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Lv8 :: Hattori Fuuma - Sound Campaign

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ssAntonio
Captain

PostPosted: Wed Jan 23, 2013 5:03 pm


Quote:
Player Info
Played By: Inuvash255

User Image
Quote:

Character Name: Fuuma Hattori
Age: 13
Height: 5'2"
Weight: 97 lbs
Clan: Fuuma/Nara
Role: Medic
Affinity: Earth
Village: Sound
Rank: Academy Student
History: The Fuuma clan has lived in Rice Country for Centuries, and has a spotty history. Littered with dark spots, the Fuuma clan passes on its history to its up-and-coming ninja in order to prevent further catastrophes.

Hattori has lived at the Fuuma estate his entire life, and has been passed many stories of his forefathers. He's heard the ones about the virtuous warriors who faught for peace, and the stories about his clan's role in Orochimaru's evil plots.

Hattori attends the Otogakure ninja academy, inspired by the stories told to him. He isn't sure what he's going to make of himself yet. However, he knows that whatever he choses, he's going to dedicate himself to being the best.
 
PostPosted: Thu Jan 24, 2013 10:25 am


Quote:
Level: 8

2569 EXP / 3060 EXP

Stats
Resolve

---Chakra: 3000
---Stamina: 3000
---Focusing: 5
---Toughness: 5

Taijutsu:

---Strength: 10
---Agility: 50

Ninjutsu:

---Seal Strength: 90
---Seal Speed: 50

Genjutsu:

---Intelligence: 110
---Will Power: 10


Quote:
Completed Missions:


Quote:
Mod Notes:
The Target (Academy Arc - Sound Campaign) ~ Base Chance Decreased by 2 During Yoshinaga's Lessons

Last Updated By - Sai "Completed."
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Thu Jan 24, 2013 10:26 am


Clan Jutsu


---Tactician
Members of the Nara Clan are known to be great thinkers and tacticians, using their control abilities to manipulate combat into there favor. It is rumored by some that even a novice member of the Nara Clan plans out nearly everything that's going to happen in a fight before it actually begins.
+50 to Countering

Quote:
Shadow Mimicry
---Level: 15
---Style: Ninjutsu
---Affinity: Lightning
---Accuracy: +40
---Range: Ranged
---Effect:
Shadow Control(5pts), Accuracy+25(5pts) Range+1(5pts)
While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may only command the victim while this is active.
IF the command is suicidal they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. The user can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
Sustainable.
Important Notes:
Nara Only, Ninjutsu Only
---Description:
The user links there shadow to a targeted victims shadow. While active the user can cause the targeted victim to copy any moves they use, even suicidal actions. Most Nara are clever enough however to keep these actions from causing there own deaths, such as causing a victim to pull a kunai from their belt, while only mimicking the action themselves grasping nothing but harmless air before bringing it to their own throat.



---Tactician
Members of the Nara Clan are known to be great thinkers and tacticians, using their control abilities to manipulate combat into there favor. It is rumored by some that even a novice member of the Nara Clan plans out nearly everything that's going to happen in a fight before it actually begins.
+50 to Countering

Quote:
Beating In Junction
---Level: 15
---Style: Ninjutsu
---Affinity: Water
---Accuracy: +40
---Range: Touch
---Effect:
Reactive Damage+100(10pts), Accuracy+25(5pts)
While this de-buff is on a foe any damage sustained to the users stamina is dealt back to the victims stamina up to 100 with no reduction.
Sustainable.
---Description:
The user flings small cords of Chakra around the users, and the users foes, hearts. Whenever the user suffers and his heart feels the pain the cords tighten on the foes heart to reflect this suffering on the users foe.
Important Notes:
Fuuma Only
 
PostPosted: Sat Jan 26, 2013 6:48 am


Perks


Quote:
Name

-Requirments:
-Description:
-Effect:
-Limits:
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Jan 26, 2013 6:50 am


Quote:
Items(200 Ryo):


Name:
---Level:
---Style:
---Accuracy:
---Range:
---Uses: x/x
---Effect:
---Description:

------------------------------------------------------------


 
PostPosted: Sat Jan 26, 2013 6:51 am


Quote:
Jutsu List

-Justu name 1 (Level)
-Jutsu name 2 (Level)
-etc, etc, etc
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Jan 26, 2013 6:52 am


Quote:
Normal Jutsu
 
PostPosted: Sat Jan 26, 2013 6:53 am


Quote:
Custom Jutsu
 

ssAntonio
Captain

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