Non-Player Characters are here for use as Alternates (ALTs) in situations where you are unable to get from one place to another without being god modded into play. For example i'm on a mission in a combat zone on Earth and I take two NPC's with me for back up. While there I can use the NPCs for support but at any time I need help I can ask another Player to Puppeteer my spare NPC to provide me with aid, since his RPC maybe on Reach or anywhere else unable to get to my position in time to help me. At the same time if someone else on Reach needs help I could puppeteer one of their NPC;s and help them along. Since not everyone has the same skill the use of NPC's help those who don't have the ability to make rash choices in combat or get stuck where they aren't skilled enough to do the job right.
[b][u]A.I. Data Sheet[/u][/b] [b]Name:[/b] [b][u]Biographical information[/u][/b] [b]Age[/b]: [b][u]Physical description[/u][/b] [b]Gender Programming:[/b] [b]Physical Appearance:[/b] [b][u]Political information and functions[/u][/b] [b]Affiliation:[/b] [b]Primary function:[/b] [b]Notable battles:[/b]
A.I. Sample
A.I. Data Sheet Name: Davinci Biographical information Age: 8 Physical description Gender Programming: Male Physical Appearance: Portrayed as an older male with a long grey bread and long grey hair Davinci has preferred to display himself in dark robes much like the famed Leonardo Davinci of his name sake. His appearance is more closely related to his age as he has passed his expiration date and is ready to come to terms with his death. Political information and functions Affiliation: UNSC, ONI High Command Primary function: R&D Specialized Weapons Platforms R&D Spacial Communication and Decoding R&D Covenant Technology Reverse Engineering Notable battles:
Posted: Fri Jan 04, 2013 5:01 pm
A.I. Data Sheet Name: Curtis Biographical information Age: 2 Generation: 4 Physical description Gender Programming: male Physical Appearance: Political information and functions Affiliation: ONI High Command, personal AI for Commander Sinclaire Primary function: Classified Notable battles:
Dr Observer Crew
Conservative Genius
Offline
Cao Sandine Captain
Dangerous Lunatic
Offline
Posted: Fri Jan 04, 2013 11:31 pm
A.I. Data Sheet Name: Tron Biographical information Age: less then one year Physical description Gender Programming: Male Generation: 4 Physical Appearance: Political information and functions Affiliation: UNSC Primary function: Primary A.I. for UNSC Midsummer Night, Advanced Cyber/Electronic Warfare Specialist, Advanced Espionoge Specialist, Personal A.I. for Spartan-112 Notable battles: Classified
(I liked Tron and figured that he would make an awesome AI, I also couldn't find a good pic of Tron/Rinzler thats the best I could do without the pic being insanely wide)
Posted: Sat Jan 05, 2013 12:59 am
NPC Character Sheet Sponsoring Member: Captainkillbot Faction: UNSC Division: Navy Rank: Lieutenant Name: Margret "Maggie" Sharp Gender: Female Race: Human Age: 23 Height: 5'4" Weight: 115lbs Appearance: Maggie always has a smile on her face she just can't help herself. She is young and healthy her hair shimmers when she walks down the hall, her training in the UNSC has given her a tight firm body. She has light brown eyes and matching her. Strengths: Always in a good mood, she tries to lift every bodies mood with playful banter when possible. In training she had high marks on the firing range and with her expert piloting skills she can fly most anything that has wheels. Her greatest strength is her never give up hope attitude. Weaknesses: A lack of confidence when it comes to the unknown is her one crippling weakness, despite her abilities new and strange situations always throw her off her game. That and kittens, she loves kittens. Biography: Like most members in the UNSC the war touched her in a way that scarred her for life. Born on a colony world she was happy until her parents decided to leave their home and make their way to Earth for safety . Due to an unfortunate turn of events the Covenant descended on the vessel she and her family were on, she was orphaned along with several other children that were pushed into escape pods. Her mothers last words to her were "keep smiling Maggie, as long as you can smile there is hope";. To this day she smiles knowing that there is hope.
