to pick from the races of dragons listed unless you wish diffrent. Then please on the application, put the color combination you wish. But only from those colors. Weaknesses: As a dragon, and with their evolution. You have a weakness of magic. Such as a magic snare or maybe arcane magic. You will be unable to live anywhere super warm. Anything over 100 degrees begins to make you feel uncomfortable.
Strengths: You have a very extremely high resilience to fire and ice elements. You also have a smaller resistance to other elements. Demons are on hold for arcs (Lords,Deadly,Sin) History: During the 10th war on the dragons, the knights came to the demons asking for assistance in order to help take the dragons down. They even went as far as mating with the humans in order to create offspring. Which proved not very effective. So they simply stayed as demons and continued to help fight. Until the 14th war, the angels joined. So even amongst the ranks of the knights, there was fighting on the inside going. Positions: Lords of Hell: (There will be 7 lord of hell) Higher Class Demons sad Each Lord of hell will have 1 Higher class under them. Lords will look at other's profiles and then PM the mod for which person they wish to have on their team) Lesser Demons: (Pretty much do what the uppers say)
Race rules: - If you counter an angel, you are able to sense them like that are able to sense you. And you will have a very large urge to fight them. The longer you stay near them, the harder it will be to not attack. You will have self control for about 10 posts. Level self control chart: 1-2 posts 2-3 posts 3-4 posts 4-5 posts 5-6 posts 6-7 posts 7-8 posts 8-9 posts 9-10 posts 10-15 posts -You will have the ability to influence normal humans to do your bidding.(In other words sin) -When you die, you will come back as a human. Which will have you a chance to earn gate way into heaven. But if you screw up and die evil, then you will simply die.(No more RPC) Weakness: You are weak to holy magic and water. I'm not saying you'll melt, but you will be severally damaged if hit by one.You also won't be able to heal from it easily. -You are powers are much weaker during hte day time. -You are Earth bound.
Strengths: You will be able to teleport through the shadows and are far stronger during the night. Dwarves (Short,Drinkers,Hard Workers) History biggrin warves played a veyr large part in the creation of dragons. But they are mainly known for the beer they could create along with the masterful weapons that came out of their mountain of a home. They are very short creatures, but they are stout and strong. Stronger than most other races actually, physically at least. Positions: Leader: Warrior: Bartender/Barmaid Civilian Race rules: - You usually live in a mountain of some sort or a snowy region. -You will have a very high resistance to alcohol.
Weakness: You don't have a real weakness unless you have not trained in magic. Then you will have a slight disadvantage.
Strengths: You have a high resistance to close to any and all heat except for what is fired from a dragon.
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Posted: Tue Feb 12, 2013 10:35 am
EElementals are on hold for arcs (Mother earth, Creation, Destruction)  History:The elemental were created from the very base foundations of that which they control. Being the creations of the dragons, they serve them well, not only as protectors, but as good friends. And just like any race of individuals, some seek to try and control the dragons themselves. So in turn, a handful of them went to join in on the knights. Positions: Fire Water Air Earth Nature Race rules: -You will be weak against your opposite. Meaning you will be at fair grounds when you fight. -You will be able to control your element. -You cannot have 2 elements create another elemental using both. If you do, they are to pick 1 element to control. Unless it's water and earth. Then they are allowed to control mud, but not water and earth separately. Weaknesses: You have a core in the center of your body keeping you together. If someone breaks it. Then it will kill you. Strengths:You can be as creative as you want. Limitations: An earth elemental cannot control and entire continent. Fire element can't control lava unless they work together with water. Water cannot control and entire ocean.
Elves (Nature,Song,Dance) History:The elves are descendants of the dragons. But have lost the ability to turn into their dragon forms. Due to their heritage, they have been seen as outcasts, and lived in the forest for some time. It is not until now, that the druidaic elves have come out of hiding to either assist their bretherin or slay them for the torment they had to endure to stay away from human kind. And now that their forests are being cut down, they have finally have a reason to come out and fight. Positions: Head Priest/Priestess: Adviser: Mages Warriors Civilian Race rules: -You are given away by your pointy ears. Weaknesses: You have a strong sense of protecting your home above all else. Strengths:You have a strong sense of protecting your home above all else.
