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Posted: Thu Nov 08, 2012 6:51 pm
DG's Locker of Stuff
Locker #: 6996
Gaian Name: DGwar
Guild Status: Member
Written Permission: Nobody as of now.
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Posted: Thu Nov 08, 2012 7:24 pm
▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX[Is someone there?]XXXXXXXXXXXXXXXX[No photos please?] ▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ XXXXX▇▇ ☣ ▇▇ ┈┈┈ ┆ вαsιc ιиғoямαтιoи ▇ ☢ ▇X X XXXXXXXName: Kaelrikk Vaas Al'Dae XXXXXXXNickname: Kael, XXXXXXXXXXXX↬ XXXXXXXAge: 19 XXXXXXXEthnicity: Caucasian XXXXXXXHeight: 5'10" XXXXXXXWeight: 150 lbs XXXXXXXPersonality: Protective, Caring, Intelligent
XXXXXXXSexuality: Heterosexual XXXXXXXFamily: None that he knows of...
XXXXXXXTheme Song: To be added... XXXXXXXNindo: "" XXXXXXXBackground Info: Brief History Kaelrikk isn't too sure about his past. He knows he wasn't born near any of the villages, he knows that his parent's worried about something but never told him what, and he knew that he has always had a key around his neck since as long as he can remember. His parent's disappeared shortly after moving back to Konoha. Since then Kaelrikk has been on his own on the streets. Fighting for what he needed, and keeping the younger street urchins safe. Never really having any real goals in life he often found himself just being around to keep people safe. It's what he's good at, and it's what he'll keep being good at.
XXXXXXXOther Info To be added later... XXXXX▇▇ ☣ ▇▇ ┈┈┈ ┆ иιиʝα ιиғoямαтιoи ▇ ☢ ▇X X XXXXXXXStrengths: Class -Genjutsu is not as effective,on them, due to natural mental pain of street life -Clan/Bloodline is boosted -Staminia is high, may go a long while without medical care
Bloodline -Ability to use a stealth that is equivalent to an assassin of the user's rank. For the same reason, the user emits little to no chakra, making it impossible for chakra sensors of the same rank to sense the Kukan practitioner unless he/she is using a jutsu or emitting chakra forcibly. This also counts for the chakra of any angels or demons that the Kukan user happens to have. -Stage 2 raises the number of chakra points to 1.5 times the original (excluding bonuses). This chakra bonus can be stacked with other chakra bonuses. -No hand signs, vocal orders, etc. are required for jutsu related to Kukan. -Since void is nothing, it is impossible to see void unless the user can sense/see chakra. In which case void can be spotted by the absence of chakra or of anything else. -Jutsus related to Kukan can be learned without the aid of teachers or scrolls. The first jutsu can even be learned in the heat of battle if the user does not know that they have the technique. -Void cannot be broken unless attacked by a higher rank jutsu using pure energy. Jutsu using pure energy that is equal in rank to the void will simply nullify both jutsus and jutsu using pure energy of a lower rank will be broken by the void. -Elemental chakra has no effect on void. -Elemental attacks are weak to void and can only nullify it if it is a rank higher than the void. If the elemental attack is two ranks above the void then it can break it. Elemental attacks that are lower or equal in rank to the void will simply be nullified. -Ability to control void through simply thinking about it (think Shukaku's sand) -The user is as fast as the next fastest class of their class (ex: Weapons Class is as fast as an assassin).
Clan -User's are allowed one extra custom weapon for their Key. If the user has the Kukan kekkei genkai, then they are allowed two extra custom weapons for two Keys. -User's are allowed to learn one extra weapon style for each Key that is related to the Key (this means that Kukan users can learn two extra weapon styles). No matter what class the user is, this weapon style can only be learned up to the wielder's rank. -Keys are naturally stronger than normal weapons and are unbreakable unless certain conditions are met. --Keys can be controlled by the user by having him/her simply want the Key to go somewhere. Chakra isn't even needed to control the movements of the Key. This ability also allows the wielder to use his/her Key as a platform of sorts if the Key is large enough. -A Key can easily block and withstand any attack of the user's primary element (secondary and tertiary don't count). Keys that belong to Kukan users can easily block both void and any elemental attacks. -Does not require a scroll or teacher to learn the techniques related to the clan. -Unless stated otherwise, no hand-signs, vocal orders, etc. are required for Nai clan jutsus. -All members of the Nai clan are able to use any sealing jutsus created by the clan no matter what their class is. -Keys cannot be controlled by the abilities of other kekkei genkais and clans (ex: Pinpoint cannot control Keys under any circumstances, the metal of a Key cannot be cannot controlled by Metaru Yami).
XXXXXXXWeakness:
Class -Takes twice as much chakra to use Genjutsu -NO Elemental -NO Sealing or Medical
Bloodline -Unable to use any elements, this includes subelements. The only exceptions are elements derived from demons/angels, the medical element, and any elements that the user has managed to control in some roundabout fashion (ex: creating a custom weapon that somehow allows you to control an element in some way). - Techniques related to the kekkei genkai require more chakra than a normal jutsu. -Depleting chakra completely will also result in an additional side-effect (ex: memory loss, temporary loss of emotion) because the soul has also been greatly eaten away at. -User's are physically smaller than the average person and often look younger than their age. -Void harms the user just as much as it harms the opponent, requiring focus when using the kekkei genkai to prevent it from touching the user's body. -Requires 1.5 times more posts to learn jutsus related to Kukan because of the lack of any scrolls to teach it through.
Clan - A Key is extremely weak against the element that beats its user's primary element (secondary and tertiary don't count). -The strength of a Key depends on the strength of its user's soul. If the user is faltering, then the Key's usefulness will decline. -Certain techniques (they will be stated) require 1.5 times more posts to learn than a regular technique.
XXXXXXXXXXXX↬ Fears: His only real fear is failing. That, and losing someone he's close to. XXXXXXXVillage: Konoha XXXXXXXRank: Chuunin XXXXXXXClass: Freelancer XXXXXXXBloodline: Kukan XXXXXXXXXXXX↬ Stage 0 XXXXXXXClan: Nai XXXXXXXXXXXX↬ Stage 0 XXXXXXXAngel/Demon: N/A
XXXXXXXChakra Points: 150 pts XXXXXXXBase Speed: 4 XXXXXXXBase Strength: 3
XXXXXXXMissions Complete: XXXXXXXS - XXXXXXXA - XXXXXXXB - XXXXXXXC - XXXXXXXD - XXXXXXXE -
XXXXXXXOpponents Defeated: 1 [☠] XXXXXXXBattle Theme: To be added... XXXXX▇▇ ☣ ▇▇ ┈┈┈ ┆ тєcниιqυє ιиғoямαтιoи ▇ ☢ ▇X X XXXXXXXJutsu List: XXXXXXXXXXXX↬ Known: 11 XXXXXXXXXXXX↬ Available: ????? XXXXXXXXXBloodline and Clan XXXXXXXXXXXX↬ Nai Clan XXXXXXXXXXXXXXXa c a d e m y
Jutsu Name: Minimize (Auto) Rank : E Elemental Ethnicity : None Description : Causes the Key to shrink. Keys can become as small as a keychain. A smaller Key is faster and can penetrate materials better, but it does not have as wide an attack area as a larger Key. Chakra is only needed to cause the Key to change size.
