[ Character Sheets ][ Premise/Foreword ]Midnight setting, using the Pathfinder rules. With minor modifications.
[ Setting Information/Background ]The world is dying. Not by a sun, not by a lack of magic. But by a malevolent God, Izrador. The same God who caused the Sundering. The destruction of the connection between this world, and the multiverse beyond. The diety who seeks to destroy the last remnants of those whom may oppose him. The dwarves, elves, gnomes, and every "good" creature is in danger of becoming extinct to The Shadow. The dead do not stay dead. The Night Kings are terrors behind the countless armies under the rule of The Shadow. They live, thrive, and haunt the waking world with their dominance.
It is the Last Age of Eredane. Literacy, Magic, and weapons are illegal. Coin is mostly useless. The world is dying to a cruel overlord.
[ Game Introduction/Plot ]In this dark, grim world, there are heroes rising and falling daily, while many are imprisoned for sacrifice or slavery. It is here that the story for many end, and for countless others, they're merely erased from the books of all of Eredane as merely a nameless number. Each number painfully branded the right and left shoulder of each captive member.
It is here that the the story begins, as mere slaves to an Elder Legate. For countless days now droves of servants like yourselves, and of countless other races he kept for either his pleasure, to breed his seed and continue his legacy, or to torment. Sometimes a combination of any, even to the mothers-to-be.
If they could not withstand him, they would never be worthy of Izrador.However, one day when one of the servants came to wake him from his slumber, the man did not wake. He died within his sleep some time during the moon-less autumn night. Not long afterwards many of the servants fled the mansion, seeking their freedom. Trying to get as far away from the accursed place before word got out that the legate died. However, all was not as foreseen, forces of Izrador quickly reclaimed the building and order, restored back within the mansion.
Despite the Shadow's ever present eye within this region, unrest remain. The passing of the old power stirred up old feelings of rebellion, and gave hope to the enslaved. The enchantments holding every creature within against their will diminished the moment the Master's life force faded. While there remains many who simply cannot leave, be it for lack of will, strength of fortitude, or simply physically inept to leave the security of these walls, there still remains a small, tight knit group that wishes to try to reclaim their freedom, or fight to gain what they never had.
[ Character Creation ]Available Sources: Everything under the
Midnight setting, and most in the Pathfinder SRD, restricted only by Midnight's world. Paizo published, for the most part, are good to go as long as they don't have magic attached to them. Any other classes from other publishers must be passed by me first.
Home brew you must ask first, but do not expect acceptance.
Banned Resources: Anything not already mentioned, run everything else by me first.
ECL: 1
Gold VP: Rolled, or average. Characters may begin play with weapons, armor, shields, adventuring gear, tools and skill kits, clothing, and/or anything granted by their racial descriptions. You will want to spend everything you can. The moment you begin the game you won't have a VP to your name. It's all in trading, bartering, and necessities.
Although much of the mansion shall have been raided from the fleeing slaves, each shall be able to find
that much.
Races: Stick to these
races or if you find one on
here that interests you. If you choose a race that's typically loyal to Izrador, I want an explanation why he's going against the grain. And no, I won't accept Drizz'ts.
Ability Scores:4d6 best of 3, 6 times, with the ability to reroll once if your total modifier is +1, and/or your highest stat is a 14 OR 25 Point buy