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[ prp quest ] twisting case of fate ( kostya & mimsy )

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its me debz
Crew

Wicked Shadow

PostPosted: Wed Nov 07, 2012 11:53 pm


Quest Preperation
Underwater Labyrinth:

Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest.


The Underwater Labyrinth: Quest

Historical IC background: The Underwater Labyrinth itself is submerged underwater in the Human World, close to Halloween. It was once a prison where they kept the most terrible of the Ancient Gods, ones who called themselves Titans. Signs of their power can even be seen below, from the blasted dank stone walls to the strange inscriptions and runes that litter each doorway and cell. While the labyrinth inside is dank, it is thankfully void of water.

The Underwater Labyrinth portals randomly spawn to the area but they are very much by chance. The highest chance of portals spawning to that exact location is by parking yourself in the Weeping Forest.


Rules

gaia_crown [ Getting Started: ]

Getting into the Underwater Labyrinth:
- You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended as the Labyrinth itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again.
- Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back.
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to someone's house. Feel free to RP this as you please as awkwardly as you please
- Rolling 70 or less will let players find a portal that leads to the Land of Holidays. Right now is really not the time for Xmas cheer...and the creatures there seem extremely hostile
- Rolling 80 or less will lead you to the Haunted House.
- Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.

gaia_crown [ Setting and Rules: ]

The center of the labyrinth is extremely hard to navigate through, full of twists, turns and dead ends. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the edges of the labyrinth and move inwards towards the center. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!


Round 1
gaia_crown [ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!


Round 2
gaia_crown [ Round 2: ]

- All players must now navigate the labyrinth. Roll 1d100.
- If you roll 80 or higher you have made it to the center! You're kind of amazing you know
- If you did NOT roll 80 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 80 or higher.
- For ever time you do not roll 80 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you made it past this round, you can proceed to round 3.


Round 3
gaia_crown [ Round 3: ]

- You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you)
2: Nothing happens
3: You are stuck in a trap! Roll 1d8. Another character who has successfully PASSED this room will need to match/roll higher than you in order to rescue you! Both you and your rescuer will need to roll 1d10 in order to make it out.
4: Instant death (for everyone, game over)
5: - 25% of your remaining HP
6: Nothing happens
7: - 50% of your remaining HP
8: - 25% of your remaining HP
9: -50% of your remaining HP
10: Instant death (just for you)

- All players need to roll 3 times to make it to the next round EACH


Round 4
gaia_crown [ Round 4: ]

- You finally make your way to the very epicenter, where inside, you see the glowing volcanic center of where the labyrinth is situated and several items. However, the area is very unstable. Generate a number between 1 and 13. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully!
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.



Artifacts
1. The Waves of Oceanus - Taken
2. Coeus' Depolarizing Axis
3. The Sundial of Cronus
4. Orcus Talisman
5. Metis' Scroll of Wisdom
6. Selene's Spyglass - Taken
7. Staff of Asclepius
8. Mnemosyne's Goblet of Recollections
9. The Sash of Tethys
10. Theia's Blessing of Light
11. The Gift of Prometheus
12. The Globe of Atlas







PostPosted: Fri Nov 09, 2012 1:28 pm


Konstantin was a lonely sort of character. Before joining Deus Ex, he had spent the majority of his time online, browsing various sites, observing rather than participating. He lurked in a number of communities then, and did the same thing now.

There had been a recent hubbub around the facilities, especially in the Life Labs. If he played his cards right, and was quiet enough, Konstantin could lurk in one of the computer labs, quietly researching and reading up on people (Caelius: Deadly. H: Never dies.).

It was there he overheard some talking:

"So, artifacts, huh?"

"Yeah. Crazy powerful, I hear, and all over the world. They've finally let that information go."

"About time, right? It's been months since they figured it out. "

"That was the rumour, but who knows, you know?"

"I guess."

"I've got to get going, I have an experiment to check on. We're testing the ....."

The Russian stopped paying attention, as all the useful information had already been gleamed. He tacka-tacka'd the word "artifact" into the computer, and hummed to himself. It was all pretty vague, who knows what sort of objects artifacts ACTUALLY were, but there were some instructions listed on how to find some.