Jutsu Name: Maximize (Auto) Rank : E Elemental Ethnicity : None Description : Causes the Key to grow. Keys can become, with this technique, as large as their default size, a size that changes so as to fit the user perfectly as his/her body changes. Larger Keys are not as fast as when they are smaller and so are unable to penetrate as deeply, but they do have a wider attack area to make up for the lack of speed and have a larger amount of sheer power. Chakra is only needed to cause the Key to change size.
Jutsu Name: Ability 0 (Auto) Rank : E Elemental Ethnicity : None Description : The preparation stage for future Abilities. Ability 0 must be learned before any other Ability can be learned. Ability 0 has no special uses other than increased the attacking power/potency of the Key slightly by focusing on and strengthening the bond between Key and wielder. Ability 0 must be learned for the Nai clan member to figure out what exactly the "default ability" (what can be done with the Key without chakra other than moving it around at will) of the Key is. This default ability is the basis for future abilities and requires no chakra to use. It can range from something as offensive as attacking to something as supportive as stopping bleeding and infection. Note that the basic ability must be something that is at an E-rank level.
Jutsu Name: Ability 0 (☣☢☣) Rank : E Elemental Ethnicity : None Description : The preparation stage for future Abilities. Ability 0 must be learned before any other Ability can be learned. Ability 0 has no special uses other than increased the attacking power/potency of the Key slightly by focusing on and strengthening the bond between Key and wielder. Ability 0 must be learned for the Nai clan member to figure out what exactly the "default ability" (what can be done with the Key without chakra other than moving it around at will) of the Key is. This default ability is the basis for future abilities and requires no chakra to use. It can range from something as offensive as attacking to something as supportive as stopping bleeding and infection. Note that the basic ability must be something that is at an E-rank level.
XXXXXXXXXXXXXXXg e n i n
Jutsu Name: Ability 1 (Auto) Rank : D Elemental Ethnicity : None Description : An Ability is a special characteristic of the Key that can be activated with the use of chakra. These characteristics can be unexplainable phenomena, but there is a limit to what a Key can do. Each Key (if the user has two) must be trained separately for each Ability. Abilities cannot include elements and whatnot that are not involved directly with the user (ex: a user without the wind element can't have his/her Key be able to shoot out bursts of wind; the host of Shukaku can't have any sand-related Abilities unless he/she has earth as an element). Ability 1 must be a D-ranked ability.
XXXXXXXXXXXXXXXc h u u n i n
Jutsu Name: Ability 2 (Auto) Rank : C Elemental Ethnicity : None Description : An Ability is a special characteristic of the Key that can be activated with the use of chakra. These characteristics can be unexplainable phenomena, but there is a limit to what a Key can do. Each Key (if the user has two) must be trained separately for each Ability. Abilities cannot include elements and whatnot that are not involved directly with the user (ex: a user without the wind element can't have his/her Key be able to shoot out bursts of wind; the host of Shukaku can't have any sand-related Abilities unless he/she has earth as an element). Ability 2 must be a C-ranked ability.
XXXXXXXXXXXXXXXj o u n i n XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXX↬ Kukan Bloodline XXXXXXXXXXXXXXXa c a d e m y XXXXXXXXXXXXXXXg e n i n XXXXXXXXXXXXXXXc h u u n i n XXXXXXXXXXXXXXXj o u n i n XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXNinjutsu XXXXXXXXXXXX↬ Universal XXXXXXXXXXXXXXXa c a d e m y
Nawanuke No Jutsu (Rope Untying Technique) (Auto) Description: A basic skill that lets the user invest chakra into a rope or chain to push the knot in it in the right way, so it loosens. This is used to escape from a rope binding.
Anrokku no Jutsu (Unlocking Technique) (Auto) Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.
Kawarimi No Jutsu (Body Switch Technique) (Auto) Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.
XXXXXXXXXXXXXXXg e n i n
Name of Jutsu: Arial Dodge (Auto) Description: This is a very basic in air manuver. after focusing chakra into their feet in mid air the user will suddenly release it and spin off to one side 5ft (10 for genin, 15 for Chuunin, 20 for Jounin) which allows them to dodge an attack in mid air. this technique can be extremely useful when up against straight forward techniques such as the Great Fire Ball and Water Dragon jutsu's.
XXXXXXXXXXXXXXXc h u u n i n
Suimen Hokou no Gyou (The Art of Water Walking) (Auto) Prerequisites: Kinobori no Jutsu Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
XXXXXXXXXXXXXXXj o u n i n XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXTaijutsu XXXXXXXXXXXXXXXa c a d e m y XXXXXXXXXXXXXXXg e n i n XXXXXXXXXXXXXXXc h u u n i n XXXXXXXXXXXXXXXj o u n i n XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXGenjutsu XXXXXXXXXXXX↬ Universal XXXXXXXXXXXXXXXa c a d e m y XXXXXXXXXXXXXXXg e n i n XXXXXXXXXXXXXXXc h u u n i n XXXXXXXXXXXXXXXj o u n i n XXXXXXXXXXXXXXXs a n n i n
XXXXXXXOther Info: To be added... Quote:  Name of weapon: Currently Unnamed. It is simply called Key. Your Rank: Chuunin Who owns the weapon: Kaelrikk Where it was found/Who made it: It was created at birth. Part of his clan/bloodline. Users Class: Freelancer The Range of the weapon: Melee Range plus some range based on clan/bloodline skills. Weakness: All Nai Clan and Kukan Bloodline weaknesses for weapons. Decent chakra drain. Description: It is a key shaped blade. Resembling an axe in nature. It has been minimized and shrunk down to a normal key size since Kaelrikk can remember and hangs around his neck on a chain.
Abilities: Ability 0: Unlocking the Soul: While wielding the blade the energy of Kael's soul is unlocked. It basically unlocks his true nature. Giving him improved abilities and essentially making him who is today. He get's a bonus plus one to strength and speed at the cost of a constant reduction in chakra equal to the user's rank.
Ability 1: Keysoul Slash: Releases a wave of soul energy based on the amount of power put into the attack. Essentially causing a slash-like arc of razor sharp energy to soar through the air as though the attack continued. After about 10 feet per rank of energy used the attack dissipates.
