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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[QUEST PRP] Pirate Treasure (Aymet/Shine) Goto Page: 1 2 3 ... 4 ... 18 19 20 21 [>] [>>] [»|]

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Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Thu Nov 08, 2012 1:53 am


Underwater Labyrinth:

Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 2 and a maximum of 6 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV.

Historical IC background: The Underwater Labyrinth itself is submerged underwater in the Human World, close to Halloween. It was once a prison where they kept the most terrible of the Ancient Gods, ones who called themselves Titans. Signs of their power can even be seen below, from the blasted dank stone walls to the strange inscriptions and runes that litter each doorway and cell. While the labyrinth inside is dank, it is thankfully void of water.

The Underwater Labyrinth portals randomly spawn to the area but they are very much by chance. The highest chance of portals spawning to that exact location is by parking yourself in the Weeping Forest.

gaia_crown [ Getting Started: ]

Getting into the Underwater Labyrinth:
- You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended as the Labyrinth itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to someone's house. Feel free to RP this as you please as awkwardly as you please
- Rolling 70 or less will let players find a portal that leads to the Land of Holidays. Right now is really not the time for Xmas cheer...and the creatures there seem extremely hostile
- Rolling 80 or less will lead you to the Haunted House.
- Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.

gaia_crown [ Setting and Rules: ]

The center of the labyrinth is extremely hard to navigate through, full of twists, turns and dead ends. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the edges of the labyrinth and move inwards towards the center. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!

gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!

gaia_crown [ Round 2: ]

- All players must now navigate the labyrinth. Roll 1d100.
- If you roll 80 or higher you have made it to the center! You're kind of amazing you know
- If you did NOT roll 80 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 80 or higher.
- For ever time you do not roll 80 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you made it past this round, you can proceed to round 3:

gaia_crown [ Round 3: ]

- You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you)
2: Nothing happens
3: You are stuck in a trap! Roll 1d8. Another character who has successfully PASSED this room will need to match/roll higher than you in order to rescue you! Both you and your rescuer will need to roll 1d10 in order to make it out.
4: Instant death (for everyone, game over)
5: - 25% of your remaining HP
6: Nothing happens
7: - 50% of your remaining HP
8: - 25% of your remaining HP
9: -50% of your remaining HP
10: Instant death (just for you)

- All players need to roll 3 times to make it to the next round EACH

gaia_crown [ Round 4: ]

- You finally make your way to the very epicenter, where inside, you see the glowing volcanic center of where the labyrinth is situated and several items. However, the area is very unstable. Generate a number between 1 and 13. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully!
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- New items, will be imported in once this list gets cleared up/ claimed almost all the way up.

1. The Waves of Oceanus - A crystal vial of water from the old titan Oceanus, a Titan who was the embodiment of the sea. After being emptied, it always seems to refill itself after a time...
Status Effect: Once per battle, you may use this to flood the area immediately around your battle. The enemy must subtract -8 instead of -6 from their attack roll in order to hit you. Lasts one turn, does not take up a turn.


2. Coeus' Depolarizing Axis - This artifact is a large orb that glows with orange light. Inside it, you can see swirls of lava, its power contained.
Status Effect: Once every 48 OOC hours, you may use this to reverse gravity in your general vicinity, causing you to float for a 5 minute period. Think moonwalking.

3. The Sundial of Cronus This hand-held marble sundial was one of many offerings to Cronus, a Titan who resided over time. It glows with an ethereal blue light.
Status Effect: Once per battle, and no more often than once per OOC week, this artifact lets you take an additional turn before your enemies retaliate. You may ONLY use a normal attack/defend/heal. IE: no charged/FEAR attack. If there is more than one target in battle, you may not attack the same target twice.

4. Orcus Talisman: A tarnished silver medal on a thick silver chain, bearing the profile of an ancient giant, kneeling on a pile of skulls. It always feels cold to the touch, even in the hottest October.
Battle Effect: Once each OOC week, this talisman can be used in battle to add +5 to your basic attack roll on that turn. You can ONLY use this if your target damaged you the previous turn.

5. Metis' Scroll of Wisdom: This papyrus scroll was once a part of Metis' vast library. When unraveled, seemingly blank paper glows silver, and fresh ink starts to write.
Status Effect: Once every three OOC days, you may open this scroll...and you become an insufferable know it all. Even if you don't know the real answer, you'll correct anyone's statements with "Actually..." and "Did you know that..." -- This last for 24 OOC hours.

