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Posted: Tue Jan 08, 2013 9:43 am
http://www.indiegogo.com/DMQuests/x/2009768?c=home Please donate or share this on your facebook wall, help contribute to a new game! Also if you have any questions about it, feel FREE to ask me about it through a pm (didn't know where to post this but I figured it's relevant to the guild because you could use it to have duels on it if you configured it properly and create a yu-gi-oh world)
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Posted: Tue Jan 08, 2013 11:30 am
hmmm.....[looks through it] oh n3at
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Posted: Tue Jan 08, 2013 12:07 pm
Hoshioni hmmm.....[looks through it] oh n3at thankies :3
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Posted: Fri Jan 11, 2013 2:08 pm
monckey77 Hoshioni hmmm.....[looks through it] oh n3at thankies :3 no probs wanna see it work
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Posted: Fri Jan 11, 2013 2:45 pm
Hoshioni monckey77 Hoshioni hmmm.....[looks through it] oh n3at thankies :3 no probs wanna see it work of course, if you want more details view here: http://www.gaiaonline.com/forum/table-top-gaming/any-dnd-fans/t.84191655_recent/?_gaia_t_=626&mygntcid=543731 You can subscribe to the facebook page and you'll know when its up and running: https://www.facebook.com/DmQuests
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Posted: Fri Jan 11, 2013 3:30 pm
monckey77 Hoshioni monckey77 Hoshioni hmmm.....[looks through it] oh n3at thankies :3 no probs wanna see it work of course, if you want more details view here: http://www.gaiaonline.com/forum/table-top-gaming/any-dnd-fans/t.84191655_recent/?_gaia_t_=626&mygntcid=543731 You can subscribe to the facebook page and you'll know when its up and running: https://www.facebook.com/DmQuests i wanna see it jst do 1x1 rp battles
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Posted: Fri Jan 11, 2013 3:47 pm
Hoshioni monckey77 Hoshioni monckey77 Hoshioni hmmm.....[looks through it] oh n3at thankies :3 no probs wanna see it work of course, if you want more details view here: http://www.gaiaonline.com/forum/table-top-gaming/any-dnd-fans/t.84191655_recent/?_gaia_t_=626&mygntcid=543731 You can subscribe to the facebook page and you'll know when its up and running: https://www.facebook.com/DmQuests i wanna see it jst do 1x1 rp battles completely possible and do-able right now although it's advisable that one guy would ref it as the dungeon master so there isn't bickering/arguments over rules.
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Posted: Fri Jan 11, 2013 4:03 pm
monckey77 Hoshioni monckey77 Hoshioni monckey77 Hoshioni hmmm.....[looks through it] oh n3at thankies :3 no probs wanna see it work of course, if you want more details view here: http://www.gaiaonline.com/forum/table-top-gaming/any-dnd-fans/t.84191655_recent/?_gaia_t_=626&mygntcid=543731 You can subscribe to the facebook page and you'll know when its up and running: https://www.facebook.com/DmQuests i wanna see it jst do 1x1 rp battles completely possible and do-able right now although it's advisable that one guy would ref it as the dungeon master so there isn't bickering/arguments over rules. Well i was thinking, some rpg system. with some dynamic things
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Posted: Fri Jan 11, 2013 4:11 pm
Hoshioni monckey77 Hoshioni monckey77 Hoshioni no probs wanna see it work of course, if you want more details view here: http://www.gaiaonline.com/forum/table-top-gaming/any-dnd-fans/t.84191655_recent/?_gaia_t_=626&mygntcid=543731 You can subscribe to the facebook page and you'll know when its up and running: https://www.facebook.com/DmQuests i wanna see it jst do 1x1 rp battles completely possible and do-able right now although it's advisable that one guy would ref it as the dungeon master so there isn't bickering/arguments over rules. Well i was thinking, some rpg system. with some dynamic things yes it would have all of that but I mean things like someone determining if for example enemy 1 goes "I'll use all my strength to leap at you which multiplies my attack by 2 but I wont have the ability to use dex, lunging my sword into you for [str*2] with [dex/0 + {100}]% chance to succeed " Where as you can see here str is multiplied by 2 but he has no dexterity anymore so now his odd of hitting is based on a 100 sided die {100} this. so the DM can go "No, that's too OP you can't do that, action failed" or "it succeeded and striked player 2" The dm then can use the following (assuming he said yeah it succeeded) [Player2hp -= 60] (result of str*2 from player 1) Alternatively player 1 can also do a simple algorithm |if [Player1dex/0+{100}] < 50 then [Player2hp -= Player1str*2] | where the | | is just simple syntax (I want to change this later so it's easier to use so keep that in mind that this wont be permanent, just the [] and {} are set in)