Go to the Weeping Forest. Without a golem.

Leaning back in his chair, Konstantin fished for his phone, unable to find it until Syntax flashed an image in his mind: turns out, he had left it back in the room. Good thing Syn paid more attention than he did.

Worrying his lip, the Moon hunter decided to just print out all of the information he could find, scurrying to the printer to collect it all. He did a quick check to make sure that all the pages he wanted were printed, including a bunch that he hadn't yet read, and returned to the computer to shut it off.

And then he was rushing to the room he shared with a certain Life hunter, knocking swiftly on the door.

its me debz
Crew

Wicked Shadow


Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sun Nov 11, 2012 4:29 pm


Downtime for Mimsy was never really downtime. Today found her propped up against the wall next to her bed, chewing the end of a pen as she combed through some of her old notes. Some of it didn't quite match up with the strange science of the new world she'd been experiencing of late, if it could even be called that.

Like turning to stone and waking up hours later to find a stone copy of yourself. That had no explanation.

At the knock on the door - one she recognized as Kostya's knock - she set the notebook face-down on her blanket. She was always amused that he chose to knock every time he wanted to enter the room that they shared. She never did anything that might be 'indecent' in the confines of their little compartment, but he always opted to be polite and considerate than not.

She slid from the bed and walked to the door, pulling it open for him to come inside. She wasn't just going to yell at him to come in; being rude after something so polite would set such a terrible tone for their afternoon.

"Привет, Константин," she tried, accent faltering just slightly at the beginning.
PostPosted: Sun Nov 11, 2012 8:06 pm


Konstantin's face burst into a grin as Mimsy greeted him. She was a quick study, and while her accent was imperfect, she was relentless in her quest for perfection.

"привет Мимси!" was his enthusiastic reply, the smile on his face oddly out of character.

But, then again. It was not often that he found something that he just knew would make Mimsy happy. Without another word, Konstantin bustled inside, nudging the door closed, excitedly rifling through the paper in an attempt to find the one with the most information--

"Artifacts!" he said in a puff of air. "Ve can see!" The Russian offered a sheet to her, the one with the instructions regarding the Weeping Forest, and another that mentioned the ancient nature of the objects. How they were powerful, objects of FEAR from a bygone age.

How they were cleared to seek one out, and if they found one, they could keep it. Relics of the past, at the tip of their fingers. They just had to go hunting.

its me debz
Crew

Wicked Shadow


Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sun Nov 11, 2012 11:04 pm


Seeing how excited Kostya was, Mimsy couldn't help smiling back at him. She was exceptionally pleased with herself before she realized he had something more important than her attempt at Russian to address: something truly incredible to show her. Such a discovery hadn't been at her fingertips since she'd arrived here - not directly, at least - and she felt a renewed sense of effervescent wonder coursing through her veins.

"We can just...go find these?" she asked, fingers shaking as she held the printed page. That did seem to be what the information here indicated, but it seemed too good to be true. These were artifacts of great historical importance to many societies over many, many centuries. The idea that she, just a small blip of a being in the grand scheme of things, could own something that was much more important than she alone was...

"When can we leave?" Her voice cracked as she tried very, very hard to not make a very undignified squeal of excitement in the middle of her sentence.
PostPosted: Sun Nov 11, 2012 11:13 pm


Seeing Mimsy pore over the pages, her eyes widening with delight of a purely scientific nature-- he could not restrain the bright burst of laughter, unfamiliar to even his own ears.

"Now," he breathed. "Ve can now." The portal was so close. Konstantin was not even sure what to take, but really, they were hunters. The pair of them needed their weapon and little else.

"Do you vish--" he asked, before smacking himself in the forehead, just above the rim of his glasses. Of course she wanted to go now. Instead of further questions, Konstantin went to get his bag, a simple over the shoulder affair. He carefully packed away a journal, a number of pens and pencils, and the phone he always managed to forget in the room. He pulled on a pair of gloves, and slipped into his not-so-standard issue coat, smoothing out the fur in the hood.

