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Posted: Mon Feb 11, 2013 10:45 pm
A collection of characters for future use.
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Posted: Mon Feb 11, 2013 10:47 pm
hunter, the phoenix.
gєηєяαℓ ѕтσяє -- ση¢є мσяє ωιтн ƒєєℓιηg
Though he was new to town, Hunter was no stranger to what sort of "strange" things went on inside of the small hamlet called Silver Pines. He didn't owe this omniscience to observation, for he'd just arrived a top his tall, dapple-grey mare, the both of them coated in dust and mud from their long journey. Nor did he owe it to news, passed from ear to ear, because so far no one in this town had bothered to more than look his way. He didn't blame them, of course, hardly any settlements in the West had opened their arms to strangers in the past, and they weren't about to start now.
Let alone one that dressed like death -- head to toe in black leathers, from his wide-brimmed hat, leather jacket, pants, and boots, riding a pale horse. He had no sunny disposition to compensate for the gloom, either; a gritty face, youth erased by the weathering of a long road, and long hair dark enough to match his mood. His hair was the only thing that betrayed his heritage, though he never took to braiding it or adorning it with feathers and beads the way his cousins did - that was something his mother would have taught him, had he not been raised by his father.
Mixed blood was the popular term, and possibly another reason that Hunter did not expect different treatment in this town from all the others.
Still astride the mare, he directed her towards what he assumed to be the town's best supply for what he needed and hailed the man sweeping the porch, hoping he was either the owner or the clerk. "Are you open?" He asked, and then continued before he could be directed elsewhere by a surly-looking counterperson, "I'm looking for silver. I'm told this town has its share of a supply."
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Posted: Mon Feb 11, 2013 10:48 pm
vanessa, super human with paranoia
name; Vanessa Jones age; 21 height; 5'4" weight; 107lbs occupation; Photographer/Artist basic description; Vanessa's sever paranoia has her locked inside of her own apartment on many a bright sunny day leaving her quite pale and rather up-done in terms of make-up and hair styling. Her shiny, wavy ginger-orange hair is well treated and falls down about her face only when she wants to obscure her vision - which is never - and her pale blue eyes almost always have a crisp clarity of one who catches all the details. Which she does. Skinnier than is healthy for a girl of her height Vanessa takes to eating only organic food grown locally, and only from reliable source, with the exception of the occasional twinky binge.
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Posted: Mon Feb 11, 2013 10:48 pm
lyliette, slightly obsessive mute Username:Robayn Name:Lyliette Fowler Side: Dark, for the Stormraiser History / Bio: TBA Personality: Quiet, introverted. Quite often Lyliette appears lost inside of her head and this could easily be the case. She has never spoken aloud, communicating only with action when she chooses to act in response to anything around her. More often she merely accepts the fate of those about her, and rarely acts even to protects herself. Many would think her dumb as well as mute, but those would be fools. Physical Description: Ten years of age, charcoal black hair and pale violet eyes. Skin so pale her eyes are rimmed in a light purple suggesting a constant deprivation of sleep. Dark freckles appear almost grey against her skin, lining her cheeks and chest like the spots of forest creatures. She is small of frame, appearing younger than her years from a distance, but the nature of her appearance suggests that she is older at times when one looks at her closely. Additional Information: N/A
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Posted: Mon Feb 11, 2013 10:49 pm
rayn, human ranger seriously lacking social skills
Gaia Name: Robayn
RP Name: Rayn Atore (Pron. Rain At-or-ee)
Sex: Female
Age: 24
Race: human
weapons: Long Bow, b*****d Sword, Twin Daggers, Throwing Knives
magic: "Magic is far too complicated..."
Rayn's never had an interest in Magic.. in fact she has grown up detesting it. She believes the world is already complicated enough without magic and so avoids magic users if she can finding many of them to be too flamboyant. The only extraordinary talent Rayn has ever demonstrated herself is in her communication skills with animals.
personality: Rayn prefers not to speak if at all possible and finds that quite often it's more than simple enough to get away with not saying anything at all. When she does have something to add she is very blunt and does not flatter others with an effort to sweeten her words. In combat Rayn is not kind, taking her enemies down before they can reach her, and asking questions of them afterwards - if they survive her arrows.
Description: Rayn's life in the forest is evident in her appearance, from slender, peach colored hands covered in the earth of the wilds and ash of campfires, to long and thick dark red hair, the color of bloodied earth, bound tightly back into one single braid. Her eyes are the color of honey, a light soft brown, and her full lips the color of forest berries ripe on their first morning of sunlight.
Her garb speaks of her trade, ranger, earth colored tones of knee high leather boots, soft leather trousers, soft leather vest, and a dark colored blouse, all beneath a thick forest green wool cloak that has seen many years of use. Stains line the large shroud which covers her fine athletic body and face, signs of a well traveled woman or a battle-hardened maiden.
History: Rayn grew up in a small village near the High City, a farming community which relied on the merchants of the grand city to come and claim their bounties, with her father and many brothers. She was the youngest of all and as the only woman in a house hold of men she was often the one that was left to tend to the house hold and animals as the men spent their days in the fields and their nights in the town tavern.
