This is not in any way finished or complete but it would be great to have one so I will begin testing ideas soon.
_________________________________________________________
Training, battles, tornaments, etc. will be assigned possible exp. value you will post in the roll dice option to see how much exp. you recieve 0 exp. will sometimes be a possiblity.
Special contest, fights, events can get you extra exp.
______________________________________________
Assigned Values-
*Training-100exp.(only once per day)
*Tornament Fight-100exp. per offical match
*Creature Fight-
==========-small-20exp. per kill
==========-medium-50exp. per kill
==========-large-250exp. per kill
==========-epic-1000exp. per kill
*Quest/Adventures on completion-
==========-Basic-120exp.
==========-Easy-250exp.
==========-Average-500exp.
==========-Hard-750exp.
==========-Epic-1000exp.
==========-Impossible-1500exp.
(Impossible quests are not acctually impossible but very unlikely to be completed by anyone they set up as raids for large groups of lvl50 area characters)
Thinking about adding new skills at levels 5,15, 25, and 50.(Most likely minor skills)
_________________________________________________________
_________________________________________________________
Leveling-
1-0
2-1000
3-3000
4-6000
5-10000
6-15000
7-21000
8-28000
9-36000
10-45000
11-55000
12-66000
13-78000
14-91000
15-105000
16-120000
17-136000
18-153000
19-171000
20-190000
21-210000
22-231000
23-253000
24-276000
25-300000
26-325000
27-351000
28-378000
29-406000
30-435000
31-465000
32-496000
33-528000
34-561000
35-595000
36-630000
37-666000
38-703000
39-741000
40-780000
41-820000
42-861000
43-903000
44-946000
45-990000
46-1035000
47-1081000
48-1128000
49-1176000
50-1225000
1
2
3
4
5
6
7
8
9
10
-------------
11-energy
12
13-ability
14-power
15
16-agility
17
18-release
19
20
-------------
21-energy
22
23-ability
24-power
25
26-agility
27
28-release
29
30
-------------
31-energy
32
33-ability
34-power
35
36-aglity
37
38-release
39
40
--------------
41-energy
42
43-ability
44-power
45
46-agility
47
48-release
49
50
_________________________________________________________
Training, battles, tornaments, etc. will be assigned possible exp. value you will post in the roll dice option to see how much exp. you recieve 0 exp. will sometimes be a possiblity.
Special contest, fights, events can get you extra exp.
______________________________________________
Assigned Values-
*Training-100exp.(only once per day)
*Tornament Fight-100exp. per offical match
*Creature Fight-
==========-small-20exp. per kill
==========-medium-50exp. per kill
==========-large-250exp. per kill
==========-epic-1000exp. per kill
*Quest/Adventures on completion-
==========-Basic-120exp.
==========-Easy-250exp.
==========-Average-500exp.
==========-Hard-750exp.
==========-Epic-1000exp.
==========-Impossible-1500exp.
(Impossible quests are not acctually impossible but very unlikely to be completed by anyone they set up as raids for large groups of lvl50 area characters)
Thinking about adding new skills at levels 5,15, 25, and 50.(Most likely minor skills)
_________________________________________________________
_________________________________________________________
Leveling-
1-0
2-1000
3-3000
4-6000
5-10000
6-15000
7-21000
8-28000
9-36000
10-45000
11-55000
12-66000
13-78000
14-91000
15-105000
16-120000
17-136000
18-153000
19-171000
20-190000
21-210000
22-231000
23-253000
24-276000
25-300000
26-325000
27-351000
28-378000
29-406000
30-435000
31-465000
32-496000
33-528000
34-561000
35-595000
36-630000
37-666000
38-703000
39-741000
40-780000
41-820000
42-861000
43-903000
44-946000
45-990000
46-1035000
47-1081000
48-1128000
49-1176000
50-1225000
1
2
3
4
5
6
7
8
9
10
-------------
11-energy
12
13-ability
14-power
15
16-agility
17
18-release
19
20
-------------
21-energy
22
23-ability
24-power
25
26-agility
27
28-release
29
30
-------------
31-energy
32
33-ability
34-power
35
36-aglity
37
38-release
39
40
--------------
41-energy
42
43-ability
44-power
45
46-agility
47
48-release
49
50