Altar of the Old Gods: Quest
Altar of the Old Gods:
Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 2 and a maximum of 6 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV.
Historical IC background: The Altar of the old Gods, also known as the Parthenon in history was once where mortals went to worship the Old Gods, also known as the time before Halloween was fully created. The Old Gods left many items after they vanished, including hundreds of artifacts. Most of these they blessed to mortals, but several of them they kept hidden.
The Altar of the Old Gods is now abandoned: only the hardiest dare take the trek. It is located in a niche between the Human World and Halloween, portals randomly spawn to the area but they are very much by chance. The highest chance of portals spawning to that exact location is by parking yourself in the Weeping Forest.
gaia_crown [ Getting Started: ]
Getting into the Altar of the Old Gods:
- You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended as the Altar itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to someone's house. Feel free to RP this as you please as awkwardly as you please
- Rolling 70 or less will let players find a portal that leads to the Land of Holidays. Right now is really not the time for Xmas cheer...and the creatures there seem extremely hostile
- Rolling 80 or less will lead you to the Haunted House.
- Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.
gaia_crown [ Setting and Rules: ]
The altar itself is on top of an extremely, extremely high mountain that needs to be scaled. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!
gaia_crown [ Round 1: ]
- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!
gaia_crown [ Round 2: ]
- All players must now scale the hill. Roll 1d100.
- If you roll 85 or higher you have made it to the top! You're kind of amazing you know
- If you did NOT roll 85 or higher you still need to keep on climbing. Keep on climbing... away..... You need to continue rolling until you roll 85 or higher.
- For ever time you do not roll 85 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you hit 0 HP, you must start again from Round 1!
- If you made it past this round, you can proceed to round 3:
gaia_crown [ Round 3: ]
- You must now make it past the molten lava pits. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you, return to Round 1)
2: Nothing happens
3: - 50% of your remaining HP
4: Instant death (for everyone, game over)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -25% of your remaining HP
10: Instant death
- All players need to roll 3 times to make it to the next round EACH
gaia_crown [ Round 4: ]
- You finally make your way to the very top of the shrine. You see the statues of the old gods, several of them. However, the area is very unstable. Roll 1d12. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully!
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- New items, will be imported in once this list gets cleared up/ claimed almost all the way up.
1. The Acorn of Zeus:
2. Hephaestus' Lucky Coin
3. Milk of Hera
4. Reins of Poseidon
5. Laurels of Demeter
6. The Spearhead of Athena
7. The Flame of Hestia
8. Dionysus’s Wine
9. The Arrowhead of Apollo
10. The Arrowhead of Artemis
11. The Tusk of Ares
12. The rose of Aphrodite
13. The Sandals of Hermes