(Some of the information is common knowledge, and some of it i figured out myself[even if others may have figured it out before me], and then even some information i learned by reading other guides).

Melee Attack Rings:_____________Ranged Attack Rings:_____________Crowd Control Rings:____________Healing Rings:
Bump________________________Guns, Guns, Guns________________Duct Tape_____________________Bandage
Dervish_______________________Heavy Water Balloon_____________Gumshoe______________________Defibrillate
Fire Rain______________________Hornets Nest___________________Quicksand_____________________Diagnose
Hack_________________________Hot Foot_______________________Scaredy Cat____________________Wish
Mantis_______________________Hunter's Bow____________________Taunt
Slash________________________Shark Attack
_____________________________Shuriken
_____________________________Solar Rays


Buff Rings:_____________________Debuff Rings:
Coyote________________________Adrenaline
Divinity________________________Knife Sharpen
Fleet Feet
Ghost_________________________Passive Buff Rings:
Healing Halo____________________Abuse (Kamila's Curse)
Improbability Sphere______________Fitness
Iron Will________________________Fortune's Favor
Keen Eye_______________________Integrity
Meat___________________________Sugar Rush
My Density
Pot Lid
Sweetheart
Rock Armor
Teflon Spray
Turtle
__________________________________________________________

~Bump~
Description: Turn that hip around and BUMP your opponent away from you. Knocking them FAR away at higher Rage Ranks. The process *is* painful to your target.
Stamina Cost: 3.33
Cooldown: 3 Seconds
AoE: None.
Knockback
RR1: 90-130 Damage (110 Damage) + Knockback
RR2: 130-190 Damage (160 Damage) + Knockback
RR3: 140-200 Damage (170 Damage) + Knockback
RR4: 160-240 Damage (200 Damage) + Knockback
Tip: When using this ring, it will usually have a knockback effect (some Animated are immune to the Knockback). Try to avoid pushing the Animated into a mob. It is usually best to just push them towards a wall.

~Dervish~
Description: Whirling at incredible speed, you deal damage to all foes close to you. Higher Rage Ranks knock your enemies farther back and increase the area you hit.
Stamina Cost: 5.56
Cooldown: 5 Seconds
AoE: Damages the Animated surrounding the user
Knockback
RR1: 60-100 Damage (80 Damage) + AoE + Knockback
RR2: 80-120 Damage (100 Damage) + AoE + Knockback
RR3: 100-160 Damage (120 Damage) + AoE + Knockback
RR4: 140-190 Damage (160 Damage) + AoE+ Knockback

**Will continue later**
__________________________________________________________

How Buff's Affect Character Stats:
(This section is to show the Stat increases you gain on your Character Info on zOMG from each ring and at each rage rank. Later i will be posting the difference in increases for each .1 level for the buffs that i have labelled as Scaling, How much stamina each cost, and the reloading time)
**Note: Because Ghi was dropping during the testing of this, some of the numbers may or may not be off by a few points. Either way, its still pretty accurate. I will redo the testing with 0 Ghi, and then do it again with 100 ghi to make sure the numbers are as accurate as possible**

12.0 Rock Armor (Scaling/RageBuff)
-R1 = +25% Armor Pool
-R2 = +28% Armor Pool
-R3 = +31% Armor Pool
-R4 = +34% Armor Pool

12.0 Pot Lid (Non-Scaling/RageBuff)
-R1 = 15% Persistent Armor +2% Deflection
-R2 = 15% Persistent Armor +6?% Deflection
-R3 = 15% Persistent Armor +10?% Deflection
-R4 = 15% Persistent Armor +14% Deflection

12.0 Improbability Sphere (Non-Scaling/RageBuff)
-R1 = 15% Persistent Armor +2% Deflection
-R2 = 15% Persistent Armor +6?% Deflection
-R3 = 15% Persistent Armor +10?% Deflection
-R4 = 15% Persistent Armor +14% Deflection

12.0 Teflon Spray (Scaling/RageBuff)
-R1 = 15% Persistent Armor
-R2 = 15% Persistent Armor +20 Dodge
-R3 = 15% Persistent Armor +30 Dodge +2?% Reflection
-R4 = 15% Persistent Armor +50 Dodge +5% Reflection