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Posted: Tue Feb 12, 2013 10:37 am
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Posted: Tue Feb 12, 2013 10:38 am
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Posted: Tue Feb 12, 2013 10:39 am
HHuman (Magical,earth created, earth bound) History: Eiden sacrificed a portion of her own powers to allow humans to use magic, but only in small amounts. At best, human magic was as mediocre as the amount of power Eiden had granted them. After thousands of years of practice with what little magic she had given them, they had perfected, and enhanced the use of magic. With the powers they had gained, they used it to protect the dragon hatcheries from any human that wished to see dragons perish from the world. Positions: King/Queen-Felix Lowenthal-Valentine Valtieri (king/leader of knights.) Advizor Warrior Paige Civilian
Race rules: - There really aren't any rules to being a human. Weakness: You are weak against fire and any other element, unless you wear the right gear
Strengths: You easily get along with any other races.
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Posted: Tue Feb 12, 2013 10:42 am
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Posted: Tue Feb 12, 2013 10:54 am
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Posted: Tue Feb 12, 2013 11:00 am
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Posted: Tue Feb 12, 2013 11:05 am
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Posted: Tue Feb 12, 2013 11:06 am
MMermaids on hold for arcs (Masters of water,Sirens, Fish people)  History:The mermaids work under the guise of not only their king/queen. But also work under their beloved god Poseidon. The dragons used to have control over the elements, even water. So Poseidon ordered his mer-people to attack and defend the waters in order to allow him to keep control. But there were a small group of them that knew the dragons greatly revered the gods, and in doing so, helped them in secret. Positions: "Triton" sad basically leader of all mer people) Guards sad the triton guards and army at hand) Civilians(normal mer people) Race rules: - You may come up on land but you will be rendered to a wheel chair if you do. Your fins will not turn into legs. Strength:You are faster than anyone in the water. Any water based attacks(if you in the water)You are completely immune to. Weakness:fire will fry you.Metamorphs(discussing with creator)(Humans,Magic Masters, Mutants) History:This race originated from a bloodline of Humans with a very strong magical force/aura, enabling them to enter higher magical energy states. They do not date back as far as the beginning of the Dragons, but they have assisted in several major wars- wizards and alchemists, as well as, they were always a reliable source for spells and potions. In the beginning of their existence, Metamorphs were shunned by the rest of the Human population as being "un-natural and impure", until they were accepted into society for their useful magic abilities. Race rules: -Aura is important as it shows the soul energy of a Metamorph. Classes are light and dark, which does NOT represent good and evil. Once someone's aura turn either WHITE or BLACK, this shows entry into Nirvana (good) or Hades (evil). Magic can evolve to suit, but power does not. -Most of all, Human Metamorphs are in no way related to mythical beings, although they are on par with them magic-wise. Strengths:Human Metamorphs are born with undefined magic, which can be molded into any form of physical magic, which is in turn quantified. These beings are extremely smart and abide/travel in small groups, since it is in this way that they are most tactical. They also have auras, which, when well-controlled, can sustain and intensify magic stores. Weaknesses:Human Metamorphs have limited magic energy stores and these must be replenished often enough. Once magic stores are utilized, the person become fully mortal, losing their aura.
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Posted: Tue Feb 12, 2013 11:07 am
NNephlim on hold for arcs [Demonic,Angelic,Deathly] History:In the past, the knights managed to talk the angels and demons to assist them in battle, in the search for the dragons and who might be protecting them. In the process, Demon and angels got together and created half breed children. But when the half breed got together with humans, the Nephilim were created. They have the powers of the angels and demons, but they are halved. And using them in combination, they became stronger than their grand parents. The down fall of this was they will either become very good or very evil. And there even became a time where the Nephliim hunted their demonic ancestors. Positions: Leader Demon Hunter Civilian Rules to follow: -Because of their heritage, you will have to choose either good or evil. Depending on the choices you make will determine which side you wind up on -Your parents cannot be any high ranking angels(archangels) Or any of the high ranking demons. that includes the lords of hell. Unless you ask for permission. -When you become high enough in your light gauge, you will gain wings of light that will allow you to float, but not fly. Chart for choices: Good: Protecting someone:20 points light side/10 if NPC Returning money:5 points light side
Dark: Killing someone: 20 points dark side/10 if NPC Robbing someone:10 points dark side
Weaknesses: The biggest weakness of a nephilim is there inability to contact their angel/demon parents. Or learn any form of magic that comes from them. they have their own set of magic and rules.
Strengths: If they are have a high meter of light, then they will be able to speak with the angels telepathically. But only when they reach 350 in there meter. The same thing goes for if they are high with their meter of darkness. They will be able to reach a demon telepathically.
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