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Posted: Sat Nov 24, 2012 6:21 pm
Name: Dana Caffrey
Nickname: Day, to a lazy few.
Age: 13
Birthday: August 1st
Sign: Leo
Gemstone: Ruby
Blood Type: O-
Fav. Food: Pizza rolls, fishsticks, French fries. It’s really more of a matter of convenience and ease than taste. Dana would probably eat her own shoes if she had enough mustard.
Hated Food: Soybeans, onions.
School: Knightside Elementary
Hobbies: xxxx⚬ First Methodist of Destiny City: Dana spends an inordinate amount of time here, though it is less being productive and helping and more sliding on the foyer wood floors in her socks. But still, events, mingling, pancake dinners, whatever have you, Dana is there. As expected, considering her father is one of the reverends.
xxxx⚬ Dedicated Fangirlism: Dana, like her sister, adores the s**t out pop culture, but where her sister likes to sit and analyze fiction and compare it to reality, Dana tends to try and escape from reality with her fiction. Media consumption, here, is basically her systemized hobby. While her fandoms change and evolve, she will still lovingly defend them in detailed essays she spent more time on than her homework and defends her ships. And she has ships. She ALWAYS has ships. And she maintains a tumblog just so the world knows what she’s up to, but it’s mostly just reblogging fanart she thinks is really cool and occasionally getting into snarky arguments about her various current and past ships, defending her favorite franchises, and the dissecting the nature of the ‘fake geek girl’ label.
xxxx⚬ The Life and Times of Dana Caffrey: Once upon a time, Dana got a video camera. Given the amount of time she spends on the internet, she wanted to start a vlog. Her father promptly had an aneurysm, and now she is banned from posting videos on the internet period until she’s 18. But that hasn’t stopped her from filming her ‘dramatic’ life, documentary style. She also eagerly tests out editing and film styles using all her forbidden footage, but it shouldn’t come as too much a surprise if she crams a camera lens in your face asking for commentary. Episodes of her video diary never make it past her hard drive, but they are there.
xxxx⚬ Self Reinvention: Dana isn't quite sure what her place in the world is, and so she's constantly trying to fill niches. A side effect is a constant need to change her style, her look, everything, depending on what she thinks is cool this week. Sometimes her hair is curly, sometimes it's straight, sometimes it's black, blonde, or purple. Sometimes she's obsessed with striped arm warmers, sometimes miniskirts, sometimes she's a tomboy who hates skirts. Recently she cut all her hair off, but it's only a matter of time before she's saving her allowance for extensions.
Virtues:
xxxx⚬ Idealistic: Dana isn't naive, but that doesn't mean she doesn't think everything can't turn out for the best. It is possible, guys! It's in our grasp. Dana firmly believes perfection and harmony are achievable and her goals and projections of results tend to be lofty and reeking of grandeur. Even when reality doesn't happen the way she imagined it, it fails to break the faith in her head that someday everything will be amazing.
xxxx⚬ Energetic: Dana's energy goes beyond athleticism and endless movement. Her personality and speech patterns are bright and quick, and in constantly motion. She talks loudly and she talks fast. She's a very 'up' person who is rarely, if ever, down and sulky. Even when her emotions tend to take a downward turn she is more likely to be a ball of rage than a sad sack in the corner. Dana is not a sit down and take it type, she is up and moving and ready to roll with life's punches.
xxxx⚬ Independent: Dana's nuclear family is scarce. While she is around them constantly, their attention is rarely on her. They merely share space. Dana has learned that if you need something, you need to get it yourself. She cooks, she cleans, and she solves problems. Dana Caffrey has life to live and doesn't have time to rely on other people. She is not the type to be let down by others; She'll get sick of waiting on your a** and go about it herself before she allows herself to be put in a dependent position, and tries to avoid being put in positions where she could be left waiting and wanting.
xxxx⚬ Jocular: Dana is rarely seen without a grin on her face. Whether or not that's a good thing for you varies. She's always playing and rarely serious, but no one can say her sense of humor isn't incredibly healthy. Comic relief in a tin can, Dana's usually the one to crack a joke in a tense situation. Even if it's an inappropriate joke and the situation really wasn't the appropriate venue. But all in all she's a happy person. Very few things can ruin her play time, at least notably less than the average person.