12.0 Ghost (Scaling/NonRageBuff)
-R1 = +46 Dodge
-R2 = +69 Dodge
-R3 = +104 Dodge
-R4 = +139 Dodge

12.0 Keen Eye (Scaling/NonRageBuff)
-R1 = +47 Accuracy
-R2 = +71 Accuracy
-R3 =
-R4 = +122 Accuracy

12.0 Healing Halo (Scaling/NonRageBuff)
-R1 = +36 Health Regen
-R2 = +46.8 Health Regen
-R3 = +57.6 Health Regen/+50 Weight
-R4 = +79.2 Health Regen/+100 Weight

12.0 My Density (Non-Scaling/NonRageBuff)
-R1 = +100 Weight
-R2 = +150 Weight
-R3 = +200 Weight
-R4 = +300 Weight

12.0 Coyote Spirit (Non-Scaling/NonRageBuff)
-R1 = +48 Footspeed
-R2 = +58 Footspeed/+2 Luck
-R3 = +67 Footspeed/+3 Luck
-R4 = +77 Footspeed/+5 Luck

12.0 Divinity (Non-Scaling/NonRageBuff)
-R1 = +2 Stamina Regen
-R2 = +2.6 Stamina Regen
-R3 = +3.2 Stamina Regen/+8 Luck
-R4 = +4.4 Stamina Regen/+8 Luck

12.0 Fleet Feet (Scaling/NonRageBuff)
-R1 = +96 Footspeed
-R2 = +105 Footspeed
-R3 = +115 Footspeed/+23 Willpower
-R4 = +125 Footspeed/+59 Willpower

12.0 Turtle (Unsure Yet/NonRageBuff)
-R1 = +100% Armor Pool(5 seconds)
-R2 = +100% Armor Pool(7 seconds)
-R3 = +100% Armor Pool(10 seconds)
-R4 = +100% Armor Pool(15 seconds)

12.0 Iron Will (Scaling//NonRageBuff)
-R1 = +93 Willpower
-R2 = +140 Willpower
-R3 = +200 Willpower
-R4 = +272 Willpower

[[Sweetheart Information will be done later o;]]

12.0 Fortune's Favor (Non-Scaling)
-Pass = +48 Accuracy/+48 Dodge/+13 Luck

12.0 Integrity (Non-Scaling)
-Pass = +36 Accuracy/+36 Dodge/+ 36 Willpower/+35 Weight/+9.6 Health Regen/+8 Luck/+2.8 Stamina Regen

12.0 Fitness (Non-Scaling)
-Pass = +24 Accuracy/+24 Dodge/+36 Willpower/+25 Weight/+6 Health Regen/+5 Luck/ +2.5 Stamina Regen

12.0 Sugar Rush (Non-Scaling)
-Pass = +36 Dodge/+36 Willpower/+38 Footspeed
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Healing Rings: (these numbers aren't 100% Accurate, but they are close)

~Bandage~
Description: Start a bandaging process on yourself or a friend. healing then occurs over a short time, a bit at a time. Higher Rage Ranks increase the amount of Health recovered.
RR1= 5 Rounds of +4%(+20&#xTo;tal) of the Target's original Health
RR2=
RR3=
RR4=

~Defibrillate~
Description:
RR1=
RR2=
RR3=
RR4=

~Diagnose~
Description: You analyze the qounds of all allies iin the area around you and heal them of some of their wounds, including your own! Higher Rage Ranks increase he healing effect and the area affected.
RR1= +7.5%-10% of the Target's original Health
RR2=
RR3=
RR4=

~Wish~
Description: heal any of your friends, one at a time with this quickly-recharging and powerful ring. Higher Rage Ranks heal targets standing around your target also. The bigger the Rage Rank, the bigger the area affected.
RR1= +11%-14.5% of the Target's original Health
RR2=
RR3=
RR4=
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In this section i will post the Ghi Boost information:

Ghi gives you a percentage increase on your stats, so the higher your level, the more increase you gain from your Ghi Boosts, Except for Luck. Luck is a Solid Number Increase rather than a Percentage.

Major Accuracy Boost = +10%
Major Dodge Boost = +10%
Major Willpower Boost = +10%
Major Health Boost = +30%
Major Luck Boost = +5

CL 12.0 Major Ghi Boosts:
Accuracy +60
Dodge +60
Willpower +60
Max Health +360
Luck +5