Konstantin turned on his heel, awaiting Mimsy's orders.


its me debz
Crew

Wicked Shadow


Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Tue Nov 13, 2012 1:23 am


Satisfied that she'd gathered all of the information she possibly could from the paper in front of her, Mimsy folded it in half and tucked it under her arm, watching as Kostya began to prepare for their journey. This was unbelievable. This was really going to happen.

She did her own bit of packing, stuffing a clean notebook, the folded information, and a few empty, plastic vials into a knit bag. She was smart enough to know by now that glass would break on their missions by now. Unfortunately, she'd learned this by experiencing it. Multiple times.

"Okay," she began, adjusting the bag's strap on her shoulder. "Time to embark on a new sort of adventure."

As she turned to leave, there was an extra pep in her step that was very uncharacteristic of the Mimsy that she typically projected. Still, she hesitated before they even left the room, turning to smile at him again.

"And thank you, by the way."
its me debz rolled 1 100-sided dice: 75 Total: 75 (1-100)
PostPosted: Tue Nov 13, 2012 8:51 pm


Quote:
- All players roll 1d100.
- Rolling 50 or less will let players find a portal that randomly leads to someone's house. Feel free to RP this as you please as awkwardly as you please
- Rolling 70 or less will let players find a portal that leads to the Land of Holidays. Right now is really not the time for Xmas cheer...and the creatures there seem extremely hostile
- Rolling 80 or less will lead you to the Haunted House.
- Rolling 81 or higher will let you find the portal! Success! You can now proceed inside.


With little fanfare, they were through the portals and off to the Weeping Forest. It was strange and unnerving to be in Halloween without a golem, and it made the hairs raise up off his skin in warning.

It's not right, his body said. Not right at all.

Konstantin searched out for the correct portal, fingers following the grooves of trees until he found something. He called Mimsy over, stepping through it--

To face some very unfortunately stressed elves.

Carefully, quietly, he backed out, and scurried away from the portal. Away.



[[ 5/6 stamina remaining ]]

its me debz
Crew

Wicked Shadow

Nothing Yet rolled 1 100-sided dice: 53 Total: 53 (1-100)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Thu Nov 15, 2012 1:58 am


(roll~)
its me debz rolled 1 100-sided dice: 67 Total: 67 (1-100)
PostPosted: Thu Nov 15, 2012 1:32 pm


The second portal was the same as the first.


Kostya's porcelain skin paled further, and he felt a little clammy. Those little elves had glinting eyes and dangerous, dangerous intentions with wrapping paper and scissors.

Oh, the scissors.

[[ 4/6 left ]]

its me debz
Crew

Wicked Shadow

Nothing Yet rolled 1 100-sided dice: 18 Total: 18 (1-100)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Fri Nov 16, 2012 8:49 pm


Mimsy was beginning to grow slightly suspicious of their excursion. It sounded too good to be true -- so maybe it was. Maybe this was just some excessively cruel joke meant to be played on two unsuspecting trainees.

She suspiciously glanced around, expecting to see someone laughing at them behind one of the trees.

[oh god she led them to someone's house]
its me debz rolled 1 100-sided dice: 44 Total: 44 (1-100)
PostPosted: Sat Nov 17, 2012 12:36 am


The next portal was, if possible, worse than the prior two. He screamed in Russian, in a falsetto he'd never admit to, and covered his eyes with both hands.

Hot tub. He never wanted to see another hot tub until his end of days, nor did he want to see any gaggle of gorgeous people in absolutely no clothing doing such--

Oh.

Nyet, nyet, nyet. Never again. Never forever.

Was this trip even worth it, really and truly?!


its me debz
Crew

Wicked Shadow

Nothing Yet rolled 1 100-sided dice: 16 Total: 16 (1-100)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sat Nov 17, 2012 8:02 pm


(roll~)
its me debz rolled 1 100-sided dice: 6 Total: 6 (1-100)
PostPosted: Sat Nov 17, 2012 8:10 pm


He walked in on a very amorous pair that didn't even notice him.

Suppressing the urge to weep, Kostya exited swiftly.

its me debz
Crew

Wicked Shadow

Nothing Yet rolled 1 100-sided dice: 82 Total: 82 (1-100)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sat Nov 17, 2012 8:28 pm


(COME ON GUYS sad )
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