EXTERNAL MISSIONS
Survey Mission 4D
Location: Isla de las Munecas
Images:: x, x, x.
General debriefing: A team of dedicated individuals looking to write a magazine article about the island visited the area two weeks ago. Despite search and rescue attempts, none of them have made it back alive. They have noticed however, odd dolls shaped like the team hanging from the tree branches...
* C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
Location: Isla de las Munecas
Images:: x, x, x.
General debriefing: A team of dedicated individuals looking to write a magazine article about the island visited the area two weeks ago. Despite search and rescue attempts, none of them have made it back alive. They have noticed however, odd dolls shaped like the team hanging from the tree branches...
* C class difficulty level (must have a team of three, at least one of them must be an intermediate trainee)
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Survey Mission 4D. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. Players can continue rolling until any of the players roll a INSANITY ENCOUNTER, in which case the BATTLE PHASE begins. See below for battle phase mechanics.
1- 20: The island is extremely foggy, the ground uneven and moist. You take a few steps in the soft soil until you hear a sudden crunch. You just stepped on the glass eye of a doll.
21 - 40: You notice that the dolls look to be in varying conditions, some with maggots curling out of them while others still look oddly new and untouched. All of the new ones are missing their eyes.
41 - 60: You notice a cabin deeper on the island. Inside is a small den, a few rooms, and a statue of a wolf head, creepily enough. The trap door in the center will not open but you can hear a music coming from underneath...
61 - 80: The wind begins to pick up, as the dolls begin to stir and move, as if with a life of their own. All seems okay until - you see a new addition to the lineup of dolls. Is that a doll of YOU? It is also missing its eyes.
81- 100: BOSS ENCOUNTER:
- As you continue walking down you hear a large crack, followed by another. A strange gas explodes from underneath, making you extremely dizzy, as you cough to figure out what is going on, fighting for air now. You have exposed your entire team to a hallucinogen, making everything more terrifying than ever as your vision swims and hops uncontrollably and your hearing becomes muted. Something creaks, groans, lurches underneath you, but is that your imagination?
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. AS you can't really see the boss, most of it will have to be dependent on what you can see, if anything at all, from strange faceless figures lurching, half-hopping towards you to the smiling dead coming back and swiping at you. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.
1- 20: The island is extremely foggy, the ground uneven and moist. You take a few steps in the soft soil until you hear a sudden crunch. You just stepped on the glass eye of a doll.
21 - 40: You notice that the dolls look to be in varying conditions, some with maggots curling out of them while others still look oddly new and untouched. All of the new ones are missing their eyes.
41 - 60: You notice a cabin deeper on the island. Inside is a small den, a few rooms, and a statue of a wolf head, creepily enough. The trap door in the center will not open but you can hear a music coming from underneath...
61 - 80: The wind begins to pick up, as the dolls begin to stir and move, as if with a life of their own. All seems okay until - you see a new addition to the lineup of dolls. Is that a doll of YOU? It is also missing its eyes.
81- 100: BOSS ENCOUNTER:
- As you continue walking down you hear a large crack, followed by another. A strange gas explodes from underneath, making you extremely dizzy, as you cough to figure out what is going on, fighting for air now. You have exposed your entire team to a hallucinogen, making everything more terrifying than ever as your vision swims and hops uncontrollably and your hearing becomes muted. Something creaks, groans, lurches underneath you, but is that your imagination?
- BOSS MECHANICS: This boss is a mob that has collective 100 HP. Every time you attack it (following the general battle rules), you TAKE 8 damage. AS you can't really see the boss, most of it will have to be dependent on what you can see, if anything at all, from strange faceless figures lurching, half-hopping towards you to the smiling dead coming back and swiping at you. Make sure to tally the boss's total HP (the damage you did to it) at the bottom of your post as well as your total HP and the damage you did that round. If the boss's HP hits 0, you have defeated it, and your team can now take the portal back.