The village suffered from occasional raids from goblin kind and in one of these attacks Rayn's brothers were unfortunate enough to be caught drunken, on their way home, and were slain. Now it was only Rayn and her father and as he had little use for a fourteen year old girl who could not plow or seed, and simply spent her days dallying about speaking to the barn house animals, he went to market and came home with a purse of money telling her that he had found her a husband.
Frantic at the idea of suddenly being married to an older (though she had been assured by the village women that her husband to be was quite young and handsome as well as successful) she took to the stabled one night and stole her father's field horse. It was an older horse, but strong and faithful to her for the years she had spent keeping it healthy, and it bore her to her destination: the forest. In its saddle bags were clothing and weapons that had once belonged to her dead brothers and with the help of the animals in the forest she began her new life.
Rayn grew up quickly in the Druid's forest, learning to survive and give thanks for the bounty that she was blessed with by its creatures, and soon became the Ranger she is now.
Occasionally Rayn can be seen in villages that neighbour the forest as she travels from the Druids forest and to the forest bordering the Dragon Maw and she will occasionally merc herself out to those caravans that seek quicker modes of transportation through the forest and protection from Goblin kind. This money she spends on keeping her equipment well kept and her weapons sharp, and donates the rest to the needy as she has little use for gold in the forest.
Rank: Fable
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Posted: Mon Feb 11, 2013 10:50 pm
echo, emotionally damaged and slightly morbid vampire Username: papillon jaune RP Name: Persephone Astaroth, "Echo" Sex: Female Age: Appears to be very young, perhaps even late teens. Race: Vampire Weapons: n/a Magic: Remnants of Spirit magic, to an extent. Limited on account of undeath. Compensation in terms of zealotry and passion. Personality: Echo is quite sad most times, even her smiles are sad, on account of her state of being. While she does her best to raise the spirits of those around her she can do nothing for her own and this is quite often seen when she believes she is alone. Quiet, and quite secretive, Echo speaks nothing of her previous life out of shame and remorse. Description: Small of stature only adds to the illusion of being a young girl, perhaps of the age of sixteen, and also contributes to a sense of frailness about her. Though her condition keeps her thin, more so because she often times refuses to feed until she is starving, Echo's lovely form speaks of a tender age when a young girl's body is ripening into sweet, firm fruit. There are no angular lines of bones where the skin draws tight, only the smooth softness that comes with baby fat in the right places. Her legs are long and well formed, signs of being well traveled in the finely developed muscles, but her arms are thin and weak. Midnight black hair flows from the crown of her head and only stops at her calves, free of any wave or curl, and frames a pale, near blueish body. She wears the white robes of a priest, but a dark, magicked, traveling cloak to protect her from the harsh rays of the sun when they can't be avoided. At her waist is only one pouch, one which contains herbs that, when mixed, create a powerful tranquilizer - to ease the pain of her meals when she must feed. History: Born in a temple to the worship of the great spirit the girl grew up Persephone, raised with not a single mother but many as the women at the temple saw to her tutelage, and a single righteous father - the Great Spirit. She had been told that her mother had come to the temple for sanctuary from a beast, though more she would not say, and had died in childbirth. Persephone never mourned for her though for through her studies and teaching at the the temple she believed she was closer to her mother through death more so than she could ever have been in life. She was the youngest of the Order, the difference of twenty years between her and the second youngest sister, and so she was doted upon. A favorite to all who lived and visited the temple, Persephone became quite popular in the region of her birth as a Prodigy of her time. Her talents with the Spirit Magic rivaled those of her senior sisters, though she delighted not in displaying this but in simply leading others in prayer, both in song and dance. She was the talent of the temple, the face of many faiths, and all looked forward to the moon's next Zenith when Persephone would be given to the Great Spirit on her sixteenth birthday, forever a servant to prayer. It was on that night, when she had taken upon a pilgrimage into the nearest of mountains to pray upon the topmost altar to the Great Spirit, that her life was taken from her. On the night she was to be received and blessed by the Father above a beast came upon her, the same that had taken after her mother, and left her both unclean and unworthy in the same instant. It happened so quickly that she could not stop him from forcing himself upon her, he was strong enough to resist the defensive spells she did attempt, and when he left her bloodied and naked upon the mountain top she believed she would die. But that was not to be. She was found the following evening, cast aside and dirtied, by a group of her sisters that had been sent to find her. It was clear what had happened and what she was to become, the visible blood both upon her neck, mouth, and sacred places, and so she was ushered back to the temple. Fed animal blood to keep her alive the sisters would not kill her, though Persephone could not fathom the reason, and she remained there until she was strong enough once again to stand on her own. She had been declared dead, and the news fell as a blow to those who had come to the temple to follow her in prayer, but it was a merciful one to what might have stricken those who missed her had they discovered the truth. In the shadows beneath the temple, kept from the sunlight and prying eyes of pilgrims, Persephone was harbored by her sisters. It became evident soon enough that, for whatever reason, the Great Spirit had not abandoned her fully. A fraction of her power remained, to heal and touch the spirits of others, and so her mission became clear. She could not abandon herself to death or life as an abomination, not when the Great Spirit had seen fit to keep her mind and power intact, and so she departed from the temple to find a means of redemption. She calls herself Echo now, a statement on her current existence, and due to a deep self loathing carries on only for the sake of others. Rank: Pub Tale
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Posted: Mon Feb 11, 2013 10:50 pm
lara, major mary-sue Gaia Name: snitches_get_stitches
RP Name: Ereisselarra, "Lara" Asha'bellanar
Sex: female
Age: 75
Race: Half-Elf
weapons: Spirit blade. Appears to be a hilt of a broken sword, the shattered blade only six inches in length, but when in combat the blade's magic is activated and becomes whole, not as steel but as a glowing, transparent blue blade that cuts as true as the metal. Also used to channel Lara's magic.