Flaws:
xxxx⚬ Refractory: Dana has been running her own life, in her mind, quite successfully. So she doesn't take kindly to rules and authority and being told what to do. At all. Throw in the fact her father is a reverend which has given her free reign of an entire church where she'd normally be disciplined and you have a grade A brat on your hands. She's stubborn and unmovable, and will often take on an opinion because it's controversial, or because the opposition has passionate believers. You can't really use logic on her once she's made up her mind. She is going to get in the way or do the opposite, just because you had the gall to tell her she couldn't, or shouldn’t.
xxxx⚬ Please Like Me: For all her smiling and goofing around, Dana is wildly insecure. She yearns for a place in a group, but can't allow herself to become a real part of it because of her independent streak. She migrates from teams and cliques and clubs until she decides it's not working out or discovers a major personality conflict, and moves on, but not after trying her hardest to change to fit in and ultimately failing. Which hurts. A lot. She wants to be popular and she wants to be liked, and isn't above doing incredibly stupid things to achieve this. What do you like? Because Dana likes it too. Will stunts impress you? She can do those. Dana can be coaxed into all kinds of activity, or shamed from it, if she's trying to fit in.
xxxx⚬ Capricious: Dana is not exactly 'solid'. She floats. She will spend all of her money on band merchandise and then next month decide that they are an affront to the musical art. She's still trying to figure out what she likes and what she's doing, and will randomly pick up fandoms and styles based on people she’s currently crushing on or admiring before deciding they aren’t so great and moving on. And she crushes on people HARD before randomly deciding they aren’t all that.
xxxx⚬ Your Fault: Nothing, nothing is ever Dana's fault. Of her family, she has her dad who will never call her out on anything, and a sister who calls her out on everything, even things that actually aren't her fault. So Dana will flippantly deny her involvement with ease, lie through her teeth, and is excellent at convincing herself that some of these twists on the truth are 100% true. Dana believes everything has the potential for greatness, if it didn't work out, it was probably your doing. And in the event she can't find a fall guy, well, the universe is clearly out to get her.
PHYSICAL DESCRIPTION
Eyes: Bright blue
Hair: Deep blue/black, cut short around the nape of her neck with long bangs and one bleached streak in the front.
Face: Round, young face. Almost boyish, or would be if she wasn’t an addictive applier of bright lip gloss.
Clothes: Knightside uniform. Dana’s non-school clothes vary wildly depending on her clique of choice.
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Posted: Sat Nov 24, 2012 6:27 pm
Senshi: Sailor Chibi Columba, Senshi of Correspondence.
xxxx⚬ Correspondence is the concept of any non-consecutive communication between people across distances such as letters, newspapers, and in the more modern world, blogs, text messages, etc. and paper based correspondence has been in practice since ancient Egypt, ancient India, and Sumer.
xxxx⚬ Columba is a dove constellation, formally Noah's dove, after the dove that brought Noah news the great flood was over. But mostly it’s just a dove. And doves are pigeons. Dove -> Pigeon -> Carrier pigeon. Mail!
Challenge: Mail Call!
Fuku Colour: Main Color: Periwinkle Secondary Color: Black
Fuku: ELEMENTS TO THINK ABOUT FOR SENSHI, FEMALE AND MALE -- YOU DON'T HAVE TO HAVE THESE, JUST THINK ABOUT THEM
Collar – Jacket/bolero style collar Bow – A respectable looking tie, maybe with a dove tie clip? Bodice – Pretty normal cover up at basic. Sleeves – Short sleeves from the jacket top, maybe? Brooch – Dove or feathery wing emblem. Bottoms – Blue shorts Tiara – Newsboy cap? And a tiara under that if it’s not an acceptable substitute! Choker – N/A Shoes – Knee high socks and running shoes. Gloves – Fingerless gloves with a large wrist band. Accessories – Cartoony wing earrings. A belt with a buckle?
Your MAIN COLOUR should dominate. Your SECOND COLOUR should be used for trimming.
Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.
Sailor Scout Attack: Special Delivery! Step One: Columba materializes an envelope with small wings. Step Two: The envelope is released to fly to a recipient or handed off directly. Step Three: The envelope contains sparkles and happy feelings, essentially an endorphin rush, which affects the opener. The effect is one shocking 'UMPH!" of wtf, which can be brushed off and ignored or wallowed in. The effect of the envelope itself is only a few quick seconds. Misc.: The envelope can be stolen in mid-flight and used by anyone, not just its intended recipient Limit: Three times per battle Shelf Life: Unopened or discarded envelopes will dematerialize upon taking significant damage, or linger for up to a minute before fading.
Super Sailor Scout Attack: Special Delivery! With return service! Step One: Columba’s shout materializes an envelope with small wings. Step Two: The envelope is released to fly to a recipient or handed off directly. Step Three: Recipient opens envelope to receive a large boost in endorphins, promoting feelings of well-being and happiness, and a slight high. The effect is one shocking 'UMPH!" of wtf, which can be brushed off and ignored or wallowed in. The effect of the envelope itself is only a few quick seconds. Misc.: The envelope can be stolen in mid-flight and used by anyone, not just its intended recipient. Columba also receives a boost of her own if it makes it to its intended recipient! Limit: Twice per battle Shelf Life: Unopened or discarded envelopes will dematerialize upon taking significant damage, or linger for up to two minutes before fading.
