I want to try something by experimenting with the stats that are
already set up in Fallout New Vegas. For those who aren't familiar with
Fallout, it's set up in a post-apocalyptic retro futuristic America. While
humanity destroyed the world, it was not the end of humanity. Instead it lead
to another bloody chapter in human history. War...war never changes.
Watching this might also help.
While I wanted to include combat using the dice somehow but since I
couldn't come up with anything, you're just going to have to roleplay your
skills and perk. I'll also take suggestions to make the this into more of a
game. If anybody knows how to play D&D that and could make suggestion
that might be helpful.
Vault-Tec built a large number of vaults across the country. However, when
the storm of nuclear war came in 2077, the vaults were sealed before many of
their dwellers could make it.
In this RP, the City of Sixty Three, built up from vault 63, heard that there's
another far away vault somewhere and has formed an expedition of
volunteers and hired mercenaries to go to find it. If it's inhabited establish
trade relations, otherwise salvage the vault for parts.....profit.
If you want in on this RP create a character and choose 3 of the following skills to specialize in.
Barter: Proficiency at trading and haggling. Also used to negotiate better quest rewards or occasionally as a bribe-like alternative to Speech.
Energy Weapons: Proficiency at using energy-based weapons.
Explosives: Proficiency at using explosive weaponry, disarming mines, and crafting explosives.
Guns: Proficiency at using weapons that fire standard ammunition.
Lockpick: Proficiency at picking locks.
Medicine: Proficiency at using medical tools, drugs, and for crafting Doctor's Bags.
Melee Weapons: Proficiency at using melee weapons.
Repair: Proficiency at repairing items and crafting items and ammunition.
Science: Proficiency at hacking terminals, recycling energy ammunition at workbenches, crafting chems, and many dialog checks
Sneak: Proficiency at remaining undetected and stealing.
Speech: Proficiency at persuading others. Also used to negotiate for better quest rewards and to talk your way out of combat, convincing people to give up vital information and succeeding in multiple speech checks.
Survival: Proficiency at cooking, making poisons, and crafting "natural" equipment and consumables. Also yields increased benefits from food.
Unarmed: Proficiency at unarmed fighting.
Now choose only 1 perk from
this listIf you don't like any of the perks from the list you can make up your own
if you want. The stats don't really do anything here, so you really could
make perk you want. It just gives a reason why your character is able to
do certain things, or helps make him or her unique.
Finally choose a starting
weaponIgnore all the confusing numbers. This is just Roleplay and we don't care
about them. Hell, you can even make up your own unique weapon if you
want. I just gave the list for ideas really. I would at least prefer it if you could
choose a weapon matching your tagged skill. These are just starting
weapons. We'll probably run into more weapons as we move across the
wasteland, so try to be reasonable in what you start with in the beginning.