Ability 2: Keyhole Barrier Seal: Essentially it's just a wave of the key and releasing soul energy. A seal resembling a keyhole in a circle with runic symbols appear. This seal creates a barrier in front of the user in a half-dome like shape. Covering roughly half of the user. Costs chakra equal to the attack used. Anything over the level of chakra used and it will break causing some if not all of the damage to get through.
Ability 3: Ability 4: Ability 5:
Quote:  Name of weapon: The Lone Trickster Your Rank: Chuunin Who owns the weapon: Kaelrikk Where it was found/Who made it: It was created at birth. Part of his clan/bloodline. Users Class: Freelancer The Range of the weapon: Melee Range plus some range based on clan/bloodline skills. Weakness: All Nai Clan and Kukan Bloodline weaknesses for weapons. Has a decent chakra drain, and almost no actual abilities of it's own. Description: A kitsune style mask. It's reasoning and powers are rumored to be a representation of Kael's inner child. The inner child that was suppressed when he had to fend for himself on the streets.
Abilities: Ability 0: Release of the Trickster: When the mask is being worn it grants a bonus to the abilities of the wearer. By permanently reducing chakra by an amount equal to the rank of the wearer it boosts the physical capabilities of the wearer by one speed and one strength.
Ability 1: Eyes of the Trickster: When this ability is unlocked it grants the wearer the ability to recognize when he is under a genjutsu. The genjutsu will still play out, however the wearer of the mask is aware that it is not real. Doesn't work on genjutsu of a higher rank than the wearer of the mask. Must pay chakra equal to rank of the genjutsu to do so. Only works on sight related jutsu.
Ability 2: The Trickster's Cunning: The mask's abilities allow the user to become near invisible. The wearer of the mask will essentially fade into a mist and be almost completely invisible to the naked eye. Only a small flickering outline where the light bends can be seen. If the user attacks or is hit they become unstealthed. Costs chakra equal to the user's rank to use.
Ability 3: Ability 4: Ability 5: XXXXXXXStyle: XXXXXXXXXXXX↬ XXXXXXXXXXXX↬ XXXXXXXXXXXX↬ [align=center][imgleft]http://i130.photobucket.com/albums/p244/DGwar/kva160.jpg[/imgleft][imgright]http://i130.photobucket.com/albums/p244/DGwar/kvas160.jpg[/imgright][color=white]xxx[/color][color=black]═══════════════════════════════════════════════════════════════[/color][color=white]xxx[/color] [size=29][color=black]☣[/color][color=#41A317]☢[/color][color=black]☣[/color] [color=white]xxxxx[/color] [b][color=black]K[/color][/size][size=24][color=black]aelrikk[/color][/size] [size=29][color=black]A[/color][/size][color=black][size=24]l'Dae [/size][/color][/b][size=29] [color=white]xxxxx[/color] [color=black]☣[/color][color=#41A317]☢[/color][color=black]☣[/color] [/size] [size=9]☣☢☣☢☣☢☣☢☣☢☣☢☣☢ [color=white]xxx[/color] [color=#41A317]There's a key to every problem... And I always have a key.[/color][color=white]xxx[/color] ☢☣☢☣☢☣☢☣☢☣☢☣☢☣[/size] [color=white]xxx[/color][color=black]═══════════════════════════════════════════════════════════════[/color][color=white]xxx[/color] [color=white]xxx[/color] ☣☢ [size=9][color=white]xxx[/color] [color=white]xxx[/color] [color=black]Rank:[/color] [color=#41A317]Chuunin[/color][color=white]xxx[/color] [color=black]Nation:[/color] [color=#41A317]Konohagakure[/color][color=white]xxx[/color] [color=black]Faction:[/color] [color=#41A317]None[/color][color=white]xxx[/color][color=white]xxx[/color][/size] ☢☣[color=white]xxx[/color] [color=white]xxx[/color] ☣☢ [size=9][color=white]xxx[/color] [color=white]xxx[/color] [color=black]Class:[/color] [color=#41A317]Freelancer[/color][color=white]xxx[/color] [color=black]Bloodline:[/color] [color=#41A317]Kukan[/color][color=white]xxx[/color] [color=black]Clan:[/color] [color=#41A317]Nai[/color][color=white]xxx[/color] [color=white]xxx[/color][/size] ☢☣ [color=white]xxx[/color] [color=white]xxx[/color] ☣☢ [size=9][color=white]xxx[/color] [color=white]xxxxxx[/color][color=black]Strength:[/color] [color=#41A317]Three [3][/color][color=white]xxx[/color][color=black]Speed:[/color] [color=#41A317]Four [4][/color][color=white]xxx[/color][color=white]xxxxxxx[/color] [color=white]xxx[/color][/size] ☢☣ [color=white]xxx[/color] [color=white]xxx[/color][color=black]═══════════════════════════════════════════════════════════════[/color][color=white]xxx[/color][/align]
[align=center][color=white]xxx[/color] [size=14][b][color=#41A317]T[/color][/size][/b][size=9][color=black]ext goes here.[/color][/size][/align]
[align=center][color=white]xxx[/color] ((([size=9][color=#41A317]OOC: [/color][color=black]None[/color][/size])))[/align]
[align=center][color=black]═══════════════════════════════════════════════════════════════[/color] [size=9]☣☢☣☢☣☢☣☢☣☢☣☢☣☢ [color=white]xxx[/color] [color=black]Chakra:[/color] [color=#41A317]150/150[/color] [color=white]xxx[/color] ☢☣☢☣☢☣☢☣☢☣☢☣☢☣[/size] [color=black]═══════════════════════════════════════════════════════════════[/color] [color=black]Skill(s) Used:[/color] [color=#41A317]None[/color]
[size=24][color=black]☣[/color][color=#41A317]☢[/color][color=black]☣[/color][color=#41A317]☢[/color][color=black]☣[/color][color=#41A317]☢[/color][color=black]☣[/color][/size][/align]  xxx═══════════════════════════════════════════════════════════════xxx ☣☢☣ xxxxx Kaelrikk Al'Dae xxxxx ☣☢☣ ☣☢☣☢☣☢☣☢☣☢☣☢☣☢ xxx There's a key to every problem... And I always have a key.xxx ☢☣☢☣☢☣☢☣☢☣☢☣☢☣ xxx═══════════════════════════════════════════════════════════════xxx xxx ☣☢ xxx xxx Rank: Chuuninxxx Nation: Konohagakurexxx Faction: Nonexxxxxx ☢☣ xxx xxx ☣☢ xxx xxx Class: Freelancerxxx Bloodline: Kukanxxx Clan: Naixxx xxx ☢☣ xxx xxx ☣☢ xxx xxxxxxStrength: Three [3]xxxSpeed: Four [4]xxxxxxxxxx xxx ☢☣ xxx xxx═══════════════════════════════════════════════════════════════xxx xxx Text goes here. xxx (((OOC: None))) ═══════════════════════════════════════════════════════════════ ☣☢☣☢☣☢☣☢☣☢☣☢☣☢ xxx Chakra: 150/150 xxx ☢☣☢☣☢☣☢☣☢☣☢☣☢☣ ═══════════════════════════════════════════════════════════════ Skill(s) Used: None
☣☢☣☢☣☢☣
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Posted: Fri Nov 09, 2012 1:10 pm
Bloodline/Clan Jutsu for Kaelrikk Kukan Kekkei Genkai Jutsu
Jutsu Name: Void Release Rank : - Elemental Ethnicity : Void Description : Nai clan members with the Kukan ability are able to cause their Key to dissolve completely into void, creating an offensive void that is in the shape of the Key. Depending on the level of void used, the chakra cost for Void Release changes. Void Release can only be held for as long as Aether can be used. The void formed from the Key does not damage the user in any way and will only damage what the wielder wishes for it to damage. Stage 2 of the Nai clan is required for Void Release.