6. Selene's Spyglass: Once used by the titan Selene to watch the moon during her stay on Earth. The silver artifact is unremarkable save for the phases of the moon etched around it's circumference.
Status Effect: After looking through the spyglass, you feel no desire to sleep, and suffer no ill effects from staying awake. This may persist for up to a week, and may be used once every OOC month.


7. Staff of Asclepius: An old wooden staff, polished smooth from ages of wear. The design of an ancient serpent curls around it from one end to the other.
Battle Effect: Once every OOC week, you may use the staff to clear yourself or another character of the continued effects of Tainted Fang or any paralytic move. This does not take up a turn. Does not work on bosses attacks.

8. Mnemosyne's Goblet of Recollections This plain copper goblet is of no use until it is filled with water. Upon doing so, the water cannot be spilled until the goblet is used.
Status Effect: Once per OOC week, you may peer into the goblet. Upon doing so, you and one character are sucked into a vision of that character's past. You are in the infirmary/asleep while it happens, and wake up in your room/dorm/the infirmary!

9. The Sash of Tethys: This scarf is of a fine silken material, and there are waves woven into it. In the corner of your eye, they seem to move. They smell of the sea.
Status Effect: Once per battle, you may wrap this sash around your waist to ground yourself. Subtract 5 damage from any hit on you. For three OOC days after, you keep finding (small) sealife in your clothes and hair...Anemones, starfish, sea cucumbers...Maybe even a crab.

10. Theia's Blessing of Light: This artifact looks like a large, red, sandstone spoon filled with burning oil. In actuality, it's in the style of an oil lamp that the ancient Greeks used. It stays brightly lit no matter the conditions, and cannot be put out. Oddly, it cannot set anything else aflame, and does not emit any heat.
Status Effect: Once every OOC week, you may pour the oil onto yourself. It sinks into your skin, spreading quickly-- congratulations, you now BRIGHTLY glow for one OOC day. To the point where it's painful to look at you. If you already glowed, the effect is twice and strong, AND it lasts twice as long (so two OOC days)!

11. The Gift of Prometheus: This is but a simple box of violet and blue. Inside it is some dust, enough to blow at one target. It sparkles pink, even in the dark.
Status Effect: This object only works on minipets, and can only be used once per day, and NEVER on the same target more than once. For a brief time, the minipet becomes sentient, and can talk! Too bad that it has nothing of value to say...it mostly babbles incoherently.

12. The Globe of Atlas: This heavy globe is almost too much for the holder to bear. It radiates a morose sort of attitude, which is strange, for an object.
Status Effect: Using this object teleports you to a random ancient ruins in either Halloween or the Human world. Unfortunately, there's nothing of value in these ruins, but you may want to enjoy the view! (Re: see the pyramids, or ancient Halloween!) It can only be used once per TWO OOC weeks, and can NEVER takes its wielder to the same location twice. This object may be best if passed around...Hunters, bring your Pendant, or else you can't go home!

Nothing Yet rolled 1 100-sided dice: 96 Total: 96 (1-100)
PostPosted: Thu Nov 08, 2012 1:54 am


In spite of Shine having absolutely no idea what they were supposed to be looking for, she seemed to have a special skill in finding it.

They'd been in the woods for no longer than five minutes when something caught her eye. Frowning, she slowly approached it, expecting for it to blow up in her face or something equally awful. It did not. She leaned forward and sniffed it. It smelled nowhere as delicious as it looked.

"Aymet, is...um...is this..."

Before he could even answer her question, she had the bright idea to stick her hand though. Something compelled her to put the rest of her body through right away.

Well, she was certainly somewhere. Hopefully this was the right somewhere.

And hopefully Aymet was coming after her.

Nothing Yet
Crew

Obsessive Stargazer

Molten Tigrex rolled 4 20-sided dice: 6, 17, 20, 4 Total: 47 (4-80)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Thu Nov 08, 2012 2:11 am


(( OH GOD OH GOD OH GOD

/roll two 20sided die per player - 4 dice, 2 per player

PLAYER 1: Shine (23 stamina)
PLAYER 2: Aymet (24 stamina)
))

You are now by yourselves, standing in a dark room. The pungent stench of mildew emanates from the wet dungeon walls.
Nothing Yet rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Thu Nov 08, 2012 2:15 am


There wasn't much time to wait or prepare for Aymet to turn up. He arrived shortly after, and off they went into the...whatever this was.

Shine kept her head low, afraid that she might mess something up. Of course, this logic made very little sense. She took up substantially less space than Aymet did, so if someone was going to trigger something, it probably wouldn't be her.

