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A Role Playing About The Anime Called Accel World 

Tags: Final Fantasy, Dot Hack, Sword Art Online, Btooom!, Accel World 

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Psychic-Academy213
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PostPosted: Mon Nov 12, 2012 9:58 pm


This Was Made by Tozai


Simple battle display, just going to leave this here.

(btw im terrible at making this kind of stuff XD)

Quick battle 20hp & 16sp

HP █.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█

SKILL BAR █.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█
 
PostPosted: Tue Nov 13, 2012 10:15 am


Some Basic Rules for any PvP that needs to happen, but neither party wants to yield. These rules are available for situations where RP doesn't seem to work. Feel free to RP out battles or use your own systems, but these are here to make life easier ^_^;

(NOTE: these are currently being developed and are in beta, so changes may be applied. If anybody wants to test these or has any suggestions, please feel free to message me):

First of, agree on a method of deciding if you get hit, my suggestion is a random number generator 1-20 to hit/dodge. A 1 is an instant fail, whereas a 20 is a auto Hit (please play fair).

Skill Bar Building:
Lose -1 HP ---> +1 Skill Bar points.

Deal 1 dmg ---> +1 point towards Skill Bar by Destroy an Object, Wall, Boxes etc. ----> anywhere between depending on what gets destroyed
(additional points for taking dmg from striking objects).

HP and Skill Bar Usage:

For a quick battle:
HP: 20
Skill bar full at: 16

Usage of a skill drains the skill bar; to use a skill, the skill bar must be full and usage depletes its entirety.

If the player has multiple skills, the youngest skill uses less points, (i.e: a level 3 Character can use his level 3 skill and only deplete 4/16 of their bar) (In this case the player only has to have enough energy to use their attack).

Lvl 1 Skill - 2 bars of the Skill Bar that 10 % of it

Lvl 3 Skill - 4 bars of the Skill Bar that 25% of it

Lvl 5 Skill - 8 bars of the Skill Bar that Half of it

Lvl 7 Skill - 16 bars of the Skill Bar and that everything


Time Sensitive Skills (Skills that use the bar over time): Drain the bar over Time, for now, lets allow players to decide how long their skills last, for a solid rule, Skills last 4 Post by the User.

Disable Skills Move A Move that could Disable an An Opponent Movement, Speed, Skills, Agility...etc. This Can Only Last 5 Post from the User.

Attacking and Defending:

Players will be given points to position on to "slide bars." (points determined by level see below). Once a player posts their points on the bars, they will be allowed to adjust them between rounds (a round is complete after all players have attacked)

Points:

Level 1: 9 Burst Point
Level 2: 12 Burst Point
Level 3: 15 Burst Point
Level 4: 18 Burst Point
etc.... (+3 per level)

You Can Use Your Burst Point To Level Up or Raise Your ATK, DEF, & BRK Remember That Leveling Up will take 300 of your Burst Point and ATK, DEF, & BRK will just take 40 of Your Burst Point Each so Chose Wisely

Bars begin with all totals at 1.
After a point has been assigned to one slider, it may be adjusted to the matching stat (i.e. Attack < Defense < Break < Attack)

ATK: 1 - DEF: 1 - BRK - 1


Example: 4 points to spend between Attack, Defense, or Break.
Let See If they want to all out their attack and balance their Break and Defense:

ATK: 5 - DEF: 1 - BRK - 1

and the enemies: Remember Attack < Defense < Break < Attack [Their No ≠]

ATK: 4 - DEF: 2 - BRK - 1

When they fight, You Can't Break their DEF because it's to high for you and he/she can't either cuz No one will take any Damage from it. So they both hit instead. I ATK with a 6 against BRK 1 SO THIS is how it goes 6 -1= 5 So He/She Take 5 dmg; and Then I get hit as well 4 - 1= 3, So I take 3 Dmg.

The round is now complete and each player can adjust their two bars as they see fit.

Additional Rules:

If a skill is being used, apply an appropriate modifier to the attack, example: Cyan Pile uses Cyan Spike apply a - 2 to the enemies defense if the attack hits.

Thank you for the read and if you can think of a better system to do all this, feel free to message me. ^_^

Tozai
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Psychic-Academy213
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PostPosted: Tue Dec 04, 2012 7:25 pm


This How You Start
20 Life Bar
1/16 Skill Bar


HP █.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█

Skill

Burst Point: 300
User Image
ATK: 1 DEF: 1 BRK: 1

◤==== ✬☠✬ ====◥
Text Text Text Text
◣==== ✬☠✬ ====◢


-----------------------------------------------------------------------


When You Break an Object or take some Damage from an Opponent

Like Each Attack From an Opponent take 1 Damage so you gain 1.50 Skill Bar Point but Let See I have 1 Point of BRK and My Opponent has 2 ATK Point so yeah I still loose 1 Damage from my HP (Rulez are Apply by Tozai)


HP █.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.█.

Skill █.█.

Burst Point: 300
User Image
ATK: 1 DEF: 1 BRK: 1

◤==== ✬☠✬ ====◥
Text Text Text Text
◣==== ✬☠✬ ====◢


The Little Dot in the Life and Skill bar "." Represent Half of the Bar ".50"


-----------------------------------------------------------------------------

When An Opponent Attack you with their Skills It depend witch Skills

Lvl 1 Skill - Take 2 Damage

Lvl 3 Skill - Take 4 Damage

Lvl 5 Skill - Take 6 Damage

Lvl 7 Skill - Take 8 Damage

Here an Example of an Lvl 5 Skill Damage


HP █.█.█.█.█.█.█.█.█.█.█.█.█.█

Skill █.█.█.█.█.█

Burst Point: 300
User Image
ATK: 1 DEF: 1 BRK: 1

◤==== ✬☠✬ ====◥
Text Text Text Text
◣==== ✬☠✬ ====◢


You Lose 6 Life Points and You gain 6 Skill Bar so far that how the Battle Simulation goes.
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