Jutsu Name: Aether Rank : D Elemental Ethnicity : Void Description : Surrounds the user and/or anything else he/she chooses with a coating of void. Very volatile and can cause extreme damage to whatever it is surrounding if it goes out of control. A high level of concentration is needed. The only thing that remains undamaged 100% of the time are Keys. At this level, it is impossible to use pure void but 1%-25% of void may be used, the rest is chakra. At stage 1, can only lasts two posts before it goes out of control, three posts maximum. At stage 2, can only last three posts before it goes out of control, three posts maximum. At stage 3, can last indefinitely.
Jutsu Name: Warp Rank : D Elemental Ethnicity : Void Description : Using the connection between the user and his/her Key, the kekkei genkai allows the user to either teleport to the Key using void or teleport the Key to them using void. Start at 1m, then it is possible to work up to 500m maximum. Can only be used three times in a battle. Only Kukan-users that wield a Key and are part of the Nai clan may use this technique.
Jutsu Name: Isolate Rank : D Elemental Ethnicity : Void Description : Isolate helps to prevent any signs of the user from escaping outside of the user's body. At D-rank, it prevents the user from being detected in any way save sight and sound. Even with sight, opponents with a doujutsu like the byakugan, will only be able to see the physical body of the user; they will be unable to locate or even see any chakra points. Isolate works only on others of the user's rank or lower. Isolate can block chakra, heat, smell, radiation, etc. from escaping the user's body. While using Isolate, the user may not use chakra in any way. Isolate can last for twice as long as the user's void.
Jutsu Name: Aether Rank : C Elemental Ethnicity : Void Description : A more advanced form of the Aether learned at Genin. Can use 1%-50% void if at first stage. If at second stage, can use anywhere between 1% and 75% void. At stage 1, can only lasts three posts before it goes out of control, four posts maximum. At stage 2, can only last four posts before it goes out of control, five posts maximum. At stage 3, can last indefinitely.
Jutsu Name: Aether Seal Rank : C Elemental Ethnicity : Void Description : A temporary seal that uses the same concept as aether but in a much more concentrated and stable form that requires much more energy. The longer it is used to seal something, the more the chakra and soul of the user deplete. Target and user have to remain still. User can only seal energies that are less that or equal to two ranks above his/her energy. Lasts only for as long as the user's Aether can last. When something is sealed within void, it becomes completely separate from the outside world, effectively blocking anything outside from seeing/sensing anything inside of the seal. However, those inside of the seal can see/sense what is outside of the seal. Requires a Key so the user must be a member of the Nai clan.
Jutsu Name: Erase Rank : C Elemental Ethnicity : Void Description : Erases from existence any object of the user's choice. Does not work with jutsu but does work with weapons and such that have not been tampered with by jutsu. Also does not work with custom weapons. Can only be used three times every battle or day. The jutsu gets rid of all weapons coming from one direction only each time it is used (user can use multiple Erase at one time to erase attacks coming from different directions). For example, one use of Erase can prevent fifty kunai coming in one direction from reaching the user, but it cannot prevent fifty kunai attacking from all around from reaching the user. Must be at second stage. Can only erase items that are less than 500m away from the user.
Jutsu Name: Hide Rank : C Elemental Ethnicity : Void Description : By enveloping the Key in void the wielder is able to keep it hidden and from being detected in any fashion. Hide can only last for a maximum of five posts. Because it involves a Key, only members of the Nai clan are allowed to use this jutsu.
Jutsu Name: Isolate Rank : C Elemental Ethnicity : Void Description : Isolate helps to prevent any signs of the user from escaping outside of the user's body. At C-rank, it prevents the user from being detected in any way save sight and sound. However, it muffles the sound created by the user. If the user stays completely still, than only someone with the ears of an Inuzuka of the user's rank or higher will be able to hear any of the user's body functions. If the user moves, then only Inuzukas of the users rank or any shinobis higher than the user's rank will be able to hear him/her. Even with sight, opponents with a doujutsu like the byakugan, will only be able to see the physical body of the user; they will be unable to locate or even see any chakra points. Isolate can block chakra, heat, smell, radiation, etc. from escaping the user's body, hiding these traits from anyone of the user's rank or lower. While using Isolate, the user may not use chakra in any way. Isolate can last for twice as long as the user's void.
Jutsu Name: Aether Rank : B Elemental Ethnicity : Void Description : A more advanced form of the Aether learned at Chuunin. Can use up to 75% void at first stage. At second stage, can use up to 99% void. At stage 1, can only lasts four posts before it goes out of control, six posts maximum. At stage 2, can only last six posts before it goes out of control, six posts maximum. At stage 3, can last indefinitely.
Jutsu Name: Aether Seal Rank : B Elemental Ethnicity : Void Description : A more advanced stage of the Aether Seal learned as a Chuunin. Can be combined with other seals to strengthen those seals while maintaining their properties. Must be at second stage. Does not need to be maintained so only energy required for activation is used. User can only seal energies that are less that or equal to two ranks above his/her energy. Lasts only for as long as the user's Aether can last. Does not require a Key.
Jutsu Name: Erase Rank : B Elemental Ethnicity : Void Description : A more advanced version of the Chuunin's Erase. Can be used to erase jutsus as well as weapons. Can only be used three times every battle or day (weapon's erasing and jutsu erasing are same jutsu). Can only erase jutsus coming from one direction (user can use multiple Erase at one time to erase attacks coming from different directions). Must be at second stage. Can only erase jutsus that are less than 500m away from the user.