magic: Arcane; elemental control and summoning
personality: Bold and brash, Lara speaks her mind before it can be spoken for her. Flirtatious to a fault, Lara still has self-respect and won't be treated like a common whore without relieving the offender of their offensive digits, be it hands, fingers, or tongue. She has no care for common laws, making most of her living in her free life as a thief and mercenary, and will seek adventure over caution. Despite being no friend of the law, however, she does find amusement in antagonizing and teasing any companions that have what she calls the "goody-two-shoe" gene.
Description: Hair the color of the moon on a clear night, violet eyes the color of a setting sun on the water, and skin as smooth and pale as marble. Lara knows that she's beautiful, and once upon a time she enjoyed being treated like a princess because of it. After the pirates, however, Lara stopped acting like a princess and stopped dressing like one as well, wearing the light leather ensemble that was crafted for her by her master when she was in his employ: ink-black leather bolero over a leather bustier of the same color, and matching leather leggings and boots. Underneath the armor and visible only at her chest and elbows is a finely embroidered, white silk blouse that she keeps as a souvenir of her freedom.
History: Just a small girl when her mother and father left the Emerald forest to lead a merchant's life, Lara remembers far enough back to when she had her mother's golden hair and her father's sky-blue eyes. It was on their first voyage to Last Hope that their vessel was way-laid by pirates, the plundered, and the crew of the ship, Dragon's Breath, murdered.. all except Lara. The pirate captain himself was a mage and he sensed the power in Lara. He decided to keep her as an apprentice - unwilling or not. Until she was of age to learn magic she was a slave to the ship and it's crew, serving as sailor when needed, thief and sometimes murderer, until she was finally old enough for her talent to begin manifesting and the Captain had her powers bound to him to prevent her escape. Equipped with her magic, her services to the crew both on the sea and in port grew exponentially, and the pirate ship 'Descent' was widely feared on account of the ruthlessness of the Captain and his apprentice.
Eventually, when the captain was growing older after many years, he learned of a magical source of everlasting life on a mythical island. Though the waters were cursed, and the legends fearsome and filled with stories of guardians, he ordered his crew to set course. With his own magic, and Lara's, his crew managed to survive many encounters with the magical guardians of the island and find their way not only too the place of legend, but through the dark jungles and caves as well. At the center of the caves was an underground temple, one so rich with dark energies that none of the Captain's crew would enter. So he entered with Lara only, dragging her along as protection and, if need be, sacrifice.
The temple was empty, abandoned by whatever dark denizens had built it, but the thrum of power called the Captain deeper and with him his slave. When they finally arrived at the great ante-chamber in the center, the Captain searched the area for the source of the power, be it a relic or a tome, but found nothing. Lara, left by herself and ignored by her master while he searched hungrily, found an old, rusted sword. Picking it up, she found something else as well -- a voice in the darkness, a whisper in her ear, the promises of a dark, hungry spirit should she aid it. So she did, giving the spirit her body and magic in order to buy freedom for the both of them. Once possessed, the spirit left the sword (the true relic that had been the source of the power her master sought) and the girl became a monstrosity, turning on her master who, in comparison to the spirit's abilities, was easily defeated and left for dead. Changed by the spirit, her golden hair shed its color, her blue eyes darkened to violet, and her skin lost its healthy pigment. Lara left the temple and realized only as the crew was slaughtered one by one that the spirit would not give up her body and, instead of freedom, she had only found slavery to a new master.
Though she struggled against it, she, like her master, was no match for the spirit and were it not for the Captain, who had not been killed after all, she would have left the island as a monster. He ambushed her with the strength he had left, striking more out of vengeance than a will to rid the world of evil, and stabbed her from behind with the now broken sword that had housed the spirit. In that moment, the magic of the spirit, the Captain, and Lara, reacted and exploded. While all things around Lara and the Captain was thrown away, as if by explosion, the sword pulled inwards calling to the souls of the spirit and the captain. Lara could feel her own soul being pulled as well, but at the last second it was pushed away, though she did not know why. Bleeding from her wound, Lara managed to return to the ship but left the captain's body behind and, now free from his binding spell, was able to inspire enough fear in the first mate to convince him to bring her to the first port alive.
Presently: Over the years she's traveled from place to place, and has since learned that the sword had been crafted hundreds of years ago in order to trap the soul of a particularly evil sorcerer. But, because the magic of the sword was so volatile at the time, it also trapped the soul of the wielder, a great hero of the age, upon the fatal blow. From what she could gather from the mages she spoke to, the spirit of the sorcerer and the spirit of the Captain destroyed each other when he wielded the sword on her and now the sword housed only one spirit: the spirit of the hero who had also been the reason her own soul was spared that day on the island. Though she didn't believe she deserved it, having sold her own soul to the dark spirit if it could give her freedom, the hero's spirit had saved her own. She still carries the weapon, having worked with a group of mages in the High City to calm the enchantment it carries and keep it from taking any other souls, and sometimes communes with the spirit in the blade -- though most people just think she's crazy for talking to a sword.