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Posted: Fri Jan 11, 2013 4:24 pm
monckey77 Hoshioni monckey77 Hoshioni monckey77 Hoshioni no probs wanna see it work of course, if you want more details view here: http://www.gaiaonline.com/forum/table-top-gaming/any-dnd-fans/t.84191655_recent/?_gaia_t_=626&mygntcid=543731 You can subscribe to the facebook page and you'll know when its up and running: https://www.facebook.com/DmQuests i wanna see it jst do 1x1 rp battles completely possible and do-able right now although it's advisable that one guy would ref it as the dungeon master so there isn't bickering/arguments over rules. Well i was thinking, some rpg system. with some dynamic things yes it would have all of that but I mean things like someone determining if for example enemy 1 goes "I'll use all my strength to leap at you which multiplies my attack by 2 but I wont have the ability to use dex, lunging my sword into you for [str*2] with [dex/0 + {100}]% chance to succeed " Where as you can see here str is multiplied by 2 but he has no dexterity anymore so now his odd of hitting is based on a 100 sided die {100} this. so the DM can go "No, that's too OP you can't do that, action failed" or "it succeeded and striked player 2" The dm then can use the following (assuming he said yeah it succeeded) [Player2hp -= 60] (result of str*2 from player 1) Alternatively player 1 can also do a simple algorithm |if [Player1dex/0+{100}] < 50 then [Player2hp -= Player1str*2] | where the | | is just simple syntax (I want to change this later so it's easier to use so keep that in mind that this wont be permanent, just the [] and {} are set in) @,@ cant we like i unno just do somthing with points and such , just attack names. items and names make it 90% stragety 10% luck.
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Posted: Fri Jan 11, 2013 5:22 pm
Hoshioni monckey77 Hoshioni monckey77 Hoshioni i wanna see it jst do 1x1 rp battles completely possible and do-able right now although it's advisable that one guy would ref it as the dungeon master so there isn't bickering/arguments over rules. Well i was thinking, some rpg system. with some dynamic things yes it would have all of that but I mean things like someone determining if for example enemy 1 goes "I'll use all my strength to leap at you which multiplies my attack by 2 but I wont have the ability to use dex, lunging my sword into you for [str*2] with [dex/0 + {100}]% chance to succeed " Where as you can see here str is multiplied by 2 but he has no dexterity anymore so now his odd of hitting is based on a 100 sided die {100} this. so the DM can go "No, that's too OP you can't do that, action failed" or "it succeeded and striked player 2" The dm then can use the following (assuming he said yeah it succeeded) [Player2hp -= 60] (result of str*2 from player 1) Alternatively player 1 can also do a simple algorithm |if [Player1dex/0+{100}] < 50 then [Player2hp -= Player1str*2] | where the | | is just simple syntax (I want to change this later so it's easier to use so keep that in mind that this wont be permanent, just the [] and {} are set in) @,@ cant we like i unno just do somthing with points and such , just attack names. items and names make it 90% stragety 10% luck. it's a lot less complicated than I'm making it sound to be >.< http://i365.photobucket.com/albums/oo95/monckey77/665176_4346420851309_15522035_o.jpgHave a look at this image it'll give you a better idea
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Posted: Fri Jan 11, 2013 5:34 pm
monckey77 Hoshioni monckey77 Hoshioni monckey77 Hoshioni i wanna see it jst do 1x1 rp battles completely possible and do-able right now although it's advisable that one guy would ref it as the dungeon master so there isn't bickering/arguments over rules. Well i was thinking, some rpg system. with some dynamic things yes it would have all of that but I mean things like someone determining if for example enemy 1 goes "I'll use all my strength to leap at you which multiplies my attack by 2 but I wont have the ability to use dex, lunging my sword into you for [str*2] with [dex/0 + {100}]% chance to succeed " Where as you can see here str is multiplied by 2 but he has no dexterity anymore so now his odd of hitting is based on a 100 sided die {100} this. so the DM can go "No, that's too OP you can't do that, action failed" or "it succeeded and striked player 2" The dm then can use the following (assuming he said yeah it succeeded) [Player2hp -= 60] (result of str*2 from player 1) Alternatively player 1 can also do a simple algorithm |if [Player1dex/0+{100}] < 50 then [Player2hp -= Player1str*2] | where the | | is just simple syntax (I want to change this later so it's easier to use so keep that in mind that this wont be permanent, just the [] and {} are set in) @,@ cant we like i unno just do somthing with points and such , just attack names. items and names make it 90% stragety 10% luck. it's a lot less complicated than I'm making it sound to be >.< http://i365.photobucket.com/albums/oo95/monckey77/665176_4346420851309_15522035_o.jpgHave a look at this image it'll give you a better idea there should be some crazy cool text generated battle system by how you type