Jutsu Name: Isolate Rank : B Elemental Ethnicity : Void Description : Isolate helps to prevent any signs of the user from escaping outside of the user's body. At B-rank, it prevents the user from being detected in any way save sight. Even with sight, opponents with a doujutsu like the byakugan, will only be able to see the physical body of the user; they will be unable to locate or even see any chakra points. A B-rank Isolate can block chakra, heat, smell, radiation, sound, etc. from escaping the user's body, hiding these traits from anyone of the user's rank or lower. While using Isolate, the user may not use chakra in any way. Isolate can last for twice as long as the user's void.
Jutsu Name: Akasha Rank : A Elemental Ethnicity : Void Description : Creates a void in space that is filled with a music that can be heard by anyone with a conscious, even the deaf. Those who hear the music are unable to see, hear, feel, or sense in any other way. Can only be used on one target at a time and the user must be focused on that target (they can still move, though). If the user is forced to concentrate on something else, the jutsu is broken. Second stage is required. Target is protected by the user's highest level of void until the jutsu is lifted. Akasha can be partially broken out of in the same way that a genjutsu is broken out of. However, because not all of its effects are attributed to the music, fully breaking out of Akasha requires the target to destroy the void that is surrounding them. Akasha lasts for only three posts.
Jutsu Name: Nirvana Rank : S Elemental Ethnicity : Void Description : Creates a void directly in the conscious of the target, placing him in a state of oblivion. Can only be used on one target and requires complete concentration. The user can neither move nor sense with his/her body because he/she is forced to sense what the opponent is sensing (sight, hearing, touch, energy, etc.). However, the user cannot control the body of the opponent. Using what the target is sensing, the user can know when to dodge, but doing so will break the jutsu. The jutsu can also be broken after the target is attacked or if it used for longer than three posts. Can only be used once in a battle or day. Must have been at second stage for at least 2 months and know Akasha for at least one month. The jutsu, although it has effects like that of a genjutsu, is not a genjutsu in the way that it is used. As a result, it cannot be broken out of with just kai. The only way to break out of the jutsu completely is to either force the user out of the target's body or attack the target's body.
Jutsu Name: Kirin Rank : S Elemental Ethnicity : Void Description : Key temporarily dissolves into pure soul and surrounds the user, granting him/her an ultimate offence and defense. Strength of jutsu depends on the strength of the soul (which can be affected by strong emotions). Is activated upon the initiation of Stage 3, so the stronger the soul is, the stronger the jutsu is. Requires Key so user must be of the Nai clan. Does not need to be learned to use. Can be used at any rank. Chakra is not needed to activate Kirin, but chakra equivalent to one jutsu of the user's rank is required each post to maintain Kirin. Even if the user does not have a Key, they will still be able to activate stage 3. However, they will not have the additional affects of Kirin.
Levels of Kukan
Stage 1) The initial stage. Requirements: -Must have kekkei genkai and be aware of it. Abilities: -Can use all jutsus except for those restricted to higher levels. Jutsus use up chakra equivalent to 2 jutsus upon activation and chakra equivalent to 1 jutsu for each minute (aka: post) activated for prolonged jutsus (Aether, Aether Seal, Isolate). However, for a jutsu that is at least a rank lower than the user, the chakra required for activation and each post it is activated for is reduced by half (ex: a Chuunin uses only 25% Aether, so they only need to use up one jutsu for activation and half a jutsu for each minute Aether is activated). -Develop basic void-sensing abilities, but can only sense extremities (ex: being in a caged room and an open field only feels slightly different). At this stage, this ability often comes in the form of a very light instinct. The only thing that they can sense clearly is the pure void used by other Kukan users or present within the souls of other Kukan users. This allows the user to tell if there are others with the same bloodline as him/her. -Can only use up to 25% void as a Genin, up to 50% void as a Chuunin, and up to 75% void as a Chuunin when using Aether or Aether Seal. The part of the technique that doesn't use void uses the user's own chakra, which uses the same amount of energy but cuts down the power of the jutsu. -Void can only be formed and controlled when used around the body or Key (ex: cannot form void shields in mid-air; must form shield by surrounding arm or Key with void). -Before using any jutsus related to the kekkei genkai before a battle, chakra equivalent to one jutsu of the user's rank is used up. The kekkei genkai only needs to be activated once every battle. This activation requirement is separate from the activation requirement for the separate techniques.
Stage 2) An advanced stage that is only reached after opening the "gate". Requirements: -Must have stage 1. -Must be at least an experienced Chuunin (Jounin are more likely to reach stage 2). -Must have completed one A-rank or S-rank mission. -Must have depleted all chakra and at least half of soul and still survive. Mind and body can suffer damage. This requirement does not need to be met exactly when the gate is opened. -Must have opened the "gate". (this isn't really something that needs to be completed beforehand, it's just something that the user must do when he/she is achieving stage 2). Gate can be opened either during a battle or through training after achieving all of the requirement. Open the gate during a battle is instantaneous Opening the gate during training requires 15 posts. Abilities: -As a Chunin, can use up to 75% void when using Aether or Aether Seal. As a Jounin or higher, can use up to 99% void. -Does not need to use up chakra to keep void activated (Aether, Isolate, and Aether Seal no longer need to use up one jutsu for each post). Each jutsu still requires chakra equivalent to two jutsu to use. However, just as before, for a jutsu that is at least a rank lower than the user, the chakra required for activation is reduced by half (ex: a Jounin uses a Chuunin level Erase, so they only need to use up one jutsu for activation). -User can use soul more efficiently and so can use more jutsus. -Gain the ability to form void and control it away from the body and Key (ex: can form void shield in mid-air). -Further develop the ability to sense void. Can sense voids of energy, space, sound, time, etc. extremely accurately and with pinpoint precision. As ability develops, more specific information can be retrieved. This ability can be used to detect the presence of other shinobi by sensing the lack of a void of chakra where there should normally be no chakra. -Kekkei genkai does not need to be activated (chakra equivalent to one jutsu of the user's rank does not need to be used to start using jutsus related to kekkei genkai). -Can combine void and use it to strengthen other jutsus (ex: combine rasengan with void to increase attack power). These hybrid jutsus are new jutsus and must be approved in the custom jutsu thread (does not include seals because there is a jutsu in the kekkei genkai that takes care of it).
