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Posted: Wed Nov 07, 2012 8:50 pm
☾ Takoda ☾Journal(10/10 gold // 129/175 stats) Rare Bead Stats || Soul Linker || HP || 35 (+4)(+3) = Total Hp: 42/42 Attack || 13 (+1)(+0) = (+1) Defense || 20 (+2)(+1) = (+3) Magic || 36 (+5)(+4) = (+9) Speed || 25 (+3)(+2) = (+5) Special Attacks: Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || While in this state if the caster is attacking the temporal form deals an additional half damage to the opponent. This principle also applies to healing.|| While in this state the caster receives x.5 more damage from incoming attacks.|| You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Takoda: Soul Linker Health: 42/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def:
[b]Special Attacks:[/b] [b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
[b]Magic Mend:[/b]This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
[b]Temporal Form:[/b]This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.[/size][/color]
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Posted: Wed Nov 07, 2012 11:21 pm
❧ Keilana ❧Journal(10/10 gold // 112/175 stats) Masterwork Hammer Stats || Brute || HP || 35 (+4)(+3) = Total Hp: 42/42 Attack || 33 (+4)(+4) = (+8 ) Defense || 22 (+3)(+2) = (+5) Magic || 7 (+0)(+0) = (+0) Speed || 15 (+2)(+1) = (+3)Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: This attack packs not only a punch, but also a chance to stun your opponent. || Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Hammer Time:Roll 2d20 like normal. This attack creates 3 sets of damage. The first strike gets +8 to hit and damage. Second strike uses the same 'to hit' and damage roll but only gets a +4. Third strike (if it still hits) is treated like a regular attack. || This attack is tiresome and once used you cannot attack next round. You can attempt to dodge but suffer a -5 to a dodge roll.|| Can be used once every 5 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Keilana: Brute Health: 42/42 Attk: (+8 ) || Def: (10 + 5) || Magic: (+0) || Spd: 1-15 (+3) Opponents Def:
[b]Special Attacks:[/b] [b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
[b]Bone Splitter:[/b] Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
[b]Hammer Time:[/b]Roll 2d20 like normal. This attack creates 3 sets of damage. The first strike gets +8 to hit and damage. Second strike uses the same 'to hit' and damage roll but only gets a +4. Third strike (if it still hits) is treated like a regular attack. || Once used you cannot attack next round. You can attempt to dodge but suffer a -5 to a dodge roll.|| Can be used once every 5 turns. || Considered a full turn action.[/size][/color]
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Posted: Wed Nov 07, 2012 11:48 pm
❖ Jerarda ❖Journal(10/10 gold // 129/175 stats) Sacred Spear Stats || Sacred Heart || HP || 30 (+4)(+2) = Total Hp: 36/36 Attack || 30 (+4)(+4) = (+8 ) Defense || 23 (+3)(+1) = (+4) Magic || 24 (+3)(+2) = (+5) Speed || 22 (+3)(+1) = (+4) Special Attacks: Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
Body and Soul: Roll for attack, adding both the attack and magic bonus to the hit and dmg rolls. Total dmg is boosted x1.5, but uses 3 spell slots. || Can only be used once every 5 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] : Sacred Heart Health: 36/36 Attk: (+8) || Def: (10 + 4) || Magic: (+5) || Spd: 1-22 (+4) Opponents Def:
[b]Special Attacks:[/b] [b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
[b]Aggressive Roots:[/b] Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
[b]Body and Soul:[/b] Roll for attack, adding both the attack and magic bonus to the hit and dmg rolls. Total dmg is boosted x1.5, but uses 3 spell slots. || Can only be used once every 5 turns. || Considered a full turn action.[/size][/color]
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Posted: Tue Nov 12, 2013 4:22 am
☾ Gerraden ❖Journal(10/10 gold // 79/125 stats) Simple Sword Stats || Swordsman || HP || 24 (+3)(+1) = Total Hp: 24/24 Attack || 21 (+2)(+2) = (+4) Defense || 16 (+2)(+1) = (+3) Magic || 1 (+0)(+0) = (+0) Speed || 17 (+2)(+0) = (+2) Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Gerraden: Swordsman Health: 24/24 Attk: (+4) || Def: (10 + 3) || Magic: (+0) || Spd: 1-17 (+2) Opponents Def:
[b]Special Attacks: [/b] [b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. [/color][/size]
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Posted: Mon Aug 04, 2014 9:45 am
