Right here will be the list of various Antagonistic factions that any Post-War Pre-Nineteen Years Later role-plays may have to worry about, some of them may range from various Death-Eater sub-factions and whatever allies they can muster, to entirely new Dark Wizard factions that will have to be taken care off ASAP.

http://harrypotterfandom.files.wordpress.com/2012/06/the-dark-mark.jpg?w=549&h=745

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This one seems fairly obvious, Death-Eater remnant splinter groups in general.

If anyone wants to do a particular D.E splinter group to contend with, this is where they may start as long as they state the leader for said group in particular.



Herpo the Foul, regardless of whether or not he's dead or alive, has inspired no small amount of Dark Wizards in his legacy, one such Dark Wizard faction, the Heirs of Herpo, would require advising caution against should you wish to engage them in combat!

This is where an entirely different Dark Wizard faction in the Heirs of Herpo will be discussed, nothing much is said about them for now but if anything you can be willing to bet that they may play a major role in the possible future, sooner or later.
Their leaders in particular, going off of what's known, might have the majority in their hierarchy to have one horcrux, as noted before its not clarified whether or not Herpo the Foul himself is alive, but plenty of things from the results of his existence are still amuck, really.
Exercise caution accordingly.


http://dragonspictures.org/Jormungandr.jpg


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This right here will be the very flag of the Jormungands*, in case anyone's wondering!

(Spoilers aboard with this*)

They're a Major Antagonistic faction for the new Potter-world role-play project we are working on, currently for now whenever someone mentions Dark Wizards on the loose, its usually best to imagine Death-Eater splinter groups, the Heirs of Herpo or the Jormungands having a hand in it since Freelance Dark Wizards are rare to uncover!Even more Rare to hear about since most don't go that far on their own!



Here we are with regards to the Jormungand Dark Wizard faction, where do we begin even though you might wanna skip the spoilers for now?
May we begin with how conventional tactics don't seem to be working too well so we may have to wise up on them before they get the chance to do the same to us, or must we begin with how they seem to be getting smarter with each major engagement we had against them, Skirmishes with them as the targets be danged???

The Jormungands are rumored to hail from an alternative dimension of reality vastly different from our own, it might even be possible that their upper ranks may have found out about us via use of a Supernatural Phenomenon of some kind or another that will take time to understand.

Said variations of that particular Phenomenon is to be worth hazarding caution against, and that's not exactly getting around to how powerful each Jormungand above the initiates would actually be when you get to the Acolyte ranks or above, either, because after the mere initiates the recruits would begin with is where the real trouble begins with this faction in particular.

Rumor has it that some of their Acolytes may have been recruited from some of the expelled Durmstrang students who came after Gellert Grindelwald's time, and if that's the case, then they may know more about our reality than we realized!


We only have one way to find out and its a matter of staying alive before we can get the chance to take advantage of it, because if it gets wasted we most likely won't get another chance before they make another major attack, again.

Should you choose to engage them, know that conventional battle tactics in general would currently do jacksquat against them, which is where combined arms Warfare and Combined Species Warfare would be imperative!