Stage 3) A berserk stage that lasts only for a short time. Requirements: -Can be achieved at any stage, even when the user does not know that he/she has the kekkei genkai. They simply must have the kekkei genkai. -Must be near death (so near that the only thing keeping the user alive is his/her will) and have depleted nearly all of both chakra and soul. Abilities: -Grants the user full control of void. -Lasts for ten posts. Rank does not play any role in how long it lasts. -Severely damages the user's body, mind, and soul after use. Chances of coming back unscathed are zero. -User cannot kill the enemy or anyone else. The jutsu will end right before he/she will strike the killing blow whether or not it has reached it's limit. -User loses all sense of himself/herself. Simply does the last action that he/she was thinking about. This places the user's allies in danger as well. -No matter how much damage the technique does, user will not die from the wounds that the stage causes. -Highly probability that the user will lose memories or even lose a sense of themselves (what will happen to the user will be determined by a one-day vote of the people in the battle and anyone else who would like to vote). -Changes to appearance are very possible after and during this stage. -No improved void-sensing abilities. While the user can sense void in this stage, their thought processes are reduced to an animalistic nature so the most that will be used with void-sensing is simple dodging and whatnot. -Chakra, excluding bonuses from other kekkei genkais and whatnot but including bonuses from Kukan, is replenished completely for the duration of the stage. Chakra usage for each technique remains unchanged. -No restriction apply to the user (ex: can use erase infinitely many times).
Stage 4) A mysterious stage that is rumored to exist but nothing is known about it. Perhaps the secret to controlling 100% void? Requirements: -? Abilities: -? Nai Clan Jutsu
Jutsu Name: Void Release Rank : - Elemental Ethnicity : Void Description : Nai clan members with the Kukan ability are able to cause their Key to dissolve completely into void, creating an offensive void that is in the shape of the Key. Depending on the level of void used, the chakra cost for Void Release changes. Void Release can only be held for as long as Aether can be used. The void formed from the Key does not damage the user in any way and will only damage what the wielder wishes for it to damage. Void Release requires 1.5 times more posts to learn. Stage 2 of the Nai clan is required for Void Release.
Jutsu Name: Minimize Rank : E Elemental Ethnicity : None Description : Causes the Key to shrink. Keys can become as small as a keychain. A smaller Key is faster and can penetrate materials better, but it does not have as wide an attack area as a larger Key. Chakra is only needed to cause the Key to change size.
Jutsu Name: Maximize Rank : E Elemental Ethnicity : None Description : Causes the Key to grow. Keys can become, with this technique, as large as their default size, a size that changes so as to fit the user perfectly as his/her body changes. Larger Keys are not as fast as when they are smaller and so are unable to penetrate as deeply, but they do have a wider attack area to make up for the lack of speed and have a larger amount of sheer power. Chakra is only needed to cause the Key to change size.
Jutsu Name: Mold Rank : E Elemental Ethnicity : None Description : Molds the Key, allowing it to change shape. Mold can be used to dull/sharpen weapon-based Keys, change the appearances of storage-based Keys, so on and so forth. However, it cannot be used to completely change the weapon (ex: don't turn a metal pole into a sword). Mold only changes the shaped of the Key, not its materials.
Jutsu Name: Replenish Rank : E Elemental Ethnicity : None Description : Replenishes the contents of the Key if it is a perishable/usable object (ex: antidote, food, poison). If the Key is a perishable/usable object, then it must come with a container of a specific size to ensure that an over-sized amount (ex: a gallon of posion) isn't created with only one E-rank jutsu.
Jutsu Name: Ability 0 Rank : E Elemental Ethnicity : None Description : The preparation stage for future Abilities. Ability 0 must be learned before any other Ability can be learned. Ability 0 has no special uses other than increased the attacking power/potency of the Key slightly by focusing on and strengthening the bond between Key and wielder. Ability 0 must be learned for the Nai clan member to figure out what exactly the "default ability" (what can be done with the Key without chakra other than moving it around at will) of the Key is. This default ability is the basis for future abilities and requires no chakra to use. It can range from something as offensive as attacking to something as supportive as stopping bleeding and infection. Note that the basic ability must be something that is at an E-rank level.
Jutsu Name: Warp Rank : D Elemental Ethnicity : Void Description : Using the connection between the user and his/her Key, the kekkei genkai allows the user to either teleport to the Key using void or teleport the Key to them using void. Start at 1m, then it is possible to work up to 500m maximum. Can only be used three times in a battle. Only Kukan-users may use this technique. Because it is a Kukan techniqe, Soul Connection requires 1.5 times more posts to master.
Jutsu Name: Doppelganger Rank : D Elemental Ethnicity : None Description : By covering the key in genjutsu to create an exact copy of himself/herself the wielder is able to confuse the opponent with a variation of the bunshin no jutsu learned at the academy. Doppelganger is often used to confuse the opponent and then hit him/her with the Key when he/she least expects it. Kukan users are also known to surround their Key with void to add another layer of surprise to their attack.
Jutsu Name: Call Rank : D Elemental Ethnicity : None Description : While a Key can be controlled, it can only be controlled precisely when its within a certain range. Call is a technique that can double this range by setting out a straightforward command to the Key, telling it to come directly to the owner. The Key will arrive within two posts at the very least, automatically dodging any obstacles without the wielder having to order it to.
Jutsu Name: Search Rank : D Elemental Ethnicity : None Description : In some cases, the user might prefer to simply find their Key rather than call it to them. In such a case, it is possible to search for the Key by tracking it through the bond that the Key and user share. Because Search doesn't involve controlling the Key, it can be used within double the range for Call. The wielder must be at stage 2.
Jutsu Name: Ability 1 Rank : D Elemental Ethnicity : None Description : An Ability is a special characteristic of the Key that can be activated with the use of chakra. These characteristics can be unexplainable phenomena, but there is a limit to what a Key can do. Each Key (if the user has two) must be trained separately for each Ability. Abilities cannot include elements and whatnot that are not involved directly with the user (ex: a user without the wind element can't have his/her Key be able to shoot out bursts of wind; the host of Shukaku can't have any sand-related Abilities unless he/she has earth as an element). Ability 1 must be a D-ranked ability.
Jutsu Name: Hide Rank : C Elemental Ethnicity : Void Description : By enveloping the Key in void, which requires being able to use the Kukan bloodline, the wielder is able to keep it hidden and from being detected in any fashion. Hide can only last for a maximum of five posts. The wielder must be able to use the Kukan kekkei genkai and must write up 1.5 times more posts to learn Hide.
Jutsu Name: Aether Seal Rank : C Elemental Ethnicity : Void Description : A temporary seal that uses the same concept as aether but in a much more concentrated and stable form that requires much more energy. The longer it is used to seal something, the more the chakra and soul of the user deplete. Target and user have to remain still. User can only seal energies that are less that or equal to two ranks above his/her energy. Lasts only for as long as the user's Aether can last. When something is sealed within void, it becomes completely separate from the outside world, effectively blocking anything outside from seeing/sensing anything inside of the seal. However, those inside of the seal can see/sense what is outside of the seal. Requires a Key so the user must be a member of the Nai clan. Aether Seal requires 1.5 times more posts than a regular jutsu to learn.