❅ Sin'qua ❅Journal(10/10 gold // 75/125 stats) Basic Staff Stats || Mage || HP || 23 (+3)(+1) = Total Hp: 27/27 Attack || 8 (+1)(+0) = (+1) Defense || 12 (+1)(+1) = (+2) Magic || 20 (+2)(+2) = (+4) Speed || 12 (+1)(+0) = (+1) Special Attacks: Delayed Elemental Blast: || This attack doesn't deal damage until 2 rounds AFTER it has been cast. || Delayed Elemental Blast is treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a single battle and can only target one person at a time. || Considered a half turn action. || This attack is not effected by powering up. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] : Mage Health: 27/27 Attk: (+1) || Def: (10 + 2) || Magic: (+4) || Spd: 1-12 (+1) Opponents Def:
[b]Special Attacks:[/b] [b]Delayed Elemental Blast:[/b] || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.[/size][/color]
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Posted: Fri Apr 03, 2015 8:22 am
❧ Chandra ☾Journal(10/10 gold // 98/150 stats) Intricate Book Stats || Monk || HP || 25 (+0)(+3) = Total Hp: 28/28 Attack || 7 (+0)(+0) = (+0) Defense || 20 (+2)(+0) = (+2) Magic || 26 (+3)(+2) = (+5) Speed || 20 (+2)(+2) = (+4) Special Attacks: Panacea: || This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Chandra: Monk Health: 28/28 Attk: (+0) || Def: (10 + 2) || Magic: (+5) || Spd: 1-20 (+4) Opponents Def:
[b]Special Attacks: [/b] [b]Panacea:[/b] || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
[b]Magic Mend:[/b] This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.[/color][/size]
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Posted: Sun May 15, 2016 8:46 pm
✦ Kyruie ✦Journal(10/10 gold // 84/125 stats) Simple Shield Stats || Guard || HP || 22 (+3)(+1) = Total Hp: 26/26 Attack || 18 (+2)(+1) = (+3) Defense || 20 (+2)(+2) = (+4) Magic || 11 (+1)(+0) = (+1) Speed || 13 (+1)(+0) = (+1)Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Kyruie: Guard Health: 26/26 Attk: (+3) || Def: (10 + 4) || Magic: (+1) || Spd: 1-13 (+1) Opponents Def:
[b]Special Attacks:[/b] [b]Heavy Hitter:[/b]Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
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Posted: Sun May 15, 2016 9:08 pm
✦ Ashta ✦Journal(10/10 gold // 76/125 stats) Simple Blades Stats || Swordsman || HP || 20 (+2)(+1) = Total Hp: 23/23 Attack || 21 (+2)(+2) = (+4) Defense || 13 (+1)(+0) = (+1) Magic || 7 (+0)(+0) = (+0) Speed || 15 (+2)(+1) = (+3) Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Ashta: Swordsman Health: 23/23 Attk: (+4) || Def: (10 + 1) || Magic: (+0) || Spd: 1-15 (+3) Opponents Def:
[b]Special Attacks: [/b] [b]Downward Slash: [/b]This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action. [/color][/size]
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Posted: Mon Jun 13, 2016 3:51 pm
❂ Nkole ❂ Journal (10/10 gold // 104/125 stats) Simple Lance Stats || Lancer || HP || 22 (+3)(+1) = Total Hp: 26/26 Attack || 24 (+3)(+2) = (+5) Defense || 18 (+2)(+1) = (+3) Magic || 17 (+2)(+0) = (+2) Speed || 23 (+3)(+0) = (+3)Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Nkole: Lancer Health: 26/26 Attk: (+5) || Def: (10 + 3) || Magic: (+2) || Spd: 1-23 (+3) Opponents Def:
[b]Special Attacks:[/b] [b]Assurance:[/b] The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack. [/size][/color]
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Posted: Thu Feb 23, 2017 7:37 am
❧ Tilawen ❂ Journal (0/10 gold // 74/125 stats) Basic Staff Stats || Elementalist ||HP || 18 (+2)(+1) = Total Hp: 21/21 Attack || 11 (+1)(+0) = (+1) Defense || 13 (+1)(+1) = (+2) Magic || 17 (+2)(+2) = (+4) Speed || 15 (+2)(+0) = (+2)Special Attacks:Spiritual Insight: Using the water in the area the summoner is able to heal themselves and others. || The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Attack can be used on self or on an ally. || Can be used once every 3 turns. || Considered a half turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Tilawen: Elementalist Health: 21/21 Attk: (+1) || Def: (10 + 2) || Magic: (+4) || Spd: 1-15 (+2) Opponents Def:
[b]Special Attacks:[/b] [b]Spiritual Insight:[/b] The player's target heals for +5 hp that round. || This attack uses 1 spell slot || Can be used once every 3 turns. || Considered a half turn action.[/size][/color]
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Posted: Thu Feb 23, 2017 7:41 am
❖ Shima ❧ ☾ Journal (0/10 gold // 78/125 stats) Simple Spear Stats || Blade ||HP || 19 (+2)(+1) = Total Hp: 22/22 Attack || 18 (+2)(+1) = (+3) Defense || 12 (+1)(+1) = (+2) Magic || 11 (+1)(+0) = (+1) Speed || 18 (+2)(+1) = (+3)Special Attacks:Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action. _____________________________________________________
Coding for Battles [color=#4b2c22][size=11][b]Battle post[/b] Shima: Blade Health: 22/22 Attk: (+3) || Def: (10 + 2) || Magic: (+1) || Spd: 1-18 (+3) Opponents Def:
[b]Special Attacks:[/b] [b]Dancing Petals:[/b] Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.[/size][/color]
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