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Posted: Mon Feb 11, 2013 10:50 pm
ash, deplorable pretty boy
Name: Ashley "Ash" Harris
Country of Birth: England, deported to Australia in 1770
Immortal Kills: 32
History: Ash was deported from his homeland on criminal charges just prior to the American declaration of independence. His "criminal" charges were actually the equivalence of accusations of witchcraft as he found himself waking from a violent wound that should have been fatal. His wife, god rest her wicked soul, had decided that she did not believe in divorce and so had convinced their drunken neighbor to kill Ashley in exchange for a lump of gold earned from Ashley's boxing matches.
Wandering Australia for over a hundred years and then some left Ashley quite bored and it wasn't until his first encounter with another immortal that he came to realize his destiny. A friendly and educational tutor was his first kill and Ashley moved on to the Americas shortly after in search of more heads to take.
Personality: Not always the quickest of tongue Ashley prefers to lash out with a fist or a blade in the face of any challenge, though he is not above attempting to egg his opponent on and force them to make the first move through snide comments and rude attacks on their egos. Years as an recognized criminal has left Ashley with three characteristics above any others; brutality, self-serving, and power hungry.
Appearance: tba(picture)
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Posted: Mon Feb 11, 2013 10:51 pm
ty, jaded not-so-old man
Name: Tyrel Country of Birth: Greece (Old World - Babylon) Kills: None Age: 2247 years old. History: In his mortal life he was a commander of armies and champion among men. His people called him the Cultivator of civilization, and his enemies called him Death. Tyrel never thought twice about his actions, to him everything was as it should be - him reforging the world in the name of his Queen, his love, and his life. On one fateful day Tyrel was struck down in combat, victim of his mortality. When his banner fell and his body was spotted by a squire, a page was dispatched to tell the Queen of the news. Although the battle would be won, the Queen could not live without her love and overcome with despair she announced to the council that they would soon need to declare an heir. Then she locked herself in her chambers. Tyrel awoke, disoriented, and quickly discovered what had happened while he had seemingly been unconscious. Fearing the worst for his love, Tyrel raced back to the fortress and arrived in time to see his love throw herself from the tower and fall to her death. Having since lived many lived Tyrel has grown bitter and, blaming 'the Game' for the loss of his greatest love. In retaliation to the greater powers, he has spent the years secluded in various positions of religious servitude, most recently serving as Father Tyler in a Monastery in Northern England. That Monastery slowly degraded around him, his secret kept by the honorable Benedictine Order within, and now he served the church that has been built near the old ruins. On holy ground he stays, rotting, refusing to engage in mortal combat with other immortals as defiance to the powers that claimed his mortality. Personality: Warm to those who come to his monastery, giving aid to all who need it, whether they know it or not. Dark moods sometimes strike Tyler, time when he is remembering the life he lost, and during these times the monks of the Monastery have learned to leave him be. When confronted by other Immortals Father Tyler becomes a completely different man, consumed by rage, as their presence is an offense to his decision to abstain from the Game. Appearance: Coming Soon.
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Posted: Mon Feb 11, 2013 10:53 pm
teanna, sadly manipulated rich b***h Name: Teanna Westwood (Te) Age: 21 Sex: F Place of Origin: New Orleans Path: Path of the Sinner History: Born the daughter of a billionaire, Te quickly grew use to two things in life-- quality and quantity. When she was young her father won the deed to an 18th century plantation mansion in a high stakes game of poker. His hand-- Aces and Eights-- was framed over the mantle of their new family home. Te grew up quickly in a life of luxury, never wanting for anything... or so everyone would have thought.
When Te turned eighteen she was found by a particularly tempting succubus, and the two of them struck a deal. That night her family home burned to the ground, killing her parents and her unborn baby brother, and leaving Te as the sole heir to the family fortune. A legal adult now, Te returned to New Orleans and felt obligated to live life large on the funds available to her through her family's sacrifice.
Within a year she was the most sought after heiress in the United States, though mysteriously managed to elude the paparazzi, and young men and women from all over the world traveled far and wide to take part in her wildly famous parties though no one ever asked her why not all of them returned home...
Personality: Smug but charming in her aristocratic ways, Teanna has the breeding of a thoroughbred horse.. though to say so to her face is to ask for punishment that only she would enjoy. Pampered senselessly, Te is left with all the time in the world to preen and sharpen an already cunning mind which, on top of the mysteries that revolve around her person, make her a dangerous person to be alone with.