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Posted: Fri Jan 11, 2013 5:35 pm
Hoshioni monckey77 Hoshioni monckey77 Hoshioni Well i was thinking, some rpg system. with some dynamic things yes it would have all of that but I mean things like someone determining if for example enemy 1 goes "I'll use all my strength to leap at you which multiplies my attack by 2 but I wont have the ability to use dex, lunging my sword into you for [str*2] with [dex/0 + {100}]% chance to succeed " Where as you can see here str is multiplied by 2 but he has no dexterity anymore so now his odd of hitting is based on a 100 sided die {100} this. so the DM can go "No, that's too OP you can't do that, action failed" or "it succeeded and striked player 2" The dm then can use the following (assuming he said yeah it succeeded) [Player2hp -= 60] (result of str*2 from player 1) Alternatively player 1 can also do a simple algorithm |if [Player1dex/0+{100}] < 50 then [Player2hp -= Player1str*2] | where the | | is just simple syntax (I want to change this later so it's easier to use so keep that in mind that this wont be permanent, just the [] and {} are set in) @,@ cant we like i unno just do somthing with points and such , just attack names. items and names make it 90% stragety 10% luck. it's a lot less complicated than I'm making it sound to be >.< http://i365.photobucket.com/albums/oo95/monckey77/665176_4346420851309_15522035_o.jpgHave a look at this image it'll give you a better idea there should be some crazy cool text generated battle system by how you type elaborate please and I might just add it in to spice up my game smile
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Posted: Fri Jan 11, 2013 6:08 pm
monckey77 Hoshioni monckey77 Hoshioni monckey77 Hoshioni Well i was thinking, some rpg system. with some dynamic things yes it would have all of that but I mean things like someone determining if for example enemy 1 goes "I'll use all my strength to leap at you which multiplies my attack by 2 but I wont have the ability to use dex, lunging my sword into you for [str*2] with [dex/0 + {100}]% chance to succeed " Where as you can see here str is multiplied by 2 but he has no dexterity anymore so now his odd of hitting is based on a 100 sided die {100} this. so the DM can go "No, that's too OP you can't do that, action failed" or "it succeeded and striked player 2" The dm then can use the following (assuming he said yeah it succeeded) [Player2hp -= 60] (result of str*2 from player 1) Alternatively player 1 can also do a simple algorithm |if [Player1dex/0+{100}] < 50 then [Player2hp -= Player1str*2] | where the | | is just simple syntax (I want to change this later so it's easier to use so keep that in mind that this wont be permanent, just the [] and {} are set in) @,@ cant we like i unno just do somthing with points and such , just attack names. items and names make it 90% stragety 10% luck. it's a lot less complicated than I'm making it sound to be >.< http://i365.photobucket.com/albums/oo95/monckey77/665176_4346420851309_15522035_o.jpgHave a look at this image it'll give you a better idea there should be some crazy cool text generated battle system by how you type elaborate please and I might just add it in to spice up my game smile proper grammer + keywords = differnt levels of attack effectivess or better dodge etc exp- [not as effective] he unsheathed his sword and slashed his foe. [more effective] he sidestepped as he moved closer to his opponent, he held his sword with one hand sheath with the other, his second step with the pivot of his hip he aimed the blade at the opponents ribcage [aim+ribcage +5 accuncry, sidestep+second step= 6+speed and attack, double steps be the reason] just an example
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Posted: Fri Jan 11, 2013 6:15 pm
Hoshioni monckey77 Hoshioni there should be some crazy cool text generated battle system by how you type elaborate please and I might just add it in to spice up my game smile proper grammer + keywords = differnt levels of attack effectivess or better dodge etc exp- [not as effective] he unsheathed his sword and slashed his foe. [more effective] he sidestepped as he moved closer to his opponent, he held his sword with one hand sheath with the other, his second step with the pivot of his hip he aimed the blade at the opponents ribcage [aim+ribcage +5 accuncry, sidestep+second step= 6+speed and attack, double steps be the reason] just an example Ah very interesting, I'll add that to my to-do list and call it a "battle simulator", it would have to be added after open beta but I like the idea
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