Still, she wrung her hands, worried that she would ruin the treasure for him.

HP: 40/40
Stamina: 23

Nothing Yet
Crew

Obsessive Stargazer

Molten Tigrex rolled 1 6-sided dice: 3 Total: 3 (1-6)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Thu Nov 08, 2012 2:16 am


Aymet took a bold step into the darkness of the labyrinth, his blue glow lighting up the walls around him.

HP: 40/40
Stamina: 24
Nothing Yet rolled 1 100-sided dice: 81 Total: 81 (1-100)
PostPosted: Thu Nov 08, 2012 2:17 am


"I'm...I'm glad you...um are...kind of like a light," Shine shyly admitted, following after his illuminated silhouette. It was much easier to keep track of him this way, and she wasn't very keen on being lost in a strange place that might not have an exit.

Wait, how were they supposed to get out of here, anyway?

HP: 40/40
Stamina: 23

Nothing Yet
Crew

Obsessive Stargazer

Molten Tigrex rolled 1 100-sided dice: 21 Total: 21 (1-100)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Thu Nov 08, 2012 2:19 am


It was dark and kind of slimy in here. Awesome!

HP: 40
Stamina: 23
Molten Tigrex rolled 1 100-sided dice: 86 Total: 86 (1-100)
PostPosted: Thu Nov 08, 2012 2:20 am


After what felt like forever, he stepped into a curiously empty room. It was empty. Too empty.

"Huh, where's the treasure?"

HP: 40
Stamina: 22

Molten Tigrex
Crew

Shameless Hunter

Nothing Yet rolled 1 10-sided dice: 2 Total: 2 (1-10)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Thu Nov 08, 2012 2:22 am


Still no sign of treasure. Shine leaned down and looked for the treasure on the floor. No, it wasn't here either.

"Um...maybe, um...maybe farther?"

Maybe they should have paid more attention to the book. Or brought it with them. Why hadn't she thought of that? It might have had a map, even! She cursed her inability to make good decisions, and began to second-guess whether or not hanging out in some weird, possibly underground tunnel stuff was the best plan for her afternoon.

HP: 40/40
Stamina: 23
Molten Tigrex rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Thu Nov 08, 2012 2:24 am


Aymet sauntered across the room, and the next thing he knew he was falling into a pit of spikes. What??

GAME OVER.

HP: 40
Stamina: 21

Molten Tigrex
Crew

Shameless Hunter

Nothing Yet rolled 1 10-sided dice: 1 Total: 1 (1-10)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Thu Nov 08, 2012 2:24 am


Ahead of her, Aymet was...gone? Shine stumbled backward, horrified. Where was he? Had she gone through some other weird kind of portal? Was there a secret passage somewhere? Had he decided to leave her?

She sniffled, tripping over herself. Too busy crying to pay any attention to her surroundings, she stepped right on a very obvious trap, dissipating with a lonely wail.

HP: 40/40
Stamina: 23
Molten Tigrex rolled 4 20-sided dice: 12, 10, 5, 2 Total: 29 (4-80)
PostPosted: Thu Nov 08, 2012 2:28 am


(( /roll two 20sided die per player - 4 dice, 2 per player

PLAYER 1: Shine (22 stamina)
PLAYER 2: Aymet (7 stamina)
))

Again, you are now by yourselves, standing in a dark room. The pungent stench of mildew emanates from the wet dungeon walls.

Molten Tigrex
Crew

Shameless Hunter

Molten Tigrex rolled 1 6-sided dice: 5 Total: 5 (1-6)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Thu Nov 08, 2012 2:30 am


.... and suddenly found himself back at the beginning, whole and spike-free.

"Well that was interesting. Shine? I think those pirates really owe us treasure now."

HP: 40
Stamina: 7
Nothing Yet rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Nov 08, 2012 2:31 am


"Did...we died...?"

She approached the entrance of the labyrinth with a new understanding: this thing would kill her. This thin wanted to kill her. She could trust absolutely nothing other than Aymet.

At least...as long as Aymet was the real Aymet.

Shine glanced at him suspiciously before determining that thinking about that too hard was way too confusing. She dropped the idea.

HP: 40/40
Stamina: 22

Nothing Yet
Crew

Obsessive Stargazer

Molten Tigrex rolled 1 100-sided dice: 68 Total: 68 (1-100)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Thu Nov 08, 2012 2:31 am


He plunged into the labyrinth. But danger didn't lie around every corner. Only confusing new paths and dead ends did.

HP: 40
Stamina: 6
Reply
THIS IS HALLOWEEN

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