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Posted: Mon Feb 11, 2013 11:08 pm
amnesiac angel  Name: Tuyen Daffe Angel Type: Angel Court/Level: Third Court History: In a mess of feathers Tuyen was found by the girl he would now call sister, a street orphan who until that day had stopped believing in paradise. Unconscious and naked, skin hot to the touch, the girl had brought the ambulance to where he lay and, because she did not wish to be a part from the man that she knew (though no others did) to be an angel, she claimed to be his sister. There was no way to dispute it, and no cause to as both fell easily into the category of street urchins, the paramedics administered the basic first aid and spared themselves the work of an ambulance trip and paper work for two uncovered children and left the pair in peace. When Tuyen awoke he knew only his name, but not how he arrived where he was now. 'Sister', or Adrienne, told him that he had fallen and hit his head, and from there the two of them made their way in the streets of New Orleans. After a few years the two of them were living comfortably in the low-income part of the city by Tuyen working three jobs and Adrienne helping around the apartment. But life on the street is hard on children, and the years that Adrienne had spent alone took their toll on her. She fell ill one day and Tuyen did what he could to provide the doctors they could afford but within months the girl succumbed to her illness. Before she died she told Tuyen that it was alright, that she would be okay because heaven had sent her an angel to make sure she made it. Tuyen of course did not understand the truth of what she was trying to tell her, but carried on and persevered with her memory. Personality: Tuyen is a distinct contrast to the unsavory persons from his neighbourhood, but despite not fitting in he's left unbothered by anyone. It could be said that he is graced with an aura of peace that passes to those around him. Morally driven, the young man spends his days busying himself in hard work and volunteer hours at many charity organizations within the City. He's a well known face around the soup kitchens and shelters sponsored by MaidStone, and his attendance to these places has increased since his sister's passing.
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Posted: Mon Feb 11, 2013 11:09 pm
too hot to touch pyro Name: Núria
Gender: Female
Rank: 4
Mutant Class: Pyrokenetic
Background: Núria was born a level 2 mutant, her power manifesting so suddenly upon her birth that she was responsible for a fire in the maternity ward of the hospital she was born in. When it became clear that it was not safe for her to be raised by civilians, Núria was sent to the Cerberous Facility for safe-keeping. The Agents there were able to contain the girl's power until she turned two, whereupon tantrums dredged up by her new emotional development accelerated her already unstable power into a new evolution. Only a little older that 24 months, the girl was sent to the Echidna Facility to be contained.
Within a few days of her arrival Núria's power began to manifest itself in touch, making anything near her vulnerable to her uncontrollable power. Not willing to kill the girl on the potential of her power, the Agent in control arranged for her to be placed in an isolated and monitored vacuum space where her pyrokenetic nature could be snuffed. As a supplementary life-support system, a young level 3 mutant was introduced and placed in similar containment near Núria, her powers of healing being focused entirely on keeping the pyrokenetic alive.
As Núria continued to grow, so did her power, and when anticipations of another evolution came the agents felt that the only means of controlling her power, now so powerful that anything organic that came into contact with her would be instantly reduced to ash, would be to forcibly 'imprint' on the girl a shadow power of phasing. The task of 'imprinting' a power on another was dangerous as it was a new research only then being developed, and as well as having never been done before, it promised to be a long, arduous and even painful task for the girl.
Núria spent all of her time in isolation within her own mind, never conscious within the vacuum. It was there that she occasionally received a reprieve from the 'imprinting' process. The young healer who had been assigned to her had found a connection with the pyrokenetic and the two of them began to spend much time together within their minds. It gave Núria the strength to become the first successful experiment of 'imprinting'.
Tragically, in the same day that Núria had completed the process was the same day that the healer, Minna, evolved to level 4. The lifetime that she had spent concentrating her power on Núria, and the extra expenditures of consoling her within her own mind, had finally led Minna to 'burn out.' Her body task completed, the Agent in charge had her body disposed of and when Núria stepped out of her containment cell for the first day in 17 years she was left to wonder if the girl from her mind was ever really real.
Personality: Withdrawn and cheerless, Núria is an obedient soldier for the Regenisis. Though she might have never agreed with their policies and actions, growing up isolated within a vacuum with only the company of an invisible friend will leave a girl subservient to her superiors. Though her mutant level is to be remarked upon, she refuses to use her pyrokenetic abilities except for extreme cases.
Also due to her lack of emotional, cognitive and social stimulation, Núria is a stunted personality. Despite her 19 years of age, in many ways she is still a child in her mind and quite often withdraws completely into her own world when her presence is not needed at hand. Being unable to touch anything organic without instantly reducing it to ash makes withdrawing from the world that much easier for her.
Description:
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Posted: Mon Feb 11, 2013 11:09 pm
fairly mean shapeshifter Name: Rayen
Gender: Female
Rank: 3
Mutant Class: Polymorphic
Background: Rayen's memory reaches as far back to a time when she was unawares of her powers, as unawares as her mother and their customers were, and to a time when she thought nothing extraordinary would ever happen to her. She was 14, a late developer in all things of womanhood, and tended to waste far too much time in the hillsides surrounding the small community she was raised in. Isolated, much as many communities now were still in the fallout of the war so many years ago that destroyed major cities all over the globe, it gave Rayen ample opportunity to get lost amongst the rolling hills and small forests and then find her way home again.
Her mother supported the both of them by running a bakery out of their home, a thankless job that kept the woman busier than she cared for and left her with little time to make sure that Rayen was following through with her studies and keeping out of trouble. Aged far more in experience and hardships than in actual time, Rayen's mother worked twice as hard as she ought to in order to make sure that her daughter would have a better life than she did when she was her age.
