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The Four Horsemen of the Apocalypse (U/C)

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Zahadrin
Captain

PostPosted: Mon Nov 12, 2012 10:50 pm


Appearance:
Class: Rider
Heroic Spirit: Conquest the Dominating White Rider, of the Four Horsemen
Reason to Fight:
Alignment: True Neutral

History:

Stats-
Strength: C
Mana: B
Endurance: C+
Noble Phantasm: EX
Agility: A+
Luck: B+

Class Skills-
Riding - EX

Personal Skills-
Clairvoyance - B
Charisma - A+

Noble Phantasms-
Execution, Rebellion Suppression - A+ - Anti-Stat, A Bow that is crafted with a massive curved blade along it's build. To be hit with the Arrows fired from this Bow will reduce that opponent's stats by 1. This effect will only work on an opponent twice, and it's effects cannot be removed unless Execution is destroyed or Conquest is slain.

Oppression, Tyrannical White Steed - A - Anti-Army, The White Horse of the Apocalypse, it is Conquest's steed and will appear beside him when summoned. When an opponent is in it's proximity, all opponents will suffer a 1 Rank Decrease in all parameters and skills, feeling as if they are being forced into submission before an all powerful Judge.



Appearance:
Class: Rider
Heroic Spirit: War the Infernal Rider, of the Four Horsemen
Reason to Fight:
Alignment: Chaotic Neutral

History:

Stats-
Strength: B++
Mana: C
Endurance: A
Noble Phantasm: EX
Agility: C+
Luck: C

Class Skills-
Riding - EX
Magic Resistance - A

Personal Skills-
Prana Burst - B
Battle Continuation - A

Noble Phantasms-
Chaos, B*stard Sword of Decimation - A+ - Anti-Unit, Anti-Divine, The Blood-covered Sword of War, and signature of this Horseman. When used, Chaos will prevent healing or regeneration of any wounds it deals, and Divine Defenses, such as Godhand, are rendered meaningless against it. No matter Godhands Power to negate the power of Noble Phantasms that have already been used against it, Chaos will still pierce it every time.

Destruction, Monstrous Fiery Steed - A - Anti-Unit, The War Horse of its Horseman, Destruction will answer the call of its master. When Summoned to War’s Side, Destruction will act as ordered. If desired by War, Destruction will engage a Servant alone, or aid War in fighting. If it fights, it will strike at its Opponent with ferocity as fitting as a Berserker Servant, and will also deal Fire Damage when it strikes the Opponent.



Appearance: URL
Class: Rider
Heroic Spirit: Famine the Hollow Black Rider, of the Four Horsemen
Reason to Fight:
Alignment: Lawful Neutral

History:

Stats-
Strength: C+
Mana: A+
Endurance: C
Noble Phantasm: EX
Agility: B+
Luck: A

Class Skills-
Riding - EX

Personal Skills-

Noble Phantasms-
Scales of Taxation, Pay the Price - B+ - Anti-Army, The Scales of Famine, they are the strange weapon carried by this Horseman. Utilizing it will place a sort of curse upon the Opponent. So long as it is active, the Noble Phantasms of the Opposing Servant will require twice as much mana as normal to utilize. This is embodied by the command given by Famine, that a Quart of Wheat and Three Quarts of Barley were both for a Day’s Wages each. The Opponents will also feel under pressure, as if possessing a great Burden upon them.

Drought, Empty Black Steed - A - Anti-Mana, Famine’s Steed, Drought will answer at his Master’s Behest. When on the Battlefield, Drought will begin draining the area of all Mana within the territory. Coupled with Taxation, it becomes even more difficult to activate Certain Phantasms. All Mana absorbed becomes shared between Famine and Drought.



Appearance: Death
Class: Rider
Heroic Spirit: Death the Impending Pale Rider, of the Four Horsemen
Reason to Fight:
Alignment: True Neutral

History:

Stats-
Strength: D+
Mana: A
Endurance: A
Noble Phantasm: EX
Agility: B+
Luck: D

Class Skills-
Riding - EX
Independent Action - D

Personal Skills-
Battle Continuation - B
Silent as the Grave - B, No matter how heavily she walks, Death will never make a sound, unless she wishes to be heard.
Cold Grip of the Dead - B, A skill that will cause immense intimidation and fear to those who see her or feel her presence, this skill will also cause the air around her to grow cold as ice. If touched, Death’s body will feel just as cold as the air.

Noble Phantasms-
Grim Reaper, Scythe of the Harvest - A - Anti-Unit, Anti-Army, The Scythe of Death, it is practically the Signature of said Servant. It is an object that is believed to deal absolute death to its target, it is an indestructible object that can be used as a weapon or a reaping object to fell a target.

The True Noble Phantasm is known as Memento Mori, Remember your Mortality. It is activated with the chant, “From Dust you came, to dust you shall return”. The Scythe accumulates all remaining mana present in the defeated opposing Servant, thus taking in what remains of their power before they fade, thus “Reaping” them. The accumulated mana can be unleashed as a wave of destruction, intended to bring down anyone Death wishes. It’s Absolute Death side deals great damage to anyone it strikes. The lower the opponent’s Endurance, the heavier the damage.


Fear, Dreaded Pale Steed - A - Anti-Army, The Steed that Death was granted for the Apocalypse. Born by the Prophecy of the Four Horsemen, Fear will ride forth if Death calls for it. Like the Grim Reaper, Fear cannot be struck by objects, and can pass through any obstruction. It never truly fights, as it is regularly peaceful by nature. It's Power is it will begin draining the Mana of Death's opponent when in it's proximity. Over time, this will result in the Servant's Death. If a Servant gets too close to Fear without it's desire or approval, a Paralysis effect will take place, pinning the Servant till death. Those with Charisma of B or higher may escape this, however, and rather distant targets are unaffected.

Lifeless Grimoire, Book of the Dead - D - Anti-Army, The Grimoire Death uses to write the names and histories of the Deceased. Within this Tome, all beings names have been recorded, their lives written within its pages. With this, it is impossible to hide your identity from Death, or your abilities. Death will name you, regardless of who you try to be. Lifeless Grimoire is also able to see through any deception, making Noble Phantasms like For Someone’s Glory useless against it.
PostPosted: Sat Jan 12, 2013 7:29 pm


I altered Death and Conquest's Noble Phantasms a bit.  

Zahadrin
Captain

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Fate/ Servant Creation Forum

 
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