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iStoleYurVamps
iStoleYurVamps
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Posted: Thu Nov 15, 2012 6:27 pm
Sun Hunter SHADOW RUN General Information The Shadow Run is both the simplest and most dangerous training course that can be run without a golem. A flurry of continuous attacks is what the Sun Division holds in highest respect, and the course reflects that. The course itself is a simple tunnel, reached via portal. Within the tunnel await hundreds of weak, hungry shadowlings. Nothing to worry about on their own, but capable of overwhelming a Hunter through sheer numbers at the first moment of weakness. At the other end of the tunnel is another portal, leading back to the course observation booth.
If you fail: your character is KO'd, but there's always a senior hunter in the observation booth with enhanced bandages at the ready. They should reach you in time. Really. Trained and trusty professionals on-hand 24/7.
If you win: peen points and bragging rights to those who take out the greatest number of shadowlings and go the most turns without needing to attempt a recovery maneuver.
Mechanics You must get through 5 waves of attacks to make it through the tunnel. Simply roll for attack as you would in battle. If you miss, your character falters in their attacking and is overwhelmed by shadowlings. After 3 successful hits, you may use your weapon's charge attack.
Bonus Mechanics This bonus is consumable. The bonus in this course is in the form of "recoveries" ~ these are would-be missed attacks that are quickly recovered and turned into a successful hit. Basically, they can miss once and roll again for an extra try. If you keep consecutively missing, though, and run out of recoveries, it's lights out. These do not equal an automatic pass for a round, you still have to land a successful hit to proceed.
Trainees: 0 recovery Sun Trainees: 1 recovery Hunters: 1 recovery Sun Hunters: 2 recoveries
Status Wave: (current wave number)Attack Dmg:Total Shadowlings taken out:Recoveries left: [quote="Status"] [size=14][color=#00BFFF][b]Wave: (current wave number)[/b][/color][/size]
[b]Attack Dmg:[/b] [b]Total Shadowlings taken out:[/b] [b]Recoveries left:[/b] [/quote]
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iStoleYurVamps rolled 2 8-sided dice:
5, 6
Total: 11 (2-16)
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Posted: Thu Nov 15, 2012 6:28 pm
Status Wave: 1Attack Dmg:Total Shadowlings taken out:Recoveries left:
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 8-sided dice:
2, 2
Total: 4 (2-16)
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iStoleYurVamps
iStoleYurVamps
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Posted: Thu Nov 15, 2012 6:30 pm
Status Wave: 2Attack Dmg:Total Shadowlings taken out: 5 Recoveries left:
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iStoleYurVamps rolled 2 8-sided dice:
6, 1
Total: 7 (2-16)
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Posted: Thu Nov 15, 2012 6:31 pm
Status Wave: 1Attack Dmg:Total Shadowlings taken out:Recoveries left:
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 8-sided dice:
7, 4
Total: 11 (2-16)
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iStoleYurVamps
iStoleYurVamps
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Posted: Thu Nov 15, 2012 6:32 pm
Status Wave: 2Attack Dmg:Total Shadowlings taken out:Recoveries left:
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iStoleYurVamps rolled 2 8-sided dice:
4, 1
Total: 5 (2-16)
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Posted: Thu Nov 15, 2012 6:34 pm
Status Wave: 3Attack Dmg:Total Shadowlings taken out:Recoveries left:
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 8-sided dice:
8, 6
Total: 14 (2-16)
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iStoleYurVamps
iStoleYurVamps
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Posted: Thu Nov 15, 2012 6:36 pm
Yet another fail, when she came too, the death trainee pouted, cheeks puffing up as one of the techs on duty snickered. Apparently, they were betting on her. To fail. And when she would give up. Sucks for them she though, because she was determined to win and they could take their tumblr stars and shove them where the stars didn't shine. Getting up, (if slightly sore), Solia went back out to face her possible doom and gloom. Or the shadowlings that would swarm her. Maybe it would be revenge for those foxfires she melted on accident. Status Wave: 1Attack Dmg:Total Shadowlings taken out:Recoveries left:
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iStoleYurVamps rolled 2 8-sided dice:
1, 5
Total: 6 (2-16)
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Posted: Thu Nov 15, 2012 6:39 pm
She managed hitting them away by swatting at them with Israfel, earning a very exasperated sign from the sire. That was NOT how he was to be used and she knew better. Plus the blue rose was going to bruise if she kept that up. A huff and a puff, a second wave was coming as she moved further across towards the end. Israfel just hoped that she would shoot rather than smack at them. Status Wave: 2Attack Dmg:Total Shadowlings taken out:Recoveries left:
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 8-sided dice:
3, 2
Total: 5 (2-16)
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iStoleYurVamps
iStoleYurVamps
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Posted: Thu Nov 15, 2012 6:41 pm
Denied. She had swat, not shot, and the little things, (some did feels fluffy, maybe they were foxfires come to take revenge), took her down and out, leaving Solia to wake back up at the sound of snickering techs. Brown eyes narrowing, she repeated the motions of getting up, noting how her blouse has a small tear on the sleeve. Suns had it rough. Status Wave: 1Attack Dmg:Total Shadowlings taken out:Recoveries left:
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