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Guide to Halevin Hold

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PostPosted: Fri Dec 28, 2012 4:56 pm


Halevin Hold


Colors: Dark Green & Grey

Halevin Hold is built by the mountains, at the entrance to the only mines on the Western Continent. This hold is therefore located much further north than any other settlement on Western. Set up originally as a loose mining "town," Holders transferred from the Northern Continent to take over only a Turn or two after its inception and built it into the Halevin Hold now seen today. Mining is still its primary Craft and trade, but it is also known as the place on Western with the highest concentration of wherhandlers and their partners. The name of the Hold is that of the original Lord Holder, converted from the more casual "Halevin's Hold" used in its early days.


Table of Contents
1. General Information/ToC
2. Important Locations
3. Specifics
4. NPCs/Ranking PCs
PostPosted: Fri Aug 09, 2013 7:46 am


Important/Potential Roleplay Locations Within Halevin Hold


Mines - The source of Halevin's income, the mines are where the majority of Halevin's Holders work. The mines wind deep into the mountain, and strange stories abound of things that reside in the darkest places, where only the whers and their handlers dare to go. Miners and wherhandlers both keep out a sharp eye to make sure those who are not trained to go into the mines do not accidentally find their way inside, in spite of most children knowing better than to play anywhere near the dangerous caverns.

The Hall - The Hall is the main building of the Hold. This is where the Lord Holder and his family lives and where business is conducting with the Lord Holder. Notable locations within The Hall include: the kitchens, Central Hall, the main dining room, and the library.

Smithcraft Forge - Here is where the on-site Smiths assigned to Halevin Hold are to be found while on duty. They use their forges to make everyday items that are needed in a hurry and to complete repairs on broken metal items.

Wherhandler Barracks - Although many Wherhandlers have families and therefore their own lodgings within the hold, this Barracks is designed to hold all of the wherhandlers assigned to the mines of Halevin. Many of the single wherhandlers choose to stay here, rather than go through the trouble of securing their own individual lodgings.

Housing - Where the majority of the Hold lives, in one- and two-family homes all lined along slightly uneven streets.

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PostPosted: Fri Aug 09, 2013 7:47 am


Specifics


Leadership

Halevin Hold is technically run by Lord Holder Garriss. However, in day-to-day matters, his heir, Rillaren, and Rillaren's wife, Valcea, have taken over the running of the Hold. Garriss is retired from all but meetings with the Weyrleaders or the Lord Holder of Dorras Hold, and even there he is often inclined to take Rillaren with him to get the man used to all aspects of running a Hold.


Mining

Halevin is a mining Hold. It exports firestone to Serrat Weyr, but also has a healthy supply and trade in iron, which goes toward making a host of items on Pern, including the steel used for the buckles of riding gear.


Wherhandlers

Wherhandlers are relatively common at Halevin. Due to the extent of the mines and their continuing expansion, several shifts of wherhandlers at varying levels of skill are needed to inspect the mines and kill tunnelsnakes, in addition to the one wher used as a guard for the Hold.
PostPosted: Fri Aug 09, 2013 7:48 am


NPCs
Ranking PCs are included and marked where appropriate. Please contact their players in the event that you want interaction with said-characters.


Lord Holder (retired): Garriss

Acting Lord Holder: Rillaren (PC)
Acting Lady Holder: Valcea of Brown Valcesk (PC)

Mine Foreman: Dartrel
Head Mine Wherhandler: Sr. Journeyman Hans of Blue Hansk

Lead Smith: Sr. Journeyman Fansik
Assistant Smith: Jr. Journeyman Wendin

Headwoman of The Hall: Darlene

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