A large open field, fire. Shouts, screaming, Humans, tiny and insignificant battling other Horsemen. No, something about those Humans, something familiar: the single betraying factor their glowing, living weapons and stark white coats.
Hunters.
One of them spotted Medea immediately, pondering his options as he yanked his bladed weapon out of half-dissipating Horsemen. He raised his weapon-
- The Head Priestess watched as almost immediately several Horsemen descended upon the Hunter. Their death was almost immediate, for several seconds their screams endured and then silence, and a few moments of a strong feeling. Fear.
"We shall make them truly Fear us, for who we are, not what we represented, and for what we will accomplish greater. Pure raw Fear is strong, but stronger even, is defeat. They will learn defeat, and then they will truly Fear us."
Everything else dissolved into battle.
OOC: FEAR GATHERING
HORSEMEN AND INITIATES
- You have arrived at one of the many Hunter branches stationed in various parts of the world. This is a rather large station, located somewhere north, cold, not that the weather matters that much to someone born of Fear. For many of the Horsemen and Students, the Hunters, bearing their white coats, have reason to be fought, and have done nothing but created the greatest grief for the Horsemen: the destruction of their home and their kind. Perhaps the Horsemen could have yielded, admitted defeat, dwindled until nothingness, but that is not who they are. They are Horsemen, they represent destruction and most of all, they cannot be merely restrained or contained. They are the reason that Humans Fear.
- If you are a student you may have your reasons to fight Hunters, you may NOT have your reason. It is up to the student which way they choose to follow.
gaia_crown [ Fighting NPC HUNTERS:] This is a battlefield, there are Hunters all around, defending with their teeth their base of operations. Around the area are signs of battle, of struggle as their numbers dwindle.
- An NPC Hunter has 60 HP. Roll 1d6 to engage in combat. Several Horsemen/ initiates may take down the same Hunter. To do so, have ONE person roll the NPC Hunter and everyone else QUOTE that person/ to show the NPC Hunter they are targeting. The ONE PERSON rolling the NPC Hunter should also give their Hunter a small description ie: Life Hunter, Male, tall, or something in the OOC. Make sure to post cumulative HP as always. If you'd still like to "spawn" more Hunters of your own, even if someone else has rolled 1d6 you can also roll a 1d6. Now there are two NPC Hunters currently being engaged. All Hunters do -5 auto damage unless stated otherwise.
- You gain +10 Fear for each Hunter defeated/slain. A Hunter is slain after they hit -10 HP. A Hunter is defeated if they hit 0 HP (it is up to you personally which one)
- If you roll a 1 you get a Death Hunter. Your damage modifier becomes - 8 throughout the entire battle until they are defeated.
- If you roll a 2 you get a Life Hunter. For each time you miss, you heal the Hunter instead.
- If you roll a 3 you get a Sun Hunter. Sun Hunters do an auto -8 damage to you.
- If you roll a 4 you get a Moon Hunter. Moon Hunters have 80 HP instead of the usual 60.
- If you roll a 5 you get a Mist Hunter. You can choose any variation of the above.
- If you roll a 6 you get a trainee Hunter. Trainees only have 40 HP. They only do -3 auto damage to you.
gaia_crown [ HORSEMEN/ INITIATE BATTLE MODIFIERS :]
- All throughout battle:
+ 1 Medea's Blessing: You can use your distortion crystal to heal yourself to full health one. This is applicable to initiates and horsemen.
+ Distortion crystal effect still works in battle, make sure to state it when you are using it. This is applicable to initiates and horsemen.
+ All damage modifiers for horsemen are -4 for the duration of this fight only. That means horsemen are rolling 2d8-4.
+ All horsemen can activate beserk mode for the duration of this fight/ rp only. They can activate their "mount" form and roll three turns of 2d12 - 6. They can only use this once. This is applicable only to horsemen.
gaia_crown [ SAMPLE BATTLE :]
- I am Horsemen A, with friends Initiate B and Initiate C. I roll 1d6 and roll a 4. I get a Moon Hunter, with 60 HP, that does -5 auto damage per hit I or anyone else does to it. I quote the Moon Hunter boss in OOC so EVERYONE knows I am fighting a Hunter NPC (I can use the image if I want too in the OOC). I give them a fancy name like Moon Hunter With Bow Weapon or something, just so I can differentiate them from the other NPC mobs.
- My friend, Initiate B wants to help me in battle! They quote ME. They then attack my Moon Hunter With Bow Weapon or something, and post the UPDATED HP of that Hunter.
- My other friend, Initiate C does the same. They quote ME. They then attack, blahblah, and post updated HP.
- I use my Fear attack and Moon Hunter blahblah is defeated! I then add +10 Fear points to my tally. This will be asked later after the battle has finished, so make sure you have a way to refer back to your post where your Horsemen/ Initiate was badass and took down one of your NPCS.
- I am Horsemen B. I have no affiliation with Horsemen A and to be honest, all mobs are dead so I summon my own mob. I roll 1d6. I get a 1 which is a Death Hunter with *make up weapon here* I start going at it. Anyone else is free to quote me and join!
gaia_crown [ ACTUAL HUNTERS:]
- There comes a time when ACTUAL HUNTERS may join the battle. In which case regular PVP battle rules apply. Horsemen and initiates however still keep the bonuses as stated above. Think of this as a seamless integration ie: you can choose to attack/ create you own NPC Hunter spawn, or attack a PC Hunter. If a PC Hunter attacks you and you decide to drop your NPC Hunter spawn for the PC Hunter, it means you let the NPC Hunter get away as long as they aren't' defeated.
- PVPing an actual Hunter have the standard rules apply. No more than three people can gang up on a single character. You must wait until that character has made a move before you can attack again.
- IF a character goes to -5 HP (Hunter), they cannot be attacked any further, they just hit at the -5 HP point, and are "koed" (they look kind of dead...)
- IF a Horsemen goes to -10 HP they DISSIPATE. They lose all battle bonuses when the appear back on the battlefield again (so just roll normally without the above buffs).