Scout Information
Senshi: Sailor
Styx, Senshi of
KitsuneChallenge: “Watch out for my Foxfire!”
Fuku Colour: Main Color: Crimson
Secondary Color: Gold
Fuku: Collar -- semi-transparent sash/scarf in gold, held together to one side of the upper chest area by the broach.
Bow -- Obi, crimson, basic, one layer. A dark grey/black cording holds it into place while being tied in the front. A gold charm decorated with a red tassel adorns each end of the cording.
Bodice -- a white semi-long, sleeveless oriental tunic that flares around him from the waist down to show the pants beneath. Edged in Crimson.
Sleeves -- N/A
Brooch -- a red gem set in gold with the kanji for
fox engraved into it.
Bottoms -- hakamas.
Tiara -- A filigree tiara in gold with a crimson jewel set in it.
Choker – N/A
Shoes -- WIP
Gloves – Semi-Fingerless gloves, with pointer and middle finger covered, that go to just above the elbow and flares slightly with a gold tie just before the flare, edged in crimson.
Accessories -- A belt wrapped once around the waist made of small white w/gold sheen-ed glass balls. After being tied of at the end of the two lines of 'beads' is a red tassel on each one.
Has a
ear cuff and earring set that looks like this only with reds and crimson gems.
Attacks: Sailor Scout Attack: Styx Fox Fire!
DESCRIPTION- Placing his hands into the
Tiger sign in front of himself he calls out the attack name. When he does this four small balls of fire appear and start floating erratically around his form. At which point he may attack with them by throwing them at the enemy for minimal burn damage or use them as a type of flashlight or nightlight to guide his way.
EFFECT- When thrown at the enemy, the small ball of fire can cause a small fire or burn damage, works better when it hits bare skin. When used as a guide it can be placed up to 10 feet away from Styx and casts light up to two feet circumference around itself.
RANGE- Can only be thrown up to 10 feet away, any further and the ball of fire sputters and dies. If placed somewhere for use as a guide, it will stay put unless further than 10 feet from Styx, otherwise it sputters and dies.
TARGET- Enemy, or floats a few feet above the ground as a guide.
DURATION/TARGET- Will cause burn damage for no more than twenty-five seconds.
DURATION- If used as a guide, will stay glowing for about one minute. However, will stay floating around Styx if unused for up to two minutes.
DRAWBACK- The attack portion of this is practically useless in rain and can be easily put out with water. The guide however only works at about half power during wet weather.
Super Sailor Scout Attack: Styx Kitsune-Bi Blaze!
DESCRIPTION- An upgraded fox fire, Started the same way only now seven medium sized balls of flame that float erratically around him. As before, he may attack with them by throwing them at the enemy for medium burn damage or use them as a type of flashlight or nightlight to guide his way.
EFFECT- When thrown at the enemy, the medium ball of fire may cause flammable materials to catch fire and can cause decent burn damage, although this works better when it hits bare skin. When used as a guide it can be placed up to 20 feet away from Styx and casts light up to 5 feet circumference around itself.
RANGE- Can now be thrown up to 20 feet away, any further and the ball of fire sputters and dies. If placed somewhere for use as a guide, it will stay put unless further than 20 feet from Styx, otherwise it sputters and dies.
TARGET- Enemy, or floats a few feet above the ground as a guide.
DURATION/TARGET- Will cause burn damage for no more than one minute.
DURATION- If used as a guide, will stay glowing for about two minutes. However, will stay floating around Styx if unused for up to three minutes.
DRAWBACK- The attack portion of this is now only at half power in rain and wet weather, and can be easily put out with water. The guide however still only work at about half power during wet weather.
Eternal Sailor Attack: Styx Kitsune Illusion!
DESCRIPTION- A medium level hypnosis caused by him calling out the attack name while placing his hands into the symbol of
Rin, then
Retsu and finishing with
Zai. One this is done, a slight fog appears from around him and moves forward to lick at the feet of those in front of him. The fog then causes those in front of him, enemy and ally alike, to get caught up in an illusion, causing them to believe that the slightly altered world around them is the truth. However, this illusion varies from person to person and plagues on that persons desires. There are only as many objects and/or people in the illusion, as there are in the Area of Effect. Also, while in the illusion nothing other than sight and hearing is affected. Illusion is not solid, and can be broken by those who are not taken in easily.
EFFECT- causes distortion to reality for those effected, can cause confusion, and a myriad of other emotions based on the persons illusion. Can cause people to run into things or other people or generally make a fool of themselves in front of those not affected by the illusion.
RANGE- ten foot semi circle in front of him.
TARGET- Anyone within the area of effect.
DURATION/TARGET- two minutes or until broken, whichever comes first.
DURATION- two minutes or until broken, whichever comes first.
DRAWBACK- Anyone, senshi, nega, or civilian, would not see or be affected by the illusion should they have strong convictions or feelings keeping them in the moment. Also anyone of religion, who believes in that religion, would also not be affected and would see no more than the casting of the illusion. As such, those people could easily break the illusion on others should they wish to. Ex: Sailor Crux would see him doing his attack, aka casting the illusion, however would not be affected and would be able to snap those affect by it, out of it. Also, he must stand still through the duration of the illusion while concentrating to keep it up. So disturbing him in any way would break the illusion on all affected.