Because it was just the two of them, and because her mother believed in nothing highter than honesty, she kept nothing from Rayen. Rayen knew that she was the child of a brutal rapist, and she knew also that her mother had traveled far from her family in order to keep her child safe from the same abusive father and brothers that left her mother scarred. She knew that her mother loved her with no limits despite the memories her face must surely bring to her for Rayen's face never resembled her mother's - except for her wiry build and the cultural tell-tales of high cheek bones and deep brown eyes, Rayen resembled only the man that had taken her mother's life from her.
Perhaps it was for this reason that Rayen grew up distancing herself from others and keeping herself hidden in the trees and deep grasses of the surrounding landscape, and perhaps it was because of her isolation that her powers manifested so late in her life. It was on one of her days that the young teen was once more playing at truancy when she realized that she had been followed that morning by a group of young boys that had been harassing her more than normal as of late.
They'd followed her into the forest that morning and when they became aware that she knew they were there they came after her. Terrified and without the knowledge of why they were coming for her, Rayen ran. She couldn't remember a time when she was more scared and suddenly so angry at herself for wandering so far from home, and she could not remember a time when she had run so fast, she was still not fast enough.
One of the boys had grabbed a hold of her arm, and another her hair, and by the time she hit the ground she had been pummeled hard enough to knock the wind out of her. Flashed of images in her mind assaulted her even as the boys struggled to hold her down, images that had been conjured when her mother had told her the circumstances of her own conception, and it was in that frantic desperation to escape that her powers manifested.
Her arms became larger and stronger, enough to beat the boys off of her, and her finger nails became long and sharp enough to 'persuade' them to stay off of her. In her fright and quick anger she did not realized what was happening as her small form became that of a much larger and dangerous feline - a puma. She batted the boys away from her much more easily now and, with the predatory instinct that came with her new form, she could not stop herself from attacking them in turn.
The incident did not result in any deaths, only semi-serious injuries as the shape she had taken lasted only temporarily and left her afterwards alone, naked and shaking covered in her own cold sweat on the forest floor. Terrified, and still unsure of what had transpired, she made her way home. When she told her mother of what had happened the woman reacted quite unexpectedly, excited and proud, her mother was convinced that her daughter had inherited the gift of shamanism her people had for years believed lost.
She helped her daughter to calm herself and then asked her to perform the change again for her to witness herself. When Rayen struggled her mother helped her with technique that had been passed down through the stories and history of her tribe, and eventually Rayen managed to take the form of the same Puma again. It was during the transformation that Rayen's mother heard the people coming, a large group that were demanding to see the one responsible for the maiming of their precious sons. When Rayen had shifted her mother asked her to run, to run far away and hide and when her mother had dealt with the mob she promised to come for her.
Too young to recognize her mother's sacrifice Rayen complied, too afraid to defy her, and ran out of the back entrance to the house and into the hills. Her shimmering coat camouflaged with the deep grass and no one saw her disappear into its depths. When she had run far enough Rayen found a hiding place in the woods and waited.
She waited the rest of the day, and then all night, and then more into the next day. Her mother never came for her. That night she returned to her house and discovered that it was abandoned and her mother was no where in sight. She realized then the sacrifice her mother had made and collapsed in sorrow at the memory of her own fear, a fear and flight that had taken her mother from her.
Rayen was found in that condition only an hour before dawn by a man she recognized as the town drunk. She'd alway avoided him before and now, coming upon her in the dark in her condition she made to attack him, but he stopped her by displaying a power of his own. He explained to her that he hid in the shadows as a drunk so that he might recognize young mutants and be a guide to them before they became a danger to society and were reported to Regenisis. He told her that she had already been reported and that if she left with him right then that he could take her to safety and protect her from the agents.
She stayed with him then for years and it was in their time together that she was introduced to the Resistance. A group of mutants that were led by one illusive man whom no one had seen, but all followed. He was known only as the Sentinel. Rayen found it strange but she too felt the desire to become a part of the Resistance and she did, fighting side by side with the same man who had found her in the dark and saved her from the agents.
It was after a number of years, when Rayen was much older and into her twenties, that she and her savior were penned in by a group of agents. They had been in the area to meet with and coordinate an attempt to disrupt one of the facilities - one of the most ambitious plans they'd ever conceived - but were caught unexpected by a force of agents too great for them to fight. Trapped in an industrial building the man whom Rayen had traveled with for so long revealed to her that he was in fact the Sentinel, leader of the Resistance. He told her that his powers included the ability to affect the minds of other mutants, only mutants, and that was how he was able to convince so many of them to follow and trust him.
Taken back by this revelation she also understood the necessity for his confession, if the two of them were to be captured then she would have to make sure that his identity was kept from the agents - no matter the cost.
The outcome of that night is known only to Rayen, and the rest of the Resistance knows only that she preferred to travel alone after wards. The Sentinel continues to inspire fealty to followers but his orders are now given through his second in command - Rayen. No one sees his face, no one hears his voice, all know and do not question that Rayen is now the voice of the Sentinel as she continues to gather more mutants from around the world to their cause.