Eternal Sailor Attack: Priority Packaging Step One: Columba’s shout materializes a dainty, blue gift box, which emanates a faint ticking sound. Step Two: Columba has about thirty seconds to hand it off before the box explodes. The explosion is startling, but not physically damaging. It is a loud blast that might hurt your ears and is meant to startle, not physically harm. Limit: Twice per battle Shelf Life: The box will dematerialize in the explosion. It cannot linger.
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Posted: Sat Dec 15, 2012 9:42 am
Blocked. Need so much help ; w;" Especially on attacks.
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Posted: Fri Dec 28, 2012 8:49 am
Hey, Carneli! Just a couple of things before Dana should be good to go!
Her civilian profile reads very well! She’s got great hobbies and a nice balance of virtues and flaws! The only thing I wanted to mention here is that her “Independent” virtue is currently reading a bit negatively, more as a flaw and something people might end up disliking her for rather than something to be admired. That’s not necessarily a bad thing since there’s a flip-side to every virtue, but adding a bit more from a positive angle should balance things out nicely!
As far as her Senshi side is concerned, I’m loving how her sphere is being interpreted in her attacks! Having an attack with an emotional effect can be a little tricky to get through sometimes, but as long as the reaction to the happy feelings and endorphin rush are left up to player interpretation, which it seems to be now, then you should be fine!
I’m only seeing a couple of issues here, one of which is that you’ve got usage limits but not time limits! Particularly in her Scout and Super attacks, how long does the endorphin rush last? Also, in her Scout attack it doesn’t specify how the envelope is opened, which led me to assume that it opens automatically on its own once it reaches its target, but in her Super attack I see that the recipient opens it! What if they chose not to open the envelope?
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Posted: Fri Dec 28, 2012 5:24 pm
Yes, attacks are something I've been having trouble needling out D: I didn't think of a lasting time frame because in my head it was just the one quick rush. Like one shock of UMPH! and that was all. It is really meant to be a lulzy effect left up to the players that could actually probably be ignored if they wanted to, considering how mild it could be.
And yes! The recipient has to open the envelope themselves. But I guess if they wanted they could just let it be until someone somewhere opens it or it gets damaged enough to disintegrate? Oooor is that not plausible? 8[a
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Posted: Sat Dec 29, 2012 7:47 am
I think either effect would be plausible! You've got some pretty chibi-appropriate attacks as is, so how the envelope is received/how the magic is released from said envelope is entirely up to you! Since there already seems to be plenty of opportunity for someone to avoid the attack and the endorphin rush itself is meant to be a quick burst, if you'd like it to open automatically once it comes into contact with the intended target (or any target, really), and/or if you'd like it to disintegrate after a certain amount of time has past (this might actually be a good idea no matter what, just so the envelope isn't potentially lingering around for the entirety of a battle), I don't see any problem with either situation! Or if you'd like to keep it so that the recipient has to open it on their own, that would be fine, too, there's just always going to be that possibility that they don't open it at all and then the magic has no effect! So long as it's all clearly stated in her attacks (how long until the envelope disintegrates, how quickly the happy feelings/endorphin rush dissipates, etc.) I can't imagine there'd be any issue!
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Posted: Mon Dec 31, 2012 6:05 pm
Okay, I think I addressed all of these things and added to the attack write ups!
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Posted: Mon Dec 31, 2012 6:32 pm
Just one more thing and then that should be it! A time period of fifteen minutes before the envelope dematerializes is rather long, even for an object that does nothing until opened! Previously accepted Chibi quests usually have similar magic hanging around for up to a minute at most, and considering a normal battle typically doesn't last longer than five minutes (or so the general rule seems to be when it comes to magical time limits), fifteen is stretching it quite a bit! :< SHE IS SO CUTE THOUGH I LOVE HER HAT. It's just that little bit that needs to be taken care of and then this'll be ready for a trial stamp!
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Posted: Mon Dec 31, 2012 6:38 pm
Okay. I guess I wasn't looking at it from a 'magic lasting this long' point of view but rather an unused bullet in the chamber perspective BUT WHOOPS I FIXED IT.
And thank you :>
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Posted: Mon Dec 31, 2012 6:45 pm
Alrighty then, everything looks good for a trial stamp now! :3
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Posted: Mon Jan 07, 2013 12:42 pm
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