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Posted: Sun Nov 04, 2012 1:03 pm
Name: Amaryllis Bates
Nickname: Ami
Age: 13
Birthday: February 20
Sign: Pisces
Gemstone: Crystal Quartz
Blood Type: A+
Fav. Food: Candied violets. Ami tried them once at an upscale candy store and fell in love!
Hated Food: Cake - it's odd, but she finds most cakes thick and unpleasant! She will eat ice cream or angelfood cake, however.
School: Knightside Elementary
Hobbies: Flower Arrangement || Ami picked this up from a class her mother encouraged her to take. She discovered she enjoyed playing with color and type of flowers, and arranging them to her liking. Her room is filled with arrangements of dried flowers, and she likes giving them to friends as gifts.
Drawing || Ami loves to draw, and has been taking art classes since she was five. At first, it was just slobbery fingerpainting, but now she is reasonably talented, especially for a thirteen-year-old. She doodles on everything, from notes to the backside of tests, and she receives sets of drawing pencils, pens, and colored pencils for her birthday and Christmas most years from friends and family.
Poetry || Ami doesn't quite border on the page!have a hang for prose writing, but she is a fairly talented poet. She mostly sticks to short poems, and tends not to share them with others because she doesn't feel they're particularly good. All of her poems are illustrated, be it a depiction of the poem itself or just a pretty
Girl Scouts || While Ami is fairly withdrawn and not madly outdoorsy, her most social hobby is scouting. She is close friends with most of her troop, and very much enjoys all of their arts and crafts activities. She has even gone through scouting sleepaway camp every summer! She is currently a Cadette, and intends to stick with it all the way through.
Virtues: Imaginative || Ami loves to create in her head. She can paint a full scene and compose it on paper, and her imagination is a beautiful place. This also extends to solving problems, where she tends to be fairly good at coming up with creative solutions. She has an eye for the interesting way out of things! This mostly shows up if there's something that needs figuring out, though it takes a lot of coaxing and usually some serious desperation to get her to finally speak up.
Compassionate || Ami cares. About everyone. She really, truly does. However, her withdrawn nature means that she tends to avoid overt gestures, and so instead she shares her compassion in smaller ways that are fen not quite traceable back to her. For instance, if she heard someone mention feeling down, she would send them a small, anonymous note or drawing meant to make them feel better.
Devoted || If given a cause, a friend, a family member, Ami is by their side until the end. She will do anything for those she cares about, and will never waver in caring for them. Once Ami takes on a commitment, she sees it through to the end.
Flaws: Withdrawn || Ami does not speak often, and is extremely shy. This makes it very difficult for her to make new friends. It is partially because she is so very lost in her own imagination, and partially because people truly do frighten her.
Sensitive || It is very easy to hurt Ami's feelings and make her cry. She takes things very personally and deeply to heart. While she tries not to cry in front of others, she often cannot help it, and it sometimes makes her look far younger than her thirteen years.
Unassertive || Ami absolutely chokes on disagreement. She cannot raise her voice or assert herself, and it often means that she ends up in situations in which she is unhappy or uncomfortable simply because she couldn't say no. If it were something important, she could speak up, but in most cases she simply shrinks into herself and goes along with what the group or another person wants.
PHYSICAL DESCRIPTION
Eyes: Pale pink
Hair: Forget-me-not (hex code #70A3CC), butt-length, with bangs
Face: Pale, heart-shaped
Clothes: Knightside Uniform
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Posted: Sun Nov 04, 2012 1:10 pm
Senshi: Sailor Cyane, Chibi Senshi of Forget-Me-Nots
Challenge:
Fuku Colour: Main Color #007FFF Secondary Color: #FFFF66
Fuku: PLZ SEE LOVELY REF BY YAYA <3
Collar -- Bow -- Bodice -- Sleeves -- Brooch -- Bottoms -- Tiara -- Choker -- Shoes -- Gloves -- Accessories --
Attacks:
Sailor Scout Attack: Forget-Me-Not Tenderness! Sailor Cyane cups her hands in front of her and whispers the name of her attack, then blows in the direction of her target. Forget-me-not petals fly from her cupped hands and float to the target, catching them up in a feeling of nostalgia and fondness, as if they were lost in good memories. How much this actually affects the character is up to the player; it may make them want to stop and enjoy the happy feels or it may not bother them at all. The petals sustain themselves for fifteen seconds. Sailor Cyane can use this twice per battle.