Jutsu Name: Ability 2 Rank : C Elemental Ethnicity : None Description : An Ability is a special characteristic of the Key that can be activated with the use of chakra. These characteristics can be unexplainable phenomena, but there is a limit to what a Key can do. Each Key (if the user has two) must be trained separately for each Ability. Abilities cannot include elements and whatnot that are not involved directly with the user (ex: a user without the wind element can't have his/her Key be able to shoot out bursts of wind; the host of Shukaku can't have any sand-related Abilities unless he/she has earth as an element). Ability 2 must be a C-ranked ability.
Jutsu Name: Undersize Rank : B Elemental Ethnicity : None Description : An offshoot of the basic Minimize technique, Oversize causes the Key to grow smaller, much smaller than it normally can for up to five posts. Despite the tiny sizes it can reach, though, the weight stays the same. At it's smallest, the Key is able to travel at speeds that are even the sharingan cannot track and can rip through the cellular structure of an opponent's body. However, it can only cause damage in a tiny section of the body whenever it strikes. Only clan members who have reached the second stage may learn and use this technique.
Jutsu Name: Oversize Rank : B Elemental Ethnicity : None Description : An offshoot of the basic Maximize technique, Oversize causes the Key to grow larger, much larger than it normally can, for up to five posts. Despite the huge sizes it can reach, though, the weight stays the same. However, it does become extremely difficult and cumbersome to control after reaching a size that is simply too large to handle. As usual, a larger Key cannot be controlled as quickly, but makes up for it through sheer power and a wider area of attack. Only clan members who have reached the second stage may learn and use this technique.
Jutsu Name: Ability 3 Rank : B Elemental Ethnicity : None Description : An Ability is a special characteristic of the Key that can be activated with the use of chakra. These characteristics can be unexplainable phenomena, but there is a limit to what a Key can do. Each Key (if the user has two) must be trained separately for each Ability. Abilities cannot include elements and whatnot that are not involved directly with the user (ex: a user without the wind element can't have his/her Key be able to shoot out bursts of wind; the host of Shukaku can't have any sand-related Abilities unless he/she has earth as an element). Ability 3 must be a B-ranked ability. Before Ability 3 can be learned, the user must have reached stage 2.
Jutsu Name: Doppleganger (solid) Rank : A Elemental Ethnicity : None Description : The advanced version of the basic D-rank Doppelganger, the A-rank Doppelganger creates a solid clone to hide the Key. This clone is identical to a kage bunshin with the exception of the hidden Key. The clone will only last until it is either destroyed with a solid hit or the Key leaves it. As with the first Doppleganger, this technique is often used for hiding the Key so as to attack with it when the enemy least expects it. Despite the Doppleganger being solid, it is still possible to coat the Key in void while it is within the clone to add another layer to the surprise attack. The wielder must have reached stage 2 at the very least to use this jutsu.
Jutsu Name: Ability 4 Rank : A Elemental Ethnicity : None Description : An Ability is a special characteristic of the Key that can be activated with the use of chakra. These characteristics can be unexplainable phenomena, but there is a limit to what a Key can do. Each Key (if the user has two) must be trained separately for each Ability. Abilities cannot include elements and whatnot that are not involved directly with the user (ex: a user without the wind element can't have his/her Key be able to shoot out bursts of wind; the host of Shukaku can't have any sand-related Abilities unless he/she has earth as an element). Ability 4 must be a A-ranked ability. The user must be at stage 2 at the very least.
Jutsu Name: Kirin Rank : S Elemental Ethnicity : Void Description : Key temporarily dissolves into pure soul and surrounds the user, granting him/her an ultimate offence and defense. Strength of jutsu depends on the strength of the soul (which can be affected by strong emotions). Is activated upon the initiation of Stage 3 of the Kukan kekkei genkai, so the stronger the soul is, the stronger the jutsu is. Requires void so the user must be a Kukan user. Does not need to be learned to use. Can be used at any rank. Chakra is not needed to activate Kirin, but chakra equivalent to one jutsu of the user's rank is required each post to maintain Kirin.
Jutsu Name: Ability 5 Rank : S Elemental Ethnicity : None Description : An Ability is a special characteristic of the Key that can be activated with the use of chakra. These characteristics can be unexplainable phenomena, but there is a limit to what a Key can do. Each Key (if the user has two) must be trained separately for each Ability. Abilities cannot include elements and whatnot that are not involved directly with the user (ex: a user without the wind element can't have his/her Key be able to shoot out bursts of wind; the host of Shukaku can't have any sand-related Abilities unless he/she has earth as an element). Ability 5 must be a S-ranked ability. Before this level of ability can be gained, the user must have reached stage 3.
Jutsu Name: Soul Seal Rank : S Elemental Ethnicity : None Description : The technique used to create Keys. Soul Seal cannot be used in battle. After creating an intricate seal on the ground, the person who a Key will be created from is placed in the center of the seal. Only one clan member is required for this three-day ceremony, but more often attend to witness this tradition. During the sealing ceremony, the target remains completely unconscious in a coma-like state that has often been compared to death. During these three days, enough of the soul is extracted and formed into a Key. Even if the target of the seal does not intend to become a member of the Nai clan, he/she can still use the Key as a regular custom jutsu. In this case, though, the Key can only reach up to stage 1 and be used for the techniques that do not require chakra: invincibility against all attacks except those that it is weak against and the ability to be controlled on a simple whim of its wielder. Soul Seal can only be used by wielders who have reached stage 4 of the Nai clan.
Levels of Nai
Stage 1) Requirements: -Must have a Key. Abilities: -Able to control Key precisely within a 50 meter radius. -At its default size, the Key's top speed and acceleration while being controlled is half its normal top speed and acceleration while being thrown by the user. -Cannot create custom techniques for the clan.
Stage 2) Requirements: -Must have a Key. -Must have completed up to Ability 2. -Must have used the Key in a fight at least twice. -Must have posted at least 10 training posts of simply training with the Key. -Must have learned all possible Key-related techniques up to rank C (excluding customs). -Must be a chuunin at the very least. Abilities: -Able to control Key precisely within a 100 meter radius. -At its default size, the Key's top speed and acceleration while controlled is its normal top speed and acceleration while simply being thrown by the user. -Can create custom techniques for the clan, excluding seals. -Able to resist genjutsu up to one rank below current rank through sheer will and focus, both of which are gained through using the Key.
