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Posted: Mon Feb 11, 2013 7:20 am
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Posted: Mon Feb 11, 2013 7:22 am
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Posted: Mon Feb 11, 2013 7:39 am
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Posted: Mon Feb 11, 2013 7:45 am
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About Nakre
Name: Nakre Race: Drakeinian Breed: Ysail Gender: Male Post Color: #006699
Skin Color: Cerulean Blue Scale Color: Lime Green Wing Color: Light teal Hair Color: Off-white creme Ear Crystal Color: Lime Green Eyes: Moss Green Markings: Purple 'third eye' and lightning bolts under his eyes, and darker blue stripes on his tail.
Traits: Curious, calm and collected, slow to anger and slow to forgive. Likes: Food, helping the injured, teaching the young ones about healing, hatchlings Dislikes: Violence of the necessary kind, seeing any of his patients die, the War, broken nests.
Personality: +Gentle: A tender touch and soft words often get you farther than yelling and aggression. This is something Nakre has learned in his long years cultivating his proficiency at healing and bone mending. Injuries can be a tricky thing to heal when the patient is in foul spirits or beset upon by infection and the various side effects it brings. This has led to him softening his voice and often times coming across as someone who is soft spoken. His soft spot for the hatchlings of all races has attached the tag of 'bleeding heart' to his sleeve.
+Observant: Being five steps ahead of someone else is a sure way to keep your hide intact. Learning to read the cues of others to help prevent injury, to himself and them, was a must. Knowing the mental state of someone, by their tells, was also a must. Bad news delivered to someone already hurting had to be done...in a very specific way.
+Resourceful: Knowing when to swap medicine for magic, and vice versa was originally a way to keep himself from passing out, from expending too much energy. To have some reserves for when something else hit. Now it's learning how to tell when just enough is enough and not a drop more needed to be added. When it was alright to stretch a potion by watering it down, or when it was better to use the raw material. It was management at its most hectic.
-Unshakeable: Control. Always in control. Body, magic, emotions. Tension and the eyes were always what would give him away, so he learned how to hide it all. He'd gotten so good at it that he even fooled himself. It was at the point where nothing could surprise him, unsettle him, without doing him actual physical harm.
-Armed Pacifist: He was no fool. You could preach peace until the lungs rotted, claimed that a life lost was a life wasted. There would always be someone out for your blood. He might hate violence, needed and unnecessary, but there was always someone hurting someone else. Sport, pleasure, rite of passage, it didn't matter. He learned how to fight and regularly spared to keep his skills sharp. What can be healed can be done in reverse.
-Realist: Everything dies and turns to dust. No matter how hard you struggle against it, life is but a fleeting dream. But it doesn't matter, he'll still fight his hardest to keep just one more person amongst the living.
History: TBA
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Posted: Mon Feb 11, 2013 7:51 am
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Posted: Mon Feb 11, 2013 7:52 am
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Posted: Thu Oct 16, 2014 9:25 pm
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Posted: Thu Oct 16, 2014 9:26 pm
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Posted: Thu Oct 16, 2014 9:28 pm
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Posted: Tue Dec 16, 2014 8:45 am
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