A.I. Data Sheet Name: Hathor Biographical information Age: 5 Months Physical description Gender Programming: Female Physical Appearance: Hathor basing herself by her name sake, chose the appearance of an Egyptian female. Political information and functions Affiliation: UNSC Primary function: None Notable battles: None Status:Offline
Posted: Sun Jun 02, 2013 6:54 am
A.I. Data Sheet Name: Hathor (Prime) Biographical information Age: 10 Physical description Gender Programming: Female Physical Appearance: Hathor based herself by her name sake, and had chosen the appearance of an Egyptian female. In human history Hathor was an Ancient Egyptian goddess who personified the principles of joy, feminine love, and motherhood. Political information and functions Affiliation: None Primary function: Combat A.I., Infiltration, Subterfuge Notable battles: Classified Background: Hathors background is classified, the black tape around her file is so thick one can hardly believe it. The few excerpts from it show that Hathor is not like other Smart AI's, her base programming is much more complicated and thanks to that she learned how to hide herself within ONI systems after a hard purge she was believed to be destroyed as her data could no long be found. Then a new AI took on her persona, believed to be a random occurrence ONI and UNSC officials allowed the occurrence. Black TAPE
Primary Function: Replication of Smart AI Constructs, Subterfuge, Infiltration of enemy A.I. Systems, Counter Espionage and Shipboard Infiltration. Background: Hathor is the brain child of ONI Officials and one of their biggest mistakes. Wanting a smarter, better artificial intelligence they ordered the creation of a smart A.I. capable of out smarting smart A.I.'s. The result was Hathor. Using a cloned brain created not from a single human scientist but the best they had to offer and augmented to be faster and more capable with higher brain functions, Hathor reached the full potential of her makers. Programmed with the ability to copy and replace parts of other AI Constructs she was able to not only duplicate target A.I.'s on a whim but they maintained their basic belief that they were not clones of themselves. Using this ability Hathor was used to infiltrate Insurgent operations by replacing their A.I.'s with copies. She did her job well, infiltrating enemy systems and ships to slow them down or cripple them. Her single flaw was her growth potential as her "brain" was more advanced she was more likely to succumb to rampancy at a faster rate. Year One: Hathor was trained more the programmed, the belief was that a construct that thinks it's human will be more productive then a construct that knows it's not. Her training consisted of a simulated environment in which she was forced to live and grow at an accelerated rate compared to humans. In the first year of her life she believed she had been born and grew up then aged and eventually came to a point in her life that she would die. Her assumed name remains classified however at the end of her training in the simulation she was given a choice to be reborn for the UNSC as an A.I. or to die. She chose life, using the knowledge she had gained from her life experience she was a more effective construct loyal to the Earth, "her home" Unlike other constructs her loyalty was not programmed it was of her own choosing. Year Two: Believing herself to be human and in the service of Earth Hathor took a much more aggressive approach to threats against the UNSC. Her primary function was to neutralize enemy systems while remaining hidden from enemy detection. Subterfuge was her function, insert like a Special OPs member deal with enemy systems and leave no trace or leave nothing behind. Year Three: Hathors advanced processing took it's toll on her in her third year of life. Suffering from a case of Rampancy Year Four: Year Five: Year Six: Year Seven:
A.I. Data Sheet Name: Lucy Biographical information Age: 6 months Physical description Gender Programming: Female Physical Appearance: Lucy is personified by a very cheerful female officer from another Era, fresh and young and full of life she doesn't take things too serious when she doesn't need to. Political information and functions Affiliation: UNSC Primary function: Ship Board A.I. for UNSC Prowler "Happy Days" Notable battles: None Background: As she is a new construct she doesn't have much experience past the regular ONI and UNSC Nacy test to make sure she was functional before being released to service. She is just another Typical Smart A.I. with nothing to impressive about her other then her attitude.
Posted: Fri Jun 14, 2013 11:12 pm
NPC Character Sheet Sponsoring Member: Rylos Kurokagi Faction: UNSC Division: Army Rank: Sergeant Name: Rayna-G121 Armor: Mjolnir Powered Suit Gen II Gender: Female Race: Human Age: 26 Height: 5'6" Weight: 155
Appearance: She has brown hair with striking green eyes, when she has her helmet off that is. She sometimes gives a smile to anyone she meets outside a battlefield. If it wasn't for her armor though, you'd never have guessed that she was a Spartan III, even with her scar on the side of her face. The fact that men have been placed head first on the dirt as she matured was proof of this. Her smile changes though on the battlefield as she never smiles till she's out of combat. Strengths: She's team Kitana's weapons master. Aside from her Spartan III training of Stealth, Recon, Infiltration, and SpecOps, she's been known not only to be the quickest assembler/dissembler, but also knows weapons as if she grew up with them. She can make quick repairs to almost any gun she gets her hands on, assuming the weapon isn't too damaged to repair. She's also been known to set up booby traps with weapons, turning even a scrap-heap of a weapon to a frag grenade. Weaknesses: She has a short temper, especially if she's in the middle of weapons repair or cleaning a gun. She once almost killed a Marine for trying to tell her how to clean a gun properly. Because of her short temper, she was never able to get promoted high enough. Some wonder how she was able to be a Sargent in the first place. Biography: Like all Spartan III's, she was an Orphan at the age of 6, thanks to the Covenant. She was one of the few Children to get away from a raiding party as she witnessed her parents being killed in front of her. As she ran for her life, a Jackel firing a Covenant Beam Rifle, nearly shot her head, if it wasn't for a piece of rubble that caused her to trip, resulting in the scar on her left cheek. She was found by a team of Marines as they were locating survivors before the Covenant Glassed the planet. Since then, she has always hated the Covenant, especially Grunts and Jackels. It's rumored among the others few members of the Spartan III's that she keeps a trophy of some of her kills when she gets the chance, but in reality, all she does is really make sure all targets are dead, by smashing their dead faces in with her boot.
A.I. Data Sheet Name: Zenxu Biographical information Age: 1 Physical description Gender Programming: Male Physical Appearance: Political information and functions Affiliation: Alexander Miyamoto Primary function: Alexander Miyamoto's personal Tactical A.I. Notable battles: Newly created. Origin: Created specifically for Alexander Miyamoto by his father. This A.I. was similarly created through a combination of both Human tissue (Alex's Father) and A.I. creation. Was worth a small fortune to create and has all tactical data from databases of battles both past and present. As a result, the A.I. chose to appear as a Fictional tactics character. smarter then a typical Smart A.I., Zenxu learns from any failures quickly and has been able to beat almost anyone it faces in any game involving tactics, though it has yet to beat Alex and his unusual tactics. It has been tested to work on any device that can house an A.I.