In the course of revamping the systems, it has occasionally come up that shinobi types need edits and expansion. The purpose of this thread is quite simple then. If you have any ideas for a shinobi type that is not included in the list below, please, share. Further, if you feel there are any problems with those that are in the list, let us know how you think they could be made better. This particular thread will be a joint crew-member effort, as everyone is equally encouraged to share their ideas and thoughts.
Offensive:
This users attacks are stronger and defense is good, but the draw back to this Ninja Type is that they use lots of chakra fast and it takes longer for them to learn.
(+1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu)
Defensive:
This user has stronger defensive jutsu, but their Offensive jutsu cost significantly more chakra, the basics of this type of ninja is to wear down the opponent, using their great defenses to block and deflect incoming attacks, and then use the few Offensive jutsu they know finish the weakened ninja off.
(Defensive Jutsu are 1 rank stronger, Offensive Jutsu cost 2x base chakra cost)
Long Range:
This ninja is best at long range jutsu and weaker in the close combat type of fighting and jutsu. Because these shinobi focus so much on keeping distance between themselves and their opponent, they do not train there bodies to be as tough as most shinobi.
(Jutsu are +1 rank stronger when used at long range, but they are more vulnerable to attack, treating any attack as if it were 1 rank higher in terms of damage done if they are hit)
Support:
Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)
Speed Shinobi:
Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)
Tactical Ninja:
These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)
Summon Specialist
If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)
Ability Control:(must choose a type ability ex. bug jutsu, ice jutsu, bone jutsu, etc...)
The ninja who have a very specific jutsu type and style are called Ability Ninja. Considering their intense training in one area, these ninja are formidable opponents, normally well beyind their rank when using their specialized jutsu. However, when utilizing anything else, they tend to suffer a drop in power.
(+1 rank in strength of attacks for abilities *ex. people who use bug jutsu only, bug jutsu attacks increase in power*, jutsu not of the chosen type are decreased in power by one rank.)
Elemental Control( Must pick an element, if elemental control is the only shinobi type then the character may pick two elements, universal may also be chosen as an element. If picking two elements then they cannot be opposites, meaning you cannot pick water and fire or wind and lightning, but you could pick lightning and fire)
These ninja are masters of there elements allowing them to learn elemental jutsu with a easier time and make there elemental jutsu stronger. These ninja also get stronger jutsu when in extreme environments with there element. However when they are trying to learn jutsus of other elements they have a much more difficult time, and if they are in an extreme environment with the opposite of their element their jutsus are weaker.
(-3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness. -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element.)
Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)
Combo User:
The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform.
(Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)
2 Man Team:
This ninja type is that of jutsu which has a partner involved like a dog, animal, other object, or person. They are stronger in all aspects, including physical strength and combination jutsu when teamed up with another. In conjunction with their partners, these ninja are very capable and can effectively double the damage they can output.
(+1 rank on attacks used in conjunction with a partner, combination jutsus are 1 rank stronger as well)
Shinobi Types
Offensive:
This users attacks are stronger and defense is good, but the draw back to this Ninja Type is that they use lots of chakra fast and it takes longer for them to learn.
(+1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu)
Defensive:
This user has stronger defensive jutsu, but their Offensive jutsu cost significantly more chakra, the basics of this type of ninja is to wear down the opponent, using their great defenses to block and deflect incoming attacks, and then use the few Offensive jutsu they know finish the weakened ninja off.
(Defensive Jutsu are 1 rank stronger, Offensive Jutsu cost 2x base chakra cost)
Long Range:
This ninja is best at long range jutsu and weaker in the close combat type of fighting and jutsu. Because these shinobi focus so much on keeping distance between themselves and their opponent, they do not train there bodies to be as tough as most shinobi.
(Jutsu are +1 rank stronger when used at long range, but they are more vulnerable to attack, treating any attack as if it were 1 rank higher in terms of damage done if they are hit)
Support:
Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)
Speed Shinobi:
Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)
Tactical Ninja:
These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)
Summon Specialist
If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)
Ability Control:(must choose a type ability ex. bug jutsu, ice jutsu, bone jutsu, etc...)
The ninja who have a very specific jutsu type and style are called Ability Ninja. Considering their intense training in one area, these ninja are formidable opponents, normally well beyind their rank when using their specialized jutsu. However, when utilizing anything else, they tend to suffer a drop in power.
(+1 rank in strength of attacks for abilities *ex. people who use bug jutsu only, bug jutsu attacks increase in power*, jutsu not of the chosen type are decreased in power by one rank.)
Elemental Control( Must pick an element, if elemental control is the only shinobi type then the character may pick two elements, universal may also be chosen as an element. If picking two elements then they cannot be opposites, meaning you cannot pick water and fire or wind and lightning, but you could pick lightning and fire)
These ninja are masters of there elements allowing them to learn elemental jutsu with a easier time and make there elemental jutsu stronger. These ninja also get stronger jutsu when in extreme environments with there element. However when they are trying to learn jutsus of other elements they have a much more difficult time, and if they are in an extreme environment with the opposite of their element their jutsus are weaker.
(-3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness. -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element.)
Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)
Combo User:
The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform.
(Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)
2 Man Team:
This ninja type is that of jutsu which has a partner involved like a dog, animal, other object, or person. They are stronger in all aspects, including physical strength and combination jutsu when teamed up with another. In conjunction with their partners, these ninja are very capable and can effectively double the damage they can output.
(+1 rank on attacks used in conjunction with a partner, combination jutsus are 1 rank stronger as well)
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