Personality: Rayen never outgrew her need to be independent and alone from the world, depending only ever on a select few that she believed trustworthy. She is cautious, weary, and distrustful of anyone that she does not believe have proved themselves to the Resistance - especially distrustful of other mutants. She presents herself cold to many, and mean to many more, but when it comes down to the need for a leader Rayen has never failed to keep her people safe from the agents.
Description:
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Posted: Mon Feb 11, 2013 11:10 pm
non-mutant secret mutant Name: Jacob Foster Gender: Male Rank: SAIC (Special Agent in Charge) Mutant Class: Background: Jacob's past begins with his parents, his mother a high level mutant, and his father a Special Agent. They had been their own star-crossed lovers in their youth and, after many years of struggling, they had managed to fake the woman's death so that they could legally marry and live a near to normal life. They had two children, twins, Jacob and his brother Jason. Jason had always been a friendly and outgoing child while Jacob preferred to remain quiet. While Jason never ebbed in popularity, neither did Jacob through relation, and the two remained very close. When Jason showed mutant potential, taking after his mother, the family attempted to hide it. This meant that Jason could no longer attend public school and Jacob was seeing less and less of him as he continued the show, telling all who asked that his brother had fallen ill and had to remain housebound until he recovered. One day Jacob came to school, just barely on the school grounds, when the agents were questioning students and staff about the whereabouts of his twin. At the sight of them Jacob raced home and told his parents about the men at the school and the four of them began the race to escape their home. They had barely had time to gather the few possessions they were taking with them when the house was under siege by Agents. You see, the Agents had discovered not only that Mr.Foster had been harbouring a mutant, his son, but had also been behind faking the death of his wife. As his wife was a high level mutant the agents had brought with them a number of other high level mutants and the large family home was soon the center of a high-stakes battle. Jason and Jacob were spirited away by their father, hidden in a secret wall cache, while he joined their mother in fighting off the Regenisis agents. From their hiding spot the twins waited it out, lasting hours, until finally they heard the cries of their mother and father over the rest of the agents that had fallen that day. It was quiet outside of their hiding place all except the shuffling of one last agent, mumbling and grumbling that he had to find the boy. Jason clung to his brother, scared and shaking, and Jacob knew what he had to do. He peeled back his brother's arms and stepped out into the open. He nearly took a bullet at the rash action, it whirring past his face and creating a scar that would last the rest of his life, but it worked. The agent took him then and his brother fled that night before they could come back to find him. Jacob was at first a source of ire within the ranks of the agents, but one who knew his father from the old days took him in and adopted him, raising him to follow in her footsteps. He proved adept at the detection of mutants, having such a keen instinct for it that many teased him about the possibility of his own sixth sense, but everyone knew that he had been tested many times throughout his growth and never came back positive for the mutant gene. Jacob continued to grow within the ranks of the Regenisis agents, slowly burying the memory of his past in efforts to build a new future. Now Jacob is the youngest SAIC, leading his own advanced team in the detection and acquisition of young mutants around the world. Personality: Jacob is well-mannered and polite, appearing soft and friendly on the exterior. When it comes to getting the job done however he is capable of inflicting great of pain on another human being without the slightest tell of emotion, making him a dangerous individual to gamble with. Description: Tall and fair, Jacob's roots suggest that he hails from a Norwegian background. He was raised in Canada, near the Hudson Bay, in a community of Icelanders and so his speech is often inflicted with a hint of Scandinavian accent. Fit and muscular, Jacob trains daily to keep his body in the best conditions in order to be prepared to combat with mutants who do not wish to come easily.
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Posted: Mon Feb 11, 2013 11:11 pm
pretty psychotic vampire sith
Username: robayn
Character name: Mabysyn Dekeesha
Race: Anzat-Human Hybrid
Age: 1350(human years)
Sex: Female
Faction: Sith
Rank: Master
Class: (when applicable)
Saber Color: Red
Force Powers: (when applicable)
Weapon of Choice: Kiss of Death
Personal Ship: (NAME/MODEL : if applicable)
Personality: Exceedingly confident to the point of being arrogant, Mab has yet to find herself in a situation to question that arrogance. Having been born strong, and grown only stronger since her existence, her entertainment comes from a sadistic joy in surrounding herself with fragile, easily broken individuals. A dependency on them forms in her after a time, and that dependency often leads her to dangerously psychotic endeavors. When she feeds regularly, she can be known to be reasonable and sometimes even cunning, but should she be denied food for long she will revert to a feral, wild and insane creature.
Hair/Eye color: Black/Yellow
Height/body build: 5'9" -- Athletic
Distinguishing marks: --none.