Stage 3) Requirements: -Must have a Key. -Must have completed up to Ability 4. -Must have used the Key in a fight at least five times. At least one of these fights needs to be with someone of a higher rank. -Must have posted at least 20 training posts of simply training with the Key. -Must have learned all possible Key-related techniques up to rank B (excluding customs). -Must have been a chuunin or higher for at least two months. -Key must have broken at least once. Abilities: -Able to control Key precisely within a 200 meter radius. -At its default size, the Key's tops speed and acceleration while controlled is double its normal top speed and acceleration while simply being thrown by the user. -Can create custom techniques for the clan, excluding seals. -Kukan-users with Keys are able to resist genjutsus up to their current rank through sheer will, focus, and strength of soul. -Key gains a slight resistance to its weakness. Able to endure attacks from the weakness that are the same rank as the wielder's current rank.
Stage 4) Requirements: -Must have a Key. -Must have completed all Abilities. -Must have used the Key in a fight at least ten times. At least two of these fights needs to be with a sannin or higher. -Must have posted at least 50 training posts of simply training with the Key. -Must have learned all possible techniques Key-related techniques (excluding customs). -Must be a jounin or higher for at least one month. -Key must have broken at least three times. -Must have created at least one custom technique. Abilities: -Able to control Key precisely within a 300 meter radius. -At its default size, the Key's top speed and acceleration while controlled is triple its normal top speed and acceleration while simply being thrown by the user. -Can create custom techniques for the clan, including seals. -Kukan-users with Keys are able to resist genjutsus up to their current rank through sheer will, focus, and strength of soul. -Key gains a slight resistance to its weakness. Able to endure attacks from the weakness that are the same rank as the wielder's current rank.
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Posted: Tue Nov 20, 2012 6:51 pm
Kaelrikk's Custom Weapons/Items Quote:  Name of weapon: Currently Unnamed. It is simply called Key. Your Rank: Chuunin Who owns the weapon: Kaelrikk Where it was found/Who made it: It was created at birth. Part of his clan/bloodline. Users Class: Freelancer The Range of the weapon: Melee Range plus some range based on clan/bloodline skills. Weakness: All Nai Clan and Kukan Bloodline weaknesses for weapons. Decent chakra drain. Description: It is a key shaped blade. Resembling an axe in nature. It has been minimized and shrunk down to a normal key size since Kaelrikk can remember and hangs around his neck on a chain.
Abilities: Ability 0: Unlocking the Soul: While wielding the blade the energy of Kael's soul is unlocked. It basically unlocks his true nature. Giving him improved abilities and essentially making him who is today. He get's a bonus plus one to strength and speed at the cost of a constant reduction in chakra equal to the user's rank.
Ability 1: Keysoul Slash: Releases a wave of soul energy based on the amount of power put into the attack. Essentially causing a slash-like arc of razor sharp energy to soar through the air as though the attack continued. After about 10 feet per rank of energy used the attack dissipates.
Ability 2: Keyhole Barrier Seal: Essentially it's just a wave of the key and releasing soul energy. A seal resembling a keyhole in a circle with runic symbols appear. This seal creates a barrier in front of the user in a half-dome like shape. Covering roughly half of the user. Costs chakra equal to the attack used. Anything over the level of chakra used and it will break causing some if not all of the damage to get through.
Ability 3: Ability 4: Ability 5:
Quote:  Name of weapon: The Lone Trickster Your Rank: Chuunin Who owns the weapon: Kaelrikk Where it was found/Who made it: It was created at birth. Part of his clan/bloodline. Users Class: Freelancer The Range of the weapon: Melee Range plus some range based on clan/bloodline skills. Weakness: All Nai Clan and Kukan Bloodline weaknesses for weapons. Has a decent chakra drain, and almost no actual abilities of it's own. Description: A kitsune style mask. It's reasoning and powers are rumored to be a representation of Kael's inner child. The inner child that was suppressed when he had to fend for himself on the streets.
Abilities: Ability 0: Release of the Trickster: When the mask is being worn it grants a bonus to the abilities of the wearer. By permanently reducing chakra by an amount equal to the rank of the wearer it boosts the physical capabilities of the wearer by one speed and one strength.
Ability 1: Eyes of the Trickster: When this ability is unlocked it grants the wearer the ability to recognize when he is under a genjutsu. The genjutsu will still play out, however the wearer of the mask is aware that it is not real. Doesn't work on genjutsu of a higher rank than the wearer of the mask. Must pay chakra equal to rank of the genjutsu to do so. Only works on sight related jutsu.
Ability 2: The Trickster's Cunning: The mask's abilities allow the user to become near invisible. The wearer of the mask will essentially fade into a mist and be almost completely invisible to the naked eye. Only a small flickering outline where the light bends can be seen. If the user attacks or is hit they become unstealthed. Costs chakra equal to the user's rank to use.
Ability 3: Ability 4: Ability 5:
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Posted: Sun Dec 09, 2012 12:21 am
Your Rank: Chuunin Ninja Class: Freelancer Rank of Jutsu: Chuunin Jutsu's Element: None Jutsu Type: I almost want to say nai clan related but I'm unsure exactly. Do you want you Jutsu added to the Guild List? Hells to the no. Trainable maybe. Jutsu: Duplicate By releasing chakra into the key, the Nai is able to create an exact copy of the first with all the same properties of the first. All abilities of the first are usable with the copy, but stat bonuses are not added with the copy. Lasts until willed away.
Rp Sample (If requested)
Your Rank: Chuunin Ninja Class: Freelancer Rank of Jutsu: Chuunin Jutsu's Element: Void Jutsu Type: I almost want to say kukan bloodline related but I'm unsure exactly. Do you want you Jutsu added to the Guild List? A Kaelrikk special I'm afraid. Jutsu: Void Forging Allows the Kukan to create a mimic of a weapon, or weapon-like key they own that is made out of void. This technique is unique in two ways to other Kukan abilities in that it has a light gray coloring and glow to the void used to create the weapon, and the void does not hurt the user unless the normal weapon would have been able to cause damage to the user in the exact manner. The weapon maintains all other void properties and weaknesses. No skills or abilities that the mimicked weapon is capable of doing are usable with the void created version.
Rp Sample (If requested)
Your Rank: Chuunin Ninja Class: Freelancer Rank of Jutsu: Chuunin Jutsu's Element: Void Jutsu Type: I almost want to say kukan bloodline related but I'm unsure exactly. Do you want you Jutsu added to the Guild List? A Kaelrikk special I'm afraid. Jutsu: Burst Shot Using a combination of chakra and void, the kukan launches a small, spherical ball roughly an inch in diameter with bullet like speed from their palm, or a finger tip. The ball is grey in color with a grey glow unlike normal void skills. The ball maintains all other void properties and weaknesses. Cannot use more than one ball per post. Has a one post cooldown.
Rp Sample (If requested)
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