Super Sailor Scout Attack: Forget-Me-Not Gentle Caress! Super Sailor Cyane cups her hands in front of her and whispers the name of her attack, then blows in the direction of up to two targets. Forget-me-not petals fly from her cupped hands and float to the target(s), catching them up in a feeling of nostalgia and fondness, as if they were lost in good memories. How much this actually affects the character is up to the player; it may make them want to stop and enjoy the happy feels or it may not bother them at all. The petals sustain themselves for twenty seconds. Super Sailor Cyane can use this once per battle.
Eternal Sailor Attack: Forget-Me-Not Innocence! Super Sailor Cyane cups her hands in front of her and whispers the name of her attack, then blows in the direction of her primary target. Forget-me-not petals fly from her cupped hands and float to fill a five-foot radius around that target, catching them and anyone in the radius up in a feeling of nostalgia and fondness, as if they were lost in good memories. How much this actually affects the character is up to the player; it may make them want to stop and enjoy the happy feels or it may not bother them at all. The petals sustain themselves for thirty seconds. Eternal Sailor Cyane can use this once per battle.
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Posted: Mon Nov 12, 2012 7:01 am
Small notes:
-I hope to have Sailor Cyane reach 14 and full Senshidom before she hits the Eternal stage! -Cyane's attacks are based on forget-me-not symbolism; that is, true love and fond memories.
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Posted: Wed Jan 16, 2013 1:09 pm
Swapped sphere since Orchids were won and got a recolored design~
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Posted: Tue Feb 05, 2013 8:26 am
Hello!! Here are some crits <333
Her hobbies are fine, no problems there!
Although 13 is within the chibi age bracket I am worried to are only giving yourself a “year” for her to be such and then once she turns 14 she is a regular senshi! If you want to go for this type of Sailor Scout get your moneys worth and maybe start a year or two younger! You can still get alternative art when she officially turns 14 to a older template with her eternal fuku on it if you wanted so you don’t have to worry about her remaining young forever on a cert! But of course this is just an opinion and not an official crit, you can totally keep her at 13!
Imagination: You need to extend this just a little more to include how it effects her personality and those that see her instead of just her creative side with art etc. Even though you have mentioned that she works out new ways to solve problems does this stretch to how she hangs around with other people? Is she that weird girl in the school who thinks you should on sit on your heads during recess?? Keeping in mind of course her withdrawn flaw.
Withdrawn: This flaw conflicts with the compassionate virtue or at least the way you have typed it. “She throws herself into the volunteer projects - is always ready with a hug and consoling words for a friend in need, and would never deny anyone such.” Yet she is withdrawn she won’t want to do it! Maybe change compassionate as I see the withdrawn flaw suiting her much more and works with her other attributes.
Attacks: Ohh other than adding the names of your attacks it mainly just clarification on them!
Is there anything that can snap them out? Like a push or a jug of water? Or is it a definite 15/20/30 seconds? Although it doesn’t sound long these seconds could be seen as the deal breaker in a battle and is enough time for someone to get up behind the person/’s and do some serious damage (or flee!). Also just because the person is full of nostalgia/fondness does that stop them from attacking? Or are you living that up to player discretion? Will they just not want to attack you as much or be lost in their thoughts?
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Posted: Sun Feb 10, 2013 1:56 pm
I'm quite happy with her at 13, though thank you for the suggestion <3 Tried to incorporate the fixes you suggested for traits! Also added names and a note to attacks that it's player discretion!
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Posted: Tue Feb 12, 2013 7:37 am
Thats cool then, I just didn't want you missing out!!
I will give you one of these and let the GM's swoop down upon thee!!
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Posted: Tue Feb 12, 2013 9:33 am
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