Background: Born as one of many in a series of experiments at a Genetics Lab Facility on Anzat, Mab's only memory of her mother, or the human chosen as a breeding specimen, is a heartbeat. Before Mab could be removed without harming her mother, her Anzati nature took form and, as a pre-mature newborn she fed on her mother's Soup through the umbilical cord. Mab was saved by the intervention of scientists, but her mother was not. Losing a mother she never know, she gained a psuedo Father - the Lead Scientist on the project. She spent the next hundred years growing older and undergoing a series of tests and procedures to test her agility, strength, and reactions. What defined her as an Anzati and what defined her as human was put to the ultimate test, and she went through these proceedings over and over again, and it might have driven her mad if the hunger didn't bring her there first. Born with the need to feed on the Soup of sentient creatures, but lacking the physical means, her inability to feed and her equal inability to die from it stole all sense and reason from her mind. Eventually, as she matured into a blossoming teen, it was discovered that, along with the human DNA her mother had provided, she had been gifted with Force Sensitivity as well. This caused some speculation among some of the scientists, Mab's "father" the loudest, and it was decided that pursuit of some training in Force Sensitivity would be undertaken. Mab's "Father" hope that, with the aid of training, Mab would learn to feed through use of the Force - a concept that was not unknown to the scholar. It took many years, of which the Anzat had many more, but eventually a Jedi was captured and brought to the planet. He agreed to help teach Mab to feed, only as a means to release her from the feral insanity that had claimed her mind, and, out of sympathy for her condition, accepted the terms of the arrangement - his freedom, for her training. Mab proved to be an efficient learner, either out of an eagerness to be rid of her torment or a cunning of her own mind, and demonstrated her aptness as a student by feeding on her own teacher, and then her father, and, taken by gluttony, the rest of the scientists present.
From there, she left the planet and vowed never to return. She spent a centuries wandering, feeding aimlessly, until she learned the enjoyment in murder as an art form. Taking to assassinations out of entertainment rather than a career, she again proved her efficiency. Mab accumulated quite a lot of wealth in this path, but the only wealth she prized was the kill and the Soup. Eventually she stopped taking contracts for simple merchants and average humans, and began to take only the ones that would provide her with the Soup that she most craved - that of other Force Sensitives. It was this that brought her to the services of Lord Raven Rahl and Darth Venia, when she was contracted to assassinate the Sith Lord and, for the first time, failed. Rather than killing her for the attempt on her life, he brought her into his empire where she was taken as an apprentice by the Dark Lady. Learning what she could from Venia, Mab swiftly became enamored of the Dark Lady and committed her services and her loyalty to the other woman, even when the other woman was not aware of the Assassin's actions. Such a time was the killing of Kadan Rahl, under the orders of Darth Validus during his temporary commandeering of the Sith Brotherhood. As well as an act of revenge against the Dark Lord for her initial defeat at his hands, it was a catalyst. Upon the Dark Lord's return, and the news of his son's death, the Dark Lord changed. Withdrawing from his own Brotherhood, and even his lover, it left Venia alienated - and Mab eagerly provided comfort. When the Dark Lord eventually left, on a personal mission of exploration and study of the force, it left Venia as the sole ruler of the Sith Brotherhood - and Venia at her right hand. Satisfied for a time, Mab felt the stirrings of apathy taking hold and set off in search of further ambitions - the first among them being a debt to pay to a Jedi met in previous years, a Jedi known as Kai'le. Drawing out the Jedi's padawan, Rokumasu Kiriyu, with the help of the former Jedi Irellia, Mab captured the boy and sent his companion - Ronyo Storm - back to his Master with a single, half-circle and a message: the debt was paid. The former agreement to provide Kai'le with an heirloom that had been stolen, for a future favor - a favor that Mab took immediately in the life of Kai'le's padawan. Twisting the boy's mind with heavy stitches of mind control, she eventually erased all memory of his past and left him with one: Mab, as his mother. She took to him as a Mother would take to a son, but her sadistic pleasure in affair was perverse. Her bond to him, and her control over his mind, fed to her a part of him as well and it began to subtly influence her. Becoming more attached to him than she had intended, and feeling that he was, in fact, her son, began to override her reasoning; Having the boy was not enough, she needed to use him. One the right occasion, she did such a thing; She sent him out to retrieve one Malo Sunrider, descendant of Nomi Sunrider, and, upon returning to her ship to await for her 'son', she took advantage of a wounded Jedi Master and Nexus regent and captured the woman known as Illusha Hegal as well. Taking the hostages with her, she eventually returned to Anzat. Feeding from the Sunrider girl when she needed to and torturing the Nexus regent when she wished to, Mab spent the journey in a state of near-ecstasy. Though parts of her mind were still plagued by the return to her home, and prison, she buried them in wicked and vulgar indulgences. Returning home, she meant to destroy all traces of the old Lab, and as much of Anzat as possible, but her plans were halted. The Regent, harboring a secret parasite within her, mutated and became the extra-galactic threat that was known as the Brood right before Mabysyn's eyes. With little time to react, and even less to act, she attempted to flee but was stopped by her 'son', Reimus, and the Sunrider. She had to decide: Save herself, or save her son. She opted for the former, against her own, selfish instincts, and revealed to him the truth in order to push him away. The truth of his life, her lies, and his broken existence. As the Sunrider girl and Reimus left together, the ship barely holding together as the Brood grew and consumed it, Mabysyn disappeared.
Assumed dead, or simply gone, at the focal point of the Brood's birth, she was later discovered on the ravaged planet, after the time-vortex that the Jedi brought with them to defeat the extra-galactic threat, barely alive but still refusing to die. If there was one thing that Mabysyn had been good at her entire life, it was Not Dying. Taken by the Jedi both as a refugee and a political prisoner, she has since been held in a new prison - a floating craft in an undisclosed location. After five years the only living beings aware of her bearings is the current Jedi Grand Master, Ronyo Storm, and those few Jedi required to keep the station operational.
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